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imhereforthehaul

04/28/15 10:23 PM

#47936 RE: goodgirl7777 #47925

I think I am changing my mind about where the price will be and when. I don't think .02 is out of the ballpark but when Benny finally says the name of our partner Bandai, that alone should bring us to the .01 or .02 figure. And then once the comics come out and we can see a million a week being billed out, that should be a few more cents. Plus we should have a movie out in July, and the rebirth of Magika with ads in one million comics a week to see it on HULU.

And don't forget the tee shirts, that's...... well, I think Benny likes selling them at Comic con. So that's beer money for the boys.

Anyway, if Benny does his promo job like he did with priceline, and we get our pole dancer out in full force, there may be a chance of .05 by Christmas. Also,with the wind at our backs and some really good promo and pump, we could have a spike up to .10 - .15, maybe more right out of the gate, and then settle back down half that

And all that depends if July is launch date or a new date for a target launch date.

just one believers opinion. onward and upward

37thirtyseven37

04/29/15 1:13 AM

#47945 RE: goodgirl7777 #47925

In order to determine the PPS. Quite a bit of simple math is involved. But this takes most the guess work out of it!

First, you have to understand that different industries have different p/e ratio ranges that are considered "normal". For example, technology companies may sell at an average p/e ratio of 20, while textile manufacturers may only trade at an average p/e ratio of 8. There are exceptions, but for the most part, these variances between sectors are perfectly acceptable. They arise out of different expectations for different businesses; technology companies usually sell at higher valuations because they have much higher growth rates and earn higher returns on equity, while a textile mill, subject to dismal profit margins and low growth prospects, might trade at a much smaller multiples.

This site shows the current going rate for each sector of the market:

http://pages.stern.nyu.edu/~adamodar/New_Home_Page/datafile/pedata.html

Entertainment sector shows a P/E
(price / earnings) ratio of 100 which the average is 15-20 so that shows the entertainment sector does better because they have less overhead and typically grow better and earn more margin. Meaning 1mil on sales and earn 400k profit. So 40% margins. Usually it's below that.

This site shows 5-25% http://www.businessinsider.com/sector-profit-margins-sp-500-2012-8

We know that there will be around 900k-$1mil in revenues from past math based on cpm of $25-35 and 30 slots. That's 25k-35k per million views per ad spot in the giant size line.

We know costs to be around $300-450k for creating, printing, shipping etc from past DD as well. Plus any other expenses lets over estimate and say $550k costs. And only $950k sales. That's cutting it twice! So that's $400k profit on each weeks million books.

Then say say it doesn't launch until Aug 1, just because. That's 22weeks.

22weeks x 400k = 8.8mil in net profit.
Divide that by current 2.733bil shares.

.00322 times the average 15-20P/E shows $.048-.084 per share market valuation.

Entertainment sector is 40-100x. So $.13-.30pps.
Low end would be 5 so $.016 PPS.

A trailing end year would be 52weeks * 400k= 20mil and let's say 3.5bil marketcap just in case for the naysayers. That's .006 EPS and times 5, 15, 20, 40 and 100 shows
.03, .09, .12, .24, and .60 PPS.

Or you can do marketcap. Looks like it's 19x.

So 2.733bil let's say 3bil shares for the heck of it. 8.8million made from aug-dec 2015 would be. 8.8mil*19x= 167mil marketcap/3bil = .056 PPS.

A year is 20mil*19=380mil marketcap/let's say 3.5bil = ~.10pps after a year of GSL.

Just saying.

That's real numbers and I jipped it in every area.

This is why we say .01-.10 on the launch of GSL with most estimating .02-.08. Other news movies games deals have the potential to raise these numbers.