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x1power

03/31/15 4:40 PM

#2861 RE: x1power #2860

NEW TOPIC: Virtual Reality & GLUU?

Stopped into major cellphone store . . . and inquired if any :VR headsets had showed up? Young Salesmen told me Samsung rep had brought in demo goggle display to show to them, it was like a set of large warp-around goggles. He wore eyeglasses and stated the game environment kind of gave him some vertigo symptoms, at first.

VR games and headsets are generally due out coming holidays.
Anyone have any indication GLUU will have some out? Initial sales market estimates for :VR is around $2 Bil by 2018 . . . depending on customer acceptance of it.

I do not have any feel for what cost of such games would be . . . and if they might have start-up play time of free play offered?

Is this something to be big new potential market for GLUU?
It sounds very neat . . . to be able to be so immersed in the game play situation environment. Is this something (the playing of) will be restricted to large memory machines like X_Boxes, etc?
Or, is a low-memory version possible for cellphone and tablets?
My thinking is the mobile device player might have blue tooth 3-D eyeglasses and use stripped down game code environment?

:VR could open up many potential revenue paths for GLUU . . . from home schooling motivational gaming, to learning to repair and install products.

night_trader

04/07/15 1:22 PM

#2871 RE: x1power #2860

I think your numbers are too high for Tap Sports Baseball 2015 and the new Terminator game although it is possible Arnold can do what Kim did. I agree with the Katy game but think that the new Jenner Sisters game and the new version of Deer Hunter could bring in big money as well. Not to mention the new game from Cie games Car Town Rivals. We might see added revenue from DeMasi's yearly acquisition, whatever that may be. I do think 250M is possible.