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squeak1

09/04/14 1:21 PM

#227267 RE: nuubie #227266

Yep roku exec
I talked and listened to him
Great guy
Incredibly intelligent and focused
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morgan8

09/04/14 1:25 PM

#227268 RE: nuubie #227266

That is the funniest post I have ever read.

Apparently you have NEVER read his bio or had the pleasure to meet this guy in person.

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Nikodemos

09/04/14 1:32 PM

#227269 RE: nuubie #227266



BLAKE BROWN: 10 PATENTS, Exceptional PEDIGREE - Washed up?


LMMFAO!!! GET THE FACTS!!! :-D


Brown holds numerous patents with Sony, Avistar, Futuretel, Emuzed
and Hitachi for software development related to compression,
storage, streaming, networking and 3D
. While manager and senior
software engineer at Pinnacle Systems, he was a primary contributor
on a compression-related Technical Emmy and a significant
contributor on a small team for a second Technical Emmy. Brown’s
previous experience also includes software development for Amazon,
DirectTV and Sonic Solutions
. Brown has a B.S. in Computer
Engineering from the University of Illinois and an M.B.A. in
Management/Finance from Santa Clara University.





In his new role, Brown will focus on porting NanoTech’s UltraFlix 4K
streaming video distribution service to several major 4K TV brands
as well as the emerging 4K-capable smartphones. He will also provide
support for several strategic Nuvola Multiple System Operator
(MSO)/cable TV company customers
.

http://ih.advfn.com/p.php?pid=nmona&article=61917538






NanoTech Appoints Blake Brown Lead Technical
Developer for its Global Media Business
:



Award-winning, Multiple Video-related Patent Holder to Focus on
Porting UltraFlix 4K OTT Video Service to Major 4K TV Brands and
Upcoming 4K Smartphones in Addition to Providing Nuvola 4K OTT
Streaming Media Player Support for Cable TV Companies


http://tinyurl.com/k32ba4g
















This team will also be working with the Nuvola team to create
second screen add-on apps for the Nuvola product line allowing
people to use their mobile phone and tablets to interact with
the Nuvola products
.


http://www.otcmarkets.com/otciq/ajax/showNewsReleaseDocumentById.pdf?id=594147093






















NEW UltraFlix UltraHD 4K TV-Network VERSION 1.2.29 is HERE:
















Nuvola & UltraFlix 4K Streaming @ BroadbandTVcon Conference!!!

















NTEK Streaming LIVE Akamai & Orange 4K @ NAB Show!!

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krid60

09/04/14 1:40 PM

#227270 RE: nuubie #227266

Anything yet on the Gamblit Gaming license ?
http://investorshub.advfn.com/boards/read_msg.aspx?message_id=105921074

Where's that license from the Nevada Gaming Commission for the Advantage Play High Limit Pinball game?

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Nikodemos

09/04/14 1:50 PM

#227274 RE: nuubie #227266


Stephen Riesenberger, ANOTHER NTEK PATENT-HOLDER & 20yr Gaming Veteran!!!


Creative Director, Game Designer at NanoTech Gaming Labs



Stephen Riesenberger - Video Game Design Portfolio




Qualifications:
• Over 20 years of professional experience; full life cycle of video game Production
• Hands-on game development for iOS, Wii, Xbox360, PS3, PC, and Arcade
• 3D modeling skill in Maya, 3DS MAX, SketchUp, and Multigen Creator
• Familiar with Photoshop, Illustrator, MS Office suite, version control, project tracking software
• Understanding of Renderware, Radiant, Unreal, Lua, C++, scripting animations, events, AI
• Creative problem solving, written and verbal communication skills, nagging attention to detail
Experience


NanoTech Entertainment, IncCreative Director
NanoTech Entertainment, Inc

March 2014 – Present (5 months)Las Vegas, NV
Awesome things are happening!


Game Designer
Freelance Game Design work

May 2013 – February 2014 (10 months)Greater Los Angeles Area
12/2013 - 01/2014
Big Red Button Entertainment - Level Design, CryEngine3, WiiU

11/2013 - 12/2013
Personal project - C#, Gameplay and Procedural generation, Unity, Mobile


09/2013
Magic Pixel Games - Level Design, Mobile
Magic Pixel GamesDesigner, Co-founder
Magic Pixel Games

March 2010 – May 2013 (3 years 3 months)Greater Los Angeles Area
“Unannounced Titles” - iOS, Android
- Contributed to monetization, social, combat, and character designs
- Iterated on Level designs to refine pacing and AI systems

"Stick to It!" - iOS
- Created hundreds of levels, and a majority of the 80 that shipped
- Prototyped dozens of physics widgets with 2D sprites

"Carnival Island" - PS3
- Managed two content Designers
- Prototyped, modeled, and fine-tuned gameplay across all attractions
- Scripted camera, AI, animation sequences
Electronic ArtsLead Designer
Electronic Arts
May 2008 – March 2010 (1 year 11 months)Los Angeles
“Unannounced Title” – Kinect
- Facilitated rapid design prototyping on Microsoft’s ‘controller-free’ hardware

"BOOM BLOX Bash Party" - Nintendo Wii
- Managed Design team of eight, four of which worked remotely
- Championed the vision of the game, introduced new modes, levels, and characters
- Built, polished, and critiqued thousands of levels; more than 30 different game types
Electronic Arts, Los AngelesSenior Game Designer
Electronic Arts, Los Angeles


June 2005 – May 2008 (3 years)Los Angeles, Redwood Shores
"Boom Blox" - Nintendo Wii
- Mentored two junior content designers
- Created and polished hundreds of levels for multiplayer and single player modes
- Helped clarify the vision of the game through iteration with Design and Production

“Medal of Honor: Airborne” - Xbox360, PC
- Lead Neptune mission, designing terrain and gameplay using Unreal and 3DS MAX
- Sketched 2D layout design documents in Illustrator for 7 Missions

“The Godfather: The Game” - PS2, Xbox, PC (@ EA, Redwood Shores)
- Designed ‘Horseplay’ stealth mission, contributed to stealth-related mechanics
- Scripted pieces of other missions including, enemy AI, and cut-scenes
- Assisted in Living World venue design of Hotels, Brothels, and Gambling Rackets
Midway Games San DiegoSenior Game Designer (contract)
Midway Games San Diego


March 2005 – June 2005 (4 months)San Diego
“Gauntlet: 7 Sorrows” - PS2, Xbox
- Scripted boss AI

High Moon Studios (Vivendi Universal Games)Game Designer
High Moon Studios (Vivendi Universal Games)
April 2004 – February 2005 (11 months)
“Darkwatch” - PS2, Xbox
- Designed ‘Torture Maze’ and ‘Rescue’ levels, complete with enemies, cut-scenes, and dialog
- Tuned physics and gameplay for four-wheeled, Gatling-gun vehicle
- Authored Design Documents on Multiplayer Modes, User Interface, and Physics
Left Field ProductionsGame Designer
Left Field Productions


February 2003 – March 2004 (1 year 2 months)Westlake Village
“MTX: Mototrax” - PS2, Xbox
- Designed and tuned free roaming, freestyle, and race levels in 3DS MAX
- Assisted in AI tuning, animated cameras, scripted objectives and events
- Edited 100-page Game Design Document
Midway Games West (formerly Time Warner Interactive and Atari Games)Lead Game Designer / Associate Producer
Midway Games West (formerly Time Warner Interactive and Atari Games)
August 1993 – October 2002 (9 years 3 months)
“Nitrocity” - PS2 (unreleased)
- Edited 75-page GDD
- Defined and tuned street-racing layouts


“Hot Rod Rebels” – Arcade (unreleased)
- Designed and modeled 6 racecourses
- Scripted dozens of spectacular stunts with dynamic moving objects

“Rush: 2049, Tournament Edition” – Arcade
- Defined, tuned event competitions

“San Francisco Rush: 2049” – Arcade
- Designed and modeled four racing courses complete with stunts and shortcuts
- Trained 3D world construction assistant

"War: Final Assault" – Arcade (Special Thanks)
- Played the crap out of this game against the highly-skilled IT department

“Rush: The Rock, Wavenet” – Arcade
- Tuned, tested WAN-based simultaneous multiplayer racing

“San Francisco Rush: The Rock” – Arcade
- Designed race track based on Alcatraz Island complete with stunts and shortcuts
- Converted consumer-built race tracks for use in the Arcade
- Created hundreds of textures from scanned photo reference

“San Francisco Rush” – Arcade
- Implemented Time Bonus algorithm based on 8 levels of difficulty

“Primal Rage 2” – Arcade (unreleased)
- Managed stop-motion animation studio with two animators and three Image Processing Interns
- Created game design manual, co-authored Primal Rage Arcade Player's Guide

“Primal Rage” – Arcade
- Processed of thousands of multi-layer stop-motion animation stills
- Contributed to game design, character design, AI, and game tuning
- Wrote, edited proposal for U.S. Patent 5,519,826: "Stop Motion Animation System"




PATENTS

Stop motion animation system CLICK PATENT LINK HERE
United States 5519826
Issued May 21, 1996
A system for developing stop motion animation sequences including a lighting system, an image capture system and a video processing system.




System for remotely activating a sound in a game unit
CLICK PATENT LINK HERE
United States 6416412
Issued July 9, 2002
A wide area vehicle driving video game is discussed that includes remote activation of sounds that are communicated to other players across the wide area network.



Publications

Primal Rage: Arcade Players Guide
Infotainment World Books
February 1995
Tips, tricks, strategy, and crazy combos for the Arcade


https://www.linkedin.com/in/stv2049








NEW NTEK Website & Business: http://vegas2047.com/








Informative Corporate & Product Websites:
Corporate: http://ntek.com/
4K Studios: http://4kstudios.com/

Nuvola 4K Products & Solutions: https://nuvola4k.com/
nanoSign: http://nanosign.net/
nanoStore: http://store.nanotechent.com/
Magic Screen 3D: http://magicscreen3d.com/


IR: ir@ntek.com


NTEK Twitter: https://twitter.com/nanotechent
NTEK Facebook: https://www.facebook.com/NanoTechEntertainment?fref=ts


Nuvola NP-1 & NP-C Facebook: https://www.facebook.com/Nuvola4k
"4K Studios" Facebook: https://www.facebook.com/NTEK4KStudios


UltraFlix Facebook:
https://www.facebook.com/UltraFlix








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