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g_stell

04/09/14 7:42 AM

#6899 RE: Gsdubb #6898

Great post! I have a chart that shows average characters per post and the two hour ema is about to cross the 7 1/2 day ema. Going to be an exciting day for bhrt!

Paulness

04/09/14 5:30 PM

#6905 RE: Gsdubb #6898

I also like disruptive technologies thats why I bought BHRT ,VNTH ,CTSO

Dragon Lady

04/09/14 8:33 PM

#6906 RE: Gsdubb #6898

Re: "Disruptive Technologies": I have a rule/guideline too; I recognize the historical facts that for every company that enters a new field of "disruptive technology" - the historic "norm" is only about 1 or 2 of every 50 to 100 who give it a "try" will ever make it long term in that new field and become large, highly profitable, hugely successful companies and/or last very long (as in $billion valuation or sales).

Some famously classic examples/areas of endeavor, just "off the top" of memory:
Printing press makers
Textile, fabric makers
Gold mining
Railroads
Steel mills
Oil and gas drilling equipment or major oil companies
Automobile makers (the list of defunct brands, lines, makers is legendary)
http://en.wikipedia.org/wiki/List_of_defunct_automobile_manufacturers_of_the_United_States

Bicycle makers
Tape recorder/player makers (voice)
Telephone makers
"Telephone", tel-com carriers (especially long distance)
TV, Television set makers (100's at one time, now count um on one hand)

Home "stereo" or "Hi-fi" equipment makers, a legend of once famous companies from tube tech to then transistors, nearly all gone as of today, "speaker" systems for hi-fi, same

Aircraft makers, especially military and commercial airline (can count the major players on one hand now)

Ship builders, starting w/ steamships

Banks/investment houses (1000's defunct)

Airlines
http://en.wikipedia.org/wiki/List_of_defunct_airlines_of_the_United_States
(To this day, there is essentially no airline that ever operates at a long term, consistent profit)

Nuclear power and/or nuke weapons component makers

Camera(s) and/or photo-film material itself makers

Film/movie studios

Major drug manufacturers (i.e. known as "big" Pharma)

Missile and space equipment makers (I lived in an area where factories and engineering divisions existed that covered literally, miles, city blocks the buildings were so big- and none exist there today)

Heavy equipment/construction/farming equipment makers (now down to a few key major players in general, CAT, CASE, John Deere, etc)
Personal calculator makers

Integrated circuit makers (the silicon valley list of defunct firms is as thick as a book, Intel and maybe 15 others now own/dominate the entire space)

Radio makers, as in "pocket" and "transistor" radios- one every major electronics maker in the country probably had a radio "brand", AM, then FM

Mainframe, mini-computer makers

Personal computer manufacturers and/or software companies
http://en.wikipedia.org/wiki/List_of_computer_system_manufacturers#Defunct
Nearly every company that once had a "technology" division was a "computer maker" at one point or another, literally (aerospace, aircraft, chip maker, all of um made a "go" at the golden purse of being the "big" computer box/PC seller).

Computer printer makers (dot matrix, then, ink, then laser, etc)

Record/music biz companies

Major home appliance makers (down to a hand full of brands/makers today)

Music equipment makers - especially "electronic" as in synthesizers

Sound recording studios- a "home" studio with a Mac, some edit software, and maybe $5K tops in good equipment (mic's, "outboard" gear) can produce a recording of quality to rival any "record" album ever made in the past, in recording studios that cost $500K or more to build and then $100's to a $1000 an hour to "rent" time in

VCR player/recorders and then eventually DVD player makers (now cheap commodity boxes, every major electronics maker at one time probably had a brand/unit on the market)

Disc drive/hard disc storage makers (3 or so major players left in the world out of 25 or more at one time)

Fiber optic components makers

Cell phone makers

Video game companies, especially "console" makers (pinball machine makers too)

Digital streaming companies

Internet portal/search engines (Google owns nearly all now- 100's entered the field, $billions in venture capital invested only about 15 yrs ago)

On-line retailing ($billions sunk in venture capital, Amazon and 1 or 2 other now own the space, out of probably 1000 or more start-ups, Amazon only started in 1994)

Social media (the wasteland of VC money- Facebook and Twitter and one or two others now own the space. $Billions invested)

Major retail store chains in, or already BK, some 100 yrs or more old

And of course- perhaps one of the biggest lists/losses in total dollars is ole "Biotech"- more defunct start-ups litter the field than perhaps only 2nd place to "internet" related businesses.
http://seekingalpha.com/article/23696-the-biotech-industry-30-years-of-failure-starting-with-genentech

http://www.investopedia.com/articles/fundamental-analysis/11/primer-on-biotech-sector.asp
"Biotechnology is also characterized by long development lead times; it can take as much as a decade to get a new drug from test tube to pharmacy shelf. What's more, there is an overwhelming likelihood of failure, as 85-95% of all prospective new drugs fail to reach approval."

And the list goes on and on and on and on. It's not as "easy" as some may make it out to be, to "win" in a "disruptive technology".