InvestorsHub Logo
Followers 1171
Posts 34538
Boards Moderated 0
Alias Born 03/26/2007

Re: None

Tuesday, 10/01/2013 1:15:57 PM

Tuesday, October 01, 2013 1:15:57 PM

Post# of 187251
4 Reasons Why 3DTVey Movement is already is Dead!!!
There was never a time in human history when 3D didn't feel like getting your eyes punched by a swarm of hateful invisible pixies. When the technology was first being developed for the home market, companies found that 1 in 4 viewers was experiencing everything from eye strain to headaches to an expressed desire to vomit.


#4. 3D Is Terrible on the Eyes (Particularly 3D TV)
There was never a time in human history when 3D didn't feel like getting your eyes punched by a swarm of hateful invisible pixies. When the technology was first being developed for the home market, companies found that 1 in 4 viewers was experiencing everything from eye strain to headaches to an expressed desire to vomit.

It doesn't take a doctorate in statistics to realize that a product that makes 25 percent of its users painfully ill isn't going to be something that people will gravitate toward, especially not for five hours a day, which is the average amount of time people spend watching television.


#3. Most People Who Bought a 3D TV Didn't Actually Use the 3D
Despite the rise in 3D TV sales in 2012, only 115,000 American homes were actually using them to watch 3D stations, which is a number so small that it doesn't even register as a measurable data sample for Nielsen ratings. More people bought Paris Hilton's CD than watched a 3D broadcast.

Ironically, a 2010 study by the Nielsen Co. found that 9 out of 10 participants had absolutely no interest in wearing 3D glasses around the house, which as you may notice was a full two years before TV manufacturers decided to be surprised that nobody really wanted to watch 3D television. For some reason, the average person just doesn't want to wear uncomfortable headgear every second they spend in front of the TV.


#2. 3D Makes Gaming Worse
When you take into account that they're a) bad for children, b) irritating on eyes, and c) distracting to wear, it's kind of no wonder that people didn't want a pair of cumbersome sunglasses stuck to their faces while they were trying to make sniper shots in Call of Duty. Anything that gets between us and the screen is one more variable that we'd rather do away with, especially when a pair of glasses costs as much as a brand-new game and actually lowers the resolution and frame rate of what we're playing.

And it's not as if the game companies didn't know this. Back when PlayStation unveiled a $500 3D display, they weren't doing it because they thought it was the cutting edge of the industry -- Sony's electronic branch required PlayStation to integrate 3D technology in order to stimulate sales.



#1. There Was Simply Never a Demand for the Technology, Ever
Believe it or not, the first commercial 3D movie premiered in the 1920s, played once, and quickly dropped off the face of the Earth. Since then, Hollywood has attempted to bring it back every few decades, first in the '50s and then in the '70s.

So...Why?
Clark Ortiz is SuperTweeting/Hyping 24/7 something that is not happening.