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Re: GVC post# 30508

Tuesday, 07/05/2011 9:56:46 AM

Tuesday, July 05, 2011 9:56:46 AM

Post# of 38585
Actually, according to some recent research, the gaming console is not necessarily as hot as it used to be. Notice the bold in this article...

Green Technolgy News



[June 23, 2011]


World Video Game Market

(ENP Newswire Via Acquire Media NewsEdge) ENP Newswire - 23 June 2011 Release date- 22062011 - IDATE just published its latest World Video Games market report.

The video game sectors continues to report promising results, in a recovering economical environment the game sector is becoming a global phenomenon, dematerialization has enabled the industry to penetrate new markets all around the globe. This report allows readers to track the changes at work and the outlook for the sector's key indicators up to 2014.


'The evolving video game market is still influenced by the life cycle of home consoles. As such, the commercialization of new generation machines from 2012 on will inject the sector with a level of growth allowing video game software to flirt with the idea of revenues of some EUR 60 billion by the end of 2015', comments Laurent MICHAUD, Project Leader and Head of Digital Home & Entertainment practice at IDATE. 'However, the hold of the console market segment on the sector is gradually relaxing. In value terms, the video games for home consoles sector has now been caught up and overtaken by online gaming on the PC.' Seven key industry trends for 2011 IDATE suggests seven trends that could have an impact in 2011.

1. Almost 40% of video game revenues are from digital distribution or generated by online practices (item selling, etc.).

2. 2012-2015: towards a new generation of home consoles. With the Wii U due for release next year, Nintendo's competitors will clearly have to rethink their schedules for commercially rolling out their next-gen consoles.

3. By the end of 2011, smartphones and handheld consoles will finally converge, with commercialization of the Playstation Vita (PS Vita), available in two versions: with either a wireless or a 3G connection.

4. Tablets: these are expected to take off in 2011-2012. The tablet is a new device that generates new usages within the digital home. It is an ideal interface for video gaming and the most popular type of application on this device.

5. Facebook, the most recent game platform to date! The social network has pursued its casual gaming endeavors, broadening its base of gamers and converting general users to the world of video games. The gamble seems to have paid off, although only time will tell at what pace games will be exploited in this segment.

6. The age of ubiquitous games: increasingly asynchronous access to the same game via several interoperable platforms. Gamers ultimately have just one centrally-managed account, whether sessions are played on Facebook, a smartphone, developers' websites or connected TV, etc.

7. The emergence of gaming on connected TV: Onlive and Playcast Media are the most prominent companies to have invested in games on this platform. However, this nascent segment is also attracting a large number of Internet, TV and video game players, as well as ISPs, manufacturers of consumer electronics, smartphones and set-top-boxes, and telcos, etc.

[Editorial queries for this story should be sent to newswire@enpublishing.co.uk] ((Comments on this story may be sent to info@enpublishing.co.uk)) (c) 2011 Electronic News Publishing -

[ Back To greentechnologyworld.com's Homepage ]

http://green.tmcnet.com/news/2011/06/23/5593452.htm

1. LFBG is going digital offering downloadble games this year.
2. LFBG is going to the mobile/ipad/tablet devices.
3. MyPraize is the Christian version of Facebook...which is due for upgraded 2.0 release this year.

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