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Re: BionicBoy post# 43349

Monday, 05/02/2011 3:49:51 PM

Monday, May 02, 2011 3:49:51 PM

Post# of 93372
Another rumour....RJ..Must read-->Huge deal(( of different source .. ))

coming..www.shoutcrowdmedia.com with Current reach: Over 285,356,714 fans


nicoboy Share Wednesday, March 30, 2011 12:17:18 PM
Re: Abondanceinvest post# 40979 Post # of 41064

Hi Abon, That one truly is a Ken question sorry. As for your question regarding Shoutcrowd, yes that deal is still alive. Agreements have been basically worked out just waiting for a few last items to get resolved and we can wrap that one up.

Not sure what the Mikrotone reference was but you are correct they are dead as a door knob, glad we got rid of that when we did!

RJ Abondanceinvest Share Wednesday, March 30, 2011 11:12:16 AM
Re: nicoboy post# 40966 Post # of 41064

RJ~??shoutcrowdmedia??Is this deal is still alive~ and~meeting with you to follow...??
~www.shoutcrowdmedia.com with Current reach: 285,356,714 fans worldwide~~

www.fan2band.com/index.php?fi=1 ShoutCrowd is a social marketing technology company that provides your fans and customers with real-time recognition for brand contribution.
RJ Bucaria NEW YORK CITY, NY. June 7, 2010: 7th Level Entertainment Group—a wholly owned subsidiary of Signature Devices, Inc. (Pink Sheets: SDVI) in Redwood, CA.—announced today that the company has signed a Letter of Intent to acquire a 33% equity stake in ShoutCrowd Media (www.shoutcrowdmedia.com )
When asked to comment on the strategy behind the acquisition 7th Level Entertainment Group CEO R.J. Bucaria responded, “This deal represents the continuation of our strategic positioning plan for our new Creative Entertainment Division. ShoutCrowd is a social marketing technology company that has created a peer-to-peer marketing platform that operates across multiple social networks and engages consumers in promoting products, services and brands through the reach of social networks and their relationships. ShoutCrowd’s technology will enable our company and our clients to use their core customers and fans in promoting their products and services with a market penetration of over 240 million U.S. consumers. This type of market penetration and the methodology behind how it is achieved are both key strategic elements for us as we look to engage the modern entertainment consumer.”

Wi Or-Kinect~Microsoft(Kinect) wants the exclusivity of the game of racquetball graffiti ((mentioned in a old CC ..www.ustream.tv/channel/SDVI-shareholder-update

Don't forget!!
Microsoft sells 10 million Kinect devices
http://today.msnbc.msn.com/id/38734784/ns/today-entertainment/

!! old news for wi)). but still alive with kinect..to follow..
Graffiti Entertainment to License USA Racquetball for New Racquetball Videogame for Wii(TM)
REDWOOD CITY, CA, Oct. 13 /PRNewswire-FirstCall/ - Graffiti Entertainment Inc., a division of Signature Devices, Inc. (SDVI - Pink Sheets) a consumer videogame manufacturer, today announced that it has signed a license agreement with USA Racquetball, the national governing body for the sport of racquetball and for the U.S. Olympic Committee. Graffiti Entertainment will publish a USA Racquetball videogame initially for the Wii(TM) system, and shortly thereafter will roll out games for other videogame console formats.

Graffiti Entertainment's USA Racquetball game is the first racquetball videogame to be developed for the Wii(TM) system. It is presently in development and will be available in the latter part of 2010 at retail stores where videogames are sold. Marathon Projects Ltd, the New Jersey based licensing agency for USA Racquetball, negotiated the transaction. This is the first partnership agreement to be launched under the USA Racquetball licensing program.

Jim Hiser, Executive Director for USA Racquetball stated, "Until now, the exciting sport of racquetball has only been able to be appreciated by those who actively participate in a game at a racquetball facility. Now through our partnership with Graffiti Entertainment, the sport of racquetball will become available to everyone who plays videogames and become much more widely accessible to all. By playing the USA Racquetball videogame, adults and kids will develop a love for this fast-paced sport which should further enhance the growing trend of more racquetball players joining the sport."

Kenneth L. Hurley, CEO of Graffiti, added "We are thrilled about translating the sport of racquetball into a videogame, especially due to its natural fit for the Wii(TM) system. The physical dynamics of racquetball present unique opportunities that are very appealing to a videogame player and we are looking forward to creating an authentic playing experience. Anyone who has ever played racquetball knows how challenging a workout and how much fun playing racquetball can be. Now they will be able to actively feel this experience in their own home."

Craig Kalter, President of Marathon Projects, noted, "We always believed that USA Racquetball would be a perfect match for videogames and there couldn't be a better place to start than on the Wii(TM) system. This is literally a hands-on way of getting to know the USA Racquetball brand and the "Fast - Furious - Fitness" sport of racquetball. We look forward to playing the game ourselves."

(Artwork and logo are available upon request.)

About USA RACQUETBALL (USAR)
----------------------------
USA Racquetball (USAR) is the National Governing Body for the sport of racquetball, recognized by the U.S. Olympic Committee and is committed to excellence and service to our members. USA Racquetball (USAR) as a governing body oversees the rules and events associated with Racquetball and supervises 50 state affiliates who govern 450-500 sanctioned Racquetball events annually. We provide opportunities for members and enthusiasts to actively participate in the sport through sanctioning of events, administration of programs and development of competitive teams. We provide racquetball opportunities in the sport of racquetball for all levels of participation through membership support, membership recruitment, promotion of the sport, maintaining competitive success and developing a network of sponsorships and supporters. For more information, please visit www.usaracquetball.com.




Roller Coaster~ Alive of 2012.Y7 Capital Partners Announces It Has Signed a Letter of Intent to Acquire the New York City Subway Exhibition and Roller Coaster Project

NEW YORK, NY--(Marketwire - May 24, 2010) - Y7 Capital Partners -- a joint venture between Yamani Pictures and Signature Devices Inc. subsidiary the 7th Level Entertainment Group (PINKSHEETS: SDVI) -- announced today that the company has signed a Letter of Intent for the acquisition of the New York City Subway Exhibition and Roller Coaster Project from Aaron Scharf & Associates LLC.

Slated to be housed in a prime Times Square location, the New York Subway Exhibition and Roller Coaster project will provide a historical overview of the New York Subway utilizing a blend of high tech audio visual theatrics and storytelling to educate visitors on the proud history of one of New York City's most important transportation systems. In addition to the educational exhibition, the project will also be home to the first indoor/outdoor roller coaster ride in New York City which starts inside one of the most prominent buildings in Times Square then rockets out on the rooftop providing riders with spectacular views of the crossroads of the world.

When asked to comment on the strategy behind the acquisition, Y7 Capital Partners Co-CEO RJ Bucaria responded, "This is an amazing opportunity for us to be a part of a truly iconic project that will provide a memorable educational experience to the millions of Times Square visitors from America and around the World
." Y7 Capital Partners Co-CEO Robert Y. Wright also added "The joint venture between Yamani Pictures and the 7th Level Entertainment group has once again proven to be a perfect match. The New York Subway Exhibition and Roller Coaster Project is a fantastic example of a project that promotes not only global unity but also demonstrates the synergy between education and entertainment."

The initial agreement in the form of a letter of intent provides the framework for a subsequent definitive agreement under which Y7 Capital Partners would acquire the rights to the project and look to have the exhibition open to the public by the summer of 2012. The details of the proposed deal will be included in the definitive agreement. The letter of intent outlines additional due diligence, deliverables, governmental approvals and other terms that must be fulfilled to proceed to the definitive agreement and to subsequently affect a close of the transaction.

About Y7 Capital Partners, LLC
Y7 Capital Partners is a boutique investment company established as a joint venture between the 7th Level Entertainment Group and Yamani Pictures for the purposes of identifying, acquiring and investing in entertainment based companies, projects and assets.

About 7th Level Entertainment Group, LLC
The 7th Level Entertainment Group (www.7leg.com) is an International Event Production and Talent Management company that provides clients with a wide range of production and management related services across the full spectrum of the entertainment industry. The 7th Level Entertainment Group is a wholly owned subsidiary of Signature Devices Inc./Graffiti Entertainment (PINKSHEETS: SDVI).

About Signature Devices, Inc. and Graffiti Entertainment, Inc:
Based in Redwood City, Calif., Signature Devices, Inc. creates, develops and manufactures advanced information technology, including computer systems, software and electronics products. One of the Company's premier technologies includes a blend of hardware and software for image generation technology used in video games and simulations. Signature Devices also owns Graffiti Entertainment, Inc. (www.graffitientertainment.com), a publisher of interactive entertainment software for advanced entertainment consoles.






Take a good decision for you !!
The magority of the pinks are scam