Friday, April 01, 2011 10:39:24 PM
Slams proprietary rapid dev intellectual property is a distinct asset that truly speeds up time to market and embeds specific cost savings in the development process. Better yet, using SLAM's scripting language..create a game for Nintendo...and in hours it's compatible with the following..with more to come I'm sure:
Apple iPhone / iPod Touch
Apple Mac OS X
Linux
Nintendo DS(i)
Nintendo Wii
Sony Playstation 3
Sony Playstation Portable (PSP)
Microsoft Silverlight (Web Browsers)
Microsoft Games for Windows
Microsoft Xbox 360
It will be very powerful for appache/DNAD to tell developers to... "write an application once and it will run on all of the above commercial platforms."
http://slam-productions.co.uk/index.php5?title=Production_Overview
Furthermore: Certain BIG players have used similar IP to create an advantage in the market...
Here are some SLAM Production game videos:
http://slam-productions.co.uk/index.php5?title=View_Videos_of_some_SLAM_games
This one has a good story...is highly undervalued currently..and has seasoned, proven management. I've been mopping up as many cheapies as I can lately.
Just a matter of time.
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