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Wednesday, 02/07/2024 9:07:44 AM

Wednesday, February 07, 2024 9:07:44 AM

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Roblox Reports Fourth Quarter and Full Year 2023 Financial Results
Strong year over year growth in Daily Active Users, Hours Engaged, Revenue, and Bookings

February 07, 2024 08:00 AM Eastern Standard Time

SAN MATEO, Calif.--(BUSINESS WIRE)--Roblox Corporation (NYSE: RBLX), a global platform bringing millions of people together through shared experiences, released its fourth quarter and full year 2023 financial and operational results and issued its full year and first quarter 2024 guidance today. Separately, Roblox posted a letter to shareholders and supplemental materials on the Roblox investor relations website at ir.roblox.com.

“We ended the year with our strongest rate of quarterly bookings growth in two years and delivered our first quarter of $1 billion in bookings. We are scaling our operations efficiently, thereby improving our margins and cash flow, and we expect those trends to continue in 2024”

Fourth Quarter 2023 Financial, Operational, and Liquidity Highlights

Revenue was $749.9 million, up 30% year-over-year.
Bookings were $1,126.8 million, up 25% year-over-year.
Net loss attributable to common stockholders was $323.7 million.
Net cash provided by operating activities was $143.3 million, up 20% year-over-year.
Average Daily Active Users (“DAUs”) were 71.5 million, up 22% year-over-year.
Average monthly unique payers were 15.9 million, up 18% year-over-year, and average bookings per monthly unique payer was $23.65, up 6% year-over-year.
Hours engaged were 15.5 billion, up 21% year-over-year.
Average bookings per DAU was $15.75, up 3% year-over-year.
Net liquidity1 was $2.2 billion; Covenant Adjusted EBITDA2 was $259.6 million, up 42% year-over-year.
Full Year 2023 Financial, Operational, and Liquidity Highlights

Revenue was $2,799.3 million, up 26% year-over-year.
Bookings were $3,520.8 million, up 23% year-over-year.
Net loss attributable to common stockholders was $1,151.9 million.
Net cash provided by operating activities was $458.2 million, up 24% year-over-year.
DAUs were 68.4 million, up 22% year-over-year.
Average monthly unique payers were 14.5 million, up 17% year-over-year, and average bookings per monthly unique payer was $81.05, up 4% year-over-year.
Hours engaged were 60.0 billion, up 22% year-over-year.
Average bookings per DAU was $51.50, flat year-over-year.
Covenant Adjusted EBITDA2 was $431.7 million, up 21% year-over-year.
“We finished 2023 with another strong quarter of growth as we continue to drive innovation and new experiences across the Roblox platform. We enter 2024 with even more conviction of being able to achieve our long-term goal of attracting over 1 billion daily active users with optimism and civility. We continue to benefit from the strong network effects in content, social connection, and communication, as well as our investments in immersive experiences, advertising, and AI,” said David Baszucki, founder and CEO of Roblox.

“We ended the year with our strongest rate of quarterly bookings growth in two years and delivered our first quarter of $1 billion in bookings. We are scaling our operations efficiently, thereby improving our margins and cash flow, and we expect those trends to continue in 2024,” said Michael Guthrie, chief financial officer of Roblox.

Forward Looking Guidance

Roblox provides its initial full year and first quarter 2024 GAAP and non-GAAP guidance:

Full Year 2024 Guidance

Revenue between $3,300 million and $3,400 million.
Bookings between $4,140 million and $4,280 million.
Consolidated net loss between $(1,400) million and $(1,365) million.
Adjusted EBITDA between $(150) million and $(115) million (A), which includes:
Increase in deferred revenue between $852 million and $892 million.
Increase in deferred cost of revenue between $(172) million and $(177) million.
The total of these changes in deferrals between $680 million and $715 million. (B)

(A) + (B) = Covenant Adjusted EBITDA2
First Quarter 2024 Guidance

Revenue between $755 million and $780 million.
Bookings between $910 million and $940 million.
Consolidated net loss between $(347) million and $(342) million.
Adjusted EBITDA between $(55) million and $(50) million (A), which includes:
Increase in deferred revenue between $158 million and $163 million.
Increase in deferred cost of revenue between $(33) million and $(35) million.
The total of these changes in deferrals between $125 million and $128 million. (B)

(A) + (B) = Covenant Adjusted EBITDA2(1)

Net liquidity represents cash and cash equivalents, short-term investments, and long-term investments, less the carrying value of long-term debt, net.(2)

Covenant Adjusted EBITDA is used in certain covenant calculations specified in the indenture governing our senior notes due 2030 and is not calculated in accordance with GAAP and may not conform to the calculation of Adjusted EBITDA by other companies. Covenant Adjusted EBITDA should not be considered as a substitute for a measure of our financial performance or other liquidity measures prepared in accordance with GAAP and is also not indicative of income or loss calculated in accordance with GAAP.

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