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Sunday, November 21, 2021 9:25:43 PM
Canada NewsWire
VANCOUVER, BC, Nov. 17, 2021
On track for six million predictions and 200,000 active users by January, 2022
GameOn licenses its proprietary game engine while also sharing in advertising revenue
GameOn & MX Player have confirmed three more games for cricket, soccer, kabaddi
VANCOUVER, BC, Nov. 17, 2021 /CNW/ -- GameOn Entertainment Technologies Inc. (CSE: GET) (OTCQB: GMETF) (FSE: 9E7) ("GameOn" or the "Company"), a leader in providing broadcasters, TV networks, streaming platforms, leagues, tournaments, sportsbooks and NFTs with white label fan engagement technologies around sports, TV and live events, is pleased today to announce the MX Cricket Predictor, powered by GameOn, has surpassed two million predictions since the T20 Cricket World Cup went live on October 23. The product is on track for six million predictions and 200,000 active users by January, 2022.
The free-to-play prediction games are launched in conjunction with Indian entertainment super app MX Player, who licenses GameOn's technology and recently surpassed 1 billion downloads. By correctly predicting events like who'll win and how many runs will be scored, fans move up the leaderboard. Top-ranked players earn status, recognition and rewards including money-can't-buy experiences and cash. A video of the product is available here.
The MX Cricket Predictor launched for the ICC T20 Men's World Cup and will remain live for the year-round cricket calendar, including Indian internationals, Australia's Big Bash tournament and the ICC Women's World Cup in 2022. GameOn and MX Player recently confirmed an expanded partnership with three additional licensed games for soccer, tennis and kabaddi, slated for 2022.
"We're thrilled with the performance of our proprietary game engine for MX Player," said Matt Bailey, GameOn CEO. "Engagement is the bread-and-butter of the value we provide our B2B white label partners, which we're fully-aligned on with license and revenue share agreements."
The news comes on the heels of GameOn's announcement to acquire FanClash and it's newest customer, Gaming Society.
On behalf of the Board of Directors:
Matt Bailey
Director & Chief Executive Officer
GameOn Entertainment Technologies Inc.“
my posts are always theory and not financial advice
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