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Re: jk1283 post# 64093

Sunday, 05/30/2021 9:58:01 AM

Sunday, May 30, 2021 9:58:01 AM

Post# of 82889
Might I suggest this...


January 2021, Shareholder report...

https://ih.advfn.com/stock-market/USOTC/good-gaming-pk-GMER/stock-news/84204679/good-gaming-ceo-david-b-dorwart-issues-recent-cor


Our brands...

https://viaoneservices.com/brands/


Tiny float!

https://www.otcmarkets.com/stock/GMER/security


News from Aug. 10th 2020, predictions by CEO...

https://www.benzinga.com/pressreleases/20/08/n17010243/good-gaming-ceo-david-b-dorwart-issues-2020-corporate-update-to-shareholders

GMER is something we consider of value that we are keeping close to our vest. As you know, we spend a considerable amount of time and money to keep it caught up on all the required SEC filings. We do this to make sure that when something we feel is worth pursuing comes up, we can spend the energy, time, and money investigating it, knowing that we have an appropriate vehicle to consummate a transaction or acquisition with.

In relation to our gaming division, we have found that Minecraft, although the second most played game in the world, will not get us to the promised land.

Let me explain...

We are looking for GMER to be a scalable business with the potential to reach annual revenues in excess of $50M (excluding any ViaOne current company) within a 24-month period with the proper funding, and could be scalable to much more. To say it in a different way, we are not interested in small, irrelevant, non-scalable business models that have no "story" to compel a shareholder to be involved, and more importantly, to compel an employee to stick around and work the business model. Over the last year, we have eliminated more opportunities with GMER because of our rigid expectations. Because of these strict investment guidelines, we are open to looking at strategic opportunities in all sectors of business, not just Gaming.

We are proud of our ViaOne businesses. All of them are scalable, relevant in their respective space, and operate in a profitable way that allow us to pursue "Big Hairy Audacious Goals" or BHAGs. So trust, as we continue to invest in GMER, we do so in order to do something that makes us proud.

We continue to pursue and be pursued with opportunities for a reverse merger. The businesses that have shown interest are intrigued by our clean public vehicle with GMER, as well as our built-in Management Services that cover all the disciplines in a typical business. This allows for an entrepreneur to provide a great idea of where ViaOne executes the core disciplines and the entrepreneur acts like the rainmaker in the program. We are also not naive when we look at our own ViaOne Companies and evaluate them with the same discipline...



Did you catch these very important lines in the latest Shareholder report?

https://ih.advfn.com/stock-market/USOTC/good-gaming-pk-GMER/stock-news/84204679/good-gaming-ceo-david-b-dorwart-issues-recent-cor

Why sell when the CEO just said, "MORE REVENUES COMING in the NEAR FUTURE?" They make money by staying with MINECRAFT, they make MORE MONEY going with Riot Games. Why sell? I assure you, you will not get GMER for .02 or .03 again.

Hypixel Studios, the company responsible for creating the largest Minecraft network (Hypixel), was purchased in 2020 by Tencent-owned Riot Games, developers of popular esports games League of Legends and Valorant. This acquisition shows promising prospects for the space.

https://www.riotgames.com/en/news/riot-games-acquires-hypixel-studios

Riot Games, Hypixel Studios is also working on their own, stand-alone sandbox competitor to Minecraft, named Hytale, which we may look to develop upon early.

Minecraft has achieved tremendous growth on Twitch in recent months, growing from less than 10,000 viewers average prior to July 2019 to over 100,000 in early 2021, and is now ranking among the top 10 most-viewed games on Twitch. Minecraft also remains the most-watched game on YouTube. We feel this may present interesting advertising opportunities and partnerships in the near future as we look to increase our footprint and exposure in the Minecraft arena.

Twitch data: https://twitchtracker.com/games/27471

YouTube data: https://blog.youtube/news-and-events/youtube-gaming-2020/

Additionally, Mojang, the Microsoft company behind Minecraft, made sweeping changes to their commercial usage guidelines in 2020, becoming much more lenient on the type of items Minecraft server operators are allowed to sell. These changes have allowed us to develop our virtual currency, move our store "in-game," and facilitate a player-driven auction house. All of which have helped grow our conversion rates significantly. We look to exploit and take further advantage of these lucrative opportunities throughout 2021.



https://account.mojang.com/documents/commercial_guidelines
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