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Re: None

Tuesday, 02/25/2020 8:42:32 PM

Tuesday, February 25, 2020 8:42:32 PM

Post# of 7510
!!This is what I wanted to show you. When you go back in time to when the Falcon was first introduced in 2007/8(way ahead of its time)....many obvious things were missing to help with development/catching on. Now refer to the Unity engine today...from it's early beginning(2005-2012):

https://en.wikipedia.org/wiki/List_of_Unity_games

https://unity.com/

It's used way more than you think....but let's look at the young generation today(ie..this young Grad student):

https://fr.linkedin.com/in/patrick-jacquemont/en



More precisely a simple game developed by three students:

https://www.artstation.com/artwork/nQVRNe



Just in Time is a game project developed with Unity at the Laval Virtual Center for my Master’s Degree. It involves the Novint Falcon: a haptic interface.

The game puts you in charge of collecting the quantic aberrations which endanger reality, thanks to your time machine.

The Novint Falcon enables you to feel as if you were interacting with the various levers and cranks in the machine thanks to its haptic feedback.


!!!The point being made is that the tools today have finally caught up to this peripheral of yesterday(and today..eh?). Young students are learning with these tools...and have been.

...get it...