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ZNGA: BUYS 1010 MAKER GRAM GAMES FOR $250

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Trevor11   Wednesday, 05/30/18 09:23:21 AM
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ZNGA: BUYS 1010 MAKER GRAM GAMES FOR $250 MILLION, MAY 30, 2018





GRAM GAMES HAS 3 MILLION DAILY ACTIVE USERS, AND ITS FREE-TO-PLAY GAMES HAVE BEEN DOWNLOADED MORE THAN 170 MILLION TIMES


ZYNGA TO PRESENT AT THE COWEN AND COMPANY TECHNOLOGY, MEDIA AND TELECOM CONFERENCE
SAN FRANCISCO- May 31, 2018








ZYNGA BUYS 1010 MAKER GRAM GAMES FOR $250 MILLION
DEAN TAKAHASHI@DEANTAK MAY 30, 2018 6:02 AM


Above: Gram Games founders Mehmet Ecevit (left) and Kaan Karamanci.
Image Credit: Gram Games
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ZYNGA HAS ACQUIRED 1010 MOBILE GAME MAKER GRAM GAMES FOR $250 MILLION IN CASH PLUS OTHER CONSIDERATIONS.
Frank Gibeau, CEO of San Francisco-based Zynga, said in an interview with GamesBeat that the company will also pay an earnout, or BONUS, OVER THREE YEARS IF GRAM GAMES HITS UNSPECIFIED FINANCIAL TARGETS.
GRAM GAMES HAS STUDIOS IN ISTANBUL, TURKEY, WHERE IT WAS FOUNDED IN 2012, AND IN LONDON. GRAM GAMES CURRENTLY HAS NINE LIVE GAMES, INCLUDING 1010 AND MERGE DRAGONS, WHICH IS A TOP-50-GROSSING GAME IN THE U.S.

Above: Gram Games’ Merge Dragons.
Image Credit: Gram Games
ZYNGA WILL ADD GRAM’S 77 EMPLOYEES TO ITS ROSTER, AND GIBEAU SAID THE DEAL COULD ADD TO THE COMPANY’S “FOREVER FRANCHISES,” or long-life live services games such as Zynga’s Words With Friends franchise.
“THEIR FRANCHISES ARE IN GOOD SHAPE, AND WE ARE VERY EXCITED TO BRING THEM INTO THE COMPANY,” GIBEAU SAID. “They have a unique way of building games through rapid prototyping with small teams.”
“GRAM GAMES HELPED DEFINE THE HYPER-CASUAL GENRE WITH GAMES LIKE 1010 AND SIX, AND WE CONTINUED TO GROW OUR FOOTPRINT WITH MERGE DRAGONS,” SAID KAAN KARAMANCI, COFOUNDER OF GRAM GAMES, IN A STATEMENT. “WE LOOK FORWARD TO MARRYING OUR UNIQUE APPROACH TO GAME MAKING WITH ZYNGA’S LIVE SERVICES EXPERTISE TO GROW OUR GAMES AND CONTINUE TO DELIGHT MILLIONS OF PLAYERS AROUND THE WORLD.”

Above: Gram Games’ studio in Istanbul
Image Credit: Gram Games

GIBEAU ADDED, “THEY FOCUS ON CULTURE AND CREATIVITY. WE WILL KEEP THEM AS IS, and they will operate as an independent studio inside our company.”
GRAM GAMES HAS 3 MILLION DAILY ACTIVE USERS, AND ITS FREE-TO-PLAY GAMES HAVE BEEN DOWNLOADED MORE THAN 170 MILLION TIMES. Gibeau said Gram has good games in its pipeline as well.
Gibeau said the acquisition will be accretive at the outset, and the company will remain committed on delivering its guidance for the fiscal year. Gibeau said the price Zynga paid was two to three times the revenue that Gram generates.
“WE ARE PROUD TO JOIN ZYNGA AND COMBINE GRAM GAMES’ UNIQUE CULTURE, TALENTED TEAM AND HIT GAMES WITH ZYNGA’S WORLD-CLASS ORGANIZATION,” SAID MEHMET ECEVIT, GRAM GAMES CEO, IN A STATEMENT. “WE BELIEVE DEEPLY IN ZYNGA’S MISSION TO CONNECT THE WORLD THROUGH GAMES AND ARE EXCITED TO WORK WITH FRANK AND THE REST OF THE ZYNGA TEAM ON OUR NEXT PHASE OF GROWTH.”

Above: Gram Games’ studio in London
Image Credit: Gram Games
“We were drawn to the talent of the team,” Gibeau said.
The deal is similar to Zynga’s purchase of assets from Peak Games, another Istanbul-based game studio. Zynga paid $100 million last year for Peak’s casual games studio.
“This deal fits with Peak Games in a lot of ways, as both have talented teams with strong creativity and big opportunities, both globally and in emerging markets,” Gibeau said.

ZYNGA SAID IT EXPECTS TO HITS ITS PREVIOUS GUIDANCE FOR EARNINGS FOR THE SECOND QUARTER. Gibeau said that for GAAP (generally accepted accounting principles) purposes, Zynga does not expect any significant revenue impact from Gram Games, as the expected bookings generated in Q2 of $10 million will be accounted for as an increase in deferred revenue and recognized as revenue in future quarters.
Zynga expects a reduction to its adjusted earnings before income taxes, depreciation, and amortization (EBITDA) of $8 million, as a result of the $10 million increase in deferred revenue partially offset by $2 million of expected operating contribution.


Source:

https://venturebeat.com/2018/05/30/atari-relaunches-indiegogo-campaign-for-atari-vcs-game-console/




ZYNGA TO PRESENT AT THE COWEN AND COMPANY TECHNOLOGY, MEDIA AND TELECOM CONFERENCE
SAN FRANCISCO--

(Business Wire)--Zynga Inc. (Nasdaq:ZNGA), a leading social game developer, announced today its Chief Financial Officer Ger Griffin will present at the Cowen and Company 46th Annual Technology, Media and Telecom Conference in New York on Thursday, May 31, 2018.
The presentation is scheduled to begin at 12:20 p.m. Pacific Time (3:20 p.m. Eastern Time) and will be available through a live audio webcast, which will be accessible on Zynga’s Investor Relations website at http://investor.zynga.com. A replay will also be available on Zynga's Investor Relations website following the event.
About Zynga Inc.
Since its founding in 2007, Zynga’s mission has been to connect the world through games. To date, more than 1 billion people have played Zynga’s games across web and mobile, including FarmVille, Zynga Poker, Words With Friends, Hit it Rich! Slots and CSR Racing. Zynga’s games are available on a number of global platforms including Apple iOS, Google Android, Facebook and Zynga.com. The company is headquartered in San Francisco, Calif., and has additional offices in the U.S., Canada, U.K., Ireland, India, Turkey and Finland. Learn more about Zynga at https://www.zynga.com/blog or follow us on Twitter and Facebook.

View source version on businesswire.com: https://www.businesswire.com/news/home/20180529005264/en/
Zynga Inc.
Investor Relations Contact
Rebecca Lau
investors@zynga.com
or
Press Contact
Kelly Pakula
kpakula@zynga.com


Source:

http://www.digitaljournal.com/pr/3792728









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