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Monday, 03/19/2018 9:38:09 AM

Monday, March 19, 2018 9:38:09 AM

Post# of 734
Release of the Stephen Spielberg movie OASIS is March 29 !!.

Let’s hope a major viewing audience will be incentivized to stimulate the IR and VR and MR market.

This trailer is already being shown in movie theaters
Watch this trailer!!! Amazing!!!



This article gives us hope for major market growth in VR, AR, and MR
"All it's going to take is one popular video game or one MOVIE, and virtual reality headset sales will explode higher.
I'll be using 'virtual reality' (VR) as a blanket term covering virtual reality, augmented reality and mixed reality. Definitions of each are available through the link in the paragraph below.
Big research firms will usually begin touting an investment theme with a primer – a long, detailed report that weighs three kilograms when printed out that is constantly updated. Where virtual reality is concerned, Merrill Lynch published its 148 page primer in September, 2016, and it contains the following surprising possibility:
"Today, there are 3.5 billion internet users, 3.6 billion mobile phone internet users, 2.1 billion smartphone users, and 1.4 billion people with TVs. We believe that each of these screens could be displaced with a single form factor – [virtual reality, augmented reality, or mixed reality] head mounted device."
Sounds like pie-in-the-sky hype, right? That was my first reaction until I realized there's not a lot of difference between staring at our smartphones constantly and wearing a pair of glasses that does a lot of the same things.
The report also notes that adoption of VR technology headwear will likely begin with gamers and that's not difficult to envision. Video gaming has become so popular that stocks in the sector – like Take-Two Interactive Software Inc., Electronic Arts Inc. and graphics chip maker NVIDIA Corp. – have been routinely doubling in value every year.
Games designed for virtual reality headsets are already available but are a small part of the market so far. Investment in VR games is extensive, however, and eventually there will almost certainly be a 'must-have' game that spurs headset sales.
Citi analysts are also bullish on the outlook for VR technology. The research team believes the market size will increase from a 2017 level just over $6-billion (U.S.) to $80-billion in 2020 and $560-billion by 2025.”