InvestorsHub Logo
Followers 16
Posts 2090
Boards Moderated 0
Alias Born 05/26/2013

Re: MIKEY501 post# 69850

Monday, 01/29/2018 5:41:16 PM

Monday, January 29, 2018 5:41:16 PM

Post# of 86213
***AMLH NEWS-Update 1/29/18 DD->E-sports + S/S TA***

LOS ANGELES, Jan. 29, 2018 (GLOBE NEWSWIRE)
American Leisure Holdings, Inc.'s GG Media Network Enters a Strategic Alliance with Thunder Gaming

American Leisure Holdings, Inc. (OTC PINK:AMLH), parent of GG Media Network, an eSports production and content creation company, today announces it has entered into a strategic alliance with Thunder Gaming based out of Long Beach, California to develop, produce, and promote original programming in the gaming category. Thunder gaming is the newly launched Gaming division of Thunder Studios, the largest independent production facility on the west coast of the USA totaling more than 150,000 square feet of production space. Thunder has built a dedicated 16,000 square foot esport arena and live broadcast stage that launches in March of this year.
http://www.otcmarkets.com/stock/AMLH/news

DD-AMLH>E-sports revenues will grow to $1.5bill by 2020 so it is Big Business
February 2017
https://newzoo.com/insights/articles/esports-revenues-will-reach-696-million-in-2017/

American Leisure Holdings, Inc.'s GG Media Network Provides Business Update and 2018 Road Map
Press Release - updated: Dec 22, 2017
https://www.newswire.com/news/american-leisure-holdings-inc-s-gg-media-network-provides-business-20117856

e-Sports>This is huge: the biggest sport you've never heard of. https://www.sc.edu/about/system_and_campuses/sumter/experience/esports/index.php

The global esports economy—which includes media rights, advertising, sponsorships, merchandising and ticket sales—will grow by 41% in 2017 to $696 million and reach $1.49 billion by 2020, according to Newzoo, which provides market intelligence for esports and global gaming. Newzoo estimates the global esports audience at 385 million people, including 191 million enthusiasts and 194 million occasional viewers.
http://adage.com/article/news/e-sports/308447/

January 23, 2018
Morgan Stanley estimated that the competition could generate up to $720m per year in the future.
https://www.verdict.co.uk/overwatch-league-revenue/

October 2017
Esports: The world of competitive gaming an overview
http://www.britishesports.org/assets/WhatisesportsPDFOCT17V2pdf1.pdf

May 9, 2016
China (And Asia) Are Driving A Booming Global ESports Market
https://www.forbes.com/sites/lisachanson/2016/05/09/welcome-to-the-world-of-esports-big-globally-but-huge-in-china/#21dbeb4e703b

In 2013, it was estimated that approximately 71.5 million people worldwide watched eSports
https://en.wikipedia.org/wiki/ESports

Riot Games Esports Co-Head Talks 'League of Legends' 2017 World Championship
http://fortune.com/2017/10/20/riot-games-esports-lol-world-championship/

30 November 2017
New sporting horizons: the world of eSports
http://onechocolatecomms.co.uk/esports/

*AMLH* S/S TA Share structure below as of 1/29/2018. (NO CHANGES)
Shares Authorized 4,000,000,000
Outstanding Non Restricted 3,228,778,515
Outstanding Restricted 350,484,387
>Total outstanding 3,579,262,902<<<No change!

Thank you Jason, Signature Stock Transfer, Inc.
NV-SOS
http://nvsos.gov/sosentitysearch/CorpDetails.aspx?lx8nvq=JiLPUVdJQGz8oPtNq8eSpA%253d%253d&nt7=0#

Twitter GG Media Network@GGMediaNetwork https://twitter.com/GGMediaNetwork

TWITTER Christian BishopGeverifieerd account
@mrcbishop
https://twitter.com/mrcbishop


-Buy, Sell and trade stocks at your own risk.
-What I say in my posts are strictly my opinions.
-So do your own DD (Due Diligence) and take your own decisions.