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Thursday, 11/30/2017 7:34:17 PM

Thursday, November 30, 2017 7:34:17 PM

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How did I miss this?! Throughout this year I have been looking for any glimpse of a major CPG company implementing QR codes on their packaging, particularly PEPSI. Today I noticed Snapchat codes on Red Bull, and then stumbled across the following:

https://digiday.com/marketing/pepsi-putting-snapchat-barcodes-millions-soda-cans/amp/

Pepsi is putting Snapchat barcodes on millions of soda bottles

May 23, 2017 by Tanya Dua

Pepsi cans and bottles will double up as gateways to Snapchat this summer — literally.

The soda maker is leaning heavily on Snapchat to promote its limited-edition cinnamon-flavored Pepsi Fire, stamping millions of Pepsi cans and bottles across the country with Snapcodes over the next eight weeks.

Users can use these Snapcodes, which are 2-D barcodes that the Snapchat mobile app can read using a smartphone camera, to unlock exclusive branded geofilters, sponsored lenses with floating 3-D objects and even a mobile game within the app.
 Pepsi is the first brand to use Snapcodes to unlock a World Lens and a game on such scale, and this is also one of the brand’s biggest pushes on the platform yet.

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“This is our attempt to move from brand as advertiser to brand as entertainer,” said Lauren Cohen, Pepsi’s director of marketing. “We feel that this is such a big opportunity to serve consumers in a way that they want, with something they’re already opting into.”

While the geofilters and lenses launched on Monday, the game will be available starting on Memorial Day. Called “Pepsi Summer Quest,” the Temple Run-style game opens up within Snapchat and requires the user to run through several obstacles while collecting different Pepsi flavors along the way. There are five different summer-inspired levels, which will be rolled out on the next five consecutive Mondays.

In the beach-inspired level, for example, users have to collect Pepsis and run to the finish line while dodging surfers and skateboarders. When they collect five different Pepsi flavors, they finish the game. Users are also prompted to share the link to the game on the app when they finish and can also enter a sweepstakes to win prizes like gaming consoles, a trip to Lollapalooza and a “Conan” meet and greet. The game was developed by TreSensa, a company that creates branded gamified ads on behalf of top brands.

This is not the first time Pepsi has experimented with gaming on Snapchat. Last summer, its energy drink brand Gatorade launched a Serena Williams-inspired video game ad tied to the U.S. Open inside of ESPN’s Discover channel. The ad resulted in a 14.5 percent swipe-up rate, with the average user spending more than three minutes playing the game. Pepsi was also one of the first brands to test sponsored geofilters with Crystal Pepsi and has regularly invested in Snapchat, with Cohen saying the platform is a “big part of its media mix” as it seeks to reach out to millennial consumers.

The brand’s “Snap-Unlock-Win” promotion will also be supported by digital, out-of-home and on-air advertising, and Pepsi will track engagement and time spent on the Snapchat mobile game.


“We already know that people spend over a minute on games within Snapchat,” said Cohen. “We are hoping we surpass that benchmark.”


(MY COMMENT: I tend to feel Pepsi and Red Bull made the wrong choice utilizing Snapchat codes. These are proprietary codes which cannot be scanned via Neoreader or any other reader other than "Snapchat's." This fragments the market. Anyone unfamiliar with Snapchat, or 2D barcodes in general, will open their native barcode app, scan the code, and nothing will happen. They will be less likely to try a second time.

While I am certainly not an authority in advertising, I consider this one of the worst ways to engage consumers. I state this particularly because I noticed the Red Bull can illustrated the Snapchat code and simply stated to "Snap To Unlock More." Above the code, at the very top of the can, is a narrow strip of red which makes reference to Streetfighter [I presume a game]. However, to me personally, the two seemed disconnected. It took me (a person well versed in mobile barcodes) a good while reviewing the can repetitiously before noticing the narrow red stripe carried the answer. However, it still left questions.

Additionally, why would ANY entity act to deliberately exclude any consumers who have not downloaded their app. They would fair far better to utilize QR codes with their Ghost image embedded within the code. JMO...

My firm opinion is these must be beta runs. I cannot fathom any quality company marketing to consumers in this fashion).


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