Friday, February 12, 2016 12:26:35 PM
INCT has a 30 day install count of over 1.7 million with OVER 35MM ACTIVE users and 100million+++ downloads on the game platform.
Get a grip, InCapta works around one of the hottest space in technology today: celebrity backed gaming on mobile devices.
EACH active user equates to a pubic value equaling roughly $2.30, therefore with 35MM + ACTIVE users INCT would be more properly prices between $2.00 to $3.00 at with a $80,500,000.00 market cap!
ALSO, this deal looks super tight in the burn side and may now be in positive revenue. Let me say that again POSITIVE REVENUE That is HUUUUUUUUUUGE with public tech companies!!! . . . with
conversion a good percentage of the new user growth and turn it into revenue and add it straight to the bottom line as THERE IS no negative cash burn.
L@@K, by my estimation even with just shedding 200,000 installs (now
actually 1MM+) a month into the new sales division to sell these
installs using a auction based system to generate cash. Annualized
revenue would be projected as follows. 200,000 x $2 = $400,000 x 12 = $4,800,000 new revenue, to be books in 2016.
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