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Wednesday, November 04, 2015 4:50:57 PM
It costs around $3-$5 per user to acquire new US customers.
You can get gamers that don't speak English for about 50 cents a user. And then for countries that had decent numbers of English speaking customers you are looking at around $2-$4.
That is if you want the kind of volume required to actually make buying users worthwhile to begin with.
Just did all this a few months ago. Does not work. I've already hit this market and moved on to much greener pastures. All $SMAA can do is promise they are going to enter it. I produced a game that is probably higher quality than what they are working in less time than it's been since they announced their games were only "weeks" away.
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