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Re: johnnycomelately9 post# 10834

Wednesday, 08/12/2015 1:16:18 PM

Wednesday, August 12, 2015 1:16:18 PM

Post# of 17856
Because there are literally 100's of news games that hit the market every day.

Yet, only 12% of the games on the market ever get more than even 1000 downloads total. The ones that do get downloads more than 1000 usually just have to pay for the traffic/installs.

I did that just a month ago and can't tell you the prices directly.

If you want to advertise in say Iran/Iraq and have things translated to arabic, you can get the cheapest installs at around 30 cents per install.

The cheapest english speaking traffic will be the Pakistan and the Philippines. You can get some users here for around 60-70 cents.

Australia, UK, Canada - $2. You can get some european countries where english isn't the first language for about $1.40

US traffic you are going to pay about $3 per user.

And these are numbers for low volume traffic. Less than 50 users per day. In order to get good volume on a game, you are going to be paying $5 per US user. And things get adjusted otherwise.

You don't just put a game up on the store and it becomes "Field of Dreams" where people start downloading it. It's a big industry, but it's a very hard industry.

Most games fail. That's the reality. Especially the type of game they have been hyping in the news. Terrible model.