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Monday, August 25, 2014 2:55:10 PM
CRT technology is far better for the human eye than LCD/LED/Plasma display technology. When connecting the identical video game to a CRT and and LCD, the visual quality on the CRT is far superior for many reasons. I won’t go into a long description here, you can read the patents once they have been released to the public. What I can tell you is that phosphorus persistence provides a much smoother and better image for high speed movement across the screen. Display manufacturers have worked for years in an attempt to get flat screen technology as smooth as CRT technology, and it still is not there.
Resolution is only one, and not the most important, aspect of good gaming visuals. In 2004 Aaron Hightower and I were working on ways to improve the visual experience of UltraPin. This led to many discoveries in the display technology field. Aaron was the first to publish a lot of this research on the Internet which lead to dedicated forums on the subject. Amazingly, a decade later, most of these techniques remain unused in the consumer and gaming markets.
Improving the quality of flat panel displays is an ongoing effort by many companies including NanoTech, and specifically the Gaming Labs division. This technology requires several improvements to current displays, including replacing the drivers and display controllers in the panel.
Claiming that using any mouse or keyboard for input is also just more uninformed rhetoric. Timing input of player reaction is immensely important, and standard USB devices currently on the market do not provide nearly the type of resolution required to make gaming input fluid and fine-tuned. Users can perceive input resolutions in several multiples of what is offered by current USB input devices. This is easily seen by comparing the feel of current mechanical games when compared to digital implementations of the same type of game. This is another area of research that started on the UltraPin product and remains unsolved in the marketplace today.
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