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Follow the Money:
MERGERS AND ACQUISITIONS
FORT WORTH GAME STUDIO ACQUIRED BY LAS VEGAS FIRM
Fort Worth-based Ignis Studios LLC has been acquired by Momentous Entertainment Group Inc. for $21.5 million.
The deal is made up of cash, performance payments, and stock, the companies announced.
In a release, the companies said that over the past several years, Ignis Studios has put together a portfolio of some of the best game development professionals in the world and has created games for some of the most notable game companies in the world including Sony, LucasFilm, Tencent, Riot Games, Blizzard Entertainment, and others.
Ignis’ business plan calls for the creation of 10 new games annually. And its 2018 revenue is projected to be roughtly $8 million.
https://dallasinnovates.com/follow-the-money-minnies-food-pantry-gets-1-3m-venture-round-waxahachies-texzon-nets-720k/
Well thank you dramatrader. I am on the road and can't respond more thoroughly right now, but even if I did, would anything I say even matter to you if you hold the opinion you do? If what I would have to say wouldn't matter then I'm not sure I need to respond.
I am well aware of what has happened. I'm just more positive about the future than some on this board--hence the comment about the doom and gloom. I was referring to outlooks of the future not to what has happened so far. I think you're aware of the distinction.
The doom and gloom is hilarious. Have a great day guys!
$MMEG
Lots to look forward to. Can't wait!
Loving the Ignis acquisition!
Watch our game developers at work--LUX:
Momentous Entertainment Group to Acquire IGNIS Studios
April 09, 2018 06:00 ET | Source: Momentous Entertainment Group Inc.
Ignis Studios Will Provide Worldwide Revenue Streams Through Its Exciting New Games
LAS VEGAS, NV, April 09, 2018 (GLOBE NEWSWIRE) -- Momentous Entertainment Group, Inc. (“Momentous”) (OTCBB: MMEGD), is pleased to announce it has executed a Letter of Intent to acquire Ignis Studios LLC for $21.5 million in a deal that consists of a combination of cash, performance payments and stock.
Ignis Studios, LLC has quietly assembled a group of some of the best game development professionals in the world over the past several years. The Ignis team has created games for some of the most notable game companies in the world including Sony, LucasFilm, Tencent, Riot Games, Blizzard Entertainment and many others. The business plan calls for the creation of 10 new games annually, introduced to the marketplace with expectations that at least three will pick up traction and become financially lucrative.
To check out the initial Ignis portfolio of games, visit the Ignis website at http://ignisstudios.com.
ONLY 3 GAMES NEED TO REACH LOW ADOPTION TO GENERATE SIGNIFICANT PROFITABILITY.
Viral adoption results normally generate over $2M a day in revenue. Games like "Candy Crush Saga" are in this category. Moderate adoption results normally generate $50k-$300k a day in revenue. Games like "Cookie Jam" are in this category. Low adoption results normally generate $15k-20k a day in revenue. Games like "Bubble Cloud" are in this category.
Ignis gaming projections for 2018 are estimated to upwards of 8 plus million in gross revenue. Ignis’ projections are attainable with only 3 out of 10 games reaching low adoption on a yearly basis. If any of the Ignis games reach medium to viral adoption, the revenues grow exponentially.
Momentous CEO Kurt Neubauer stated, “Added to our Chimera Games business, Ignis Studios presents a major opportunity for Momentous to continue to gather market share and expand further into the game industry.” Mr. Neubauer also stated, ”The Ignis business plan focuses on generating 10 new mobile games a year and continually developing new games. Only a small fraction of the games developed need to reach low adoption in order to realize revenues.”
GAMES ARE RAPIDLY BECOMING THE WORLD’S FAVORITE PASTIME.
Consumers are spending more time than ever on games. The reason for this is that games now cater to a much wider variety of interests. This includes lean-forward (gaming intensely or casually), lean-back (viewing game run through video content created by peers or provided by the professional gaming scene), creating unique content and sharing (on-demand and live streaming). Viewing professional or amateur game video content is bringing back millions of past gamers who no longer have the time to play but whose passion is reignited by watching other players and worldwide championships. The term “gamers” is becoming increasingly obsolete, as it fails to capture the variety of ways that games entertain consumers. “Game enthusiasts” would be a more encapsulating term.
GAME COMPANIES ARE BECOMING GLOBAL ENTERTAINMENT COMPANIES.
As game content and IP turns increasingly into entertainment franchises, game companies are rethinking their strategic position in the broader entertainment industry. Game companies are the champions of interactive entertainment and are outstanding at stimulating social, creative, and sharing behavior. They also rely almost entirely on direct consumer spending, as opposed to the advertising-based model of many digital or broadcast media companies. At the same time, the number of hours spent watching non-interactive (video) content around game franchises has exploded and is no longer seen as free marketing but as a serious new business opportunity. As traditional media struggle to offer an interactive component around their content, game companies are quickly learning how to monetize video content and its millions of viewers. The biggest game companies already entertain a far greater audience than most of the world’s largest traditional media and entertainment companies.
SMARTPHONES ARE SET FOR A NEW WAVE OF INNOVATION.
The market is set for a new wave of innovation in smartphones that will offer new possibilities for developers of games and apps alike. Crucial developments on the horizon include flexible screens, better battery technology, and the integration of AR and VR into smartphones.
Mobile gaming (smartphone and tablet) was the largest segment in 2017, accounting for 42% of the total global market. The segment also has the most gamers with 2.1 billion, the majority of whom are gaming on smartphones. Console is the second-largest segment with revenues of $33.5 billion in 2017. PC browser game revenues will decrease by 9.3% to $4.5 billion as gamers continue their transition to mobile.
Mobile will remain the largest segment in gaming, growing with a CAGR (2016-2020) of 13.9% to claim 50% of the market by 2020.
(Market data and statistics in this release are published by NEWZOO).
About Momentous Entertainment Group (MMEG)
Momentous Entertainment Group, Inc. (MMEG) is a social platform gaming, ecommerce and digital media company focused on providing unique and entertaining experiences for its subscribers and members on a global scale.
The Company’s strategic expansion plans are balanced between accelerating growth of its existing media and gaming properties, to the acquisition of profitable and sustainable businesses that are highly complementary to MMEG’s operations.
Please note the Company may use social media to communicate with the public. This communication may include information that could be deemed material information. As a result, the Company encourages interested parties to review the information that it posts on the following social media channels: Facebook, Twitter and LinkedIn.
To learn more, visit Momentous Entertainment Group’s website at www.momentousentertainment.com
Forward-Looking Statements
This press release may contain forward-looking statements, including information about management’s view of Momentous Entertainment Group Inc’s (MMEG) future expectations, plans and prospects. In particular, when used in the preceding discussion, the words "believes," "expects," "intends," "plans," "anticipates," or "may," and similar conditional expressions are intended to identify forward-looking statements. Any statements made in this news release other than those of historical fact, about an action, event or development, are forward-looking statements. These statements involve known and unknown risks, uncertainties and other factors, which may cause the results of MMEG to be materially different than those expressed or implied in such statements. These risk factors and others are included from time to time in documents MMEG files with the Securities and Exchange Commission, including but not limited to, its Form 10-Ks, Form 10-Qs and Form 8-Ks. Other unknown or unpredictable factors also could have material adverse effects on MMEG’s future results. The forward-looking statements included in this press release are made only as of the date hereof. MMEG cannot guarantee future results, levels of activity, performance or achievements. Accordingly, you should not place undue reliance on these forward-looking statements. Finally, MMEG undertakes no obligation to update these statements after the date of this release, except as required by law, and takes no obligation to update or correct information prepared by third parties that are not paid for by MMEG.
Contact:
Tom Nelson
480-326-8577
tenassociates33@gmail.com
For sure. Ignis is ours! I love Nathan Levine! :)
Inaccurate. "$21.5 million in a deal that consists of a combination of cash, performance payments and stock."
https://globenewswire.com/news-release/2018/04/09/1466790/0/en/Momentous-Entertainment-Group-to-Acquire-IGNIS-Studios.html
Momentous Entertainment Group to Acquire IGNIS Studios
April 09, 2018 06:00 ET | Source: Momentous Entertainment Group Inc.
Ignis Studios Will Provide Worldwide Revenue Streams Through Its Exciting New Games
LAS VEGAS, NV, April 09, 2018 (GLOBE NEWSWIRE) -- Momentous Entertainment Group, Inc. (“Momentous”) (OTCBB: MMEGD), is pleased to announce it has executed a Letter of Intent to acquire Ignis Studios LLC for $21.5 million in a deal that consists of a combination of cash, performance payments and stock.
Ignis Studios, LLC has quietly assembled a group of some of the best game development professionals in the world over the past several years. The Ignis team has created games for some of the most notable game companies in the world including Sony, LucasFilm, Tencent, Riot Games, Blizzard Entertainment and many others. The business plan calls for the creation of 10 new games annually, introduced to the marketplace with expectations that at least three will pick up traction and become financially lucrative.
To check out the initial Ignis portfolio of games, visit the Ignis website at http://ignisstudios.com.
ONLY 3 GAMES NEED TO REACH LOW ADOPTION TO GENERATE SIGNIFICANT PROFITABILITY.
Viral adoption results normally generate over $2M a day in revenue. Games like "Candy Crush Saga" are in this category. Moderate adoption results normally generate $50k-$300k a day in revenue. Games like "Cookie Jam" are in this category. Low adoption results normally generate $15k-20k a day in revenue. Games like "Bubble Cloud" are in this category.
Ignis gaming projections for 2018 are estimated to upwards of 8 plus million in gross revenue. Ignis’ projections are attainable with only 3 out of 10 games reaching low adoption on a yearly basis. If any of the Ignis games reach medium to viral adoption, the revenues grow exponentially.
Momentous CEO Kurt Neubauer stated, “Added to our Chimera Games business, Ignis Studios presents a major opportunity for Momentous to continue to gather market share and expand further into the game industry.” Mr. Neubauer also stated, ”The Ignis business plan focuses on generating 10 new mobile games a year and continually developing new games. Only a small fraction of the games developed need to reach low adoption in order to realize revenues.”
GAMES ARE RAPIDLY BECOMING THE WORLD’S FAVORITE PASTIME.
Consumers are spending more time than ever on games. The reason for this is that games now cater to a much wider variety of interests. This includes lean-forward (gaming intensely or casually), lean-back (viewing game run through video content created by peers or provided by the professional gaming scene), creating unique content and sharing (on-demand and live streaming). Viewing professional or amateur game video content is bringing back millions of past gamers who no longer have the time to play but whose passion is reignited by watching other players and worldwide championships. The term “gamers” is becoming increasingly obsolete, as it fails to capture the variety of ways that games entertain consumers. “Game enthusiasts” would be a more encapsulating term.
GAME COMPANIES ARE BECOMING GLOBAL ENTERTAINMENT COMPANIES.
As game content and IP turns increasingly into entertainment franchises, game companies are rethinking their strategic position in the broader entertainment industry. Game companies are the champions of interactive entertainment and are outstanding at stimulating social, creative, and sharing behavior. They also rely almost entirely on direct consumer spending, as opposed to the advertising-based model of many digital or broadcast media companies. At the same time, the number of hours spent watching non-interactive (video) content around game franchises has exploded and is no longer seen as free marketing but as a serious new business opportunity. As traditional media struggle to offer an interactive component around their content, game companies are quickly learning how to monetize video content and its millions of viewers. The biggest game companies already entertain a far greater audience than most of the world’s largest traditional media and entertainment companies.
SMARTPHONES ARE SET FOR A NEW WAVE OF INNOVATION.
The market is set for a new wave of innovation in smartphones that will offer new possibilities for developers of games and apps alike. Crucial developments on the horizon include flexible screens, better battery technology, and the integration of AR and VR into smartphones.
Mobile gaming (smartphone and tablet) was the largest segment in 2017, accounting for 42% of the total global market. The segment also has the most gamers with 2.1 billion, the majority of whom are gaming on smartphones. Console is the second-largest segment with revenues of $33.5 billion in 2017. PC browser game revenues will decrease by 9.3% to $4.5 billion as gamers continue their transition to mobile.
Mobile will remain the largest segment in gaming, growing with a CAGR (2016-2020) of 13.9% to claim 50% of the market by 2020.
(Market data and statistics in this release are published by NEWZOO).
About Momentous Entertainment Group (MMEG)
Momentous Entertainment Group, Inc. (MMEG) is a social platform gaming, ecommerce and digital media company focused on providing unique and entertaining experiences for its subscribers and members on a global scale.
The Company’s strategic expansion plans are balanced between accelerating growth of its existing media and gaming properties, to the acquisition of profitable and sustainable businesses that are highly complementary to MMEG’s operations.
Please note the Company may use social media to communicate with the public. This communication may include information that could be deemed material information. As a result, the Company encourages interested parties to review the information that it posts on the following social media channels: Facebook, Twitter and LinkedIn.
To learn more, visit Momentous Entertainment Group’s website at www.momentousentertainment.com
Forward-Looking Statements
This press release may contain forward-looking statements, including information about management’s view of Momentous Entertainment Group Inc’s (MMEG) future expectations, plans and prospects. In particular, when used in the preceding discussion, the words "believes," "expects," "intends," "plans," "anticipates," or "may," and similar conditional expressions are intended to identify forward-looking statements. Any statements made in this news release other than those of historical fact, about an action, event or development, are forward-looking statements. These statements involve known and unknown risks, uncertainties and other factors, which may cause the results of MMEG to be materially different than those expressed or implied in such statements. These risk factors and others are included from time to time in documents MMEG files with the Securities and Exchange Commission, including but not limited to, its Form 10-Ks, Form 10-Qs and Form 8-Ks. Other unknown or unpredictable factors also could have material adverse effects on MMEG’s future results. The forward-looking statements included in this press release are made only as of the date hereof. MMEG cannot guarantee future results, levels of activity, performance or achievements. Accordingly, you should not place undue reliance on these forward-looking statements. Finally, MMEG undertakes no obligation to update these statements after the date of this release, except as required by law, and takes no obligation to update or correct information prepared by third parties that are not paid for by MMEG.
Contact:
Tom Nelson
480-326-8577
tenassociates33@gmail.com
https://globenewswire.com/news-release/2018/04/09/1466790/0/en/Momentous-Entertainment-Group-to-Acquire-IGNIS-Studios.html
NEWS Monday.
FYI also about Nathan Levine--you might find this very interesting. Nathan is also the founder of Square Vault, an IT development company:
Square Vault:
Web & App Development | IT Infrastructure | Game Development
The IT sector and gaming industry has always been a passion of the Square Vault™ team. Working with some of the largest companies in the world, Square Vault’s™ gaming division (Chimera®) has designed, developed, and deployed countless online games, played by millions of unique users.
http://squarevault.com/
Nathan Levine:
https://www.linkedin.com/in/nathan-levine-b19050113
I'm in no hurry either. I was just showing how they all interconnect, for those who might not know. :)
The CEO of Chimera Games (which MMEG owns for one year now) is Nathan Levine. Nathan Levine also happens to be the CEO/Founder of Ignis Studios. Nathan was recently appointed by MMEG to the following position:
"We also want to introduce you to our recent appointment of Nathan Levine as Chief Technical Officer. Nathan’s efforts have resulted in the stellar financial results for our Chimera game assets provided above."
https://globenewswire.com/news-release/2018/03/26/1452696/0/en/Momentous-Entertainment-Group-Provides-Update.html
We acquired Chimera last year:
http://www.marketwired.com/press-release/momentous-entertainment-group-closes-on-chimeracompanygamescom-acquisition-otcbb-mmeg-2202300.htm
As part of the acquisition of Chimera Games:
"MEG also signed a consulting agreement with Nathan Levine underwhich Mr. Levine has agreed to assist in the development of games for which he will be paid by the issuance of unrestricted common stock with a market value of $60,000."
"Momentous also executed consulting agreements with Arkham Labs, developers of Chimera Games to continue the growth of the gaming platform by creating new games for the German social media platform (VZ), and Facebook as well as to update and maintain games currently running. Prioritizing time towards games with the highest earnings and new development with the highest projected ROI. These games are to be fully owned by Momentous. Payment for work done will be made by the issuance of unrestricted common stock.
Momentous also signed a support services agreement with Arkham Labs to provide customer support to Chimera gamers as they enjoy the various platforms."
https://seekingalpha.com/filing/3460929
Nathan Levine has been involved with MMEG for one year now. My bet is that the Ignis acquisition is absolutely going to close--whether or not that is Monday's news I do not know.
:)
$MMEG
P.S. Interview with Nathan Levine about Lux:
https://www.mmorpg.com/lux/developer-journals/sponsored-a-qanda-with-nathan-levine-chimera-ceo-1000010710
P.P.S.
Momentous also executed consulting agreements with Arkham Labs, developers of Chimera Games to continue to update and maintain the games currently running as well as expand the growth of the gaming platform by creating new games for the Facebook, Poolworks Ltd and web based platforms. Prioritizing of development efforts will be towards games with the highest ROI and earnings potential. These game enhancements and any new games created will be fully owned by Momentous Entertainment Group.
Momentous also signed a support services agreement with Arkham Labs to provide customer support to Chimera gamers as they enjoy the games on the various platforms.
Momentous CEO Kurt Neubauer stated, "We are very pleased to bring the gaming platform into the family of assets that Momentous continues to grow. As stated in a recently issued company audio update, Momentous is seeking multiple business roll up opportunities that will not only bring assets to the company but also be synergistic between them and allow for the production of additional revenues." Mr. Neubauer also stated, "We are also very excited that Arkham Labs of Fort Worth Texas has agreed to contract with Momentous to enhance the games and assist with integration into our Poolworks Ltd asset and also build and create new products that will bring even more revenue and profits to the Company."
http://www.marketwired.com/press-release/momentous-entertainment-group-closes-on-chimeracompanygamescom-acquisition-otcbb-mmeg-2202300.htm
Watch our game developers at work--LUX:
Darn right! News Monday.
You have a great weekend, too, Nickelandime! :)
Yup. Check their Facebook and Twitter pages. They said news Monday via Press Release and social media.
About 2 more weeks. We've had the D for 2 weeks now. They said it would be there for 4 weeks, so we're halfway there.
$MMEGD
Nice tweet! NEWS MONDAY! Thanks!
$MMEGD
Skin Scientific had 5 mil revenue for 2017.
THIS INFORMATION IS FACT NOT NONSENSE HAX.
You still holding, Dvan? Thought you were selling?
No big deal, Gas. Of course it's not being mentioned--because it's in restructuring proceedings in the court and the proceedings are closed. That's why it's not being mentioned. I suspect we will hear nothing until the unveiling of the new platforms with the announcement of the relaunch.
THIS ARTICLE MENTIONS THE RELAUNCH COMING AND NOTE THE DATE OF THE ARTICLE.
Relaunch coming! With Blockchain, as mentioned here:
http://www.chip.de/news/Facebook-kostet-Nerven-und-Privatsphaere-Wir-checken-ob-StudiVZ-eine-echte-Alternative-ist_136589756.html
Facebook costs nerves and privacy: We check whether StudiVZ is a real alternative
27.03.2018, 09:22 | BY THOMAS MOSSBURGER
StudiVZ as a Facebook alternative?
This is what the paid WhatsApp looks like:
Fake news annoyance, ubiquitous hate speech and indignation and data holes are causing more and more problems for Facebook. Users want to turn their back on the network. But are there alternatives? We looked at an old acquaintance: StudiVZ.
Just over ten years after many users of StudiVZ and other German networks switched to the US top dog, Facebook now has big problems: Hetzer and populists spread fake news, data are unsolicited tapped and used for political influence, many users are annoyed by the constant self-expression and Clickbait articles.
Reason enough for us at CHIP to check it out: Why do not we all simply switch back to Studi or MeinVZ?
The advantages:
Less self-expression, as there are no like or share buttons.
Newsfeed only with photos, texts and links without preview headlines and images: Clickbait and Fake News have a harder time because users need to click on the links and not just read headlines. The usual "I've read on Facebook" is not possible.
Postings are only shown to friends and disappear again. Hate, fakes and bullshit can hardly go viral.
The basic functions such as sharing photos, sending messages and inviting events are easily possible.
The groups provide opportunities for exchange among like-minded people. The funny group names in each user profile provide a nice alternative to sharing and tagging on memes.
Tidy profile pages with funny profile queries that the user has under his own control.
The servers of the VZ networks are located in Germany and are therefore subject to German data protection regulations.
Many users from earlier are still logged in and only need to update their profiles. Around 150,000 people currently use the VZ networks per month, as the company told CHIP.
The disadvantages:
No mobile offer. There is neither an app nor a mobile optimized website. However, according to CHIP information, StudiVZ is planning a major relaunch in 2018, including new technologies such as Blockchain.
International friends from semester abroad or holidays you will not find in this German network.
The conclusion:
Until the announced big relaunch with a convincing app, the networks will have a hard time. On the other hand, the VZ networks are currently with their fresh technology actually better Facebook - without data gathering anger, indignation and hounding in postings and comments, overheated media reports and other links, but with groups and everything you really need from a network: share photos and Send birthday invitations. And that with servers in Germany. More benefits, less nerves. Whether a comeback succeeds must show the autumn of 2018.
Quiet indeed. Hopefully we'll find out soon.
Well, Gas, Poolworks relaunch is happening. According to this very recent article, that I posted days ago (and below), the writer spoke with the company and the relaunch is happening with Blockchain, as we already know based on the new Investor's Presentation. Aside from this article, no where has it been said that the relaunch is not happening. Clearly the writer of the article spoke with the company. Thomas Moosburger, who wrote this article for CHIP, is based in Munich and Poolworks is based in Berlin.
In terms of the new Investor's presentations not mentioning Poolworks, it also doesn't mention Bobby Dale, Dennis Gile, and the Crossings album, but those are also still in the works. The Investor's Presentation, if you READ it, says it is for Accredited Investor's looking to invest:
CONFIDENTIAL PRIVATE PLACEMENT MEMORANDUM
Offering Amount: $10,000,000
Offering Price $10,000 / Unit
Unit includes 4 Shares of Preferred D Stock, which converts to 20,000 shares of
common stock
& One Warrant (the “Unit”) offering 10,000 shares of common stock at $1.00/Share
with an expiration date of September 30, 2020
They are focusing on their games and ecommerce as revenue sources, and as new acquisition targets to have more revenue-generating companies in the mix, as stated in the Investor's presentation summary:
SUMMARY
Strategic acquisitions targeting low overhead, scalable technology focused companies to propel growth and company valuation
Digital Games and consumer products offer significant revenue potential
Cross promotion of consumer products via gaming platforms.
Blockchain Technology in games provides additional revenue stream.
Experienced, growth oriented management team
http://www.megcorporate.com/pdf/Momentous_Corporate_Deck-2018_WEB.pdf
Facebook costs nerves and privacy: We check whether StudiVZ is a real alternative
27.03.2018, 09:22 | BY THOMAS MOSSBURGER
StudiVZ as a Facebook alternative?
This is what the paid WhatsApp looks like:
Fake news annoyance, ubiquitous hate speech and indignation and data holes are causing more and more problems for Facebook. Users want to turn their back on the network. But are there alternatives? We looked at an old acquaintance: StudiVZ.
Just over ten years after many users of StudiVZ and other German networks switched to the US top dog, Facebook now has big problems: Hetzer and populists spread fake news, data are unsolicited tapped and used for political influence, many users are annoyed by the constant self-expression and Clickbait articles.
Reason enough for us at CHIP to check it out: Why do not we all simply switch back to Studi or MeinVZ?
The advantages:
Less self-expression, as there are no like or share buttons.
Newsfeed only with photos, texts and links without preview headlines and images: Clickbait and Fake News have a harder time because users need to click on the links and not just read headlines. The usual "I've read on Facebook" is not possible.
Postings are only shown to friends and disappear again. Hate, fakes and bullshit can hardly go viral.
The basic functions such as sharing photos, sending messages and inviting events are easily possible.
The groups provide opportunities for exchange among like-minded people. The funny group names in each user profile provide a nice alternative to sharing and tagging on memes.
Tidy profile pages with funny profile queries that the user has under his own control.
The servers of the VZ networks are located in Germany and are therefore subject to German data protection regulations.
Many users from earlier are still logged in and only need to update their profiles. Around 150,000 people currently use the VZ networks per month, as the company told CHIP.
The disadvantages:
No mobile offer. There is neither an app nor a mobile optimized website. However, according to CHIP information, StudiVZ is planning a major relaunch in 2018, including new technologies such as Blockchain.
International friends from semester abroad or holidays you will not find in this German network.
The conclusion:
Until the announced big relaunch with a convincing app, the networks will have a hard time. On the other hand, the VZ networks are currently with their fresh technology actually better Facebook - without data gathering anger, indignation and hounding in postings and comments, overheated media reports and other links, but with groups and everything you really need from a network: share photos and Send birthday invitations. And that with servers in Germany. More benefits, less nerves. Whether a comeback succeeds must show the autumn of 2018.
You can find more information about this topic in the video above.
http://www.chip.de/news/Facebook-kostet-Nerven-und-Privatsphaere-Wir-checken-ob-StudiVZ-eine-echte-Alternative-ist_136589756.html
https://investorshub.advfn.com/boards/read_msg.aspx?message_id=139583230
Momentous's Blockchain and Cryptocurrency plans in Games
BLOCKCHAIN & CRYPTOCURRENCY IN GAMES
Specific games will be built using blockchain technology.
In addition to standard monetization through cosmetic items, players will be able to delve into dungeons or wager against other players in an arena to collect loot in the form of cryptocurrency.
Players will be encouraged to buy and sell these items using the in-game market board. During this process, Ignis will collect a cryptocurrency "transaction fee" for facilitating the sale.
This will allow Ignis to expand its player base into the cryptocurrency realm, giving access to the multi-Billion dollar market, similar to CS:GO skins.
Check out CSGO Skins here:
https://csgo-skins.com/
Information from Momentous's Investor Presentation:
http://www.megcorporate.com/pdf/Momentous_Corporate_Deck-2018_WEB.pdf
$MMEGD
Cryptocurrencies to takeover online gaming world
Alex Lielacher
, 07 Mar 2018 -
Cryptocurrencies and online gaming seem like a match made in digital heaven. The burgeoning popularity of online gaming and esports has led to the creation of in-game digital currencies which could be a valuable addition to the virtual economies of popular online games such as World of Warcraft.
Study: Gamers would love to use digital currencies
According to a study by digital asset exchange WAX, which surveyed 1,000 gamers in the US, 75 percent of gamers wish that they could exchange their virtual goods for a digital currency that can be bought and sold on other platforms.
Furthermore, while five percent of millennials have an interest in cryptocurrencies, 55 percent of online gamers have already used them in the past. This suggests that there is a large crossover between the bitcoin community and the online gaming community.
Interestingly, out of the surveyed gamers, around 50 percent of all age groups also own cryptocurrency. However, 87 percent of them have not used digital currencies in gaming before but 80 percent stated that they would be interested in using cryptocurrencies to make in-game transactions.
The study also found that from the potential benefits that cryptocurrency use in online games could bring, 75 percent of the surveyed gamers cited their ease of use, 66 percent stated heightened security, 49 percent said lower transaction fees.
Moreover, 64 percent of those surveyed believe that the current model of in-game virtual currencies needs improvement and 69 percent are interested in being able to convert their in-game virtual currency into tradable digital tokens.
“The widespread usage of cryptocurrency in online video gaming is imminent. Video gamers are tech-savvy members of a global community with the desire to make frequent, small transactions across borders. The results of the study could not be clearer: video gamers want to be able to use cryptocurrency to make low-cost gaming-related transactions,” said William Quigley, CEO of WAX Token.
Can cryptocurrencies give online games an upgrade?
The virtual in-game items market is currently plagued by high transaction fees and exchanges rates, inefficient intermediaries, and slow transaction speeds. These are all issues that could be resolved by implementing high-speed, low-cost digital currencies such as Dash, Dogecoin, or Stellar Lumens, for example.
Alternatively, a specific cryptocurrency dedicated to the most popular online games could also resolve these issues provided it is run on a secure, decentralized blockchain that can provide high-speed, low-cost microtransactions.
GameCredits is probably the primary contender for this position as its token GAME is a cryptocurrency that has been designed specifically for in-game payments as well as for payouts to gamers and game developers, which can be made anonymously through fraud-proof transactions. Separately, GameCredits has announced a hardfork in the coming days to upgrade the network and warned its customers of disruption to its services.
Other well-known gaming-specific cryptocurrencies, such as First Blood, and Unikrn, focus on the e-sports betting aspect of online gaming as opposed to in-game purchases of virtual goods and services.
Adoption in games does not come without downsides
While the integration of cryptocurrencies into video games may make perfect sense for gamers, for game developers the story is not that clear.
Firstly, speculation in cryptocurrencies leads to regular price spikes and collapses. This could affect game developers negatively if their game’s coin is in a downtrend. An external token would thus bring substantial uncertainty about future earnings for games that rely primarily on in-game purchases to generate revenue.
A possible solution for this challenge could be the adoption of a gaming-specific stablecoin that is pegged against a major fiat currency or a basket of fiat currencies to reduce price volatility.
Secondly, game developers want gamers to keep spending money in their games and do not want gamers to “cash out” their in-game virtual currency. If one digital currency emerges as the go-to currency for in-game purchases then players will regularly cash out their earnings instead of “reinvesting” them in the game they are playing. It is, therefore, not necessarily in the game developers’ best interest to develop their own currency. Without the go-ahead from major video game producers, it will be difficult for a “gaming cryptocurrency” to emerge victoriously.
This poses perhaps the biggest challenge for gaming coins: convincing game developers that the benefits of in-game cryptocurrency use will outweigh the downside of regular cashing out of the currency. A possible scenario could be that game developers themselves issue their own cryptocurrencies that are used within all their games so that they can have a certain level of control over their in-game currency. This, however, goes against the idea of decentralized cryptocurrencies in the first place, so it might not be that easy to be implemented from a consumer demand point of view.
Whether a gaming-dedicated stablecoin will be adopted to combat the issue of cryptocurrency price volatility or whether game developers will simply create their own currencies for their games or whether there actually will be a gaming crypto that becomes the gold standard of gaming remains to be seen. However, it is unlikely that cryptos won't impact the gaming sector one way or another.
https://bravenewcoin.com/news/litecoin-price-analysis-high-risk-and-reward/
GASTRIC-- It's all tied up in a neat little package! This article states the relaunch is happening with Blockchain! The writer spilled the beans about the relaunch and the Blockchain!
And, as the presentation states, Games with Blockchain and Cryptocurrency coming!
Go Poolworks--MeinVZ and StudiVZ!
https://investorshub.advfn.com/boards/read_msg.aspx?message_id=139583230
Get ready for 2018!
Go $MMEGD!
So...I am now speculating that our games will also be on our social media networks with Blockchain, given this information in MMEG's latest Investor's Presentation:
SUMMARY
Strategic acquisitions targeting low overhead, scalable technologyfocused
companies to propel growth and company valuation
Digital Games and consumer products offer significant revenue potential
Cross promotion of consumer products via gaming platforms.
Blockchain Technology in games provides additional revenue stream.
Experienced, growth oriented management team
http://www.megcorporate.com/pdf/Momentous_Corporate_Deck-2018_WEB.pdf
Since the article I posted stated the relauch of Poolworks's social media networks MeinVZ and StudiVZ will have Blockchain, and since our restructuring attorney, Jesko Stark and his international law firm Greenberg/Traurig just happen to specialize in Blockchain and Games (along with Cybersecurity), we can piece this together and see the influence Mr. Stark has over the restructuring and relaunch of Poolworks!
https://investorshub.advfn.com/boards/read_msg.aspx?message_id=139583230
Looks like the Blockchain comment from the article is confirmed here:
http://www.megcorporate.com/pdf/Momentous_Corporate_Deck-2018_WEB.pdf
Get ready for 2018!
Go $MMEGD!
BLOCKCHAIN COMING! FROM THE NEW INVESTOR'S PRESENTATION:
BLOCKCHAIN & CRYPTOCURRENCY IN GAMES
Specific games will be built using blockchain technology.
In addition to standard monetization through cosmetic items, players will be able to delve into dungeons or wager against other players in an arena to collect loot in the form of cryptocurrency.
Players will be encouraged to buy and sell these items using the in-game market board. During this process, Ignis will collect a cryptocurrency "transaction fee" for facilitating the sale.
This will allow Ignis to expand its player base into the cryptocurrency realm,
giving access to the multi-Billion dollar market, similar to CS:GO skins.
http://www.megcorporate.com/pdf/Momentous_Corporate_Deck-2018_WEB.pdf
MOMENTOUS ENTERTAINMENT GROUP LATEST INVESTOR PRESENTATION
http://www.megcorporate.com/pdf/Momentous_Corporate_Deck-2018_WEB.pdf
Looking green this morning.
$MMEGD
Wrong. Poolworks restructuring has been under way for 7 months with Jesko Stark at the healm. He's not motivated to see the demise of MeinVZ or StudiVZ--on the contrary, their plans are to restructure, not destroy. Looks like Jesko has been a big influence on MMEG and what the future holds, IMO.
HUGE changes happening whether anyone likes it or not!
Go $MMEGD!
ISLAND BABIES! THIS IS NOT A COINCIDENCE!
Jesko Stark, the RESTRUCTURING ADMINISTRATOR in Berlin for Poolworks, works for a HUGE restructuring International Law firm. Well let's take a look at some of the things his law firm specializes in!
It's INTERESTING to me that the firm Jesko Stark works for, Greenberg/Traurig, SPECIALIZES in BLOCKCHAIN. Check this out:
https://www.gtlaw.com/en/capabilities/blockchain
Hmmmm...didn't we just read that the networks will be RELAUCHED WITH BLOCKCHAIN????
https://investorshub.advfn.com/boards/read_msg.aspx?message_id=139583230
It's ALSO interesting to me that Greenberg/Traurig also specializes in CYBERSECURITY, which Momentous just said posted as part of their new website:
Momentous Entertainment Group, Inc. is in the process of completing a restructuring of its share capitalization to obtain additional financing to complete several acquisitions the Company has identified. The Company intends to strategically position itself to attract a mid-tier Investment Bank willing to back an aggressive expansion in the digital space. The goal is to acquire enough top line and bottom line revenue to up-list to the New York Stock Exchange Marketplace or NASDAQ and then leverage its stock to pursue larger profitable acquisition targets.
The Company’s roll-up strategy focuses on acquisition of established, cash flow positive companies in the following areas: gaming, subscription based direct to consumer ecommerce products, ad networks, data analytics; with future expansion into Cybersecurity and Artificial Intelligence (AI).
http://www.megcorporate.com/ir/IRIndex.html
Now, isn't it INTERESTING that Greenberg/Traurig ALSO specializes in CYBERSECURITY:
https://www.gtlaw.com/en/capabilities/cybersecurity-privacy-and-crisis-management
Oh, and for more icing on the cake, Greenberg/Traurig specializes in GAMING as well...hmmmm...MMEG getting heavily involved in GAMING!
https://www.gtlaw.com/en/capabilities/gaming
Poolworks relaunch coming! Blockchain coming! Gaming coming! Cybersecurity coming!
Can't believe this is a coincidence. Seems to me Jesko Stark of Greenberg/Traurig has made some HUGE influences on MMEG and the future of MMEG. Not a coincidence, IMO!
As always, stay tuned. :)
$MMEGD
It's called RESTRUCTURING and it's being handled by Jesko Stark in Berlin, who is a RESTRUCTURING attorney and administrator in an award-winning International restructuring firm. Jesko Stark was brought in to RESTRUCTURE Poolworks. Don't believe otherwise. Of course I posted this information a long time ago--back in November.
https://investorshub.advfn.com/boards/read_msg.aspx?message_id=136315136&txt2find=jesko|stark
We're 7 months into the restructuring. Not much longer to go--at the most a few months.
Relaunch is happening with a new platform, new mobile platforms, Blockchain, new logo and possibly new name for the networks.
Jesko Stark would NOT have been brought in to RESTRUCTURE Poolworks, if restructuring wasn't going to happen.
Whether you like it or not, it's coming. FYI--German Insolvenz laws favor restructuring, not destruction of companies. The process takes 8 to 10 months generally--this is confirmed by the PR we got from Kurt last year, about 7 months ago.
Note the two articles I posted the past couple of days. There is huge interest in a resurgence of StudiVZ and MeinVZ, which is coming. 10 million users are still registered. The new platforms and new technologies will bring back many of the users who went to Facebook--especially with Facebook being in the deepest hot doo-doo in Germany right now.
Jesko Stark information:
https://www.gtlaw.com/en
From the Website:
Greenberg Traurig received first-tier rankings for each of the Bankruptcy and Creditor Debtor Rights/Insolvency and Reorganization Law, and Litigation - Bankruptcy categories in the U.S. News - Best Lawyers 2018 "Best Law Firms" report.
Greenberg Traurig's Restructuring & Bankruptcy attorneys are located in 15 offices in key commercial and financial hubs, including: New York, Delaware, Chicago, South Florida, Atlanta, Houston, Berlin, Boston, Los Angeles, New Jersey, Northern Virginia, Philadelphia, and Phoenix.
Businesses faced with changes in the competitive global economy and within their own industries increasingly turn to financial restructuring as an option to reorganize and de-leverage core businesses, shed excess assets for underperforming divisions, and reformulate long-term objectives. Greenberg Traurig's internationally recognized Restructuring & Bankruptcy Practice has broad advisory and litigation experience with the often-complex issues that arise in reorganizations, restructurings, workouts, liquidations, and distressed acquisitions and sales, in both domestic and cross-border situations and proceedings. With offices in commercial centers across the United States and throughout the world, we utilize our invaluable business network to offer critical advice and counsel to multiple constituencies in insolvency situations:
Debtors
Official and ad hoc committees of creditors
Investors and purchasers of assets, debt instruments, or equity of troubled companies
Secured and unsecured creditors and DIP lenders
Boards of directors and board committees
Trustees, receivers, examiners, indenture trustees, and other fiduciaries
Foreign representatives of distressed business entities outside of the United States
We provide our clients with immediate access to experienced senior restructuring attorneys who deliver innovative thinking and practical strategies to define objectives, resolve complicated situations, and take advantage of opportunities that may arise in distress situations.
Here is some information about Mr. Jesko Stark and his bio page at the law firm:
https://www.gtlaw.com/en/professionals/s/stark-jesko
Jesko Stark focuses his practice on restructuring and insolvency matters. He was admitted to the Berlin bar in 2008 and has been regularly appointed as an insolvency administrator and trustee from the courts of Berlin Charlottenburg and Potsdam since 2012.
Jesko is admitted as a specialist lawyer for insolvency law (Fachanwalt für Insolvenzrecht) and has ten years of experience in the fields of insolvency and restructuring matters. He advises national and international companies prior to insolvency proceedings as well as in debtor in possession proceedings.
Jesko Stark gives lectures at public and private institutions, in particular at the Deutsche Anwalt Akademie and the Department for Continued Education of the Berlin court of appeals. He is (co-)author of various publications on insolvency law.
Prior to joining GT Restructuring Jesko Stark was partner at Leonhardt Rattunde in Berlin.
Concentration
Insolvency administration
Restructuring advice
Capabilities
Restructuring & Bankruptcy Mergers & Acquisitions Education Retail Real Estate
Recognition & Leadership
Awards & Accolades
Team Member, Chambers USA Award for Excellence, Real Estate, 2017
Credentials
Education
Second Legal State Exam, Berlin/Germany, 2007
First Legal State Exam, Westfälische Wilhelms-Universität Münster/Germany, 2005
Admissions
Germany
Languages
German
English
News, Insights & Events:
Lecturer, training department of the Berlin Court of Appeal for clerks of the court
Lecturer, Commercial and Companies Law, German Association of Attorneys
Stark in: Rattunde (Hrsg.), Fachberater für Sanierung und Insolvenzverwaltung (DStV e.V.), Reihe Fachberater-Handbücher, 3rd ed. 2017, Author for the section: “International Jurisdiction“
Stark in: Christopher Mallon (Hrsg.), THE RESTRUCTURING REVIEW, 7th ed. 2014, Author for the section: “Germany“
Rattunde / Stark, Der Sachwalter in der Eigenverwaltung (“The Trustee in Debtor-in-Possession Proceedings“), ZIP-Praxisbuch, 1st ed. 2015
Press release about Jesko Stark joining the firm:
Growth at Greenberg Traurig: Insolvency administrator Jesko Stark joins GT Restructuring in Berlin
Related Professionals
Christian Köhler-Ma Dr. Gordon Geiser Dr. Christian Schede
Offices
Germany ¬
BERLIN – June 1, 2016 – The insolvency administrator Jesko Stark from Berlin is joining the restructuring entity of Greenberg Traurig, GT Restructuring, as of June 1, 2016. The 36-year-old attorney leaves an insolvency administration law firm in Berlin to become the third partner besides Christian Köhler-Ma and Dr. Gordon Geiser in the team of 17 people.
Stark has been working as an attorney since 2008 and as an insolvency administrator since 2012. He is appointed as an insolvency administrator and trustee by the Local Courts (Amtsgerichte) of Charlottenburg and Potsdam on a regular basis. In January 2016, he drew attention to himself as insolvency administrator when he managed to sell the logistics company My Lorry GmbH in Berlin to the Takeaway Group, preserving all eight German branches.
“With Jesko Stark, another recognized insolvency administrator and restructuring expert is coming on board, enabling us to further promote our growth in Germany,” said Dr. Christian Schede, managing partner of Greenberg Traurig Germany.
Already in October 2015, the team was expanded under the management of the well-known insolvency administrator Christian Köhler-Ma. Since joining the U.S. law firm Greenberg Traurig, GT Restructuring has also been supported by financing and restructuring expert Dr. Gordon Geiser.
“Despite the good economic situation, traditional insolvency administration continues to be an important mainstay besides restructuring advice and the assumption of the position of Chief Restructuring Officer under debtor-in-possession management,” Köhler-Ma explains. “With Jesko Stark, we can further maintain the balance between traditional administration and national and international advisory services.”
GT Restructuring is the entity of the German office of Greenberg Traurig that specializes in advice on restructuring and reorganization processes and insolvency administration. In addition to conventional insolvency administration, the partners assist their clients as restructuring managers within the framework of restructuring processes by means of an insolvency plan under debtor-in-possession management on a regular basis.
About Greenberg Traurig, LLP
Greenberg Traurig, LLP (GTLaw) has more than 2,000 attorneys in 38 offices in the United States, Latin America, Europe, Asia and the Middle East and is celebrating its 50th anniversary. One firm worldwide, GTLaw has been recognized for its philanthropic giving, was named the largest firm in the U.S. by Law360 in 2017, and among the Top 20 on the 2016 Am Law Global 100. Web: www.gtlaw.com Twitter: @GT_Law.
https://www.gtlaw.com/en/professionals/s/stark-jesko
As stated in the following PR, Mr. Jesko Stark is handling the Insolvenz proceedings for Poolworks:
https://www.derwesten.de/leben/digital/freunde-netzwerk-studivz-kuendigt-relaunch-an-und-ist-pleite-id211856635.html
Friends network StudiVZ announces relaunch and is broke
Lars Wienand
on 08.09.2017 at 12:11
Ten years ago, almost everyone on the VZ networkers was traveling there. Now the operator company is broke. Ten years ago, almost everyone on the VZ networkers was traveling there. Now the operator company is broke.Photo: Imago stock & people / Assembly FMG
The new owner from the USA always trumpets big plans. The company has now filed for bankruptcy behind StudiVz.
Berlin. New chapter in one of the most curious stories in the internet: The StudiVz long forgotten by most people is bankrupt. Nevertheless, should not be over with the gruffle, announces the owner. One share of this company is now 0.02 US cents worth, so 50 shares cost one cent.
The once-million-dollar operator Poolworks Germany Ltd filed for bankruptcy on 7 September at the District Court of Charlottenburg, as first "founder scene" reported . StudiVZ has stated that the sites StudiVZ and MeinVZ remain active. Insolvency administrator Jesko Stark expressed his confidence that the company could continue its operations with currently seven employees.
Owner just announced relaunch next year.
The pool Works owners, the US company Momentous Entertainment Group (MMEG) has only a week earlier announced , the VZ platform will rebuilt until the beginning of 2018 and there will be a relaunch. All the functions that the users loved remained, and new ones would come along. What is to be said about this announcement is completely open.
At the beginning of the year, the owner MMEG had already promised his shareholders major innovations: With their own streaming offers, StudiVZ and MeinVZ should become a kind of Netflix. In the network films and extreme sports events are to be streamed, ad-supported, payable per film or by subscription. MMEG also sees itself as a supplier of video and music content.
Company had been sold for 10 million.
MMEG now has a market value of less than $ 500,000. This company had paid $ 10 million for the VZ networks, which had once cost Holtzbrinck 85 million euros. MMEG has paid but with 10,000 newly issued own preferred stock with a nominal value of $ 1000. The seller, the financial investor Vert Capital, got no money for his daughter VZ Network Holdings Inc with the Poolworks Ltd, but shares in MMEG and became the largest shareholder.
Because MMEG always issues new shares for acquisitions, the value of a single share drops even faster than the number of users of VZ networks has shrunk. In May, one share still cost 0.11 cents, now only one fifth of it.
Poolworks still has debts at Holtzbrinck
The acquisition by MMEG at the beginning of the year had been in the meantime on the loose - because of debts of poolworks at Holtzbrinck, which had sold the company in 2012. Holtzbrinck received after a settlement in January currently $ 160,000. MMEG wants to pay another $ 432,000 - quarterly over the next ten years
Many former users had surprisingly encountered VZ networks in May. There were mass mailings of friend requests from previously inactive profiles sent, which reminded many people of their dormant profiles. It was mostly about foreign traffic, poolworks said.
#ECONOMY #DIGITAL
$MMEGD
The networks won't be updated until the relaunch, which is coming--that's when they will unveil the new platform, the new mobile platforms, the Blockchain, and all the new technologies at once.
Get ready for the relaunch this year...because it's coming...whether you like it or not.
Go $MMEGD
Relaunch coming with BLOCKCHAIN and a new platform with brand new mobile platforms, for those who missed this the past few days. Both MeinVZ and StudiVZ will have brand new mobile platforms.
WELCOME TO MEINVZ
THE MOBILE PORTAL IS CURRENTLY UNDER CONSTRUCTION.
The desktop variant is still available. We will inform you as soon as there is something new
To meinVZ
Here we have selected a colorful selection of games that you can also use on the go on your mobile phone.
To soft games
https://m.meinvz.net/
WELCOME TO STUDIVZ
THE MOBILE PORTAL IS CURRENTLY UNDER CONSTRUCTION.
The desktop variant is still available. We will inform you as soon as there is something new
To studiVZ
Here we have selected a colorful selection of games that you can also use on the go on your mobile phone.
To soft games
https://m.studivz.net/
Facebook costs nerves and privacy: We check whether StudiVZ is a real alternative
27.03.2018, 09:22 | BY THOMAS MOSSBURGER
StudiVZ as a Facebook alternative?
This is what the paid WhatsApp looks like:
Fake news annoyance, ubiquitous hate speech and indignation and data holes are causing more and more problems for Facebook. Users want to turn their back on the network. But are there alternatives? We looked at an old acquaintance: StudiVZ.
Just over ten years after many users of StudiVZ and other German networks switched to the US top dog, Facebook now has big problems: Hetzer and populists spread fake news, data are unsolicited tapped and used for political influence, many users are annoyed by the constant self-expression and Clickbait articles.
Reason enough for us at CHIP to check it out: Why do not we all simply switch back to Studi or MeinVZ?
The advantages:
Less self-expression, as there are no like or share buttons.
Newsfeed only with photos, texts and links without preview headlines and images: Clickbait and Fake News have a harder time because users need to click on the links and not just read headlines. The usual "I've read on Facebook" is not possible.
Postings are only shown to friends and disappear again. Hate, fakes and bullshit can hardly go viral.
The basic functions such as sharing photos, sending messages and inviting events are easily possible.
The groups provide opportunities for exchange among like-minded people. The funny group names in each user profile provide a nice alternative to sharing and tagging on memes.
Tidy profile pages with funny profile queries that the user has under his own control.
The servers of the VZ networks are located in Germany and are therefore subject to German data protection regulations.
Many users from earlier are still logged in and only need to update their profiles. Around 150,000 people currently use the VZ networks per month, as the company told CHIP.
The disadvantages:
No mobile offer. There is neither an app nor a mobile optimized website. However, according to CHIP information, StudiVZ is planning a major relaunch in 2018, including new technologies such as Blockchain.
International friends from semester abroad or holidays you will not find in this German network.
The conclusion:
Until the announced big relaunch with a convincing app, the networks will have a hard time. On the other hand, the VZ networks are currently with their fresh technology actually better Facebook - without data gathering anger, indignation and hounding in postings and comments, overheated media reports and other links, but with groups and everything you really need from a network: share photos and Send birthday invitations. And that with servers in Germany. More benefits, less nerves. Whether a comeback succeeds must show the autumn of 2018.
You can find more information about this topic in the video above.
http://www.chip.de/news/Facebook-kostet-Nerven-und-Privatsphaere-Wir-checken-ob-StudiVZ-eine-echte-Alternative-ist_136589756.html
ANOTHER ARTICLE PROPOSING GOING BACK TO StudiVZ!
Island Babies...it looks like a lot of people in Germany are proponents of going back to StudiVZ! Read this article posted in Germany about a week ago. Here is the translated version. Keep in mind, Germans highly value their privacy. Can't wait for the relaunch!
Revenge of StudiVZ! Go MMEGD!
You want to delete Facebook? What about Tinder, Skype or OKCupid ?!
22.03.18, 12:42 23.03.18, 18:13
Max Biederbeck
Everyone is mad at Facebook now . Finally, we should delete our Facebook app and unsubscribe forever. No more WhatsApp, no Instagram . Husch husch back to StudiVZ!
Yes, Facebook has screwed up. 50 million mostly secretly tapped user data with which we can allegedly be manipulated. That does not have much "social" in it.
"It's complicated" - Our marriage drama with Facebook in 5 acts
Facebook alone is not the problem. Experts have been describing how to watch us on the internet for years. How trackers spy on every website, which page we're coming from, and which page we're surfing next. What we look at, what we like, what we skip quickly. Nothing is secret on the internet today.
Not only the Facebook app or Google collect our most intimate information. Also other apps we use every day.
These apps have been monitoring
OkCupid
LED flashlight
Skype
Tinder
Spotify
About
At the end of last year, Yale University's Privacy Lab activists discovered around 300 Android apps monitoring their users with trackers. (Same for iOS apps)
And this works like this:
This is called the digital footprint. It is stored, hoarded and sold in packages. If we're worried about going sick, surfing embarrassing websites, or surfing for a dating site. There is always an eye on us. Customers are HR, data dealers, advertisers. Basically, almost all free service providers in the modern Internet economy work with such data trackers and the resulting personality profiles.
The Facebook scandal is unquestionably a catastrophe, but basically it just highlights the listening practices of an entire industry that we cheerfully play into our hands.
A reproach, which comes by data protection incidentally more often: Functionality, they say, beats everything for users: "I want to play the interesting browser game, so that's ok with the aushche."
That must be clear to us first, before we argue about how Facebook now has to be punished. Luckily, the European Union is faster than many governments, and faster than us.
The new German Minister of Justice orders Facebook.
Millions of data snoops - Justice Minister Barley demands answers from Facebook
Help is on the way
Some politicians in the European Union have been monitoring for a long time. Above all, the pirate Julia Reda and the Green Jan Philipp Albrecht.
In May comes the new data protection in Europe
A first step to better protect our rights in the network. The Federal Government should implement it as accurately and quickly as possible. No ifs and buts. If you watch us, you have to ask. If you do not, you have to pay a fine. In the case of Facebook, that would be up to three percent of the company's annual revenue.
In autumn, the new privacy comes to Europe
Almost more important for the specific case is the e-privay regulation that is just emerging. The EU Parliament has already passed it, she is currently negotiating with Germany , among others.
The regulation includes a do-not-track rule - companies are no longer allowed to monitor or track Internet users while surfing. Do not create profiles anymore. Leave us alone with data, when shopping quirky clothes and even when watching a sex video.
This will put many in the industry before barely solvable tasks, because nowadays basically all free offers on the Internet financed by our data. The new rules in Europe limit this. You want to punish Facebook? The EU is on it.
https://www.watson.de/Digital/Kommentar/806831703-Du-willst-Facebook-loeschen--Was-ist-mit-Tinder--Skype-oder-OKCupid--