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Thanks van, I will check it out when I get home.
This was internet explorer, not sure if it is 64 or not. My speeds are poor but was thilled the other night on my laptop and a tad disappointed this morning.
DD I have no idea. How do I find out? The other night I played one on my laptop and it work perfectly, then I tried it this morning on my regular computer thinking it should be better but it wasn't. All are on a wireless network.
I tried it this morning on my computer and it was slow and choppy, I hope they haven't updated it yet.
Actually I don't want to discuss, just found the ignore button and you are officially on it! Now back to discussing Destiny!
Ok Brookie, I'll play poker. What is this point you always after? The way I see it is you claim to own shares but question everything about the company like you have no clue what they are doing. You claim you've been to a conference and Steve told you stuff, but then you post like you have no clue what the company is doing. When Van posts about the potential for G2 you question him at every turn. Why, but why. What is your POINT? and tell everyone the truth please because I already know!!
Your pathetic, go away!! Cover that 100k short position! Something tells me you have a lot invested in the downside here, not hard to figure seeing your tactics.
Unreal, IF Destiny can get this right, this could be the investment of a lifetime. There are so many opportunities out there right now for G2 and Watermarking!!
That would be nice!! Let G2 loose!!
That's a whole lot of bets that the updated version of G2 will not be any better. I hope their wrong!
Works great on my wireless network!!
We need to incorporate the "family day" holiday, I like it!!!
Now lets give the Destiny family some good news!!
The time is now, get G2 in play!!
I hear you! I was in AKAM when it was under a buck after 9/11, sold at $1.50, it went on to hit $60.00, unreal....you never know, if things work out don't let the dips scare you!
Very nice, I hope you got a bunch and it pays off bigtime for your patience!
What price did you buy 13 years ago?
Now they drop the bid and ask, looking forward to the day we uplist!! Damn crooks!
I'm with you Van!! The non reported is the monster that will awaken someday!! How about those who shorted yesterday, not looking good for them today!
.82 with bid of .80, squeeze!!!!!!
I watched the astranot one and it was perfect on my wireless laptop for the first time, my main worry before was the quality of picture and the bandwidth, after watching it last night my concerns are gone. I could easily watch movies with Clipstream and would prefer to too because there is no downloads. If it plays like that on all devises we have a gem on our hands imo!
Oh well, hopefully we will see some news next week!
Does anyone know if the videos have been upgraded on the website? I just played one on my laptop and for the first time I had no problems and the picture was fantastic! No slow downs or bandwidth problems at all, where before it would pause several times. We are getting close imo!!
Thanks for the update, good info!! With tomorrow being Friday probably no news but Monday we could see some news.
She doesn't own shares, she here to get us 8 longs to sell, it's her job. Sad but true!!
When a athlete makes it to the big leagues they make alot of money, when Destiny gets to the big leagues the stock price will be much higher, if you feel they are crapping out then sell for a nice profit!
Selling, no way!! To close to seeing how this story unfolds and looking forward to it!!
alldaylong
Nice close on low volume, means nothing but looks good in the portfolio!!
He doesn't own shares he just googles all day long trying to find something that will bring this company down, lol....his name should be alldaylong instead of anydaynow!!
If you read the possibilities for this company and don't throw a few bucks at it at .70, then no one here can help you!
How can you sell the product when the product is not completed? They are not showing the product to these companies until they finalize it and the patents. No one is stealing this before it's protected. If the product comes to market and is accepted why would he sell for a couple bucks when $500 million in revs would bring a $40 PPS?
We all know the potential, either you buy and hope or you watch from the sidelines. One thing for sure eventually we'll all find out :)
As an example, video uploaded to Youtube would be transcoded into H.264, Web M and Flash and three versions of the video
in these three separate formats would need to be stored. An HTML 5 compliant browser would choose one of those formats to
play back.
By comparison, Clipstream® uses features only available in HTML 5 compliant browsers, but not the <video> tag.
Flash and H.264 are the most widely supported formats, but H.264 is going to be phased out when H.265 launches in 2013.
Both H.264 and H.265 are protected by over one hundred patents and use of these formats requires payment of patent fees to
the consortium (http://www.mpegla.com). Other open source formats, such as Web M and Ogg Theora are likely to become
more popular over time.
All of these formats are likely to be used extensively and competitively, but they all have the disadvantage that they are not
cross platform. We are not aware of another solution that doesn't require a streaming server or streaming player plug-in, but
that plays on all HTML 5 compliant browsers on desktops, laptops, smart phones, tablets and Internet enabled TV's.
We believe that if granted, our seven patents will protect the techniques that we are using, so that no other competitor could
offer a similar solution.
Everything you need to know is in here, now we just have to wait to see how it all unfolds!
http://dsny.com/v7/pdfs/agm2012_012413/Destiny%20Media%20-%2014A%20and%2010K.pdf
Absolutely, $500 million sounds fair, lol....how sweet would that be!!!
Watermark Technology, another huge opportunity for Destiny!!
URL's and it can be watermarked. Because it can be hosted on the corporate web server rather than third party content delivery
networks, the authentication system and the streaming can lie on the same server. Streams can be provided that will only play
on the specified, authorized viewer computer that had just been previously authenticated.
Clipstream®
Historically, the most common way to get streaming video was through player based solutions, such as Flash, Windows Media
Player and Quicktime. Video would be typically hosted on one or more streaming servers, which would be referred to
indirectly by the web page on the web server. When the web page loaded, the streaming server that matched the browser and
device of the viewer would be used to embed the video into the page.
This had the notable disadvantage that users were required to maintain and update player plug-in software. This could be
difficult for novice users and users that didn't have administrative rights and sometimes upgrading the plug-in wasn't possible
without also upgrading the operating system. It was common for up to 15% of users to be unable to see the video. For
applications such as advertising, those lower play rates meant lower revenues for the site owner running the ads.
The most dominant format in the last few years has been Flash from Adobe, but earlier this year, Adobe announced that they
would no longer be supporting Flash for smart phones. In addition, prominent devices, such as the iPhone and iPad do not
support Flash.
Web pages are in the hypertext markup language format (HTML) and the latest standard, supported by browsers released in
the last few years is HTML 5. It supports a new <video> tag which enables browsers to natively play video without a player
plug-in. The issue is that different browsers support different formats. Site owners still have to encode their video in multiple
formats to reach all computers and devices (transcoding). They would list the formats that are available in the video tag and
the browser would choose one to play back.
As an example, video uploaded to Youtube would be transcoded into H.264, Web M and Flash and three versions of the video
in these three separate formats would need to be stored. An HTML 5 compliant browser would choose one of those formats to
play back.
By comparison, Clipstream® uses features only available in HTML 5 compliant browsers, but not the <video> tag.
Flash and H.264 are the most widely supported formats, but H.264 is going to be phased out when H.265 launches in 2013.
Both H.264 and H.265 are protected by over one hundred patents and use of these formats requires payment of patent fees to
the consortium (http://www.mpegla.com). Other open source formats, such as Web M and Ogg Theora are likely to become
more popular over time.
All of these formats are likely to be used extensively and competitively, but they all have the disadvantage that they are not
cross platform. We are not aware of another solution that doesn't require a streaming server or streaming player plug-in, but
that plays on all HTML 5 compliant browsers on desktops, laptops, smart phones, tablets and Internet enabled TV's.
We believe that if granted, our seven patents will protect the techniques that we are using, so that no other competitor could
offer a similar solution.
The other major concern with HTML 5 video is that it doesn't support digital rights management. The streaming formats that
browsers would natively access are unencrypted formats and there is no easy way to stop users from downloading the
streaming files that the <video> tag points to. By contrast, Clipstream® content can be locked to only play from authorized
Meta Data Fingerprinting, photos, video,
PDF’s, Data (ISRC codes, intro
times, beats per minute, etc.)
exported into radio automation
system/software. Exclusive
integration with RCS Sound
Software – the world’s leading
radio scheduling software
provider.
Artist name, title, label,
compatible with only one
automation system.
Radio must manually input
“meta data” requiring more
labor and leading to errors
causing errors in royalty
reporting.
Formats CD, WAV, MP2, MP3, AAC,
WMA
MP3, WMA, WAV CD
Players Windows, Mac, PC, Browser,
Android, iPhone, Blackberry,
iPad, tablet
Typically browser based only CD
URL's and it can be watermarked. Because it can be hosted on the corporate web server rather than third party content delivery
networks, the authentication system and the streaming can lie on the same server. Streams can be provided that will only play
on the specified, authorized viewer computer that had just been previously authenticated.
Clipstream® Advantages
! A Clipstream® powered website does not require that its visitors download and install player software. Clipstream®
just plays. Other solutions require intrusive codecs and new versions of their player in the background.
! As Clipstream® is playerless, management estimates that at least 10% more visitors see the rich media content
! Clipstream® playback takes minimal CPU and memory resources, so the viewer's computer is free for other tasks. This
means that many Clipstream® objects can appear on the same page. Other solutions often restrict to one piece of
content per page.
! The Clipstream® solution is less intrusive and, as a result, safer for users. Alternative solutions control a user’s device
and can be used by malicious sites to install malware. Clipstream® content will never crash or compromise your
machine.
! Clipstream® content is uploaded to any brand of web server and just works. Alternative solutions require that you
purchase, install and configure streaming server systems, running on dedicated hardware.
! Clipstream® plays on any JavaScript and HTML 5 enabled device, so playback is not restricted to computers. This
cross platform approach means the same object will work for any browser on any brand of computer or device at any
bitrate. (An autodetect procedure automatically delivers the highest possible stream quality).
! Because there is no player, Clipstream® encoded media never becomes obsolete and never has to be re- encoded.
Content encoded in Clipstream® ten years ago still plays today. Other solutions launch new player software without
backwards compatibility.
! Clipstream® media will automatically cache because it is an ordinary web component, just like a graphic or a block of
text. This means that Clipstream will save up to 90% on bandwidth cost (over 90% for ads), while providing much
more reliable playback This standards based approach means that there is no limit to simultaneous streams.
! Clipstream® components can be uploaded to the cloud for third party hosting. Player solutions require complicated
server farms to handle more than a few thousand simultaneous visitors.
! Clipstream® objects can be embedded into databases for long terms storage and easy context sensitive retrieval. Every
aspect of the Clipstream® engine can be accessed by web authoring tools to create a customized look and feel
! Dozens of parameters provide functionality not available from any other streaming solution. For example, Clipstream®
provides the only technology available to link every pixel or group of pixels in a banner to a different audio stream.
This technology can be used for audio navigation of a website or to provide ads that do not require the visitor to leave
the host site to listen to an ad.
Everything you need to know is explained below, please read it will help you understand the potential of G2!!
Clipstream® Generation 2
During the year, the company released a working prototype of a new disruptive second generation streaming video technology.
The Company is continuing development with a goal of launching this product commercially in fiscal 2013.
We launched our first streaming product in 1995 and the first generation of Clipstream® in 1999 and have come to understand
the needs of our customers and this solution is expected to address all of those needs. One of the most challenging aspects of
serving video is that with streaming servers, each viewer typically gets their own dedicated stream, which uses up hardware
and bandwidth resources. Most large providers outsource this hosting to content delivery networks. An Accustream 2012
report estimates current annual spending on content delivery networks at $3 billion. Another challenge is that there is no
standard format for streaming video on the net, so customers are required to convert the videos (transcode) and store multiple
copies of each video. A 2007 report by Frost and Sullivan estimated that the annual transcoding spend would be $1.6 billion
by 2014. A third concern expressed by publishers is that for player based solutions, it is common for up to 15% of the
customers to not be able to see the video, because their player plug-ins are configured incorrectly or are not the latest version.
Finally, competing solutions, such as HTML 5 video, support only unencrypted video playback, making it difficult for content
owners to secure and monetize their content.
Our new solution addresses all four of these concerns directly, using internet standards:
1. While other solutions can stream content using HTTP progressive download, it is not the typical way of providing
video, especially with content that is likely to receive a lot of views. By contrast to a streaming server solution, such as
Flash, Clipstream® streams can be reused. Recipient ISP's automatically make local copies of popular content (caching)
to save themselves the cost of connecting to the host server for future accesses to that content. Because Clipstream is
part of the web page, the streams of popular content are also cached at the local ISP, producing dramatic bandwidth
savings at the host ISP. It has been estimated that using Clipstream reduces bandwidth costs by more than 90%. This
allows the host to reach up to one hundred times as many viewers with the same infrastructure, while providing a better
experience to the audience, because the content is “closer” in terms of latency. Because of this efficiency, publishers can
either host themselves on their own corporate web server or reduce their reliance on content delivery networks.
2. We will provide encoder software which will convert video from any standard input format into our proprietary format.
Once converted, the publisher can upload the video to any brand of web server and it will play back directly on web
browsers on a wide variety of devices and computers. Our solution eliminates the need for transcoding completely.
3. We provide the publisher with text based player code, which they can cut and paste into their web page. This code
directs the browser on how to decode and play back the content. It handles flow control, aspect ratios, bit rates, image
quality and frame rate, etc. Because this code is written in the HTML 5 format, it will play on almost any browser that
supports the standard properly, achieving a nearly 100% play rate on desktops, laptops, smart phones, tablets, e-book
readers and internet enabled TV's. Viewers are not required to download or configure player plug-ins.
4. Our solution will allow publishers to lock video content to only play from authorized source URL’s, it will enable
watermarking of the content and it will be possible to encrypt streams to only play on authorized computers.
The solution is protected by seven pending US patents, drawing on a priority date of August 2011. The Company intends to
file analogous patents in all major jurisdictions.
>>>If a company like Amazon is entering the transcoding business and spending 10ns of millions of dollars doing it.
What does it say for the Clipstream technology?????? <<<<<
The answer is::: with G2 there is no need for transcoding, G2 can eliminate transcoding all together saving billions of dollars!!
Clipstream® G2 will play video on all modern web browsers whether they are on computers, tablets,
smart phones or internet enabled TV's. Viewers will not need to install or configure player software
and publishers will no longer require separate streaming servers or multiple video formats. With
reduced bandwidth and infrastructure, publishers can reduce the need for content delivery networks.
Because a single format plays everywhere, there is no need for transcoding. Content delivery is
currently a $3 billion annual spend and, absent our technology, transcoding was expected to reach total
costs of $1.6 billion by next year.
Thanks Van, if anyone has any doubts or just needs a refresher on why you bought DSNY shares read these pages. The possibilities ahead are endless!!
I found it on another message board and yes I have told many. You?