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MSFT Jumpin around like a frog
Fun
to
watch
Thatz the way they used to be---sooooo wild n woooly!!
;)
RMDX UP .13 @1.53
YBY
Goinnnnnn
O
screamingeagle--SMGH and NNVC
Hey!!!
Thank you for the alertz!!!!
Hope your day is bright greeeen!!!
;)
MSFT-28.16 Greeeen on news-MICROSOFT CORP
Xbox 360 Becomes First Video Game Console Ever to Invite the World to Create Original Games and Share Online With Millions
2/20/2008
Flood of community-created games to double leading games library.
SAN FRANCISCO, Feb 20, 2008 /PRNewswire-FirstCall via COMTEX News Network/ --
In a landmark announcement during the keynote address at the annual Game Developers Conference (GDC), Microsoft Corp. promised to soon allow Xbox LIVE members to play, rate and share community-created games. As the first in the industry to pioneer high-speed online gaming and high-definition games, Xbox 360 once again broke new ground by introducing a new, open distribution service for games created by the community and soon playable by its 10 million Xbox LIVE members. Community-created games on Xbox LIVE will quickly double the size of the Xbox 360 game library. By the end of 2008, Xbox 360 owners will have access to more than 1,000 games, making it the largest, most creatively diverse library across all next-generation platforms.
(Logo: http://www.newscom.com/cgi-bin/prnh/20000822/MSFTLOGO)
"The time has come for the games industry to open its doors to all game creators, enabling anyone to share their creations with the world," said John Schappert, corporate vice president of LIVE, Software and Services for the Interactive Entertainment Business at Microsoft. "Our goal is to drive a creative and social revolution in games with the same transformative power that we've seen in digital music and video sharing."
Inviting Everyone to Share Their Own Games With Millions
Demonstrating a look into the future potential of community-created games on Xbox 360, Chris Satchell, general manager and chief XNA architect at Microsoft, announced that seven games created using XNA Game Studio 2.0 would be available immediately for Xbox 360 owners to download from Xbox LIVE Marketplace:
-- "JellyCar." Created by Walaber from the United States, this game is
about driving a squishy car through squishy worlds, trying to reach the
exit.
-- "Little Gamers." This is a 2-D high definition action side-scroller
based on the famous Web comic "Little Gamers" created by Loic Dansart,
a 24-year-old software developer from Belgium.
-- "The Dishwasher: Dead Samurai." An intense 2-D action platform game
created by James Silva from the United States, "The Dishwasher: Dead
Samurai" has a unique, highly stylized look and fast and fluid action.
-- "TriLinea." This puzzle game created by Edison S. Prata Jr., Renato
Pelizzari da Silva and Davi da Silva Prata from Brazil mixes fast-paced
action with strategy.
-- "RocketBall." Created by Tyler Wanlass, Patrick Murty and Todd Barrons
of the United States, this neighborhood game of dodgeball explodes onto
the street with fast-paced multiplayer action.
-- "ProximityHD." This game, created by Brian Cable from the United
States, takes the essence of strategy games -- battles for control of
territory and armies -- and distills it down to a simple,
easy-to-understand set of rules for casual players.
-- "Culture." Created by independent game development company Hidden Path
Entertainment from the United States, "Culture" contains challenging
games and puzzles based on beautiful flowers.
An Xbox 360 community game created using Microsoft's XNA Game Studio software and XNA Creators Club membership will be able to be submitted for distribution on Xbox LIVE. Each community-created game must then undergo a thorough peer-review process and be evaluated for accuracy in representation and appropriateness. Community game developers will be able to beta test the process this spring and will be able to distribute their games on Xbox LIVE by the end of this year.
About Xbox 360
Xbox 360 is a superior video game and entertainment system delivering the best games, unique entertainment features and a unified online gaming network that revolve around gamers. Xbox 360 has a portfolio of more than 300 games in nearly 40 countries. More information can be found online at http://www.xbox.com/xbox360.
About Microsoft
Founded in 1975, Microsoft (Nasdaq: MSFT) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.
SOURCE Microsoft Corp
MSFT-28.16 Greeeen on news-MICROSOFT CORP
Xbox 360 Becomes First Video Game Console Ever to Invite the World to Create Original Games and Share Online With Millions
2/20/2008
Flood of community-created games to double leading games library.
SAN FRANCISCO, Feb 20, 2008 /PRNewswire-FirstCall via COMTEX News Network/ --
In a landmark announcement during the keynote address at the annual Game Developers Conference (GDC), Microsoft Corp. promised to soon allow Xbox LIVE members to play, rate and share community-created games. As the first in the industry to pioneer high-speed online gaming and high-definition games, Xbox 360 once again broke new ground by introducing a new, open distribution service for games created by the community and soon playable by its 10 million Xbox LIVE members. Community-created games on Xbox LIVE will quickly double the size of the Xbox 360 game library. By the end of 2008, Xbox 360 owners will have access to more than 1,000 games, making it the largest, most creatively diverse library across all next-generation platforms.
(Logo: http://www.newscom.com/cgi-bin/prnh/20000822/MSFTLOGO)
"The time has come for the games industry to open its doors to all game creators, enabling anyone to share their creations with the world," said John Schappert, corporate vice president of LIVE, Software and Services for the Interactive Entertainment Business at Microsoft. "Our goal is to drive a creative and social revolution in games with the same transformative power that we've seen in digital music and video sharing."
Inviting Everyone to Share Their Own Games With Millions
Demonstrating a look into the future potential of community-created games on Xbox 360, Chris Satchell, general manager and chief XNA architect at Microsoft, announced that seven games created using XNA Game Studio 2.0 would be available immediately for Xbox 360 owners to download from Xbox LIVE Marketplace:
-- "JellyCar." Created by Walaber from the United States, this game is
about driving a squishy car through squishy worlds, trying to reach the
exit.
-- "Little Gamers." This is a 2-D high definition action side-scroller
based on the famous Web comic "Little Gamers" created by Loic Dansart,
a 24-year-old software developer from Belgium.
-- "The Dishwasher: Dead Samurai." An intense 2-D action platform game
created by James Silva from the United States, "The Dishwasher: Dead
Samurai" has a unique, highly stylized look and fast and fluid action.
-- "TriLinea." This puzzle game created by Edison S. Prata Jr., Renato
Pelizzari da Silva and Davi da Silva Prata from Brazil mixes fast-paced
action with strategy.
-- "RocketBall." Created by Tyler Wanlass, Patrick Murty and Todd Barrons
of the United States, this neighborhood game of dodgeball explodes onto
the street with fast-paced multiplayer action.
-- "ProximityHD." This game, created by Brian Cable from the United
States, takes the essence of strategy games -- battles for control of
territory and armies -- and distills it down to a simple,
easy-to-understand set of rules for casual players.
-- "Culture." Created by independent game development company Hidden Path
Entertainment from the United States, "Culture" contains challenging
games and puzzles based on beautiful flowers.
An Xbox 360 community game created using Microsoft's XNA Game Studio software and XNA Creators Club membership will be able to be submitted for distribution on Xbox LIVE. Each community-created game must then undergo a thorough peer-review process and be evaluated for accuracy in representation and appropriateness. Community game developers will be able to beta test the process this spring and will be able to distribute their games on Xbox LIVE by the end of this year.
About Xbox 360
Xbox 360 is a superior video game and entertainment system delivering the best games, unique entertainment features and a unified online gaming network that revolve around gamers. Xbox 360 has a portfolio of more than 300 games in nearly 40 countries. More information can be found online at http://www.xbox.com/xbox360.
About Microsoft
Founded in 1975, Microsoft (Nasdaq: MSFT) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.
SOURCE Microsoft Corp
ADTJ .0013
Then .0012
Wake UPPPPPP!!!
O
BLLB .001
Level II stackin UP
O
moverzzz--HCFE
Thank you!!!
Will check!!!
Nice to seeeeee U!!
O
moverzzz--HCFE
Thank you!!!
Will check!!!
Nice to seeeeee U!!
O
LVLT---2.24--News
LEVEL 3 COMMUNICATIONS
Level 3 President and COO Kevin O'Hara to Speak at the Merrill Lynch Communications Services Forum
2/20/2008
BROOMFIELD, Colo., Feb 20, 2008 /PRNewswire-FirstCall via COMTEX News Network/ --
Kevin O'Hara, president and chief operating officer of Level 3 Communications, Inc. (Nasdaq: LVLT) will make three investor presentations at the Merrill Lynch Communications Services Forum in New York City on Tuesday, February 26.
Mr. O'Hara's presentations are scheduled to begin at approximately 10:00 a.m., 11:00 a.m. and 1:45 p.m. EST. A webcast of each presentation will be available at http://www.veracast.com/webcasts/ml/communications08/18103586.cfm.
About Level 3 Communications
Level 3 Communications, Inc. (NASDAQ: LVLT), an international communications company, operates one of the largest Internet backbones in the world, connecting more than 180 markets in 20 countries. The company serves a broad range of wholesale, enterprise and content customers with a comprehensive suite of services including: Internet Protocol (IP) services, broadband transport and infrastructure services, colocation services, voice and voice over IP services, and content delivery and media distribution services. These services provide the building blocks to enable Level 3's customers to meet their growing demands for advanced communications solutions. The company's Web address is http://www.Level3.com.
Level 3 Communications, Level 3, the red 3D brackets and the Level 3 Communications logo are registered service marks of Level 3 Communications, LLC and/or its affiliates in the United States and/or other countries. Level 3 services are provided by wholly owned subsidiaries of Level 3 Communications, Inc. Any other service, product or company names recited herein are trademarks or service marks of their respective owners.
LVLT---2.24--News
LEVEL 3 COMMUNICATIONS
Level 3 President and COO Kevin O'Hara to Speak at the Merrill Lynch Communications Services Forum
2/20/2008
BROOMFIELD, Colo., Feb 20, 2008 /PRNewswire-FirstCall via COMTEX News Network/ --
Kevin O'Hara, president and chief operating officer of Level 3 Communications, Inc. (Nasdaq: LVLT) will make three investor presentations at the Merrill Lynch Communications Services Forum in New York City on Tuesday, February 26.
Mr. O'Hara's presentations are scheduled to begin at approximately 10:00 a.m., 11:00 a.m. and 1:45 p.m. EST. A webcast of each presentation will be available at http://www.veracast.com/webcasts/ml/communications08/18103586.cfm.
About Level 3 Communications
Level 3 Communications, Inc. (NASDAQ: LVLT), an international communications company, operates one of the largest Internet backbones in the world, connecting more than 180 markets in 20 countries. The company serves a broad range of wholesale, enterprise and content customers with a comprehensive suite of services including: Internet Protocol (IP) services, broadband transport and infrastructure services, colocation services, voice and voice over IP services, and content delivery and media distribution services. These services provide the building blocks to enable Level 3's customers to meet their growing demands for advanced communications solutions. The company's Web address is http://www.Level3.com.
Level 3 Communications, Level 3, the red 3D brackets and the Level 3 Communications logo are registered service marks of Level 3 Communications, LLC and/or its affiliates in the United States and/or other countries. Level 3 services are provided by wholly owned subsidiaries of Level 3 Communications, Inc. Any other service, product or company names recited herein are trademarks or service marks of their respective owners.
FDRY-13.29 UP .08 News
FOUNDRY NETWORKS INC
Peavey Electronics Keeps the Rock & Roll Industry Wailing With Foundry Networks
2/20/2008
Musical Instrument and Sound Equipment Pioneer Selects Foundry's Networking Solution to Continue Innovation Including Web-based Guitar Customization
SANTA CLARA, Calif. and MERIDIAN, Miss., Feb 20, 2008 (PrimeNewswire via COMTEX News Network) --
Foundry Networks(r), Inc. (Nasdaq:FDRY), a performance and total solutions leader for end-to-end switching and routing, today announced that Peavey Electronics, one of the world's largest designers and suppliers of musical instruments and professional sound equipment, today announced their selection of Foundry's(tm) 10 gigabit Ethernet (10GbE) switches. Foundry's 10GbE FastIron(r) SuperX(tm) and FastIron GS Layer 2/3 PoE-ready switches were installed as part of Peavey's network upgrade to support the high performance and efficiency requirements Peavey's design and engineering teams absolutely need to develop today's most sought-after professional grade musical and sound equipment.
Peavey is one of the largest, most diversified, independently owned suppliers of musical instruments and professional sound equipment in the world with 33 design, manufacturing and distribution facilities spanning three continents. Today, with more than 180 patents in musical instrument design and audio technology and 2,000 products created in-house, Peavey is not only recognized as a music industry leader in the 136 countries its products are distributed in, but it is also a highly desired brand name by rock & roll legends and modern day pop music icons. World-renowned musicians from every musical genre use Peavey instruments and sound equipment, from rockers 3 Doors Down, Nickelback, and Joe Satriani to country icons Hank Williams, Jr. and the Grand Ole Opry. In addition to instruments, Peavey and its divisions also serve as a major audio communications conduit for industries across the board, and can be found in government installations, theme parks, airports, stadiums and buildings all over the world, such as the Sydney Opera House and New York's Apollo Theater.
With nearly all creation, design and engineering work created and stored electronically through various forms of computer aided design, Peavey designers and engineers realized that their greatest controllable barrier from product creation to completion turnaround was their ability to access, edit and save design documents. A large amount of time waste and employee frustration was experienced, prompting Peavey's commitment to upgrade their network infrastructure to Foundry's award-winning switches.
"We have large remote offices with designers and engineers located in several different locations. Since much of our design work is saved at a remote central server location for security and access purposes, we quickly realized that network performance, security and reliability are absolutely essential for us to be successful as a company," said Courtland Gray, executive vice president for Peavey Electronics. "With those key essentials in mind, we evaluated our current infrastructure vendor and all other competitive brands but selected Foundry Networks. Their heritage in networking, customer support, product quality and performance were unmatched. In order for us to be the best at what we do, we need to have the best networking solution powering our business."
The FastIron SuperX and GS Series of compact and modular Layer 2/3 switches offer industry-leading 10GbE switch density, leading Layer 2 and Layer 3 scalability for demanding enterprise-class LAN applications. With superior hardware redundancy, advanced hardware feature set, such as fine-grain bandwidth management, and wire-speed network monitoring and accounting features, the capabilities of the FastIron family make it ideal for demanding converged enterprise networks and high performance computing environments, like that found at Peavey Electronics.
Gray added, "We've also been able to launch new and exciting services for our customers like our award-winning Peavey Custom Shop, a Web-based application that allows customers to completely customize guitars with their own graphics and pictures or more than 16 million colors, all from the comfort of their home. This simply wasn't possible with our previous network."
"We are delighted to welcome music industry leader Peavey Electronics to our large base of enterprise customers from around the world," said Bob Schiff, vice president and general manager for Foundry's Enterprise Business Unit. "As a leading designer and global vendor of musical instruments and sound equipment, Peavey's network is an integral part of their daily business, with bandwidth, security and network reliability critical requirements. Foundry's network infrastructure allows Peavey to fulfill these important business needs, while reducing capital and operational expenditures."
About Peavey Electronics
Founded in 1965, Peavey(r) is one of the world's largest manufacturers of musical instruments and professional sound equipment. Peavey has earned more than 180 patents and produces more than 2,000 products, which are distributed throughout the United States and to 136 other countries. Peavey and its MediaMatrix(r), Architectural Acoustics(r), PVDJ(r), Crest Audio(r), and Trace Elliot brands and affiliates can be found on concert stages and in more than 3,000 airports, stadiums, theme parks, and other venues around the world. To find out more, visit www.peavey.com.
About Foundry Networks
Foundry Networks, Inc. (Nasdaq:FDRY) is a leading provider of high-performance enterprise and service provider switching, routing, security and Web traffic management solutions, including Layer 2/3 LAN switches, Layer 3 Backbone switches, Layer 4-7 application switches, wireless LAN and access points, metro and core routers. Foundry's customers include the world's premier ISPs, metro service providers, and enterprises, including e-commerce sites, universities, entertainment, health and wellness, government, financial and manufacturing companies. For more information about the company and its products, call 1.888.TURBOLAN or visit www.foundrynet.com.
FDRY-13.29 UP .08 News
FOUNDRY NETWORKS INC
Peavey Electronics Keeps the Rock & Roll Industry Wailing With Foundry Networks
2/20/2008
Musical Instrument and Sound Equipment Pioneer Selects Foundry's Networking Solution to Continue Innovation Including Web-based Guitar Customization
SANTA CLARA, Calif. and MERIDIAN, Miss., Feb 20, 2008 (PrimeNewswire via COMTEX News Network) --
Foundry Networks(r), Inc. (Nasdaq:FDRY), a performance and total solutions leader for end-to-end switching and routing, today announced that Peavey Electronics, one of the world's largest designers and suppliers of musical instruments and professional sound equipment, today announced their selection of Foundry's(tm) 10 gigabit Ethernet (10GbE) switches. Foundry's 10GbE FastIron(r) SuperX(tm) and FastIron GS Layer 2/3 PoE-ready switches were installed as part of Peavey's network upgrade to support the high performance and efficiency requirements Peavey's design and engineering teams absolutely need to develop today's most sought-after professional grade musical and sound equipment.
Peavey is one of the largest, most diversified, independently owned suppliers of musical instruments and professional sound equipment in the world with 33 design, manufacturing and distribution facilities spanning three continents. Today, with more than 180 patents in musical instrument design and audio technology and 2,000 products created in-house, Peavey is not only recognized as a music industry leader in the 136 countries its products are distributed in, but it is also a highly desired brand name by rock & roll legends and modern day pop music icons. World-renowned musicians from every musical genre use Peavey instruments and sound equipment, from rockers 3 Doors Down, Nickelback, and Joe Satriani to country icons Hank Williams, Jr. and the Grand Ole Opry. In addition to instruments, Peavey and its divisions also serve as a major audio communications conduit for industries across the board, and can be found in government installations, theme parks, airports, stadiums and buildings all over the world, such as the Sydney Opera House and New York's Apollo Theater.
With nearly all creation, design and engineering work created and stored electronically through various forms of computer aided design, Peavey designers and engineers realized that their greatest controllable barrier from product creation to completion turnaround was their ability to access, edit and save design documents. A large amount of time waste and employee frustration was experienced, prompting Peavey's commitment to upgrade their network infrastructure to Foundry's award-winning switches.
"We have large remote offices with designers and engineers located in several different locations. Since much of our design work is saved at a remote central server location for security and access purposes, we quickly realized that network performance, security and reliability are absolutely essential for us to be successful as a company," said Courtland Gray, executive vice president for Peavey Electronics. "With those key essentials in mind, we evaluated our current infrastructure vendor and all other competitive brands but selected Foundry Networks. Their heritage in networking, customer support, product quality and performance were unmatched. In order for us to be the best at what we do, we need to have the best networking solution powering our business."
The FastIron SuperX and GS Series of compact and modular Layer 2/3 switches offer industry-leading 10GbE switch density, leading Layer 2 and Layer 3 scalability for demanding enterprise-class LAN applications. With superior hardware redundancy, advanced hardware feature set, such as fine-grain bandwidth management, and wire-speed network monitoring and accounting features, the capabilities of the FastIron family make it ideal for demanding converged enterprise networks and high performance computing environments, like that found at Peavey Electronics.
Gray added, "We've also been able to launch new and exciting services for our customers like our award-winning Peavey Custom Shop, a Web-based application that allows customers to completely customize guitars with their own graphics and pictures or more than 16 million colors, all from the comfort of their home. This simply wasn't possible with our previous network."
"We are delighted to welcome music industry leader Peavey Electronics to our large base of enterprise customers from around the world," said Bob Schiff, vice president and general manager for Foundry's Enterprise Business Unit. "As a leading designer and global vendor of musical instruments and sound equipment, Peavey's network is an integral part of their daily business, with bandwidth, security and network reliability critical requirements. Foundry's network infrastructure allows Peavey to fulfill these important business needs, while reducing capital and operational expenditures."
About Peavey Electronics
Founded in 1965, Peavey(r) is one of the world's largest manufacturers of musical instruments and professional sound equipment. Peavey has earned more than 180 patents and produces more than 2,000 products, which are distributed throughout the United States and to 136 other countries. Peavey and its MediaMatrix(r), Architectural Acoustics(r), PVDJ(r), Crest Audio(r), and Trace Elliot brands and affiliates can be found on concert stages and in more than 3,000 airports, stadiums, theme parks, and other venues around the world. To find out more, visit www.peavey.com.
About Foundry Networks
Foundry Networks, Inc. (Nasdaq:FDRY) is a leading provider of high-performance enterprise and service provider switching, routing, security and Web traffic management solutions, including Layer 2/3 LAN switches, Layer 3 Backbone switches, Layer 4-7 application switches, wireless LAN and access points, metro and core routers. Foundry's customers include the world's premier ISPs, metro service providers, and enterprises, including e-commerce sites, universities, entertainment, health and wellness, government, financial and manufacturing companies. For more information about the company and its products, call 1.888.TURBOLAN or visit www.foundrynet.com.
TASR--TASER INTERNATIONAL INC 12.02 UP .03
NEWZ 2:22
Department of Justice Study Evaluates Electronic Control Device Technology; Report Obtained Through FOIA Request Supports Superiority of TASER Devices
2/20/2008
SCOTTSDALE, Ariz., Feb 20, 2008 (PrimeNewswire via COMTEX News Network) --
TASER International, Inc. (Nasdaq:TASR), the market leader in advanced electronic control devices (ECDs), today announced that it has obtained a copy of the draft final report dated January 25, 2008 of a U.S. Department of Justice funded study titled: "A Qualitative & Quantitative Analysis of Conducted Energy Weapons: TASER X26 vs. Stinger S200" through a Freedom of Information Act (FOIA) request to the National Institute of Justice. According to the report, the purpose of the study is "to objectively evaluate both the TASER International and Stinger weapon systems. This is accomplished by evaluating the performance, safety, and reliability of both products." (p. 10)
TASER International will be providing a copy of the report to Stinger Systems pursuant to on-going discovery in its patent infringement litigation, "TASER International, Inc. v. Stinger Systems," in the U.S. District Court for the District of Arizona, case number CV07-0042-PHX-MHM.
Some of the key findings of the 93-page report are:
1. Lower level of incapacitation when exposed to the Stinger S-200
* "...the majority of people reported a much lower level of
incapacitation when hit with the Stinger S200 in comparison to
the TASER X26." (p. 6)
* "In all cases of TASER deployment, the subjects were immediately
incapacitated. However, the majority of people had little
reaction when hit with the Stinger S200 while this CED was
affixed to them via gator clips." (p. 24)
2. Safety Concerns
* "Further problems existed in that the Stinger cartridges would
also discharge little pieces of plastic and metal that could best
be described as `shrapnel.' This was noted numerous times in
testing as these items constantly stuck the research team."
(p. 37)
* "Should the user make contact with the cross-bolt switch while
the Stinger S-200 is discharging a cycle of current, the user
also receives a shock for the duration of the cycle." (p. 74)
3. TASER X26 is a more reliable device
* "A quantitative review of the weapon systems shows greater
reliability of the TASER X26 over its Stinger S200 counterpart."
(p. 6)
* Stinger S-200 "exhibited little constancy" (p. 35)
* "...the malfunction rate on the Stinger weapon, which was
measured, for the initial equipment, at 47.35%. Many times the
cartridge simply would not fire..." (p. 36)
* "Should the user make contact with the cross-bolt switch while
the Stinger S200 is discharging a cycle of current, the user also
receives a shock for the duration of the cycle." (p. 75)
4. TASER X26 is a more durable device
* "... a number of cartridges were dropped from a height of four
feet to determine their survivability. None of the TASER
cartridges broke during this test; however, fourteen out of the
twenty Stinger cartridges were damaged upon impact with a
carpeted floor." (p. 7)
* "Additionally, a number of Stinger cartridges were broken while
still in their shipping container. The blast doors fell off,
releasing the wire tether." (p. 68)
5. Stinger's Training Materials contained incorrect information
* "Some of the material was found to be outdated and incomplete,
and the instructor advised participants to ignore sections of the
handout material where discrepancies were noted." (p. 17)
6. Stinger S-200 probes flew erratically and frequently broke
* "In addition to the erratic spread of the (Stinger) probes, the
probes tended to fly in an untrue linear manner and did not
penetrate the target as they would often hit the target sideways.
Evidence of this was when the barbs bounced off the target and
flew back towards the researchers." (p. 36)
* "One concern with the Stinger weapon system was that the Stinger
S200 probes frequently broke free from their barbs in the
target." (p. 6)
* "As was the case with our initial volunteer tester, almost every
(Stinger) barb broke off in the plastic dummy target." (p. 36)
* "In this case, the barbs could not be removed by attendant EMS
staff and the subject had to be transported to the local hospital
for removal by a physician. Due to an ethical concern about doing
harm to the additional volunteer subjects involved in this
testing, subsequent testing with all other subjects involved the
use of alligator clips." (p. 22)
* "The Stinger probes frequently broke off in the target during
testing and their removal. During this testing, 52 Probes out of
159 Stinger cartridges broke off in the testing target (32.8%)."
(p. 66)
"We are pleased to have a new independent government-funded study which documents TASER technology as being superior in ECD performance," commented Tom Smith, Chairman and Founder of TASER International. "These results are also being confirmed in law-enforcement agencies around the country, such as the Pennsylvania State Troopers and the California Highway Patrol, that have done comparisons and selected the field-proven TASER technology," concluded Smith.
A full copy of the study can be found at www.taser.com/research/government_studies/NIJReport.pdf
About TASER International, Inc.
TASER International's products protect life. TASER provides advanced Electronic Control Devices (ECDs) for use in the law enforcement, medical, military, corrections, professional security, and personal protection markets. TASER devices use proprietary technology to incapacitate dangerous, combative, or high-risk subjects who pose a risk to law enforcement officers, innocent citizens, or themselves in a manner that is generally recognized as a safer alternative to other uses of force. For more information, please call TASER International at (800) 978-2737 or visit our website at www.TASER.com.
The TASER International logo is available at http://www.primenewswire.com/newsroom/prs/?pkgid=2931
Note to Investors
This press release contains forward-looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended (the "Securities Act"), and Section 21E of the Securities Exchange Act of 1934, as amended (the "Exchange Act"), including statements, without limitation, regarding our expectations, beliefs, intentions or strategies regarding the future. We intend that such forward-looking statements be subject to the safe-harbor provided by the Private Securities Litigation Reform Act of 1995. The forward-looking information is based upon current information and expectations regarding TASER International. These estimates and statements speak only as of the date on which they are made, are not guarantees of future performance, and involve certain risks, uncertainties and assumptions that are difficult to predict. Therefore, actual outcomes and results could materially differ from what is expressed, implied, or forecasted in such forward-looking statements.
TASER International assumes no obligation to update the information contained in this press release. These statements are qualified by important factors that could cause our actual results to differ materially from those reflected by the forward-looking statements. Such factors include but are not limited to: (1) market acceptance of our products; (2) our ability to establish and expand direct and indirect distribution channels; (3) our ability to attract and retain the endorsement of key opinion-leaders in the law enforcement community; (4) the level of product technology and price competition for our products; (5) the degree and rate of growth of the markets in which we compete and the accompanying demand for our products; (6) risks associated with rapid technological change and new product introductions; (7) competition; (8) litigation including lawsuits resulting from alleged product related injuries and death; (9) media publicity concerning allegations of deaths and injuries occurring after use of the TASER device and the negative effect this publicity could have on our sales; (10) TASER device tests and reports; (11) product quality; (12) implementation of manufacturing automation; (13) potential fluctuations in our quarterly operating results; (14) financial and budgetary constraints of prospects and customers; (15) order delays; (16) dependence upon sole and limited source suppliers; (17) negative reports concerning the TASER device; (18) fluctuations in component pricing; (19) government regulations and inquiries; (20) dependence upon key employees and our ability to retain employees; (21) execution and implementation risks of new technology; (22) ramping manufacturing production to meet demand; (23) medical and safety studies; (24) field test results; and (25) other factors detailed in our filings with the Securities and Exchange Commission, including, without limitation, those factors detailed in the Company's Annual Report on Form 10-K and its Form 10-Qs.
The statements made herein are independent statements of TASER International. The inclusion of any third parties does not represent an endorsement of any TASER International products or services by any such third parties.
This news release was distributed by PrimeNewswire, www.primenewswire.com
SOURCE: TASER International,
TASR--TASER INTERNATIONAL INC 12.02 UP .03
NEWZ
Department of Justice Study Evaluates Electronic Control Device Technology; Report Obtained Through FOIA Request Supports Superiority of TASER Devices
2/20/2008
SCOTTSDALE, Ariz., Feb 20, 2008 (PrimeNewswire via COMTEX News Network) --
TASER International, Inc. (Nasdaq:TASR), the market leader in advanced electronic control devices (ECDs), today announced that it has obtained a copy of the draft final report dated January 25, 2008 of a U.S. Department of Justice funded study titled: "A Qualitative & Quantitative Analysis of Conducted Energy Weapons: TASER X26 vs. Stinger S200" through a Freedom of Information Act (FOIA) request to the National Institute of Justice. According to the report, the purpose of the study is "to objectively evaluate both the TASER International and Stinger weapon systems. This is accomplished by evaluating the performance, safety, and reliability of both products." (p. 10)
TASER International will be providing a copy of the report to Stinger Systems pursuant to on-going discovery in its patent infringement litigation, "TASER International, Inc. v. Stinger Systems," in the U.S. District Court for the District of Arizona, case number CV07-0042-PHX-MHM.
Some of the key findings of the 93-page report are:
1. Lower level of incapacitation when exposed to the Stinger S-200
* "...the majority of people reported a much lower level of
incapacitation when hit with the Stinger S200 in comparison to
the TASER X26." (p. 6)
* "In all cases of TASER deployment, the subjects were immediately
incapacitated. However, the majority of people had little
reaction when hit with the Stinger S200 while this CED was
affixed to them via gator clips." (p. 24)
2. Safety Concerns
* "Further problems existed in that the Stinger cartridges would
also discharge little pieces of plastic and metal that could best
be described as `shrapnel.' This was noted numerous times in
testing as these items constantly stuck the research team."
(p. 37)
* "Should the user make contact with the cross-bolt switch while
the Stinger S-200 is discharging a cycle of current, the user
also receives a shock for the duration of the cycle." (p. 74)
3. TASER X26 is a more reliable device
* "A quantitative review of the weapon systems shows greater
reliability of the TASER X26 over its Stinger S200 counterpart."
(p. 6)
* Stinger S-200 "exhibited little constancy" (p. 35)
* "...the malfunction rate on the Stinger weapon, which was
measured, for the initial equipment, at 47.35%. Many times the
cartridge simply would not fire..." (p. 36)
* "Should the user make contact with the cross-bolt switch while
the Stinger S200 is discharging a cycle of current, the user also
receives a shock for the duration of the cycle." (p. 75)
4. TASER X26 is a more durable device
* "... a number of cartridges were dropped from a height of four
feet to determine their survivability. None of the TASER
cartridges broke during this test; however, fourteen out of the
twenty Stinger cartridges were damaged upon impact with a
carpeted floor." (p. 7)
* "Additionally, a number of Stinger cartridges were broken while
still in their shipping container. The blast doors fell off,
releasing the wire tether." (p. 68)
5. Stinger's Training Materials contained incorrect information
* "Some of the material was found to be outdated and incomplete,
and the instructor advised participants to ignore sections of the
handout material where discrepancies were noted." (p. 17)
6. Stinger S-200 probes flew erratically and frequently broke
* "In addition to the erratic spread of the (Stinger) probes, the
probes tended to fly in an untrue linear manner and did not
penetrate the target as they would often hit the target sideways.
Evidence of this was when the barbs bounced off the target and
flew back towards the researchers." (p. 36)
* "One concern with the Stinger weapon system was that the Stinger
S200 probes frequently broke free from their barbs in the
target." (p. 6)
* "As was the case with our initial volunteer tester, almost every
(Stinger) barb broke off in the plastic dummy target." (p. 36)
* "In this case, the barbs could not be removed by attendant EMS
staff and the subject had to be transported to the local hospital
for removal by a physician. Due to an ethical concern about doing
harm to the additional volunteer subjects involved in this
testing, subsequent testing with all other subjects involved the
use of alligator clips." (p. 22)
* "The Stinger probes frequently broke off in the target during
testing and their removal. During this testing, 52 Probes out of
159 Stinger cartridges broke off in the testing target (32.8%)."
(p. 66)
"We are pleased to have a new independent government-funded study which documents TASER technology as being superior in ECD performance," commented Tom Smith, Chairman and Founder of TASER International. "These results are also being confirmed in law-enforcement agencies around the country, such as the Pennsylvania State Troopers and the California Highway Patrol, that have done comparisons and selected the field-proven TASER technology," concluded Smith.
A full copy of the study can be found at www.taser.com/research/government_studies/NIJReport.pdf
About TASER International, Inc.
TASER International's products protect life. TASER provides advanced Electronic Control Devices (ECDs) for use in the law enforcement, medical, military, corrections, professional security, and personal protection markets. TASER devices use proprietary technology to incapacitate dangerous, combative, or high-risk subjects who pose a risk to law enforcement officers, innocent citizens, or themselves in a manner that is generally recognized as a safer alternative to other uses of force. For more information, please call TASER International at (800) 978-2737 or visit our website at www.TASER.com.
The TASER International logo is available at http://www.primenewswire.com/newsroom/prs/?pkgid=2931
Note to Investors
This press release contains forward-looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended (the "Securities Act"), and Section 21E of the Securities Exchange Act of 1934, as amended (the "Exchange Act"), including statements, without limitation, regarding our expectations, beliefs, intentions or strategies regarding the future. We intend that such forward-looking statements be subject to the safe-harbor provided by the Private Securities Litigation Reform Act of 1995. The forward-looking information is based upon current information and expectations regarding TASER International. These estimates and statements speak only as of the date on which they are made, are not guarantees of future performance, and involve certain risks, uncertainties and assumptions that are difficult to predict. Therefore, actual outcomes and results could materially differ from what is expressed, implied, or forecasted in such forward-looking statements.
TASER International assumes no obligation to update the information contained in this press release. These statements are qualified by important factors that could cause our actual results to differ materially from those reflected by the forward-looking statements. Such factors include but are not limited to: (1) market acceptance of our products; (2) our ability to establish and expand direct and indirect distribution channels; (3) our ability to attract and retain the endorsement of key opinion-leaders in the law enforcement community; (4) the level of product technology and price competition for our products; (5) the degree and rate of growth of the markets in which we compete and the accompanying demand for our products; (6) risks associated with rapid technological change and new product introductions; (7) competition; (8) litigation including lawsuits resulting from alleged product related injuries and death; (9) media publicity concerning allegations of deaths and injuries occurring after use of the TASER device and the negative effect this publicity could have on our sales; (10) TASER device tests and reports; (11) product quality; (12) implementation of manufacturing automation; (13) potential fluctuations in our quarterly operating results; (14) financial and budgetary constraints of prospects and customers; (15) order delays; (16) dependence upon sole and limited source suppliers; (17) negative reports concerning the TASER device; (18) fluctuations in component pricing; (19) government regulations and inquiries; (20) dependence upon key employees and our ability to retain employees; (21) execution and implementation risks of new technology; (22) ramping manufacturing production to meet demand; (23) medical and safety studies; (24) field test results; and (25) other factors detailed in our filings with the Securities and Exchange Commission, including, without limitation, those factors detailed in the Company's Annual Report on Form 10-K and its Form 10-Qs.
The statements made herein are independent statements of TASER International. The inclusion of any third parties does not represent an endorsement of any TASER International products or services by any such third parties.
This news release was distributed by PrimeNewswire, www.primenewswire.com
SOURCE: TASER International, Inc.
TASER International, Inc. Steve Tuttle, Vice President of Communications Media ONLY
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