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New Innovations of Live-Action characters in Video Games (1994-1997)
Returning to work exclusively under contract with Corel Corporation, Lyndon built a second generation filming studio (sound stage) for the game industry. The first game was Where in the World is Madison Jaxx, a monumental sized education game on five CD-ROMs intended to teach geography to teenagers and adults. Secondly, Lyndon Produced the most ambitious interactive motion picture ever made; Arthur, the King, the Sword, the Legend which included more than 5 hours of film featuring more than 60 actors and actresses and a first-time green-screen implementation of horse motion (from a polo field) into a video game. Due to cut-backs resulting from Corel's purchase of WordPerfect, numerous development companies were shut-down when Corel chose to exit the consumer software business. As a result of Lyndon's exclusive agreement, other interactive motion pictures included Sinbad, Sargasso: Sea of Fear, Atlantis and Mind Traveler were never finished or released.
CD-ROM Technology Innovator (1993-1994)
Lyndon left the video games industry for a brief stint to develop CD-ROM productivity products for Computer Associates including Simply House, Stanley's Complete Book of Home Repair and Improvement and Simply Vacation, the first database driven travel-agent custom vacation software product ever developed. Both products were also innovative in terms of content size. They were also two of the first 10 CD-ROM titles ever to include Intel's Indeo full-screen video playback technology.
Inc. Magazine's Entrepreneur of the Year Award Recipient (1993)
Recognized for their accomplishments in building a successful video game company with a dynamic and tremendous staff, Lyndon and Knox were recognized when awarded the Inc. Magazine Entrepreneur of the Year Award by Ernst & Young and Merrill Lynch. Former employees from Park Place Productions include John Smedley (Developer), current President of Sony Online, Chris Whaley (Red Zone Interactive) and others... Products Produced under Lyndon's supervision included Jeopardy!, Wheel of Fortune and Kawasaki for GameTek Inc., Madden Football and NHL Hockey for Electronic Arts, Mohammad Ali Boxing, Magic Johnson Basketball and David Robinson Basketball for Virgin Games, NFL Football for Konami, Quarterback Club Football for Acclaim, ESPN Baseball for Sony, Batman and numerous others.
Co-founder and President of North America's largest independent video game development company (1989-1993)
Over 5 years, Knox and Lyndon grew their development company, Park Place Productions, to 130 employees with several separate divisions, including Game Development, Publishing and Testing, servicing at peak 14 publishers while making 45 games at once.
Innovator of Live-Action characters in Video Games (1991-1993)
After Madden Football's success, Lyndon and Knox with programmer Jim Simmons went on to create the first NHL Hockey video game for the Sega Genesis platform. Utilizing green-screen video capturing equipment, Lyndon and his developers went on to create technologies to roto-scope real-life imagery of NHL characters directly into characters which appeared in video games. As a result, Lyndon built the video game industry's first dedicated filming studio (sound stage). As a result, NHL was heralded as the first game to implement fluid movement of real-life hockey player motion.
First 3D John Madden Football Games (1990-1992)
Due to the success and development effort of Monday Night Football on the PC, Electronic Arts sought out Lyndon and his partner Knox to develop a football game which became the first 3D Madden Football game ever developed. Lyndon originally opposed the idea of a 3D game by his lead programmer, Jim Simmons, but empowered him to create the display engine if he could meet certain timeline deadlines, while Steve Quinn developed quality graphics at lightning speed. Because this had been Lyndon and Knox's third football game, the game logic was implemented in record time. Lyndon credits Electronic Arts' producer Richard Hilleman for his countless hours spent with Simmons bug-testing and refining the game which was developed on the new Sega Genesis platform in record time; 6 months in-time for the product launch. And Simmons, a high-school buddy of Lyndon's, proved to be a smart pick having never previously developed a game or professional software project before. Lyndon openly has fond memories of his development team which created the most successful sports game franchise in video game history.
Biggest Sports Game (1989-1990)
Seeking greater satisfaction by creating original games, Lyndon then sought out to create original games with co-developer, Michael Knox. The two signed an agreement with DataEast to develop ABC's Monday Night Football and Dream Team Basketball for the PC. Monday Night Football was recognized as one of the best sports games of the year by nomination from the Software Publishers' Association, and it featured two innovative firsts never before seen in PC games including support for every graphics card (Hercules Monochrome, CGA, EGA, VGA and 256 color VGA color modes) and it was only the second PC game to include digitized audio that could play through the PC's internal speaker.
Bringing more Coin-op Games Home (1987-1989)
Branching out on his own, Lyndon signed a 15 title deal with Capcom to bring numerous coin-op games home to the Commodore 64 and new IBM PC platforms. Games included Street Fighter, Sarge, Speed Rumbler, Hat Trick, 1942, Bionic Commando, Ghosts 'n Goblins, Side Arms, and Tiger Road. Obviously more work than one could do, Lyndon became the co-founder of Pacific Dataworks International with Christopher T. Riggs.
Introduction to Sports Games (1985-1986)
Hired by GameStar, which was acquired by Activision, Lyndon started by developing simulated sprite drivers for the Macintosh version of Star League Baseball. Programming for GameStar continued even after the Activision acquisition while Lyndon went on to develop Star Rank Boxing, Barry McGuigan World Championship Boxing, GBA 2-on-2 Basketball and portions of GFL 3D Football. At this time, George Lucas had completed his movie Return of the Jedi and he began work on a new movie, for which Lyndon was the Activision whiz-kid developer called to the task. That movie was Howard the Duck, which has gone on to become one of the worst box office failures of all time. Lyndon believes more games were sold than VHS copies of the movie.
Converting Coin-op Games Home (1984-1985)
Working under contract for Datasoft, Lyndon completed development of the Commodore 64 of "Lost Tomb" and developed from scratch, the Commodore 64 version of "Mr. Do!", bringing coin-op games from the arcade home for consumers.
Ok...let's learn about Troy Lyndon...
The Early Years (1978-1983)
At age 13, Troy Lyndon developed and sold his first video game professionally, titled Space Voyager for the Radio Shack TRS-80. Encouraged by his childhood friend, David Jennings, he followed with two additional games titled Great Wave, Space Quest and Conquerer also for the TRS-80. Over the next few years as Lyndon pursued academic interests, he continued developing by co-authoring Atari to Commodore 64 game conversions of Time Runner, Snokie and Flak with co-developers Scott Maxwell and Yves Lempereur.
I am obviously implying the exact opposite, but the context had to do more with the idea of 'sentiment' and how that somehow translates into betterment that all will be well
'Being' either positive or negative has no bearing on actuality other than your physiology\psychology, how you feel about something.
Stocks to Watch 09-29-11
For Thursday, September 29th
LEFT BEHIND GAMES INCORPORATED (OTCBB: LFBG)
"Up 100.00% on Wednesday"
Detailed Quote: http://www.otcpicks.com/quotes/LFBG.php
Left Behind Games Inc. is a publicly-traded exclusive publisher of Christian modern media. It is the world leader in the publication of Christian video games and a Christian social network provider. Trade names include Inspired Media Entertainment, LB Games®, Cloud 9 Games® and MyPraize®. The company and its subsidiaries produce quality interactive experiences including entertainment products that perpetuate positive values and appeal to faith-based and mainstream audiences
feeding the accredited investors like kings off the backs of commons who get wiped clean with a reverse spplit that he could not avoid because he could not build a financially secure company because his dreams do not equate to reality.
But he did say he would offer a survey and if he doesn't follow through on something as trivial as a simple survey, what's that say about his integrity?
If he had surveyed shareholders do you think there would have been a different outcome in regards to both pps and investor sentiment?
Different road...same effect.
What happened to that survey Troy?!
Although I had originally considered it important to survey our shareholders to gain consensus before taking such action, numerous shareholders have spoken out suggesting that failing to act in consideration of this FINRA rule, could risk illiquidity.
Yes. I know that. But what is the benefit of being accredited?
Since we're talking about accredited investors. What is the real benefit of being an accredited investor? Anybody know?
It's not really worth the time debating.
All in your opinion. All in my opinion.
They will never take in enough to be on their own without selling restricted stock, until something happens to change that
Isn't this true for all companies??? Companies go public solely for that reason...they need money!!! When revenue starts exceeding costs then that will change.
It's not in the greatest position right now....but the company itself is a great concept and will be successful in time. I agree.
Time will tell...I don't make hasty decisions. I chose to sit on the sidelines right now and see what happens next.
No offense, but I really don't care who was called and asked if they wanted to invest. Of no importance...
You guys are making a mountain out of a mole hill. The only statement he is making is that accredited investors are treated more favorably than non-accredited investors.....and the typical investor is usually a non-accredited investor....which means they are limited in offering any kind of help. Simple. Don't read more into it than necessary.
I believe he's saying that it's not fair that accredited investors get the help while non accredited don't....when it's really the non-accredited investors that typically need more help.
New 8K Today
http://secfilings.com/searchresultswide.aspx?link=1&filingid=8162380
SECURITIES AND EXCHANGE COMMISSION
WASHINGTON, D.C. 20549-1004
FORM 8-K
CURRENT REPORT
PURSUANT TO SECTION 13 OR 15(d) OF
THE SECURITIES EXCHANGE ACT OF 1934
September 27, 2011
Date of Report (Date of Earliest Event Reported)
LEFT BEHIND GAMES INC.
(Exact name of registrant as specified in its charter)
NEVADA
000-50603
91-0745418
(State or other jurisdiction
of incorporation)
(Commission File Number)
(I.R.S. Employer
Identification No.)
25060 HANCOCK AVENUE, SUITE 103 BOX 110, MURRIETA, CA
92562
(Address of principal executive offices)
(Zip code)
(951) 894-6597
(Registrant’s telephone number, including area code)
Check the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under any of the following provisions:
o Written communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425)
o Soliciting material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12)
o Pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b))
o Pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c))
--------------------------------------------------------------------------------
Item 7.01 Regulation FD Disclosure.
On September 27, 2011, the Company issued the shareholder letter attached hereto as Exhibit 99.1.
Limitation on Incorporation by Reference
In accordance with General Instruction B.2 of Form 8-K, the information in this Item 7.01 shall not be deemed “filed” for purposes of Section 18 of the Securities Exchange Act of 1934, as amended, or otherwise subject to the liabilities of that section, nor shall such information be deemed incorporated by reference in any filing under the Securities Act of 1933, as amended, except as shall be expressly set forth by specific reference in such a filing.
Item 9.01 Financial Statements and Exhibits
Exhibit No.:
Description:
99.1
Shareholder letter issued September 27, 2011
SIGNATURE
Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has caused this report to be signed on its behalf by the undersigned hereunto duly authorized.
LEFT BEHIND GAMES INC .
DATE: September 27, 2011
By:
/s/ TROY A. LYNDON
Name:
Troy A. Lyndon
Title:
Chief Executive Officer, Chief Financial Officer and Chairman of the Board
Exhibit 99.1
September 27, 2011
LFBG – Update
To our Shareholders,
The purpose of this letter is to respond to questions received from numerous investors regarding the recently announced reverse-split and declining share price.
Question 1:
Since last November, numerous times you indicated that you never intended to do a reverse-split. What changed?
Answer 1:
Unfortunately, reverse-splits in penny-stocks often result in a significant devaluation of a company’s market-cap. The only reason the Board of Directors made the decision was because our attorneys made it very apparent that if we did not do a reverse-split, FINRA Rule 6434, established in June 2010, would create a situation whereby the liquidity of our stock could become severely impacted, and even result in the inability for investors to continue trading their shares. Already, based upon burdensome regulations, only two clearing houses continue to clear penny-stocks and the impact to our investors has resulted in many complaints over the past year. Failing to act would have been the same as acting to fail. The reverse-split is a pro-active step to protect liquidity and increase marketability of shares for all investors. Otherwise, I never would have agreed with the other members of our Board.
Question 2:
What is the status of the $10 million dollar financing?
Answer 2:
We will soon publish more information about this financing. It’s important to understand that since the company became public in February 2006, we have never filed a registration statement to raise capital. To date, we have raised 100% of our capital privately. Had the PCAOB not affected the compliance status of our financials on January 19, 2011, we would already have filed our first such registration statement and the new financing would already be in place. The delay in financing has been 100% attributable to the closed-door deal between FINRA and our former auditor, which had literally nothing to do with any corporate action or report.
Question 3:
How can you justify the millions of dollars spent and lost thus far?
Answer 3:
While many video game companies often spend more than $15 million in cash to create a single video game, we have built a company with a growing product line over 10 years with this same amount of cash because of our ability to also issue shares. In every financial statement in the past 5 years, we have made clear that we are an emerging growth company; we need to raise capital and intend to utilize shares to do so. Although many people have continually brought attention to the fact that we have weak fundamentals, this is always done out of context of our accomplishments. Of numerous companies that have sought to grow the new genre of Christian video games, we are one of the only companies still in business. We have become the world leader with an aggressive new product release schedule. The difficulties associated with building this new niche market has been and continues to be in reaching the technology savvy segment of the Christian marketplace. But we continue to make progress every day.
Question 4:
What can you do to protect the value of your shareholder’s interests in the midst of such declining value?
Answer 4:
The rules allow the company, on a case-by-case basis, to enter into private transactions with an accredited investor which may be favorable to such investor. The rules quite plainly prevent us from doing the same for any small non-accredited investors. In other words, the same rules in place to protect small investors also prevent companies from trying to help small investors. Add to this the fact that any broad application of private transactions is not allowable and would be considered a public offering. It is disappointing that we cannot do more to protect the value of our shareholder’s interests, but we do what we can within the confines of the rules.
--------------------------------------------------------------------------------
Question 5:
Can you please provide any comments regarding the declining price per share?
Answer 5:
In the past 2 years, I have watched the value of the shares I own personally decline from more than $3 million to less than $35,000. No one understands more clearly how dilution and our declining share price have impacted investors. Currently, our company is trading at a market-cap value of about $1 million dollars. I am hopeful investors will recognize that our declining share price has more to do with penny-stock market dynamics and less to do with the true value of the company.
Question 6:
Why do you have such confidence in the company’s future?
Answer 6:
The recent launch of our new online store ( www.LBGStore.com ) sports our own, newly developed digital rights management system. It enables us to sell downloadable versions of our products without having to pay sales commissions (often 20%) required by other providers. Further, when I hear this question, I can’t help but feel like an investor needs to be reminded of my past accomplishments ( www.troylyndon.com ). Do you think I have been successful at nearly everything in my professional life because I listen to naysayers or give up when the going gets tough? I’m not being arrogant. I’m being confident. I firmly believe in the future of Christian video games and continue to fight intensely to grow this segment based upon a solid foundation of historical growth in Christian media (i.e. Christian radio, television, movies and music.) I believe it’s simply not fair that children and adults alike don’t have a choice to enjoy faith-based interactive entertainment. I also believe that once the company’s new financing is in place, the determination of our team matched handsomely with necessary capital will result in our ability to more effectively market our products. And I also believe this will result in a market-cap value substantially higher. Once we attain profitability, it is likely the same analysts covering my product publishers of the past will begin to provide coverage for investors in our stock, therefore substantially increasing the marketability of our issue. I am friends with two of the most quoted analysts covering technology and video games and they continue to watch in anticipation of that day. Further, we continue to receive contact from traditional video game publishers interested in expanding their reach into this new niche market.
Question 7:
What is the current status of the company?
Answer 7:
Our product releases remain scheduled for October 25, 2011 and represent one of the largest releases of Christian video games in a single year by any publishing company. I believe it is a miracle of God that this company has been able to move forward, despite the numerous challenges we have faced. However, I am obligated to comment that until we are certain there will be no further regulatory delays, there is no assurance such delays will not further impact our ability to raise necessary capital, meet product deadlines or adequately market our products. We are hopeful the SEC has recognized how the PCAOB’s previous action resulted in delaying the company’s financing, and further, will recognize the milestone completion of our new 2-year audit. Without regulatory interference, we believe the company’s future has never looked brighter. I believe the company’s access to $10 million in capital over 3 years will be sufficient to bring the company into long-term, sustained profitability. To find out more about our company and new products, please enjoy our website ( www.LBGames.com ).
I sincerely look forward to our bright future with great anticipation.
Respectfully and with kindest regards,
Troy A. Lyndon
Chairman & Chief Executive Officer
Left Behind Games Inc.
(LB Games®, Inspired Media Entertainment, Cloud 9 Games® & MyPraize®)
Does anyone really know what's in the heart of strangers ?
Ok then, you just admit, you don't know Troy as well as you think you do:) Thank you for clarifying.
Sounds like a man that knows how to run a business and not be derailed with unimportant issues. I like it!
Then how are you to keep pertinent information current on the board? You used to have lots of communication and kept things straight here. Seems it would be best for LFBG to have someone who actually has contact with the CEO....or at least the desire to.
ALL THE TIME!!!! lol
No disrespect, but I am sure he was anticipating being flooded with emails. Most seem to think this was an easy decision for him to make....I think it wasn't.
If you can't find your answers in the 10K then ask the CEO. You do have contact with the CEO as moderator of the board, don't you?
btw...I thought you knew Troy and the business of LFBG better than most....at least that's what you keep saying.
Are you implying not enough money was realized from all the retail outlets to even break even with expenses since the new game, and all other products came out ?
Does it really matter noquit? No matter what I say, in your eyes it's all a conspiracy to take investor's money. If you want proof, read the 10K...they have audited financials for a reason.