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btw...why is it a crime to be in this stock that VUI got you into....YET it is not a crime to be in the other stock they got you into? If it were a crime it applies to all...not just pick and choose because money is lost.
I apologize...didn't mean that to be sent as private.
LOL...kind of like putting a piece of cheese out enticing that mouse to take a nibble!!!
With all the investors involved in LFBG and the fact you and Troy had a trust built between you, I just don't bite that he was baiting you into a crime. JMHO.
By the way, the tag you posted used @lbgames as well. Just an observation.
I have several different email addresses for him as well; however, when he communicates it is typically from the troy@lbgames email address. This is also an auto response email...so maybe that is the reason for the different address. No big deal, just an observation.
Thanks for posting Jazz. I would like to point out one thing I noticed with the email. Notice it says @inspiredmedia.com. I think emails usually read @lbgames.com and with the change on the website with the corporate logo emphasizing Inspired Media...just seems like a shift is taking place imo.
lol...that must be the same guy who bought ocean front property in AZ!
Are you sure it's true? I mean, considering the board...
They need to enter the Facebook gaming world...
'Like it' or not, gaming on Facebook is big, big business. And it's only getting bigger.
Last year, social game companies raised a stunning $1.5 billion in funding. With that kind of money backing them up, most industry types expect 2012 to be an even more lucrative year for Facebook gaming. But will it be a better year for gamers?
That depends of what kinds of experiences you happen to enjoy on the social network. Here's a handful of game types expected to be all the rage -- and a few fit to be unfriended.
HOT
Hidden-object hunts
Hidden Chronicles (Zynga)
Forget the farm and leave the words with your friends -- the most popular Facebook game of 2011 was Gardens of Time, a hidden-object hunt by Playdom, and it could well be the game that broke the dam holding back this immensely popular casual game genre.
It's so big, in fact, that leading Facebook developer Zynga's very first game of 2012 was also their first hidden-object game, Hidden Chronicles. But while the genre is just getting started on Facebook, it's been a huge casual game genre for years now. New hidden-object hunts arrive on sites like Yahoo! Games each week. With an immense backlog, companies need only port these adventures over to Facebook and watch the engagement skyrocket.
Experts like AJ Glasser, editor of Inside Network, are a bit tentative, though, especially when it comes to their earning potential.
"I don't know if it's really going to grow that big. The big game makers might feel obliged because Playdom had such luck with it, but we're not really sure if the monetization figures are that great."
Regardless of the financials, however, game makers are likely to dive in just to keep up with the Joneses.
"We will see more entries from bigger players because they feel that they have to have a hidden-object game in their wheelhouse," Glasser adds.
Console game companions
Dragon Age Legends (EA)
While huge video game franchises like Assassin's Creed and Dragon Age will always be at home on your HD TV, expect to play smaller versions even more frequently on Facebook in 2012.
Companion games were a big deal last year. EA saw serious success with Dragon Age Legends, which tied in directly to their console RPG Dragon Age II, and shot a salvo across Zynga's bow with the immensely popular The Sims Social, which is now integrated into The Sims 3. Glasser suspects we'll also see a game related to EA's anticipated RPG Mass Effect 3 prior to that game's March release.
Other players include Ubisoft, who is betting big on Facebook with games related to Assassin's Creed, CSI and Tom Clancy's Ghost Recon, and THQ, who took the social network to the mat last year with games based on the UFC and WWE franchises.
Competition over cooperation
Tetris Battle (The Tetris Company)
Most gamers think of social games as co-operative affairs. We help build farms, tend gardens and feed fish. It's all quite friendly -- and to many, it's all a bit dull, too.
That's bound to change in 2012, as more competitive social games come to the fore. Though lots of games already feature competitive elements, don't be surprised to see your social gaming life get a lot more cutthroat as the year goes on.
"You've got all these games coming out now where it's about combat between real players with real consequences — where there's a winner and a loser," says Glasser. "We're seeing developers want to recreate that massively-multiplayer real-time combat experience."
Even standard puzzle games, long a staple of any Facebook gamer's diet, are getting more competitive with more of a focus on leaderboards. The theory? Competition breeds engagement; players will go all out trying to take down their friends, which could mean big bucks for the providers. Glasser points to the sudden success of Tetris Battle, which lets players stack the famous blocks against one another, as an example.
"Puzzles game want to encourage that competitive nature…people pay for that," she notes.
NOT
Taking care of virtual pets
Pet Society (Playfish)
As recently as 2010, pet-raising simulations like PetVille and Pet Society were snuggled comfortably in Facebook's monthly top 10 lists. But unlike your love affair with your real Fido, the genre's popularity is on the wane.
"It used to be so popular to have a pet to take care of," Glasser points out. "I'm wondering if that genre is shrinking or if it's in need of a revamp. Pet Society launched on iOS and flopped. I just don't see Pet sims going anywhere."
For those of us weary of getting a million requests to help Aunt Shirley buy Mr. Whiskers a new litterbox, that might be good news.
Managing cities
Civilization World (Firaxis)
Can there really be too much of a good thing? If that particular thing happens to be the crowded city-building genre, then yes, there certainly can be.
Led by the ever-popular CityVille, a wealth of city-building sims flooded the social games market last year, including big-name franchises like Civilization World. But Glasser doesn't think that trend will hold up in 2012.
"The city building genre is oversaturated right now," she notes, adding that it's slowed down significantly. And when something is oversaturated, gamers tend to flock elsewhere. The glory days of the empire simulation may well be behind us.
Game Show games
Are You Smarter Than a 5th Grader? (Fox)
It seems like a no-brainer: marry Facebook's know-it-all audience with popular game shows, and you've got a trivia-game champ, right?
Not necessarily. Games based on game shows haven't enjoyed anywhere near the success of other Facebook genres, despite some very big names ("Deal or No Deal," "$100,000 Pyramid") taking a crack at it. While games based on "Jeopardy!" and "Who Wants to be a Millionaire?" have fared much better, it's looking like this genre is destined to walk away with a consolation prize.
What kinds of games are you itching to play on Facebook -- and what are you hoping goes the way of the dodo? Let us know in the comments.
http://games.yahoo.com/blogs/plugged-in/facebook-gaming-hot-not-195153248.html
Is it gonna cost extra?
lol....according to some it's not even part of the United States!!!
You make some good points Jazz.
Troy has been so quiet that we have no idea what is going on. My hope is that there has been some reorganization going on. My hope is that once the split goes through we can start hearing about what has been happening behind the scenes and what the plans are for the future. I hope we see some accurate PR's with timelines that are met and kept. I hope we see some more news about mobile platforms. I hope we see some news...period! There are a lot of ideas swirling around but we need to hear from Troy.
Risk is risk...LFBG is no different. We can only wait to see what changes take place...and I believe we will see some changes.
In the meantime...
Anything is possible at this point.
I'm hoping we hear from Troy soon to get a better idea of what is going on. I'm hoping for the best too.
Geesh....my thoughts aren't worth much at .0001! :) Honestly, I've been trying to wade through all the recent events without jumping to conclusions. At first I was in shock, to put it mildly, with the increase to 50,000 from 500. The more I read on here and the more I message with Varok I have to think there is something to the drastic increase. I, personally, don't think it is a buyout. I think Troy has put too much into it to sell out. But I haven't ruled out a merger of some sort. One thing is for sure, it will be interesting to see what happens next. Just like everyone else, I am trying to figure things out.
lol...Here!! Just soaking everything in.
Schedule 14C filed today...
To effect a one (1) for Fifty thousand (50,000) reverse stock split (1:50,000), whereby, on or about February 2, 2012 (subject to FINRA review of the reverse split and its notification date to the markets), for every fifty thousand shares of Common Stock then owned, each stockholder shall receive one share of Common Stock, with fractional shares being rounded up the nearest whole number (the “Reverse Split”).
http://secfilings.com/searchresultswide.aspx?link=1&filingid=8317640
New 8k Today
http://www.otcmarkets.com/edgar/GetFilingHtml?FilingID=8287476
December 13, 2011
LFBG – Update
To our Shareholders,
To provide the full context of an adequate shareholder update, I have included some of the Q&As previously written in a shareholder letter dated September 27, 2011 and updated the answers to respond to recent questions received from numerous investors regarding the reverse-split and declining share price.
Question 1:
Since last November, numerous times you indicated that you never intended to do a reverse-split. What changed?
Answer 1:
Unfortunately, reverse-splits in penny-stocks often result in a significant devaluation of a company’s market-cap. The only reason the Board of Directors made the decision was because our attorneys made it apparent that if we did not do a reverse-split, FINRA Rule 6434, established in June 2010, would create a situation whereby the liquidity of our stock could become severely impacted, and even result in the inability for investors to continue trading their shares. Already, based upon burdensome regulations, only two clearing houses continue to clear penny-stocks and the impact to our investors has resulted in many complaints over the past year. Failing to act would have been the same as acting to fail. The reverse-split was a pro-active step to protect liquidity and increase marketability of shares for all investors. Otherwise, I never would have agreed with the other members of our Board.
Question 2:
What is the status of the $10 million dollar financing?
Answer 2:
We will soon publish more information about this financing. It’s important to understand that since the company became public in February 2006, we have never filed a registration statement to raise capital. To date, we have raised 100% of our capital privately. Had the PCAOB not affected the compliance status of our financials on January 19, 2011, we would already have filed our first such registration statement and the new financing would already be in place based upon our first agreement executed in February 2011. The delay in financing has been 100% attributable to the closed-door deal between the PCAOB and our former auditor, which had literally nothing to do with any corporate action or report.
Question 3:
You announced the reverse-split on September 23, 2011. That’s nearly 3 months ago. What’s the hold-up? And what can you do about it?
Answer 3:
The hold-up is FINRA. In the past several years, FINRA has been expanded and, in my humble opinion, is overburdened. Here in chronological order is what we have attempted to do to effectuate the reverse-split.
On 9/23/11, the company filed a preliminary information statement for the reverse-split. The purpose of a preliminary statement is to notify the public and provide the SEC 10 days by which to comment.
·
On 10/4/11, after the SEC provided no comments, the company filed the definitive information statement.
·
As of 10/4/11, the 10 day trading volume of LFBG was 124,296,107 shares with estimated dollar volume of $23,506 per day. (see table 1.1)
·
Had the reverse-split taken effect as scheduled, the liquidity was solid despite a low price, and the share price was NOT at the firm bottom of $0.0001 yet.
·
On 10/24/11, FINRA notified us that the corporate action had been escalated for further review pursuant to Rule 6490. I am aware of no legal requirement that FINRA must act by a certain date. In other words, the waiting periods from preliminary information statement, to definitive information statement, to effective date mean nothing. No corporate action can occur, despite the wishes of corporate shareholders, until and when FINRA determines it is acceptable, in its sole discretion, without any oversight or accountability to shareholders.
·
On 10/24/11, I responded to FINRA’s notice explaining why it was vital to the company’s investors that no further delays occur.
It is now nearly two months later and the company’s 10 day trading volume average has dropped off more than 90% as a direct result of regulatory delays.
·
FINRA ignored the concerns of my letter dated 10/24/11 and did not act in an expeditious manner, despite the impact to shareholders.
·
Until FINRA approves such corporate action, the company is prevented from a legal right to act on behalf of its shareholders in accordance with Nevada State Law.
·
From what I have seen through the discussions our attorneys have had with FINRA directly, this organization’s authority to oversee corporate actions has nothing to do with the verification that the company has complied with applicable laws relating to the corporate action.
·
It is my sincere hope that FINRA will respond positively by recognizing how its failure to respond to my request on 10/24/11 has now jeopardized millions of dollars invested by shareholders. And despite FINRA’s burdensome schedule, I am respectfully requesting that FINRA consider prompt approval of our corporate action before the holidays.
Question 4:
Can you please provide any comments regarding the declining price per share?
Answer 4:
In the past 2 years, I have watched the value of the shares I own personally decline from more than $3 million to less than $35,000. No one understands more clearly how dilution and our declining share price have impacted investors. Currently, our company is trading at a market-cap value of about $1 million dollars. I am hopeful investors will recognize that our declining share price has more to do with penny-stock market dynamics and less to do with the true value of the company. As for liquidity, I am confident it will return shortly after FINRA acknowledges the company’s reverse-split.
--------------------------------------------------------------------------------
Question 5:
What is the current status of the company and why do you have such confidence in the company’s future?
Answer 5:
When I hear questions like these I can’t help but feel it’s important to remind investors of my past accomplishments ( www.troylyndon.com ). Do you think I have been successful at nearly everything in my professional life because I listen to naysayers or give up when the going gets tough? And I know with certainty that my team is more committed, more capable and deserves all the credit. I’ve surrounded myself with brilliant people. I’m not being arrogant. I’m being confident. I firmly believe in the future of faith-based video games and continue to fight intensely to grow this segment based upon a solid foundation of historical growth in faith-based media (i.e. radio, television, movies and music.) I believe it’s simply not fair that children and adults alike don’t have a choice to enjoy faith-based interactive entertainment (video games). I also believe that once the company’s new financing is in place, the determination of our team matched handsomely with necessary capital will result in our ability to more effectively market our products.
In the past several weeks, we rolled out our largest new product release in our history. As you will see, the quality of our products continues to improve. See more at www.inspiredmedia.com . We have worked hard to overcome numerous challenges faced in 2011. However, I am obligated to comment that until we are certain there will be no further regulatory delays, there is no assurance such delays will not further impact our ability to raise necessary capital, meet product deadlines or adequately market our products. We are hopeful that FINRA and SEC recognize how the PCAOB’s previous action resulted in delaying the company’s financing since January 19, 2011. And further, we are hopeful regulators will help us by approving our corporate action (reverse-split) and work with our attorneys regarding our recently filed S-1 registration statement to move forward on an agreement for $10 million in financing, an agreement originally signed in February 2011. Without further regulatory delays or interference, we believe the company’s future has never looked brighter.
I sincerely look to the future with great anticipation.
Respectfully and with kindest regards,
Troy A. Lyndon
Chairman & Chief Executive Officer
Left Behind Games Inc.
(LB Games®, Inspired Media Entertainment, Cloud 9 Games® & MyPraize®)
Safe Harbor Statement under the U. S. Private Securities Litigation Reform Act of 1995: This letter contains forward-looking statements which express the current beliefs and expectations of Left Behind Games' management. Such statements are subject to a number of known and unknown risks and uncertainties that could cause Left Behind Games' future results, performance or achievements to differ significantly from the results, performance or achievements expressed or implied by such forward-looking statements. Other important factors that may cause actual results to differ materially from the forward-looking statements are discussed in the "Risk Factors" section of previous annual reports, which are on file with the Securities and Exchange Commission. Forward-looking statements speak only as of the date on which they are made and the Company undertakes no obligation to update publicly or revise any forward-looking statement, whether as a result of new information, future developments or otherwise.
So, not only were you lucky enough to average down for a 50% discount once, but you got to do it twice? At a 50% discount? And those discounted certificates could have been converted in enough time to sell at the .0129 high. Seems clear as a bell to me.
Point is...he gave the option to for the 144 paper. He didn't have to!!! I'm sure there are a lot of people who have lost money who would jump at the chance to average down like that! What kind of discount was it? 30%, 40%, 50% maybe? He's only allowed to do that so many times and yet he chose to do it with you....
That's why I couldn't buy when it was cheaper down to .0008
I do not understand how you have forgotten that LFBG helped you to “average-down” your original investment.
I want my money back, by normal, or by government means.
Opened the door? I must have missed the mention of posting emails in your post.
When it says "you have my permission to post" or "for posting" then, of course, it's ok to post.
It's not OK to post a private email that was written and sent with the reasonable expectation of privacy.
Not to mention the ethical issues related to posting private emails...
Re:
NOTE: There are many posts on this forum that were authorized by the CEO to be posted here, or on the Internet in the past, and no one can get into trouble since he was the one who encouraged others to repost his email to them.
I agree. We are in limbo till the RS happens.
Yeah....this resume just screams fraud, doesn't it?
Designer and Publisher of the First Widely Distributed Christian Video Game (2006)
Starting in 2002, Lyndon began development of the first bid-budget, high-quality Christian video game based upon the popular LEFT BEHIND brand of novels, written by Tim LaHaye and Jerry Jenkins. The LEFT BEHIND novels have sold more than 65 million copies through publisher Tyndale House Publishers. LEFT BEHIND: Eternal Forces has gone on to sell more than 70,000 copies and has become the most widely distributed Christian video game of all time, although it was released amidst tremendous controversy.
Developer of the world's first Interactive Bible and Encyclopedia Suite (2002)
Aside from the first, iLumina has become known as the highest quality interactive Bible and encyclopedia suite ever created. Developed by a team of more than 30 developers, Lyndon was engaged with only 9 months remaining in the project schedule to manage all of the interactive programming which had not started. Beginning from scratch, Lyndon achieved this goal despite content delivery delays of more than 6 months. Innovative QuickTime VR, full-screen video animation, and a fully interactive verse-by-verse first graphical view of the New Living Translation Bible are just a few of its innovative features.
Inventor of Interactive Television Patent (2000)
Back to his developing roots, Lyndon embarked on the development of a technology to allow consumers to click on items of interest in a video stream, weather it be a fancy car or a nice sweater. This innovation has not yet been developed for mainstream interactive television, but clearly our world is moving in this direction. For more information, view a video which talks about this technology at www.multimediabible.com/ti.mov.
Executive Producer of Multimedia Development for the Jesus Film Project (1998-2003)
After reading a book by Bob Buford called Half Time, Lyndon left the video games industry for a few years to serve with the Jesus Film Project, the largest missionary organization of Campus Crusade for Christ. Originally starting by fixing computers, Lyndon was quickly moved into multimedia development by completing improvements to the Jesus Film DVD Internet Game. Shortly thereafter, Lyndon started Jesus Technologies where he completed numerous projects for Campus Crusade and other ministries, including a new version of the Missions Atlas Project, The Jesus Film CD-ROM in Arabic, the Jesus: Fact or Fiction DVD, the Jesus Film Kiosk, the Outreach CD Project, an InTouch Ministries CD-ROM and the Evangelism Toolbox CD-ROM for Campus Crusade for Christ, in association with the Billy Graham Evangelistic Association.
Spiritual Perspective Television Show Director, Producer and Host (1997-1998)
Turning his talent toward new media production, Lyndon sought to create a television talk show that would discuss current day events from a biblical perspective. Each show featured a guest Pastor or Ministry leader. 14 episodes in all were created and aired regionally in southern California. Guests included George Bryson of Calvary Chapel, Moses Vegh of Ambassador Ministries and numerous others. Computer graphics and audio production were at the highest level to be competitive. Set designs were also detailed to compete with high-quality studio backdrops similar to other popular talk shows including Larry King and David Letterman.
New Innovations of Live-Action characters in Video Games (1994-1997)
Returning to work exclusively under contract with Corel Corporation, Lyndon built a second generation filming studio (sound stage) for the game industry. The first game was Where in the World is Madison Jaxx, a monumental sized education game on five CD-ROMs intended to teach geography to teenagers and adults. Secondly, Lyndon Produced the most ambitious interactive motion picture ever made; Arthur, the King, the Sword, the Legend which included more than 5 hours of film featuring more than 60 actors and actresses and a first-time green-screen implementation of horse motion (from a polo field) into a video game. Due to cut-backs resulting from Corel's purchase of WordPerfect, numerous development companies were shut-down when Corel chose to exit the consumer software business. As a result of Lyndon's exclusive agreement, other interactive motion pictures included Sinbad, Sargasso: Sea of Fear, Atlantis and Mind Traveler were never finished or released.
CD-ROM Technology Innovator (1993-1994)
Lyndon left the video games industry for a brief stint to develop CD-ROM productivity products for Computer Associates including Simply House, Stanley's Complete Book of Home Repair and Improvement and Simply Vacation, the first database driven travel-agent custom vacation software product ever developed. Both products were also innovative in terms of content size. They were also two of the first 10 CD-ROM titles ever to include Intel's Indeo full-screen video playback technology.
Inc. Magazine's Entrepreneur of the Year Award Recipient (1993)
Recognized for their accomplishments in building a successful video game company with a dynamic and tremendous staff, Lyndon and Knox were recognized when awarded the Inc. Magazine Entrepreneur of the Year Award by Ernst & Young and Merrill Lynch. Former employees from Park Place Productions include John Smedley (Developer), current President of Sony Online, Chris Whaley (Red Zone Interactive) and others... Products Produced under Lyndon's supervision included Jeopardy!, Wheel of Fortune and Kawasaki for GameTek Inc., Madden Football and NHL Hockey for Electronic Arts, Mohammad Ali Boxing, Magic Johnson Basketball and David Robinson Basketball for Virgin Games, NFL Football for Konami, Quarterback Club Football for Acclaim, ESPN Baseball for Sony, Batman and numerous othe
Co-founder and President of North America's largest independent video game development company (1989-1993)
Over 5 years, Knox and Lyndon grew their development company, Park Place Productions, to 130 employees with several separate divisions, including Game Development, Publishing and Testing, servicing at peak 14 publishers while making 45 games at once.
Innovator of Live-Action characters in Video Games (1991-1993)
After Madden Football's success, Lyndon and Knox with programmer Jim Simmons went on to create the first NHL Hockey video game for the Sega Genesis platform. Utilizing green-screen video capturing equipment, Lyndon and his developers went on to create technologies to roto-scope real-life imagery of NHL characters directly into characters which appeared in video games. As a result, Lyndon built the video game industry's first dedicated filming studio (sound stage). As a result, NHL was heralded as the first game to implement fluid movement of real-life hockey player motion.
First 3D John Madden Football Games (1990-1992)
Due to the success and development effort of Monday Night Football on the PC, Electronic Arts sought out Lyndon and his partner Knox to develop a football game which became the first 3D Madden Football game ever developed. Lyndon originally opposed the idea of a 3D game by his lead programmer, Jim Simmons, but empowered him to create the display engine if he could meet certain timeline deadlines, while Steve Quinn developed quality graphics at lightning speed. Because this had been Lyndon and Knox's third football game, the game logic was implemented in record time. Lyndon credits Electronic Arts' producer Richard Hilleman for his countless hours spent with Simmons bug-testing and refining the game which was developed on the new Sega Genesis platform in record time; 6 months in-time for the product launch. And Simmons, a high-school buddy of Lyndon's, proved to be a smart pick having never previously developed a game or professional software project before. Lyndon openly has fond memories of his development team which created the most successful sports game franchise in video game history.
Biggest Sports Game (1989-1990)
Seeking greater satisfaction by creating original games, Lyndon then sought out to create original games with co-developer, Michael Knox. The two signed an agreement with DataEast to develop ABC's Monday Night Football and Dream Team Basketball for the PC. Monday Night Football was recognized as one of the best sports games of the year by nomination from the Software Publishers' Association, and it featured two innovative firsts never before seen in PC games including support for every graphics card (Hercules Monochrome, CGA, EGA, VGA and 256 color VGA color modes) and it was only the second PC game to include digitized audio that could play through the PC's internal speaker.
Bringing more Coin-op Games Home (1987-1989)
Branching out on his own, Lyndon signed a 15 title deal with Capcom to bring numerous coin-op games home to the Commodore 64 and new IBM PC platforms. Games included Street Fighter, Sarge, Speed Rumbler, Hat Trick, 1942, Bionic Commando, Ghosts 'n Goblins, Side Arms, and Tiger Road. Obviously more work than one could do, Lyndon became the co-founder of Pacific Dataworks International with Christopher T. Riggs.
Introduction to Sports Games (1985-1986)
Hired by GameStar, which was acquired by Activision, Lyndon started by developing simulated sprite drivers for the Macintosh version of Star League Baseball. Programming for GameStar continued even after the Activision acquisition while Lyndon went on to develop Star Rank Boxing, Barry McGuigan World Championship Boxing, GBA 2-on-2 Basketball and portions of GFL 3D Football. At this time, George Lucas had completed his movie Return of the Jedi and he began work on a new movie, for which Lyndon was the Activision whiz-kid developer called to the task. That movie was Howard the Duck, which has gone on to become one of the worst box office failures of all time. Lyndon believes more games were sold than VHS copies of the movie.
Converting Coin-op Games Home (1984-1985)
Working under contract for Datasoft, Lyndon completed development of the Commodore 64 of "Lost Tomb" and developed from scratch, the Commodore 64 version of "Mr. Do!", bringing coin-op games from the arcade home for consumers.