Register for free to join our community of investors and share your ideas. You will also get access to streaming quotes, interactive charts, trades, portfolio, live options flow and more tools.
Register for free to join our community of investors and share your ideas. You will also get access to streaming quotes, interactive charts, trades, portfolio, live options flow and more tools.
Lol-just one minor detail-the price skyrocketed higher, ooops.
I thought the stock price was supposed to collapse? lolol
Yup, and APAC esports is a growing market, and GMGI already has a foothold in the region. I like our potential here.
That goes for any stock.
Nice steady churn, looking good.
Lol-first it was the reverse split is gonna wipe everyone out, now it's the RS "can't get approved". Have you been following along? No-we're just waiting on FINRA-there has been no denial of the RS.
Yes, yes, & yes! lol. Conference calls by Goodman is prepping for the uplisting as well-what a solid investment here :)
Agree-it took a while, but never a doubt in my mind.
Insiders don't just "dump their shares." First off, why would they do that? Secondly, what assurances do insiders get that shareholders don't "dump their shares."-They get no assurance at all. That's the risk of the stock market-there are no guarantees.
Agree, one of today's "hot stocks" hit .005/share. It has 2b o/s, toxic debt, $5 cash, and $220 in revenues, giving it a market cap of $10m.
GMGI has a market cap around $40m with almost $2m cash, no toxic debt, millions in revenues, and healthy profit margins. I can't tell you how many times I heard "the o/s is too high" "business doesn't matter" blah, blah, blah.
But when compared to other otc stocks, GMGI is clearly a cut above the rest. Which is why we are uplisting to a higher exchange.
https://investorshub.advfn.com/boards/read_msg.aspx?message_id=154825040
Lol ;)
Agree, still under the radar here, lots more to come, imo!
Verrrrrrrry solid day, gn GMGI shareholders!
Yeah, and it changes in a second, so I don't really put too much emphasis on it. I just know GMGI is an easy mover with steady volume.
Thin till .019
Volume surge, boom!
Great balance sheet, no toxic debt, cash in the bank, revenues that are growing & 50% profit margins-gonna say bye bye to the otc soon.
yup, GMGI .0125
Yes indeed, cool pic :)
That's what I'm counting on :)
Same here-investment not a flip, imo:
GMGI-Golden Matrix Group, Inc.
@GMGI_Group
Replying to
@StockRant
Thank you for holding long instead of flipping our stock. We appreciate our shareholders and believe they will appreciate the efforts of our hard work as well. $GMGI
9:15 PM · May 27, 2020·Twitter Web App
Thank you for holding long instead of flipping our stock. We appreciate our shareholders and believe they will appreciate the efforts of our hard work as well. $GMGI
— Golden Matrix Group (@GMGI_Official) May 28, 2020
Yes, looks like .02-.03 is next target
The little engine that could $$$$$$$$$ :)
Beautiful! If we get another surge of volume (50 to 100m), we could see the .02-.03 range, imo.
Last post of the day, gn
6 month chart. Since breakout past .005, steady climb up with higher lows on the pullbacks, bullish:
https://www.stockscores.com/charts/charts/?ticker=GMGI
Pretty good day, gn GMGI shareholders
New hod, looking good.
Esports targets place at broadcasting’s top table:
ESI Digital Summit: Esports targets place at broadcasting’s top table
Tom Daniels May 27, 2020 Comment, Esports & Fantasy, Europe, Features, Latest News, Marketing, Slider Images Comments Offon ESI Digital Summit: Esports targets place at broadcasting’s top table
As esports continues to engage new audiences, traditional broadcasters such as FOX and BT Sport have begun to optimise competitive gaming events such as Virtual F1 and eNASCAR in order to diversify their content.
Allan Hvid, Head of Esports and Football for TV 2 in Denmark, spoke at ESI’s Digital Summit, highlighting new dynamics between esports and traditional broadcasters in securing media rights, especially to captivate Gen Z and Millennial audiences.
He stated: “I definitely think that other broadcasters are going to go this way (investing in esports broadcast rights). As a broadcaster and a media channel you definitely want to have a young audience getting to know your shows and your broadcasts.
“I think that in five or 10 years Counter Strike will be competing with football. I think that Counter Strike can certainly compete with it because we can see that when we have Counter Strike on prime-time in our channels. The very young audience is there and they are going to stay there for six, seven or even eight hours. When they grow up I cannot see why it shouldn’t be able to compete with traditional sports.”
Whilst esports and lineal TV broadcast rights has become a recent phenomenon, online streaming platforms such as Twitch and YouTube have been prevalent in airing competitive gaming to its target demographics. YouTube Gaming, for example, has recently secured exclusive rights to the Overwatch League, Call of Duty League and other Activision Blizzard properties in order to secure the titles for its own platform.
Akin to this Torsten Haux, VP Global Media Rights at ESL, an esports organiser and production company primarily for CS:GO, agreed that terrestrial TV rights are going to increase, along with streaming platforms such as YouTube and Twitch. However, it is imperative that organisers carefully decide which platforms to secure broadcast rights with, insisting that right now revenue isn’t everything.
He explained: “If we create a massive arena event, most of the revenue is coming from the sponsorships. We need to get as many viewers as we can get on a worldwide perspective.
“Media rights are getting bigger and bigger and tapping into the market. But, first of all we would like to understand what is the vision of the partner. What exactly can they broadcast on its linear channels, its digital channels or on its social channels and how it would be broadcasted.
“To give an example, if we were to get a massive amount of money from a Pay Per View broadcaster it might be too early now because maybe nobody is going to watch it and we are losing all of our audience. It’s really about how our esports will be treated on the channel and of course we need to ask for some revenue to finance our big arenas.”
Both Hvid and Haux were speaking at one of ESI Digital Summit’s ‘Think’ panels, moderated by Irene Scholl-Tatevosyan – an Attorney for Nixon Peabody LLP. Scholl-Tatevosyan moved the topic on to what steps esports competitions and broadcasters need to make in order to enhance these potentially lucrative broadcast rights.
From a broadcasters perspective, Hvid answered: “For esports in general it’s about being broadcasted at the right times. I know that it’s difficult when you have partners all over the world but I think that is a big issue. We are not sure in the next year at what times, in what time-zones games will be played. Are we sure to have it at prime-time?
“I think that what we see is that if we have for example esports broadcasted in the afternoon, it makes the night better. Also if we have it at prime-time weekends we can see that it has performed really, really good ratings. But, if you’re not able to completely count on it, it’s a bit difficult. I think that if they (esports) could be a bit more centralised so that you also have games during the week that fits broadcasters, that would be better.”
On the other hand, Haux believes that it is imperative that esports competition attempt to make competitive gaming more relatable to classic sports in order to increase its demand for lineal broadcast partners.
He said: “We try to make esports as understandable as classic sports. We always get asked ‘hey, what is the world championship in Counter Strike?’ when in the end it just does not exist. So, it’s different that you can’t just talk about ‘the one Champions League’ or ‘the one world championship’. But we try to invest, and did a good job, in bringing the Pro Tour to the market.”
In terms of making esports more marketable, Haux added that, similarly to Germany’s integration of the NBA, it’s crucial that top content is produced in order to garner positive responses from audience members.
“Back in the days in Germany, like ten years ago, if you had been broadcasting the NBA it was quite small from the audience figures but the feedback from every single viewer more or less was super positive,” stated ESL’s VP of global media rights.
“I think that’s what you get being a broadcaster of esports, you immediately get positive feedback. It’s a very authentic and open minded community which first of all embraces partners.”
To conclude, Hvid highlighted that due to esports being a relatively new medium to lineal broadcasters, there is an ease of access between organisations and the media, something that makes the competitive gaming sector even more appealing to TV companies.
He explained: “If you have traditional sports, definitely football, it’s like you have people running into your shop shouting to buy your product and you get used to that. However esports organisations, teams, players are outside the shop saying ‘try and have a look at my shop and buy some of my products’. It’s a totally different mind set.
“It’s not difficult to ask for an interview. It’s not difficult to get it. We had an interview with some of the Astralis players yesterday and we had them for almost an hour each. I have never ever experienced that in the 20 years of football that I have been doing.
“We have to be realistic that it can maybe change because it will get more commercial. But, it’s really important that both the teams and the tournament organisers still think about that. I think that it’s going to be a problem for football over the next many years because it’s too closed.
“It’s really worth a lot for broadcasters that you have a connection to the teams and the players and that they understand this value.”
https://www.sbcnews.co.uk/esports-fantasy/2020/05/27/esi-digital-summit-esports-targets-its-place-on-broadcastings-top-table/
Esports: Timeline
GlobalData is the market leader in providing actionable insight into the world's biggest industries. With market analysts in 18 countries around the world, along with a team of researchers and consultants, we can provide you with the reliable, in-depth industry information you need.
The vast majority of esports events involve PCs, and this dominance will continue in 2020. However, competitive gaming using mobile devices will become increasingly popular, particularly as chip developments continue to make smartphones faster and more powerful. To tap into this market, developers are producing so-called ‘lite’ versions of game apps, which can be played on most devices, regardless of technical specifications.
Listed below are the major milestones in the esports theme, as identified by GlobalData.
1972 – Stanford University held the first competitive gaming event, based on Spacewar.
1980 – Over 10,000 players participated in the Space Invaders Championship, sponsored by Atari.
1982 – Starcade, a gameshow where contestants competed against each other on arcade games, was first broadcast.
1989 – UK computer scientist Tim Berners-Lee invented the World Wide Web.
1990 – The first Nintendo World Championships were held in the US.
1997 – The AMD Professional Gamers League and Cyberathlete Professional League were founded.
1998 – StarCraft, which helped to popularise esports in South Korea, was released.
2000 – The Korean e-Sports Association was created to promote and regulate esports in South Korea.
2000 – The Electronic Sports League, later renamed ESL, was founded.
2011 – The website Justin.tv spun off its gaming content as TwitchTV.
2012 – The League of Legends: Season 2 World Championship had a top prize of $1m and attracted 8 million online viewers.
2013 – The US government officially recognised League of Legends players as professional athletes.
2013 – The League of Legends: Season 3 World Championship final was watched by more than 32 million people on Twitch.
2014 – Amazon acquired Twitch for $970m.
2016 – Microsoft acquired Twitch competitor Beam. The service was renamed Mixer in 2017.
2016 – The World Esports Association was formed by ESL and several teams, including Fnatic, FaZe Clan, and Natus Vincere.
2017 – Valve offered a $24.6m prize pool for its Dota 2 competition, The International 2017.
2018 – Activision and Riot Games started franchise leagues around Overwatch and League of Legends respectively.
2018 – Facebook launched Facebook Gaming, or fb.gg, a streaming service focused on esports.
2019 – Total esports prize money surpassed $200m, according to Esports Earnings.
2019 – The top five esports games collectively were viewed for nearly 1,200 million hours worldwide.
2020 – Esports will generate more than $1bn in annual revenues, according to Newzoo.
2023 – Nearly 650 million people will watch esports worldwide, according to Newzoo.
This is an edited extract from the Esports – Thematic Research report produced by GlobalData Thematic Research.
https://www.verdict.co.uk/esports-timeline/
That works for me :)
You got a great price. I would stick with it.
Yes, and GMGI is in discussions with a company that is 10 to 15 times larger for a possible merger-that would satisfy the assets & revenue requirements. The market would probably value GMGI around $4/share based on that-no guarantees of course.
I will say this-if you buy more, you gotta be patient with this stock. I have been invested in GMGI for over 2 years, I plan on being invested for another 2 years.
The reason the vast majority of penny stocks go back down after a RS is because they have toxic debt they need to pay (more shares are issued to pay down the debt, but some have so much debt, they never pay it off-it's a vicious cycle). In the case of GMGI, there is no toxic debt, no reason for the price to go back down. They are doing the split to qualify for a higher exchange (NASDAQ).
The company had to give a target date for the RS, but it is up to FINRA to process it & set the date. Should be any day now.
Nice & steady :)
gm, GMGI starting to warm up here
gm GMGI shareholders
Decisions, decisions...so many things in the works, the next several months should be amazing here.
Nice, welcome aboard.