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Next leg higher should be soon, gn GMGI shareholders
Esports To See Continued Market Growth After Return Of Live Sports
by Christina Monroe | Jun 18, 2020 12:20 pm | Sports Betting
Esports became a huge sports betting attraction on sportsbooks when regular sports went on hiatus because of the Coronavirus Pandemic.
Market revenue crossed over into the billion-dollar threshold and the odds that they continue on that path over the next three years are high.
SEATTLE – Esports has seen tremendous market growth with the Coronavirus Pandemic and lack of live sporting events for bettors to gamble on.
That growth is projected to continue even after major league sports return.
The esports industry became the saving grace of many sportsbooks when regular sports were suspended due to the outbreak of COVID-19.
Gamblers began to take an interest in wagering on these technologically inspired gaming events out of a lack of other options for things to put money on.
The Current Status And Future Of Esports
When it first appeared on the scene, esports appealed to a younger demographic. Gamers start at a young age as it is which is why some of the best professional esports players are teenagers participating in such high stakes’ competitions.
But when major professional sports and almost all other sports had their calendars wiped because of the virus, online sports betting sites began to offer esports games inspired by the real sports games that bettors were missing out on.
These included NBA 2K and FIFA which quickly gained widespread popularity.
The industry has a trajectory that shows it will only get bigger as the years go on. But the sports-centric titles may decline once the actual sporting events that these games are based on come back.
However, it is expected that titles like Counter-Strike and League of Legends will continue to increase their fanbases and no longer be grouped together but as standalone games, the way that the MLB and NFL are major league sports but are individualized.
In two years’ time, the revenue from esports jumped from $776.4 million in 2018 to a projected $1.059 billion for 2020 that is estimated to go up to $1.598 billion by 2023 according to reports.
Esports Is No Longer In The Shadows
Prior to the Coronavirus, the market for esports was seeing spurts of interest among those engaging in the competitions and gambling on them. But the outbreak catapulted the industry from being a caterpillar to a butterfly as it found its wings on legal sports betting platforms and becoming a popular choice with members.
Esports should make a sound investment for those looking to invest their money in something new with a positive increase in profit margins expected to occur.
Bettors have grown to enjoy the pastime making esports not just a fallback game when there is nothing else to bet on anymore. On a global scale, the 2016 League of Legends final has 43 million viewers beating the 2016 NBA Finals Game 7 that only had 31 million viewers.
And that was with a pre-pandemic world.
But that was also the start of esports gaining a wider fanbase. Post pandemic numbers will be much higher as so many more people have begun to enjoy the games and betting on esports.
https://www.legalsportsbetting.com/news/esports-to-see-continued-market-growth-after-return-of-live-sports/
So much to look forward to-and all the while GMGI's core business is revenue generating & PROFITABLE $$$$$$$$$$
Looks like this .012 could be our launching point for the next leg up; recent lows are notching higher .009, .01, .011, .012
https://www.stockscores.com/charts/charts/?ticker=GMGI
Agree-green screens with online casino/gaming/gambling/esports-very bright future for GMGI $$$$$$$$
Green it is. Not bad for a quiet day, I'll take it. gn GMGI shareholders
That's even better! :)
Maybe lightning strikes twice $$$$
gm, I think the last time you went on vacation we had a good run :)
gm GMGI shareholders
Creeping back up off .011 area, looking for another volume spike and test .02 area:
https://www.stockscores.com/charts/charts/?ticker=GMGI
cya ST, gn
gn GMGI shareholders
Beginner’s Guide To Esports: Everything You Need to Know:
Kimberly Mae Go·June 16, 2020
A New Challenger Has Arrived
Wherever you are in the world, certain elements bring all of us together. An event, a shared interest that transcends across boundaries and brings people together. Without a doubt, sports ranks high on that list. Whether football, golf, tennis, or cricket, the world of sports calls on the viewer’s attention and monetizes that attention. People invest their emotions and entire lives in support of these sports.
The higher the emotional investment worldwide, the greater the eyes; the higher the profit margins. An entertainer’s value is in the amount of attention and cheers he or she draws. However, if a person hasn’t been living on the moon for the past half a century, they would recognize the slow yet inevitable shift to a different kind of medium altogether. Electronic sports, or more commonly referred to as Esports, pits the best of the best gamers from a variety of games and genres in a competitive environment for cash prizes.
Quick Scope Into The World of Esports
The most popular of these genres, both for casual and competitive players, are the Multiplayer Online Battle Arena Video (MOBA’s), First Person Shooter Multiplayer Games (FPS), Real-Time Strategy (RTS) and Fighting games. DOTA 2, League Of Legends (LOL), Tekken, Counter-Strike: Global Offensive (CS: GO) and Overwatch, are just some examples of these games.
It’s peculiar to note with the lockdowns due to COVID – 19; eyes have turned away from traditional sports towards Esports. Not only eyes, but wallets have also fixed in on this avenue. Since most sports arenas and casinos have shut down, people have resorted to betting on Esports games, such as dota 2 betting and StarCraft II. Esports’ revenue for 2020 is at an estimated 1.1 billion. It’s not a surprise, especially when you factor in that most professional athletes earn a majority of their wealth through brand endorsements via social media. The greater the number of following, the higher brands will spend to acquire a moment of that attention.
Just as with traditional sports, there are teams and individuals with legions of followers. Each with their dedicated fan base, bringing in the money through tournaments and individual efforts. In 2018, Forbes valued professional eSports team, Cloud, nine at $310 million, with 92 players spanning over a variety of games. The third highest valued squad, Team Liquid, have a player earning $5.1 million, the sixth-highest as of 2020.
Searching Through The Memory Card
Despite what may seem like the obvious, Esports isn’t a new craze at all. It has been around since the early ’80s and became increasingly popular in the late ’90s. Around this time, a groundbreaking FPS, ‘Quake,’ entered the market, and the engines started to roll. The game immediately gained popularity for its innovation and unique style.
With the availability of computers, gaming arcades, and the new craze of ‘Quake’ fueling the fires for the first professional esports tournament, albeit the term ‘esports’ hadn’t made an appearance. The 1997 Red Annihilation Tournament saw around 200 participants enter to fight for the grand prize, Quake’s Lead Developer John Carmack’s Ferrari. Such was the intensity of this new wave that, within a couple of weeks after the event, the Cyberathlete Professional League was set up. Thus, legitimizing what was to come.
“All Your Games Are Belong To Us”
The real boom and flourish came with the turn of the millennium and the noughties. Around the year 2002, the launch of Major League Gaming (MLG) proved to be successful. MLG is now one of the largest and successful eSports leagues, organizing tournaments for a plethora of games and enticing cash prizes. As the years went on, the cash prizes increased. The DOTA 2 International in 2018 prize pool offered up to $25 million to the winner. So, did the notoriety of the players.
Loading Modern Day
With the force of change that comes with technology and globalization, gaming and the internet surged through the globe. The culture started to blend and take over up and coming platforms. As streaming websites such as YouTube and now Twitch, began to take off, so did the culture of gaming. Games are now not only played, but streaming is in demand as well. There were 223 million frequent viewers of eSports games as of 2020.
It Takes A Village
Instead of performing around a televised schedule, professional gamers are streaming, free to view, daily for a couple of hours each day on platforms such as Twitch and YouTube. They show off their high tier skill set in public lobbies against casual players and fans. Viewers are fascinated by the skill gap between professionals and casuals. They are also interacting with their viewers and fans resulting in a deeper relationship between viewer and entertainer.
Former Cloud9 CS: GO, a professional player, known as Shroud, is the third most followed streamer on Twitch. He has since retired from competitive play and moved to the rival streaming platform Mixer. Much like when a massive personality like Lebron James (Professional Basketballer) changes teams, the fanbase has shifted with Shroud, which is a true testament to the appeal of eSports and gaming. It challenges traditional sports in terms of viewership numbers, no less due to the effort of content creators and professional players cultivating this culture.
YouTube’s most subscribed independent creator, Felix Kjellberg, aka PewDiePie’s rise to fame and content, has been centered around his ability to play video games and entertain his audience. True to any sport, especially when differentiating professionally. Each genre of the game requires a high level of tactical sense, reaction time, and even teamwork to able to put up a respectable display.
Although, most streamers such as Felix are not professionals, yet they share the same space. Through personalities like him, games are further popularized, remain, or are erased from the mainstream. They can draw fans and crowds towards organized tournaments between professionals of the competitive gaming scene. Not only is it the game that intrigues the viewer, but also the skill and personalities attached to the community surrounding that game.
Conclusion
ESports is now more popular than ever and is raking in substantially higher viewers and money as the year’s progress. Given the recent pandemic as well, the attention has almost vanished from traditional sports. As companies churn out more games, the older games have nearly a cult-like dedicated following. Then there will always be a game to watch, stream, and have a competitive match. The added advantage of gaming is that it can be done anytime from anywhere; there is nothing to stop this juggernaut from slowing down anytime soon.
https://sirusgaming.com/2020/06/16/beginners-guide-to-esports-everything-you-need-to-know/
How Esports and Online Casinos Are Revolutionizing Entertainment
by The Game Haus StaffJune 15, 2020
While virtually all of the most significant developments within the world of entertainment over the past decade have taken place in the digital realm, none has been so dramatic and unexpected as the rise of esports and online casinos.
Despite being relatively fringe industries a few short years ago, esports and online casino gaming now represent multi-billion-dollar global markets, attracting millions of players and fans. What ties esports and online casinos together is that they are both competitive online gaming models with a rapidly growing following, in which participants can stand to win real money.
Perhaps, most importantly, both of these closely related industries are not only driven by cutting-edge technology but are also helping to drive technological change in the wider entertainment sector. Let’s take a closer look at some of the ways that esports and online casinos are revolutionizing entertainment.
Turning online gaming into a professional career
Perhaps the most obvious way that esports and online casino gaming have impacted entertainment is that it is now completely plausible for anyone with online gaming prowess to make a career out of it. Well-known esports gamers such as Peter Dager, Faker, and s4 have millions of followers on social media and enjoy sponsorship deals with companies such as Coca Cola, Red Bull, and Taco Bell, according to BusinessInsider. Meanwhile, distinguished online poker players such as Phil Ivey and Daniel Negreanu have made tens of millions of dollars apiece, and have turned their online gaming passion into a full-time career.
AI-driven smart gaming
The digital nature of esports and online casino gaming has meant that both industries are naturally inclined to embrace emerging technologies. Nowhere is this inclination more apparent than in the world of artificial intelligence, which is completely reshaping how both industries operate. Furthermore, in the world of online casino gaming, major platforms such as Boomcasino.com use their own unique algorithms to provide completely tailor-made gaming experiences, based on the habits and tastes of each individual player.
Meanwhile, big data is being harnessed on an unparalleled skill within the world of esports, with one notable example being the recent collaborations between esports tournaments and the tech giant Intel, to harvest player data in order to provide truly bespoke gaming.
Borderless gaming without limits
If esports has shown us anything in recent weeks and months, it’s that large-scale sports competitions can be played out without the need for people to physically come together. The NBA has been running virtual basketball esports tournaments via the 2KLeague.NBA. the platform, with some of their most famous players picking up an Xbox controller to take part.
Major esports events like Dota 2 have attracted millions of viewers from dozens of countries, all of whom have been able to watch the action from the comfort of their homes. In a similar vein, virtual poker championships have continued unabated. As the world continues to gravitate to virtual, remote forms of entertainment, the esports and online casino industries look better placed than most to benefit from it.
These are just a few of the ways that esports and online casino gaming are changing the entertainment industry right now. Watch this space for more information.
https://thegamehaus.com/gaming/how-esports-and-online-casinos-are-revolutionizing-entertainment/2020/06/15/
Hmmmmm-GMGI cash cow $$$$$
gm tg :)
gm ST & GMGI shareholders
Cool, tell your friends! Good morning :)
I like the company's objectives, should be a great 2020! Last post of the day, gn
Pretty good day, gn GMGI shareholders.
Yes, that's right. But hey, someone sold @ .0013 on March 17th-that's gotta really hurt.
Flipping works best on a triple zero stock that is stuck in a range.
For example:
Buy 5m shares of a stock at .0008, then sell at .0009. $500 profit. There need to be volume & movement though.
Buy 10m shares of a stock @ .0002, sell at .0003. $1000 profit
A few sells/sellers. Conversely, what made it run? Flippers? Nope, it was buyers.
There is no proof of "flippers." It's a worn out narrative. Most of today's volume is buying, a 2 to 1 ratio. Do you know what a flipper is/does? Because it's not happening today.
If there's anybody you want owning the vast majority of warrants & o/s, it's the CEO & CFO. Their interests are aligned with those of the shareholders.
Here's one of the consultants granted options-you decide if it's good or not:
On March 16, 2020, the Company granted stock options to an external consultant, Tamzin Cubells.
https://www.blackstone.com/the-firm/our-people/person?person=10673514
What We Do
Blackstone is a leading global investment business investing capital on behalf of pension funds, large institutions and individuals. Our mission is to create long-term value for our investors through the careful stewardship of their capital. We invest across the alternative asset classes in private equity, real estate, credit and hedge funds as well as in infrastructure, life sciences, insurance, and growth equity. Our efforts and capital grow hundreds of companies and support local economies.
https://www.blackstone.com/the-firm/overview
That's not how those options work. They have a VWAP attached with them, so they can not all be sold at once. They would also be subject to the 1/150 split.
Adding Thomas E. McChesney to the board of directors will assist in the uplisting, as he has vast experience in Investment Banking-which should allay any of those "concerns" you have as well:
Golden Matrix Announces Appointment of Thomas McChesney to Company’s Board of Directors
LAS VEGAS, April 24, 2020 (GLOBE NEWSWIRE) -- via NEWMEDIAWIRE -- Golden Matrix Group Inc. (OTC: GMGI), a developer and licenser of social gaming platforms, systems and gaming content, today announced the appointment of Thomas E. McChesney to the company’s board of directors, effective April 27, 2020. He is the first outside appointment to the board and will serve as GMGI’s lead independent director.
Mr. McChesney has extensive financial and entrepreneurial experience as an executive and board member in the financial services industry. He currently serves as lead independent director of VidBid, Inc., an early stage technology-driven company helping contractors and home owners find each other in a more efficient manner. From 1995 through March 2016, he served as a Director of TrueBlue Inc., a $2.3B revenue NYSE-listed enterprise (TBI), and is the former Chair of its Compensation Committee and former member of its Audit Committee.
Mr. McChesney served as Senior Vice President and Syndicate Manager at Paulson Investment Company (“Paulson”) and was later appointed President of Paulson. He had joined Paulson in 1980 and left in 1995 to join Blackwell Donaldson Company, where he served as Director of Investment Banking from 1998 to 2005. He also served as a director of Nations Express Incorporated from 2004 to 2009.
"We are pleased to welcome Tom as our third board member and the company’s first independent director,” said Golden Matrix CEO Brian Goodman. “He brings decades of experience in leading and providing guidance to numerous technology-based companies, and we are confident his fresh perspectives will help us execute on our strategies for both organic and inorganic growth. Additionally, Tom’s expertise will serve to strengthen GMGI’s corporate governance as we establish key committees.”
“As a long-term shareholder who appreciates Brian’s vision for Golden Matrix and its many growth prospects,” commented Mr. McChesney, “I am excited to be joining the board at this time. I look forward to assisting management in whatever ways I can to ensure the company’s long-term success.”
Golden Matrix expects to continue expanding the board during 2020 with the appointment of additional independent directors.
As its chairman of the board, Mr. Goodman said Golden Matrix is committed to establishing strong board governance that, along with its growing financial position and performance in the dynamic online gaming space, should enable GMGI to satisfy the requirements needed to uplist its common stock to a national or international exchange later this year. “We believe these are important and necessary steps to safeguard our exciting growth plans and help enhance value for all Golden Matrix shareholders.”
https://www.otcmarkets.com/stock/GMGI/news/story?e&id=1584269
Very nice, agree-decent volume so far today.
Welcome back! :)
Agree, esports is a natural extension of what GMGI offers; online gaming/gambling, it's a great fit. And we're getting in at the right time, just as the sector is growing, with more growth ahead.
Welcome to the world of esports
Competitive leagues have emerged with organized, multiplayer online game competitions, creating new risks that require insurance coverage.
By Jade Giltrap | June 15, 2020 at 12:00 AM
Esports is one of the few industries currently thriving amid the current global pandemic. With revenues projected to grow to $1.1bn in 2020, it’s a sector that the insurance industry is fast waking up to.
Mega sporting events like the 2020 Summer Olympics down to grass-root soccer leagues have been postponed or canceled as a result of the pandemic, and with the prospect of live events being played in front of mass audiences a long way off, online gaming has risen in the public eye. And just as sports fans look to fill a void, traditional sports brands need to find a way to plug a hole in their finances and marketers have to explore new channels through which to promote their products and expand their consumer base.
Esports offers a potentially lucrative opportunity as the “social distancing content economy” rises out of the coronavirus pandemic.
Investment opportunities abound
While online gaming itself is nothing new, high-speed internet connections have paved the way for streaming services to broadcast games and created easy access for players all over the world. Competitive leagues have emerged over the past few years with organized, multiplayer online game competitions between professional players, individually or as teams.
As its potential has become more widely recognized, investors have noticed. Investment has led to ingenuity in how the games are broadcast, which has undoubtedly helped esports to make the jump into the entertainment world — making various esport brands bigger than the game itself and opening a massive window of opportunity for artists and brands to access a whole new audience.
For example, on April 23 this year, Fortnite, one of the world’s most popular games, broke its previous streaming records when 12.3 million concurrent players logged in to watch rap star Travis Scott’s “Astronomical” in-game event. More than 27.7 million viewed the concert over the five events that ran until April 27.
Esports coverage options
With estimates that esports audiences will reach 495 million people this year, it’s no surprise the demand for this industry is escalating. However, as brands pile in, the rush to grab a slice of the pie could create the perfect storm as this rapidly emerging industry operates in an extremely vague legal landscape, and the insurance industry is only just beginning to come to grips with the type of covers that it requires.
There are several components to the industry.
Brands and sponsors are the largest revenue source. Teams, players, streaming platforms, influencers and event organizers can all promote brands and sponsors through clothing, equipment, screen space, product placement and highlight reels, capitalizing on the audience exposure they have.
Game developers and publishers create and can control all intellectual property (IP) for their games. They can organize and manage their leagues, or they can license their games to external league organizers and streaming platforms who must get their approval on hosting competitions, streaming and playing the games.
Platforms and broadcasters will offer live streaming and video on demand. They often seek to obtain exclusive broadcast rights.
Players can earn money individually as well as in teams, but they can increase their income through prize money from playing in multiple teams and leagues, streaming, advertising revenue, individual sponsorships, as an influencer, fan donation and merchandise sales.
Different tournament and league organizers require appropriate licensing to stream, host and play.
Esports is creating opportunities for many corporates and individuals, but with these opportunities come new and enhanced risk and exposure. Key areas to look out for include:
Media
Advertising, endorsement and merchandise opportunities must comply with advertising regulations and also have contractual exposures attaching. Intellectual property rights (including copyrights, trademarks, patents and licensing agreements) will need to be managed either by protection of first-party intellectual property rights on both sides of a deal or management of intellectual property license agreements when using third-party intellectual property.
Contracts should be put in place for platforms and broadcasters for online streaming rights, as well as sponsorship agreements, as there can be legal and commercial consequences when contracts are unclear or not effectively put in place.
As esports are generally broadcast to fans, various parties will work with a game’s intellectual property. Some of these will use the content without permission from the publishers and other content owners, others will have obtained the correct licenses. The fluidity of this landscape will mean that eventually, legal disputes will arise to manage and control intellectual property rights and brand messaging.
Employment
Players and teams will manage their employment contracts differently and how they do this will impact them concerning employment practices, independent contractor management and could also include visa requirements and duties of care.
Governing bodies
There are many governing bodies emerging and this landscape will grow and shift as the industry develops. Each will have its own rules and framework in place that will be implemented over time.
Cyber
Given the environment in which esports operates, data security related to player data is a significant concern. Equally, system damage leading to failure of transmission of events needs consideration, particularly given the potential audience reach. Cyber events could give rise to losses in this industry.
The esports industry is hugely exciting and its expected growth provides ample opportunity for many different businesses to get involved, especially given the current climate. There is also a significant opportunity for the insurance industry. We just need to tap into the existing covers that we have at our fingertips and apply some creativity to pull a comprehensive solution together that works for this unique and fast-growing sector.
Jade Giltrap heads up the media team at specialist insurance provider CFC Underwriting. With over a decade of experience working both as an underwriter and broker, she is constantly exploring how the dynamic world of media and entertainment is fundamentally changing media insurance as everyone becomes a creator of content. Contact her at jgiltrap@cfcunderwriting.com.
https://www.propertycasualty360.com/2020/06/15/welcome-to-the-world-of-esports/?slreturn=20200515091153
Exactly, 'nuff said!
Better than some of the other things I've read about GMGI, lol.
Agree, owned GMGI for 2 years so far-excited for the next 2 years!
Lol, more funny stuff-thanks!! lol Send us a link for the "battery of questions" Too funny, good one! :)
Lol, "garbage numbers." Find me another penny stock in this price range with GMGI's numbers. I'll wait....
and wait
and wait
and wait
Heck, I'll save time-there aren't any!! GMGI is the only one that is profitable with no toxic debt, $1.9m cash in the bank and assets exceeding liabilities by a 3 to 1 margin. Rare!!
Over-promise, under-deliver-textbook example right here.