Register for free to join our community of investors and share your ideas. You will also get access to streaming quotes, interactive charts, trades, portfolio, live options flow and more tools.
Register for free to join our community of investors and share your ideas. You will also get access to streaming quotes, interactive charts, trades, portfolio, live options flow and more tools.
April 9, 2001 PacketVideo & Hantro Announce Wireless MPEG-4 Streaming Media Interoperability
PacketVideo Corporation, the recognized leader in streaming wireless multimedia, and Hantro Products Ltd., a leading developer of two-way video technology for wireless communications, today announced the success of recent trials proving the interoperability of the PacketVideo and Hantro MPEG-4 codecs for wireless multimedia delivery."
This interoperability demonstration further validates the MPEG-4 standard as the most optimal architecture for allowing wireless operators to offer new and enhanced applications and services in the fast-evolving mobile telecommunication environment.
The trials featured interoperability testing of the encoding and decoding of MPEG-4 files. During the trials, Hantro-encoded MPEG-4 bitstreams were decoded by PacketVideo's PVPlayer(TM), and MPEG-4 bitstreams encoded by PacketVideo's PVAuthor(TM) were played back by Hantro's decoder.
"Our interoperability demonstration with Hantro sends a clear message to the industry that MPEG-4 is a standard that the wireless industry can rely on," said Kathleen Peters, vice president of Embedded Solutions for PacketVideo. "These interoperability trials also enable us to demonstrate that MPEG-4 provides wireless operators with choice and flexibility when selecting hardware and software solutions from companies working within this standard."
Either individually or in combination, PacketVideo and Hantro technology enables enriched audio, video and graphics to reach mobile phones, personal digital assistants (PDAs), and other wireless devices, bringing news briefs, traffic reports, movie previews, and other live remote viewing applications to mobile consumers.
"Our MPEG-4 interoperability initiative with PacketVideo is an important milestone in the advancement of MPEG-4 as a communications standard that enables the integration of production, distribution and content access across multiple platforms for an end-to-end chain from production to consumer," said Tomas Myntti, Vice President of Sales and Marketing for Hantro Products Oy. "Each proof of interoperability reinforces the position of MPEG-4 as the multimedia format of choice, not only for applications running over low bandwidth, high error rate networks to mobile devices, but also for other consumer platforms."
Hantro and PacketVideo are also both members of the Wireless Multimedia Forum (WMF), an international, multi-vendor forum and gathering point for vendors developing products, services and information focused on the delivery of rich media content to an exploding number of mobile, wireless devices. For more information on the WMF, please visit www.wmmforum.com.
April 23, 2001 Sony Music Entertainment Japan Selects Digital Island to Deliver Media-Rich Content to Music Fans Worldwide
Digital Island Accelerates Performance by More Than 30 Percent On Japan's Fifth-Most Visited Web Site and Delivers Content to 160 Million Users Monthly
Digital Island, Inc. today announced that Sony Music Entertainment (Japan), Inc. has selected Digital Island's Footprint(R) content delivery service to accelerate the performance of Japan's hottest music entertainment Web site, www.sonymusic.co.jp. SMEJ chose Footprint to speed up the delivery of animations, images, ad banners and other media-rich content, including music downloads, on the Sony Music Online Japan Web site -- Japan's fifth-most trafficked Web site, according to Nielsen/NetRatings.
Without incurring the large capital expenditures of building its own global network infrastructure, SMEJ experienced a 30 percent performance improvement by outsourcing to Digital Island. In addition, by managing what content is cached on the Footprint network, SMEJ further reduced its IT operations costs and can now remain focused on aggressively promoting its record label artists, including Soul Scramble, Ken Hirai, Siam Shade and many other Japanese pop stars.
"At first, we were considering load-balancing to enhance the server performance," said Nobuyuki Suzuki, manager of the Engineering Section at Digital Network Group, Sony Music Entertainment (Japan). "Digital Island's content delivery service proved to be the most efficient option for solving our problem of delivering large amounts of media-rich content."
Footprint also provides SMEJ with a scalable platform to serve the skyrocketing demand for live performances, news and pictures of Japan's biggest music entertainers. Today, 160 million users visit the Web site monthly. Scalability is also critical as more consumers access SMEJ's content through mobile phones, which require superior speed and consistency to alleviate the limited bandwidth capacity of wireless devices.
"Digital Island's content delivery service improves performance, reduces operational costs and drives revenue for Web sites built to serve creative, media-rich content," said Tim Wilson, chief marketing officer, Digital Island. "Sony Music Entertainment's selection of our Footprint service confirms Digital Island as the preferred outsource solution for media and entertainment companies."
Digital Island's Footprint content delivery service stores, or caches, Web content closer to users at the edge of the network to ensure a fast, consistent and reliable online experience. When a consumer requests a Web page, Footprint seamlessly directs the query to the optimal server through Digital Island's patented Best Distributor Selection technology.
Live365.com Launches the Future of Radio With Player365 Beta Testing for Pocket PC
Player365 Technology Is the First and Only Streaming MP3 Player for Pocket PC
Live365 (http://www.live365.com), the world's largest Internet broadcasting community with over 34,000 Internet radio stations, has launched BETA testing for their exclusive Player365 technology providing users with the first and only streaming MP3 player for the Pocket PC and access to listen to all of Live365's Internet radio stations through a wireless connection. It is available for download at http://www.live365.com/mobile
During Live365's BETA testing users can download the Player365 technology to their Pocket PC and listen to the stream of their choice, provided that their Pocket PC has the necessary bandwidth to receive the chosen stream. The streaming technology, available for free to users, supports most pocket PC's including the Hewlett-Packard Jornada 540 series, Compaq iPAQ 3x35 series and the Casio Cassiopeia E and EM series.
"Not since the introduction of AM Radio has there been anything with more potential to change the future of radio than the technologies behind Live365. Live365 continues to lead the way in delivering Internet radio now moving towards wireless platforms with the launch of our new Player365 technology," said Alan Wallace, Senior Vice President of Communications for Live365. "This is one of the first steps towards making Internet Radio portable. Within 5 years, radio listeners will be able to receive wireless Internet radio in the car and all over the world. As one of the biggest names in Internet radio, we are thrilled that our users now have access to the only MP3 player for Pocket PC in the world and will be able to bring all of Live365's 34,000 and growing Internet radio stations wherever they go."
Live365's Player365 streaming technology is network agnostic and can deliver Pocket PC based service wherever an Internet connection can be obtained. Additionally, Player365 is compatible with Shoutcast compliant streaming MP3 sources and has a small footprint of 275k. The Web based navigation for the Pocket PC version of Live365's Internet radio directory is optimized for 240X320 resolution.
TheRadiators
Reply To: None Thursday, 26 Apr 2001 at 6:58 PM EDT
Post # of 676079
Just got off the phone w/ a customer service rep at Hammecher Schlemmer online. After inquiring about the Treo, she informed me that 12 units were on backorder and that they are getting a shipment of 100 units in on May 18th. Just F.Y.I....
Listen Up...and Down
Despite investments from all five major label groups, Listen.com is going through tough times -- layoffs, shifting executive roles, and changing business plans. At the time of the majors' combined investment more than a year ago, Universal Music exec Larry Kenswil called it "another building block toward the widespread consumer adoption of digital distribution of music."
It was a big deal when Listen landed the funding, and there was an expectation that the company would become a vital distribution and marketing point for the music industry. But the majors have dragged their feet on digital distribution, and Listen has struggled to find its niche.
If Listen weren't backed by the major labels, it would be a lot easier to understand the company's troubles, and those of ARTISTdirect, which includes four of the Big 5 as investors. On the surface the majors seem to have gained little from their investments in these online companies, but perhaps what they really gained was a way to gauge the market and how they should position themselves in the future.
Liquid Audio Revenues Drop, Losses Up
Amid speculation that the company is preparing to be acquired, music technology company Liquid Audio today reported decreased revenues and increased losses for its first quarter ended March 31. The company said net revenues dropped sharply to $1.7 million, down 43% from net revenues of $3 million in the same quarter a year ago. Net loss for the quarter was $11.3 million ($.50 per share), up 74% from net loss of $6.5 million ($.30 per share) in the year ago quarter. Earlier this month Liquid Audio laid off 40% of its staff as part of efforts to cut costs. As a result of the restructuring the company will take a $3.5 to $4 million charge in the second quarter. The company said it had cash and short term investments totaling $114.8 million on hand at the close of the quarter.
Despite Investor Interest, Advanced IM Held Back By Multiple Standards
by Jay Breitling
Companies developing instant messaging technology have attracted significant investments of late, but advanced IM-based entertainment applications are likely years off, since development is being restricted by competing standards.
The fantastic growth of services like America Online's AOL Instant Messenger (AIM) and ICQ is evidence of a mass market for IM services. ICQ this week announced it had reached 100 million registered users, and AOL says 656 million instant messages are sent each day on the service. While there is question about what "advanced" instant messaging applications will be, the capability to instantaneously share streaming video or see an acquaintance in real-time while chatting online is getting closer to realization. And companies like Aimster and Echo Networks already develop different IM-based services that let people share music.
France Telecom Technologies (FTT), a division of France Telecom, voted its approval of Jabber.com's IM technology this week, saying it will pay $7 million for a 23% stake in the company. Terms of the investment call for FTT to pay $2.5 million up front; the deal is expected to close in 60 days. France Telecom licensed Jabber's technology six months ago.
Jabber.com develops and markets instant messaging services based on the open-source, open-standard IM technology first developed by the Jabber.org community. Jabber.com is a division of Denver-based Webb Interactive Services.
The deal gives FTT engineers access to Jabber's private-label technology, which they will use to develop IM services; FTT will promote Jabber.com technology for use in multimedia messaging applications. France Telecom, which claims more than 83 million total subscribers for its services, holds stakes in ISP Wanadoo and mobile operator Orange. Jabber.com founder and General Manager Andre Durand said Jabber has no plans to develop multimedia services of its own for the time being, because there is still work to be done on Jabber.com's IM server and client technology.
However, one company already plans to incorporate Jabber technology into multimedia services. Later this year Echo Networks, which is beta-testing a chat application for sharing Internet radio streams, will release a version of the program that uses the open-source Jabber IM technology. The technology lets Echo users send a URL to Yahoo or MSN IM users that will launch a browser-based streaming music application. Both Yahoo and Microsoft claim 10 million users each for IM applications they develop.
New York-based Odigo develops a competing IM standard called Open IM Platform. Odigo's client software interoperates with those developed by Yahoo, ICQ and America Online's AIM, though AOL frequently bars Odigo users until Odigo engineers can pry the AOL network back open. Odigo closed on a $15.4 million round of funding in January. Vice President of Sales and Marketing Alex Diamandis said who the investors are may be as important as the money they invested.
Odigo's investors include communications technology developer Comverse, which sells software and systems to telecoms including AT&T, Deutsche Telekom and Cable & Wireless. "That's a doorway for us to provide IM gateways for Comverse's telco partners," said Diamandis.
Diamandis believes that another standard for wireless devices called Wireless Village, backed by handset giants Nokia, Motorola and Ericsson, may provide the greatest push towards a single standard. Nokia expects the standard to be released by the end of the year.
Various additional standards are being developed. IM Unified, a group of companies including Odigo, Microsoft and Yahoo, has completed its own standard, which it intends to submit to the Internet Engineering Task Force (IETF). Finally, AOL, which has long rebuffed competitors' attempts to make their IM services interoperable with AOL's, is working with the IETF on another standard.
The lack of a single standard is hurting the market for IM-based entertainment services, according to John Corcoran, an analyst with CIBC World Markets. "Things work better in a standardized world, that's the whole premise of the Internet," said Corcoran.
"This is definitely a market looking for a standard," Durand said.
Because of the large number of AIM and ICQ users, AOL's standard may have an advantage. AOL's standard may be held up by the company's efforts to satisfy requirements imposed on IM services by the FCC in approving the AOL Time Warner merger in January.
The FCC found that AOL Time Warner was likely to dominate a market for advanced IM services such as video conferencing. In order to introduce advanced IM services, AOL must first either introduce IM interoperability based on a standard promulgated by the IETF. AOL has yet to do so.
Corcoran said the major players in the IM market, AOL, Microsoft and Yahoo, have no economic incentive to offer advanced services. According to Corcoran, just because consumers have thronged to use free IM services doesn't mean they'll pay for more advanced services.
"Obviously the underlying service has proven to be very popular," said Corcoran, "but in terms of those companies layering bells and whistles on top and being able to charge for them, I think we are a long way away."
emit---Digital Asset Management Firm Convera Lays Off 15% of Staff
Vienna, Va. -- Convera, a provider of digital asset management services,
announced on Thursday that it will lay off 15 percent of its staff as part
of a restructuring. The company cited the current economy and redundant
jobs created when Excalibur Technologies combined with Intel's Interactive
Media Services to form Convera as reasons for the cuts. Virginia-based
Convera also said it closed fewer contacts than expected during the fourth
quarter of 2001. "The downturn in the economy has caused some prospective
customers to re-evaluate and defer their content management initiatives,"
said Convera CEO Patrick C. Condo. The company manages digital multimedia
content on behalf of customers such as ABC News, Microsoft, the National
Basketball Association and Reuters.
http://biz.yahoo.com/bw/010510/2523.html
http://www.convera.com
Take Voice Control of IE with Conversa Web
Browser add-in lets you voice-activate Web navigation commands.
Stan Miastkowski, special to PC World
Friday, April 23, 1999
We've all had the urge to tell our PC exactly where to go, but Conversa Web 3.0 actually lets you do that, and more, on the Web.
This $59.95 program (pronounced "CON-ver-say") adds voice control to Microsoft Internet Explorer. The pre-release version I tested worked only with IE 4, but the company says that when version 3.0 ships it will work with IE 5 as well. Conversa Web requires Windows 95, 98, or NT, and a sound card, of course.
The package comes with a good-quality Parrot headset, and is easy to install. It requires none of the time-consuming training to your voice that full-fledged voice recognition software requires. The install automatically detects your sound card, and instructs you to read a couple sentences while it sets the microphone volume. After a reboot, you're up and running.
When you launch Conversa Web, it starts IE and replaces the familiar toolbar and status bars with its own "saycons." As the name implies, they're icons that you can say, such as "Enter Address," "Show Favorites," "Print This Page," or several others that parallel the standard browser toolbar. Conversa Web also adds a list of sites, such as Best of the Web, Channel Guide, Microsoft, Windows Update, and the Conversa Web site. You access them by saying, "Link me to" and naming the title.
Roger, Copy That
It's easy to use your voice to access the toolbar, but entering a Web address takes a little more work and a lot more words. This is when its a disadvantage to not be able to train the software to your voice. When you say, "Enter address," you need to say the middle part of a URL (between "www" and ".com") using the standard military alphabet. A pop-up screen helpfully shows it to you. As a pilot, I've often used the military alphabet, but it will be new and awkward for most users. For example, in order to access PC World Online, I needed to say, "Papa, Charlie, Whiskey, Oscar, Romeo, Lima, Delta." And you have to use the same process every time you enter text, such as filling out a text box in a search engine. Frankly, it's easier to just type it in.
Conversa doesn't require voice input; you can still click icons and links, and type in text in the usual way. It also doesn't change IE permanently; if you don't launch Conversa, IE looks and works as it normally does.
Talk To Me
New to Conversa Web 3.0 is its capability to "converse" with you. The program verbally confirms that it "understands" your voice commands by repeating the command using a prerecorded male or female voice (your choice). Another useful feature is the "read me the links" command. You can sit back as Conversa (in a synthesized male voice this time) reads each link. You can tell it to stop reading at any point and go to the link. The program also automatically places numbered saycons next to some (but not all) links and text entry boxes on every Web page you access. This lets you go directly to a site by simply by saying its number.
One particularly annoying feature of Conversa is that, by default, it continuously plays breezy synthesized music while waiting for voice commands. Whoever came up with this bright idea needs 20 lashes with a wet noodle. Luckily, there is a way to turn it off.
Navigating a Web site by voice is easy. You can scroll up and down and move forward and backward. Conversa does a surprisingly good job at understanding spoken text when you want to click on a link that isn't equipped with a saycon. For example, on the PC World Online home page, I could access news stories simply by reading the title on the screen. It worked virtually 100 percent of the time.
Time For Talk?
Conversa is clever technology that demonstrates how quickly voice recognition is evolving. Its only major downside is requiring the military alphabet to enter text. And although full-fledged voice recognition programs are available for similar prices, none are designed specifically for voice-controlled Web navigation.
Conversa will be a godsend, at a bargain price, for handicapped individuals who must use voice control to use the Web. But for the rest of us, it's something of an acquired taste. Depending on the way you work, you'll either immediately adopt voice-controlled Web navigation or find it awkward and time consuming. Although I can see the attraction of Conversa for some users, I still find it faster and easier to use a mouse and keyboard with my Web browser. However, your mileage may vary.
tin- this should answer some of your questions:
IVAN Voice Browser: A Promising Start
Free download lets you surf the Web with natural language commands.
Glenn McDonald, special to PCWorld.com
Friday, November 10, 2000
Ready to toss away your mouse and surf the Web by voice? IVAN, from One Voice technologies, purports to be the world's first talking interface for surfing the Internet. A voice-interactive Web browser, IVAN--like the rest of the voice interface industry--is not quite all it's cracked up to be. But this add-on does bring us closer to making voice navigation of the Web a reality.
Web Guide
Available for free download from One Voice, IVAN stands for Intelligent Voice Animated Navigator. It's a hefty download, though: at over 128 MB, IVAN requires about 10 to 11 hours over a 56-kbps line, or 30 minutes over a broadband connection. Alternatively, you can order the software on CD-ROM for $8.95, and the company will include a headset microphone.
IVAN is built on Microsoft's Internet Explorer 5.0's browser engine. If you already have IE 5.0 or later, you'll only need to download IVAN's add-ons. If you have an earlier version of IE installed, IVAN will automatically upgrade you to IE 5. If IE isn't already installed on your system, then IVAN will do a "smart" installation to automatically install the portions of IE that are required to run IVAN. The company says a Netscape Navigator version is in the works; however, it couldn't say when it would be available.
Voice-enabled browsers aren't anything new--Conversa's Conversa Web does much of what IVAN does but without the animation. (Version 3.1 is available from Conversa for $14.95; a free Express version can also be downloaded.) And speech recognition software from Dragon Systems, IBM, and Lernout & Hauspie can be used to control a Web browser by voice; however, none of these packages is interactive, and none can deal with the context of a query.
A Friendly Navigation Assistant
Once installed and set up, IVAN appears as a free-floating animation on your browser screen. Like the Microsoft Windows wizard or Office assistant, IVAN is a talking desktop agent designed to make interaction friendlier--or more irritating, depending on your point of view (the IVAN character can be turned off if you so choose). IVAN will respond to voice commands, and replies in kind. The intention is to allow hands-free Internet surfing that only requires you to use your voice. The package comes with a voice-training module; it takes a few minutes to read through the five sentences required for IVAN to recognize your voice. There's also an orientation module to familiarize yourself with what IVAN can do; it took about an hour to completely run through the package.
What IVAN specializes in, however, is a natural-language approach to surfing the Web. Rather than requiring the user to learn a set of pre-determined voice commands, IVAN is designed to understand natural spoken language. For example, you say, "Ivan, I want to buy a car," and you're shuttled to IVAN's MultiSearch page, which returns IVAN's top five contextual search results for car-buying sites (and gives you further site choices if those first five don't fit the bill). (Like Conversa Web, IVAN overlays any given Web page with numerical tags for each linkable word or image on the page. Just say the number aloud, and IVAN "clicks" the corresponding link.
IVAN uses IBM's ViaVoice speech recognition system and One Voice's proprietary Intelligent Voice Interactive technology (IVIT) to facilitate the program's two-way natural language interface. According to One Voice, the IVIT system uses advanced inference and adaptive-learning techniques to translate conversational English into understandable commands. In addition, constantly updated knowledge bases keep track of previous commands and help IVAN anticipate what you want.
Because One Voice is also involved in developing voice systems for Web site administrators and businesses, sites that have implemented IVAN--such as Britannica.com, Monster.com, Samsonite.com, and Autobytel.com--offer an improved experience with IVAN, because IVAN can more easily search conceptually through IVAN-enabled Web sites. Our searches were more pinpointed and more accurate on these sites than they were on sites not powered by IVAN. (Only four sites are powered by IVAN so far; the company plans to announce more sites in the near future.)
We saw mixed results in our tests. We tested IVAN on a 333-MHz Pentium II with 64MB of RAM running Windows 95, and IVAN's verbal responses often skipped and stalled. IVAN requires Windows 95 OSR2.1, 98, ME, NT, or 2000 and a sound card (a full duplex sound card is recommended) in order to work. While you can use any headset or microphone, the company recommends a noise-canceling microphone for best results.
However, we were pleasantly surprised at times, when IVAN figured out what we wanted and brought the page up immediately. At other times, IVAN was rather dense. Variations on "I want to read the news" took me everywhere from iWon to CD stores. (Ivan thought we said, "I want to buy a CD, please." At least IVAN complimented me on my manners.) "I want to read headlines" proved no better. Finally, we tried "find CNN" and got the desired result.
In general, IVAN did better with common surfing terms like "go to," "scroll down," "page back," and so forth, which is to be expected. When a voice system can anticipate a set of probable requests, accuracy improves tremendously. Also, IVAN learns your speech patterns as you go along, so after continued usage, its performance should improve further.
Still, it's not very practical yet: IVAN slows down surfing substantially, because it must analyze each voice command before executing it. Power users interested in free online voice navigation will likely prefer the more streamlined Conversa Web Express, which has similar functionality, but without the animation.
Bearing in mind that this is a first-generation product, and that it's free (if you're up to the download), IVAN is promising. While Ivan won't allow you to talk to your PC like a Star Trek commander, it could be useful for the disabled or for people who want to put less stress on their hands and wrists.
Paving the Way for Mobile Messaging
K Laboratory's new instant messaging application for mobile phones is compatible with Yahoo Messenger.
Reuters
Thursday, May 10, 2001
K Laboratory, a unit of leading Japanese content provider Cybird, unveiled on Thursday what it calls the world's first instant messaging system for mobile phones.
Based on BREW, or Binary Runtime Environment for Wireless, a mobile phone software platform developed by U.S. wireless technology firm Qualcomm, K Laboratory's messaging system allows mobile phone users to exchange instant messages with Yahoo's Yahoo Messenger system.
While short messaging is catching on quickly in Europe, Japanese cell phone users are already exchanging e-mail via their cell phones, and many see instant messaging as an attractive next-step application for Web-enabled mobile phone services.
Nearly 37 million people in Japan have Web access on their cell phones, according to the latest data from the Telecommunication Carriers Association.
K Lab's instant messaging system will eventually be compatible with other messaging services, says Kotaro Chiba, chief marketing officer.
BREW-enabled phones are due to reach the Japanese market later this year through KDDI, the nation's number two carrier, which uses Qualcomm's CDMA (Code Division Multiple Access) wireless technology.
On Wednesday, K Laboratory unveiled a new Java-based software platform for mobile phones that allows applications to be written at one-tenth the size of a standard Java code.
Smaller programs for features such as games, weather, and stock information retrieval are crucial for Net-enabled mobile handsets since transmission costs are high and memory storage capacity is limited. Java handsets went on sale in Japan earlier this year through top wireless operator NTT DoCoMo.
American Express Rolls Out Online Music Promotion
American Express rolled out a promotional campaign for its Blue smart credit card that includes free MP3 downloads and discounts at Virgin Megastore's online and off-line locations. The Blue for Music promotion features a dedicated web site with music-related content including free MP3 downloads of artists provided by EMusic. Blue customers also receive 30% off featured artists' CDs from Virgin Megastore; Blue users who use the card to order tickets to events at SFX venues through Ticketmaster.com can receive free CDs and early entrance into the shows
ONE VOICE TECHNOLOGIES ANNOUNCES STRATEGIC RELATIONSHIP WITH IBM
World's First Intelligent Voice Interactive Technology™ (IVIT); Utilizes Industry-Leading ViaVoice by IBM.
SAN DIEGO, Calif. - October 14, 1999 - One Voice Technologies, Inc., "One Voice," (OTC BB: ONEVE), developers of IVIT(tm) (Intelligent Voice Interactive Technology(tm)), today announced a strategic relationship with IBM( (NYSE: IBM).
One Voice's patent pending IVIT provides a layer of Artificial Intelligence that understands advanced linguistic concepts such as topic, subject and synonym. As a result, people can speak naturally to their computers, rather than being forced to speak pre-defined words and phrases. With IVIT, people simply ask their computer to launch applications, open files, search the Internet, pull up a stock portfolio, check weather listings or find current news - just as if they were speaking to another person. IVIT speaks back to users through a series of unique animated characters, which ask intelligent questions and read findings aloud. Through intelligent interactive dialogue and inference capabilities, IVIT asks questions to clarify users' requests and drills down to quickly find accurate information. One Voice's IVIT technology is the foundation for the company's upcoming IVAN' (Intelligent Voice Animated Navigator') application.
Utilizing IBM's ViaVoice speech recognition engine, One Voice's IVAN application will change the way people interact with their computers and the Internet. As part of the IBM Speech Product Line, the ViaVoice engine is a demand-generating enhancement of choice for speech recognition technology companies. According to One Voice Technologies Chairman and CEO, Dean Weber, the integration of IBM's ViaVoice speech recognition engine and One Voice's upcoming IVAN( application will forever change the way people interact with their computers and the Internet. "By adding a layer of Artificial Intelligence to IBM's powerful speech recognition technology, One Voice's IVIT enhances and simplifies computer and Internet interaction," said Mr. Weber. "We are pleased to work closely with IBM, a leader in speech recognition, to bring our exciting, fun and easy-to-use interface to millions of people around the world."
"IBM looks forward to working together with One Voice Technologies to reach our common goal to advance the adoption of speech recognition technologies and to provide voice recognition solutions that will make it easier for people to interact with their computers," says Ozzie Osborne, General Manager, IBM Speech and Pen Systems.
About IBM
IBM speech recognition technology is based on 30 years of speech recognition research and development. With a portfolio of more than one hundred patents, an established R&D business that includes researchers worldwide and a robust, proven speech technology available in many languages, IBM is a leader in speech recognition. For more information about IBM Speech Systems, visit the World Wide Web at http://www.software.ibm.com/speech.
About One Voice Technologies, Inc.
One Voice Announces World's First Voice-to-Text Messaging Solution
MobileVoice Messaging Allows Wireless Phone Users to Send Messages Using Only Their Voice
SAN DIEGO--(BUSINESS WIRE)--May 10, 2001--One Voice Technologies Inc. (Nasdaq:ONEV - news), developer of 4th Generation voice solutions for the wireless, telematics, TV/Internet appliances and PC markets, today announced MobileVoice(TM) Messaging, the world's first voice-to-text messaging solution giving users the ability to address, compose and send e-mail, SMS (phone to phone) and paging messages from any phone using only their voice. This new technology makes messaging truly mobile.
The market potential for messaging is mammoth. E-mail remains the top Internet application, paging has a strong base of business users and SMS messaging is growing at staggering rates. A recent study by TSR Intersearch showed that because of its varied applications and mission-critical nature, demand for messaging is significantly higher than for other applications such as access to news or sports scores. In December 2000 alone, over 15 billion SMS messages were sent around the world representing a 500 percent growth over figures from 1999.
While the opportunities for mobile e-mail, SMS and paging are major, their potential has been constrained by the lack of a more effective interface. The requirement for a keyboard, stylus or other device to compose messages has been a significant hurdle. These devices reduce the mobility of the overall solution and can magnify other issues. A good example is safety in the car, where the use of visual interfaces can be a dangerous distraction.
MobileVoice Messaging solves this issue by allowing mobile phone users to address, compose and send e-mail, SMS and paging messages anytime, anywhere by using their voice. Now users can receive and respond to e-mail or SMS from their car, in the airport, at the shopping mall or anywhere else. ``The fundamental need in the mobile device market for a more effective user interface such as voice has never been greater,'' said Steve McClure, a research vice president in IDC's Software Research Group. ``One Voice's use of advanced speech processing technology is impressive and has the potential to propel it into a leadership position in this market.''
``MobileVoice Messaging is a natural extension of our core technology. It leverages our Intelligent Voice Platform, giving carriers clear ways to generate incremental revenue today,'' said Dean Weber, chairman and CEO of One Voice Technologies. ``We look forward to working with wireless carriers to customize and enhance their new or existing service offerings with voice.''
About One Voice Technologies Inc.
One Voice Technologies Inc. (Nasdaq:ONEV - news) is the world's first developer of 4th Generation voice solutions for the telecom, telematics, TV/Internet appliance and desktop markets. Our Intelligent Voice(TM) solutions employ revolutionary, patent-pending technology that allows people to send messages (e-mail, SMS, paging), purchase products, get information and control devices -- all by using their voice. The company is headquartered in San Diego. For more information, please visit http://www.onevoicetech.com.
another RB JQL post re: GROWTH AT DATAPLAY:
DataPlay Pte Ltd
[Company Profile]
DataPlay, Inc. is revolutionizing the world of portable consumer electronics with a new universal digital media for everything digital. Founded in 1998, DataPlay was conceived to develop new ways of freeing consumers to record and play everything digital -- anywhere, anytime. DataPlay's products are focused on simplifying the expanding digital lifestyle with a universal, portable and affordable digital media for everything digital.
--------------------------------------------------------------------------------
Human Resource Manager
(Singapore - Singapore )
Responsibilities:
Setup the Human Resource Function for a new semi-conductor type factory (100 people startup).
Establish the policies and procedures for recruitment, training, compensation, working conditions, travel, etc.
Recruit the startup team of operators and engineers for the factory.
Implement payroll system and time tracking systems.
Setup the training department.
Willing to do hands-on job and work with all levels of management.
Requirements:
Candidate must possess at least a Certificate, Diploma, Advanced Diploma, Bachelor, Post Graduate Diploma or Professional Degree in Business Studies, Human Resource Management, or equivalent.
At least 7 years of working experience in the related field is required for this position.
Applicants must be willing to work in Singapore .
Applicants should be Singaporean citizens or hold relevant residence status.
Must have experience in 12 hours working shift pattern.
Must have experience in assembly/test semiconductor manufacturing environment.
Must be able to recruit a startup team of experienced clean room operators (15 only)
Singapore will evolve into DataPlay’s operational headquarters to manage worldwide manufacturing and logistics activities, as well as Asian sales efforts. DataPlay’s existing 15-person workforce in Singapore will grow to about 120 people by year’s end, as the OPU factory commences volume operations in July 2001. The OPU is the read and write component that is found on all optical drives, such as DVD and CD players. DataPlay has developed a breakthrough technology that allows a traditional OPU (about 2” x 2”) to be compressed to the size of a matchstick head. DataPlay’s advanced technology uses semiconductor processes for the fabrication.
Digital Music
Downloadable music is just one of the features Motorola hopes to enable with its nascent iRadio concept. iRadio, which is built around Motorola's Digital DNA architecture, encompasses wireless communication, information and entertainment. "There's a convergence of technologies that are growing at rapid rates that are giving people an insatiable need to communicate in many ways and to get information in many ways," says Ray Sokola, vice president of the Telematics Communications group at Motorola.
He points to the growth rate of cellular phone technology and the Internet as prime examples that will provide the backbone of the new product category at Motorola. Motorola plans to offer iRadio through car OEMs and aftermarket suppliers, Sokola says. "We imagine that we'll make the insides of many of these products," he says, referring to the Digital DNA components that make these products work, but the company also plans to offer turnkey solutions under its own brand. "Motorola plans to provide both complete solutions and the basic building blocks for iRadio products," he says.
iRadio, Motorola's answer to Microsoft's Auto PC platform, will start to roll out over the next two years and will enable drivers to retrieve real-time traffic reports, news and weather; download audio books; access voicemail and e-mail; and pull in other information. Entertainment also will factor into iRadio. iRadios will sport DVD drives and smart card slots, and iRadio products will tap the Internet for pay-per-view movies, video games, music and e-commerce transactions.
Telematics
iRadio and Auto PC represent the next stage of the telematics market. Most of the telematics action is currently taking place at the factory level with such systems as GM's OnStar, Visteon's Vehicle Emergency Messaging System (VEMS), and Lincoln's RESCU system—all of which use Motorola telematics technology to link the vehicle to a monitoring center via a cellular phone.
At the basic level, the systems provide roadside assistance and emergency response. More sophisticated systems use global positioning system (GPS) turn-by-turn route guidance, airbag deployment certification, concierge services and remote theft alarm and door unlock capabilities via 24-hour monitoring services.
On the aftermarket side, Alpine continues to offer its Mobile Mayday service through ATX Technologies' On-Guard response center. ATX also supports the roadside assistance and concierge services available through the Clarion Auto PC and others. Aftermarket telematics will move mass-market late this year or early next when Recoton offers Varitek's Sentinel telematics product under the International Jensen name. According to Randy Bayne, president and CEO of Varitek, the system will provide auto theft recovery and tracking as well as honk and flashing light capability. Upgrade products will add concierge services, navigation capability and remote maintenance.
http://ce.zdcustommedia.com/ce_mobile_january_mobile_entertainment.html
ET-320, A New Millenium Music Experience from ATLM
02 02, 2001
See us at
COMPUTEX TAIPEI 2001
Booth # C331 / C329 (at TWTC)
This Player stirred much interest at the 2000 CES as it is not only unique in design but it also has a new concept appliance. We call it the IA (Internet Appliance) Player. The player supports SRS WOW and multi-format playback such as MP3, AAC, WMA and can be easily upgraded by downloading new drives and applications from the Internet. This is important as ET320 users can download SDMI compliant software from the web in the future. In addition, it comes with 2 MultiMediaCard (MMC) slots or 2 slots for SD Memory card to address concerns over hardware due to the SDMI issue. These are value added features as ET320 users need not worry about having to discard incompatible MP3 players when the SDMI announces its standard security platform. The ET320 also has other functions such as FM Radio, Digital Voice Recording or UV detector/clock, to name a few. There is also a battery rechargeable feature on the Player and a docking station based on the green power concept.
Specifications
1. PLAYER
CABINET
* 85mm DIAMETER, ROUND SHAPE
* MAGNESIUM MATERIAL
FUNCTION CONTROL
* VOLUME+ , VOLUME-
* PLAY / PAUSE
* STOP
* REWIND
* F.F.
* PLAY MODE
* A-B
* ERASE
* HOLD
* RECORD
* FUNCTION
* SELECT
* SRS
2. DOCKING STATION (Optional)
* DIMENSION: 84 x 62 x 84 (mm)
* I/O
- USB
- LINE-OUT
- DC-IN
* BATTERY RECHARGER
3. REMOTE UNIT
* DIMENSION: 84 x 62 x 84 (mm)
* ATTACHED BELT CLIP
* REMOTE FUNCTION
- PLAY / PAUSE
- STOP
- F.F.
- R.W
- VOLUME+, VOLUME-
- SRS
4. AUDIO
* HEADPHONE OUTPUT 5mW
* FREQUENCY RANGE 20Hz ~ 20KHz
* S/N RATIO > 90dB
* DISTORTION < 0.1%
* SOUND SOURCE : INTERNET, PC
5. DISPLAY
* GRAPHIC LCD (28 mm DIAMETER)
* BACK-LIT (Green/Orange/Blue)
6. STORAGE
* BUNDLED WITH 28MB MMC (optional)
* Built-in 8/16/32/64 Flash Memory
7. SLOT
* 1 MULTIMEDIA CARD SLOT
* 1 SD MEMORY CARD SLOT (Optional)
* 1 x AA BATTERY SLOTS
* USB INTERFACE
8. ACCESSORY
* EARPHONE
* USB CABLE
* AA STANDARD BATTERY X 1SET (Rechargeable battery is optional with docking station
* OWNER'S MANUAL
* WARRANTY CARD
* BOUNDLED INSTALLATION CD
* AC-DC ADAPTER (optional)
9. PACKING
* GIFT BOX
Company Background
ATLMultimedia is a division of Eastern Asia Technology Limited (EATL), which is listed on the Singapore Stock Exchange. They are engaged in high volume OEM and ODM manufacture of consumer and PC audio products. Taking advantage of core acoustic technology, EATL successfully designed, developed and manufactured its own high quality MP3 players. This capability was recognised recently when its first MP3 model, the ET300 was selected as an honoree of the Innovations 2000 Design and Engineering Showcase at the 2000 International Consumer Electronics Show (CES). The CES is the world's largest annual trade show for consumer electronics technology.
Contact Information
ATLM Taiwan Inc.
13/F, No.99, Sec.1, Nankan Road
Luchu Shiang, Taoyuan Hsien 338, Taiwan, R.O.C.
Contact Person: Jessica Hsieh
E-mail: sale@mail.atl.com.tw
Tel: +886-3-3116686
FAX: +886-3-3119191
WWW URL: http://www.mp3ok.com
ATLM's Computex Online Page
This IT news report is presented by
ET621 Multi-Format MP3 CD Player from ATLM
05 09, 2001
See us at
COMPUTEX TAIPEI 2001
Booth # C331/ C329 (at TWTC)
The ET621 supports CD-DA/MP3/WMA/AAC formats. It has the Electronics Anti-Shock feature – 100sec for MP3/40sec for CD-DA that comes with a built-in charger. ET621 provides up to 10 hours continuous playback that also allow directory selection (total maximum 8 levels), programs up to 24 tracks and is able to do cross directories.
Features:
MP3/Audio CD Playback
Support CD-DA and MP3 Format
Electronics Anti-Shock 25 sec (MP3)/ 45 sec (CD-DA)
Built-in Charger
Up to 10 hrs continuously playback
Directory selection (Total max. in 8 levels)
Program up to 24 tracks and able to across directory
Specifications:
PLAYER
CABINET
132 x 30 x 148 mm
ABS MATERIAL
FUNCTION CONTROL
VOLUME+/-(Rotary)
PROGRAM
PLAY/PAUSE/POWER
STOP/POWER OFF
FAST FORWARD/SKIP+
FAST REWIND/SKIP-
PLAY MODE
ESP/DIR
CHARGER-NORMAL-HOLD
BASS/BOOS
I/O
LINE-OUT
DC-IN
LCD Display
HEADPHONE and REMOTE CONNECTOR
DISPLAY
LCD (View Area: 15 * 42mm)
AUDIO
HEADPHONE OUTPUT 10mW FREQUENCY RANGE 20Hz ~ 20KHz
S/N RATIO > 85dB
MEDIA
AUDIO-CD/CD-R/CD-RW
POWER SOURCE
AA BATTERY 1.5V X 2
AC/DC ADAPTOR 4.5V/500mA (OPTIONAL)
ACCESSORY
EARPHONES
AA BATTERY X 2 PCS
EARPHONE X 1
OWNER MANUAL
AC/DC ADAPTOR (OPTIONAL)
SOFT BAG (OPTIONAL)
DEMO CD (OPTIONAL)
WIRE REMOTE X 1 (OPTIONAL)
CAR POWER KIT (OPTIONAL)
PACKING
GIFT BOX
FAMILY
ET621M: Support CD-DA/MP3/WMA/AAC Format
About ATLMultimedia
ATLMultimedia is a division of Eastern Asia Technology Limited (EATL), which is listed on the Singapore Stock Exchange. They are engaged in high volume OEM and ODM manufacture of consumer and PC audio products. Taking advantage of core acoustic technology, EATL successfully designed, developed and manufactured its own high quality MP3 players. This capability was recognised recently when its first MP3 model, the ET300 was selected as an honoree of the Innovations 2000 Design and Engineering Showcase at the 2000 International Consumer Electronics Show (CES). The CES is the world's largest annual trade show for consumer electronics technology.
Contact Information
ATLM Taiwan Inc.
13/F, No.99, Sec.1, Nankan Road
Luchu Shiang, Taoyuan Hsien 338, Taiwan, R.O.C.
Contact Person: Johnson Juang ext.108
E-mail: sale@mail.atl.com.tw
Tel: +886 3 3116686
FAX: +886 3 3119191
WWW URL: http://www.mp3ok.com.tw
ATLM's Computex Online Page
New 3G cellphones expose Japanese generation gap
by Kirstin Ridley and Reed Stevenson
From trendy teens to pensioners, everyone in Tokyo's throbbing Shibuya shopping district has a cellphone, but even the coolest of the cool in this fashion mecca haven't heard that it will soon be time to upgrade handsets. "Oh really? I didn't know," said 21-year-old Keisuke Miyazawa, running a hand through his henna-dyed, roughly cropped hair and adjusting designer sunglasses. "But I'd use it."
Miyazawa, hanging out on a street corner with a group of six identically dressed male friends, says his monthly cellphone bill can climb to 60,000 yen ($500) per month. But it's a handy gadget for chatting up girls.
In a country in which old-style business is languishing, Japan's conformist youth culture has fuelled an explosive growth in mobile phones.
Around 50,000 mobiles with Internet access are sold every day by Japanese cellphone giant NTT DoCoMo Inc alone, and gadget-crazy teenagers tend to upgrade handsets every six months.
But their indulgent parents and grandparents seem better informed about a new generation of sophisticated handsets that are due to come to market in Tokyo on October 1 - possibly because they tend to pick up the tab.
So it seems plans by DoCoMo to underplay the launch of the world's first offering of third-generation (3G) mobile phone services in October - delayed on Tuesday from May - have paid off. Japan's biggest company only wants 150,000 customers to sign up to the new services in the first year.
DoCoMo is concerned that avid demand for the sophisticated new phones, which will offer services such as high-speed Internet access, music clips, sports channels and video capabilities, could bring its network to its knees.
However, the size of the average phone bill could come to its rescue.
"I already spend 30,000-40,000 yen per month," says 20-year-old Ayumi Chinoda, one of Japan's growing class of youngsters who work part-time in shops and restaurants around the city. "I spend so much on this phone, I can't afford a new one."
A retired 60-year-old man was taking a breather in Hachiko square, Tokyo's favourite meeting place. He only spends 8,000 yen per month - much nearer the average. But then he also pays for his four children, who run up mobile bills of 40,000-50,000 yen.
"I'm having a tough time right now, especially since I retired this month," said Tsutomu Hara. "I've told the kids to keep the price down."
His children, aged between 16 and 25, spend most of their time e-mailing over their cellphones, and Hara is glad he lives in the countryside, where he won't need sophisticated 3G services. Asked whether he was proud that Japan was leading the world with new-generation mobile phone services, he laughed: "Not really. I don't think it's anything special.
"But the kids will want it".
Casio Develops 'Vending Machine' That Prints Digital Camera Images
May 1, 2001 (TOKYO) -- Casio Computer Co., Ltd. has developed "Let's Photo," a "vending machine" for commercial use that enables users to print images taken with a digital camera.
Casio's photo printer
vending machine.
It went on sale on April 25. The machine can be operated by users, without anyone's assistance, and can easily print images stored in a digital camera. It will be released at an open price, yet the cost for the main unit alone, excluding fees like the installation charge, is expected to be less than one million yen. (122.38 yen = US$1)
The volume retailers of cameras and of household electrical appliances are expected to be the primary target initially, and the company aims to place and locate 3,000 units in its first fiscal year.
It has slots compatible with CompactFlash, SmartMedia, Memory Stick, Type II PC card, and FDD. The user inserts media containing images taken in the slot. Then, following the directions displayed on the LCD in front, the images can be printed out by selecting the images to be processed.
The printing method adopted is dye sublimation, a thermal transfer method. According to Casio, when compared with the conventional method to expose photographic paper to light, its durability is on the same level and it is superior in resisting deterioration when stained with humidity, oil, etc. The stores where the machines are located will determine the printing price. The company presumes that it will be around 50 yen per copy.
The paper for the print-out is frameless, size L (89mm x 127mm). Printing speed is approximately seven seconds per sheet, and when printing 24 sheets of images continuously, it can print those in about two minutes and 48 seconds. The resolution is 322dpi. The image formats that can be printed are JPEG and TIFF. An image with a maximum of 4,096 x 4,096 pixels can be printed.
"Semiconductor manufacturers must provide not only higher performance, but increased power efficiency, functionality and a greatly simplified software development process to meet the increased original equipment manufacturers demand for highly integrated system on chip solutions," said Gene Frantz, Texas Instruments Senior Fellow and New Business Development Manager for Digital Signal Processors at the International Electron Devices Meeting (IEDM) conference in Washington DC.
By 2010, Frantz says the TI process technology will enable dozens of DSPs, each with 500 million transistors, to be integrated onto a single chip, to deliver the functionality of today's laptop computers in a device the size of a wristwatch.
To get there, TI will begin production plans later this year [2000] using its 0.10µ process technology, and by 2005, TI will be on the path to exceed 0.075µ.
"The benefits of TI's leading process technology and silicon integration plays a vital role in our ability to develop DSPs that are designed into next generation digital handsets," said Frantz. "The future of wireless communications is the convergence of voice and video, and real-time DSP-based products providing the processing power and the flexibility to make this future a reality today."
Lucent Technologies' Bell Labs and Sound Advantage to Incorporate Advanced Speech Recognition in Sound Advantage Products
DATELINE: IRVINE, Calif., May 9, 2001
BODY:
Speech Engine to Improve Accuracy, Recognition Speed and Language Capabilities
Sound Advantage and Lucent Technologies (NYSE:LU) today announced the formation of a technology alliance. Under the Agreement, Lucent will receive Sound Advantage warrants.
Researchers from Sound Advantage and Lucent's Bell Labs will work together to incorporate a next-generation speech recognition engine into the Sound Advantage line of unified messaging systems.
The Sound Advantage products serve the wireless and telephony markets, from the small-office, home-office (SOHO) level to the enterprise and telephony carrier levels.
Three-Year Licensing and Joint Development Agreement
The companies have signed a three-year licensing and joint development agreement under which they will incorporate the Lucent Automatic Speech Recognition (LASR) engine, developed by Bell Labs, into the next version of SANDi(TM) (Sound Advantage Natural Dialog Interface), to be known as SANDi 2.1. SANDi has won 20 industry awards in 24 months, and it has been widely recognized for its friendly user interface.
''Bell Labs has agreed to work with Sound Advantage's development team to integrate our latest research results into the new LASR speech recognition engine,'' said Sid Ahuja, vice president of Bell Labs' Multimedia Communications Research laboratory. ''Bell Labs' new, more accurate speech-recognition engine will provide faster recognition and extended language capabilities. It will serve a broad range of wireless and telephony users.''
''Sound Advantage's speech products should see an improvement in performance and customer satisfaction from the use of Bell Labs technology,'' said Michael D. Metcalf, president of Sound Advantage. ''Bell Labs has made some of the most significant breakthroughs in advanced speech technology. It has helped make reliable speech recognition over the phone a reality.''
LASR Engine to Drive SANDi 2.1
The first step in the three-year agreement calls for the companies to integrate the new-generation LASR engine into SANDi 2.1.
''We have already taken the first steps to incorporate the new LASR engine into a beta version of SANDi 2.1, which will serve the carrier and enterprise markets,'' said Peter Dingus, vice president of research and development at Sound Advantage. ''LASR will improve accuracy, speed and grammar capabilities, resulting in the ability to recognize speech, even in very noisy environments. Lucent's text-to-speech engine will improve the conversational nature of SANDi.''
Integration of the new LASR engine into the Sound Advantage product line will make SANDi-based services much easier for customers to use. The new engine enhances performance on cell phones in noisy environments, such as in a moving car. LASR also has special models for single-syllable words such as ''yes,'' ''no,'' ''help,'' ''quit,'' etc. These words greatly enhance voice navigation, but are difficult for some voice-recognition systems to recognize.
The new line of Sound Advantage products using SANDi 2.1 with LASR will have the ability to recognize key words in more natural arbitrary phrases, freeing the user from having to remember specific phrases. LASR will also be re-engineered for faster performance and incorporate larger vocabulary sets.
Future Sound Advantage-Bell Labs development projects may include enhancing the system's speaker verification capabilities and extending the language capability to French (Canadian and Continental), Australian English, Italian, German, Spanish (Latin and Continental), Arabic, Japanese, Mandarin and Cantonese.
http://web.lexis-nexis.com/more/designnews/20454/7162707/2
TI debuts products for scalable, wireless and embedded comms
By Patrick Mannion
EE Times
(05/08/01, 7:52 p.m. EST)
MANHASSET, N.Y. — Texas Instruments Inc. has done some heavy lifting to further its advance on scalable, wireless and embedded communications. The company has piled on two low-power DSPs, a high-speed cable modem headend solution that's said to yield a 50 percent increase in upstream data rates, wireless security additions to its Open Multimedia Applications Platform (Omap), Omap extensions for Symbian's Epoc operating system and a C6000-based TCP/IP stack for embedded applications.
The low-power DSPs target cost-sensitive portable Internet devices and are the second and third entries in the TMS320-C55x line, introduced last year. The low-cost 5502 weighs in at 400 Mips and costs $9.95 each in quantities of 10,000. The highly integrated 5509 targets general-purpose applications with a host of on-board functions and interfaces.
''We found our first chip in the C55x line, the C5510, wasn't meeting customers' demands for low power and high performance at low cost,'' said Dennis Barrett, product-marketing manager for the C5000 line.
The C5502 is best compared to TI's C5402. Introduced in 1999, that chip offered 100 Mips and 0.6 milliwatt/Mips. The C5502 comes in at 400 Mips and 0.22 mW/Mips.
Although the new chip won't be available until the first quarter, Barrett cited the similarities between the C5502 and C5510. ''Programmers can get going on designs for the C5502 right away using the C5510-based DSP evaluation module and then just replace the C5510 with the C5502 next year,'' he said.
On top of the base 55x core, the chip features 16 kwords of ROM, 32 kwords of dual-access RAM, a 32-bit external interface for 400-Mbit/s I/O communication, three multichannel buffered serial ports and 76 general-purpose I/O lines (eight dedicated). It comes in a 176-pin, 24 x 24-mm package.
The C5509 cuts power consumption in both wired and portable applications. Included on board are a USB 1.1 port; a 10-bit, 500-microsecond analog-to-digital converter; a real-time clock; MultiMedia Card, Secure Digital and Memory Stick serial ports; three timers; 32 kwords of direct-access RAM and 96 kwords of single-access RAM.
Available in 140- or 200-MHz (100-mW) versions, the chip is supported by an evaluation offering that will be available in June for $995 through Spectrum Digital. The chip itself will be available in the first quarter of 2002 at $18 each per 10,000.
TI has also announced Omap-based multimedia extensions that can be used with Symbian's software development kits, as well as a slew of security algorithms through partnerships with SafeNet, Ntru, WhiteCell, SnapShield and AuthenTec.
The Symbian Epoc plug-ins target developers designing real-time applications such as multimedia messaging, video and Internet audio, letting them take advantage of the multimedia capability in the Symbian software platform with the goal of accelerating multimedia capabilities for 2.5G and 3G applications. The extensions allow developers to use high-level application programming interfaces that provide seamless access to optimized DSP algorithms.
The company is offering an MPEG-4 decoding API extension for the Symbian C++ software development kit and is scheduled to follow up with speech and audio API extensions in the third quarter.
Devices based on the combination of Symbian's technology and TI's Omap architecture are due to ship in the second half.
The wireless security algorithms tackle a major hurdle to mobile commerce, according to David Potts, Omap worldwide applications and mobile-commerce manager. Key components include memory protection, advanced public and private key encryption, virus screening, firewall protection and fingerprint recognition.
To yield the touted 50 percent increase in upstream cable data rates, meanwhile, TI incorporated advanced time-division multiple-access technology into a dual-channel receiver for cable headend applications (TNETC4522) and a newly certified device at the customer premises (TNETC4042). Both use TI's patented Inca (increased-capacity ingress cancellation) noise-cancellation technology. The features will let multiple service operators offer symmetric services such as voice, multisession videoconferencing and peer-to-peer networking.
The C4522 dual receiver increases the upstream data rates by using 64-QAM modulation instead of the QPSK or 16-QAM being used upstream today.
TI rounded off the flurry of introductions with a TCP/IP stack for its C6000 line of DSPs for embedded applications. The programmable stack avoids the need for an external chip to perform network interfacing. It is claimed to be fully standards-compliant and is available now on a 150-MHz, C6711-based evaluation board, which comes with a Macronix Ethernet MAC/PHY.
http://www.eetimes.com/story/OEG20010508S0076
PHILIPS SEMICONDUCTOR UNVEILS NEW SPEECH RECOGNITION CHIP, THE "HELLO IC".
Philips Semiconductors, a division of Royal Philips Electronics revealed details of its new speech recognition chip, the "Hello IC". As the world's most advanced low-cost, high-performance speech recognition chip for command and control applications, Philips Semiconductors is leading the mass adoption of speech control in cars and the home.
In the car, the Hello IC keeps the driver's hands on the wheel through hands-free operation of infotainment systems, such as in-car DVD, car radio and number dialing of mobile phones as well as comfort systems such as air conditioning. Unlike many past speech recognition systems which have suffered from notably poor recognition, the Hello IC is highly accurate - more than 95% in optimised settings - without the need to train the user, ensuring that the driver's focus is always on the road.
For home use, the Hello IC eliminates the need for multiple or complicated remote controls by enabling voice control of home entertainment systems, such as TVs, audio systems and DVD players. The optional Acoustic Echo Cancellation software ensures that the Hello IC still responds to commands that would otherwise be lost due to sound output from TV or audio systems.
"As a dedicated chip for speech command and control applications, the Hello IC provides manufacturers with the power to build effective speech-control into products at a lower cost and with greater technical simplicity than for any other device on the market," said Torsten Lehmann, product marketing manager for Speech Recognition, Philips Semiconductors.
The Hello IC is able to interpret the equivalent of up to 100 words with up to 50 words active at a time and features continuous connected word recognition, enabling the user to give whole sentences of instructions. The Speech Processing software - VoCon - which is stored on the chip and requires no external memory, also features noise cancellation software enabling the Hello IC to work in situations where background noise could otherwise affect voice recognition, such as in a car with an open window.
The IC-Architecture and Speech Recognition Algorithms, which collectively make up the Hello IC, are the joint result of work between Philips Semiconductors and Philips Speech Processing respectively. As such, Philips can provide a complete design and support package to help manufacturers implement the device. Customers also have the advantage of being able to source the software and hardware from one global supplier without the need to negotiate with other third party suppliers.
The first products to use the Hello IC chips will appear towards the end of 2001. Large Vocabulary solutions, for applications such as Navigation Systems, can also be provided based on the company's TriMedia processing core. Volume availability of the Hello IC will follow in the fourth quarter.
Report: Wireless, Yes - Bluetooth, No
Jay Wrolstad
May 08, 2001
According to Gartner, Bluetooth is inadequate for serious, security-sensitive work, and it lacks the strength required for a wireless extension to an enterprise or public network.
The proliferation of wireless technology in the business world, where an increasing number of workers carry mobile phones, PDAs, pagers and handheld PCs, presents a challenge for companies that are not keeping pace with mobile networking advances, according to analysis from Gartner (NYSE: IT).
The firm also has advised enterprises to waste no time in evaluating their needs and creating secure support systems for employees who often use mobile devices to communicate in the office environment and with the outside world. Gartner has projected there will be some 800 million worldwide wireless data users by 2004.
Please note that this material is copyright protected. Therefore, it is illegal to display or reproduce this article for any commercial purpose, including use as marketing or public relations literature. To obtain legal reprints of this article, please call a sales representative at +1 (818) 528-1100 or visit http://www.newsfactor.com/reprints.shtml.
Three Basic Systems
Within three years, Gartner analysts said, a flood of new mobile devices will force at least half of Fortune 2000 companies to support three distinct systems: low-speed wireless data only; voice plus Web access; and high-speed wireless local area network (LAN) access.
"Enterprises will be well-advised to remember that no single wireless access network topology will meet anywhere near 80 percent of the requirements of enterprise knowledge workers," said Bob Egan, vice president and research director for Gartner.
"To a large extent, end-users' network requirements will be driven by the devices they carry, their job roles and their mobility," Egan maintained.
Evaluating Company Needs
To implement the best network for their particular needs, Gartner said, businesses should survey workers to determine their requirements and develop wireless strategies to serve those requirements, which will boil down to three distinct areas: wide area networks (WANs) for low-speed data transmission plus voice; LANs based on the 802.11, or Wi-Fi, wireless standard; and personal area networks (PANs) dominated by Bluetooth technology.
"Enterprises should avoid non-802.11 wireless technology such as Bluetooth because it lacks the speed, security and manageability for an enterprise-class system," Egan said. "For WAM and WAC solutions, enterprises should develop a solution independent of any one specific wireless WAN network standard."
Bluetooth's Limitations
While Bluetooth has generated a lot of attention, Gartner analysts said the technology is far from ready for mass adoption. According to Gartner, Bluetooth is inadequate for serious, security-sensitive work, and it lacks the strength required for a wireless extension to an enterprise or public network.
Initial Bluetooth-based applications include file and data synchronization between devices, wireless headsets for mobile phones and computers, and connections to local peripheral devices.
Better Than Bluetooth?
Systems using 802.11 wireless LAN technology are designed with encryption choices and formal authentication through access port hubs, giving them the edge over Bluetooth, which is used for instant, interdevice communications in small groups with as little overhead as possible and limited security, Gartner reported.
"Fixing Bluetooth security concerns demands investment in device resources, which reduces vendor margins," Egan said. "These investments include encryption to protect against unwanted eavesdropping, updating management protocols to protect user systems from unexpected modifications, denial of service measures to deflect hacker attacks, and formal authentication to determine who will be allowed to exchange information."
Founded in 1979, Gartner is headquartered in Stamford, Connecticut, and has 4,600 associates, including 1,400 research analysts and consultants, in more than 80 locations. The company reported 2000 revenues of US$859 million.
Sonic Foundry Exceeds Guidance, Revenues Up 21%
Software developer and media encoder Sonic Foundry today reported cost-cutting measures helped the company exceed its guidance for the second quarter ended March 31. Revenues grew to about $7.3 million, up 21% from $6 million in the same quarter a year ago. Pro forma net loss for the quarter was $3.3 million ($.15 per diluted share), up 32% from a pro forma net loss of $2.5 million ($.15 per diluted share) for the same period a year ago. Still, net loss continued to grow. Net loss for the quarter was $10.3 million ($.46 per share), up 312% from a net loss of $2.5 million (adjusted for a 2-1 stock split) in the year ago quarter. Sonic Foundry ended the quarter with $10.3 million in cash. The company competes in the media encoding business with Loudeye Technologies.
Preview Systems Negotiating Buyout
Ecommerce technology company Preview Systems is negotiating with potential buyout partners, amid dropping revenues and increasing losses. The Sunnyvale, Calif.-based company has laid off nearly 75% of its staff, 103 employees, since the beginning of the year. In a statement today, Preview Systems President and CEO Vincent Pluvinage said the company believes its strengths "would be best leveraged when combined within a more complete end-to-end digital platform." Preview Systems develops an electronic media distribution platform; its clients include EMI Recorded Music, Amplified Holdings, Navarre, NTT Communications, Adobe and Broderbund. For the quarter ended March 31, the company reported revenues of $1.54 million, down 8% compared to the first quarter of 2000. The company's net loss grew from $7 million in the first quarter last year to $10.6 million for the most recent period. The company said it has nearly $73 million in cash and marketable securities. Preview's shares closed down 1.36% today at $2.90.
RP Email
Subj: Re: Business Plan
Date: 5/8/01 2:59:51 PM Eastern Daylight Time
From: Robert@edig.com (Robert Putnam)
To: xxxxxxxxx.com
Hi, Jeff,
With the next generation of consumer electronics product just beginning to come out, we believe we have positioned e.Digital in the mainstream of opportunity with our technology, standards support, product platforms, OEM partners and customers, and business model. With the assistance of Fleishman Hillard, we are coordinating our efforts with our OEM customers and their public relations staffs in preparing and disseminating announcements and information. While the exact timeframes of announcements and product availability are mainly controlled by our OEM customers, we expect developments based on our HDD-based portable digitaljukebox platform, DataPlay-enabled devices and other platforms to be announced. Specifically, based on current information provided by our OEM customers and OEM licensees, we anticipate availability of consumer products based on our HDD-based digital jukebox platform in retail distribution channels this quarter.
Samsung, Toshiba and other OEM customers are expected to market
DataPlay-based, e.Digital-enabled devices later this year when DataPlay's optical storage technology is scheduled to become widely available. We expect more information regarding these developments to be forthcoming.
We have dedicated strategic engineering resources to the development and implementation of new product platforms that include digital video for portable devices, automotive and home stereo designs, cellular phone accessories, and set-top boxes. We are working with multiple OEMs on specific applications of these MicroOS- and MicroCAM-powered platforms for inclusion in a variety of branded products.
Announced as well as unannounced OEMs and licensees are expected to make announcements either before or when their "Powered by e.Digital Technology" consumer products are formally launched. We continue to be very confident about our company, technology, product platforms, OEM customers and business. Please e-mail me or call me on my direct line at 858.679.3168 if I can be of further assistance.
Best regards,
Robert Putnam
Senior Vice President
Sensory Science Announces Merger Agreement With SONICblue And Fiscal Third Quarter Earnings
·SONICblue To Acquire Sensory Science In Stock-For-Stock Deal
·Sensory Science Reports Third Quarter EPS Of $0.01 On Revenues Of $24.7M
SCOTTSDALE, Ariz. – February 1, 2001 - Sensory Science Corporation (AMEX: VCR) today announced it has entered into a definitive agreement to merge with SONICblue, Inc. (NASDAQ: SBLU) in a stock-for-stock transaction. The combination of the two companies will provide Sensory Science with the necessary resources to continue its digital products strategy while strengthening SONICblue’s growing digital products portfolio and providing both companies with new marketing and distribution opportunities. SONICblue is a leader in the converging Internet, digital media and consumer device markets, with brands that include RioÒ digital audio players, HomeFreeÔ home networking solutions, and DiamondÔ Internet access products.
Under the terms of the merger agreement unanimously approved by each company’s board of directors, each outstanding share of Sensory Science will be exchanged for 0.0710 shares of SONICblue common stock. This exchange ratio may be subject to adjustment at the consummation of the merger as provided for in the merger agreement.
Current plans call for Sensory Science to retain its name and operate as a subsidiary under SONICblue in its current location in Scottsdale, Arizona.
“Sensory Science and SONICblue share a common vision of convergence in the digital marketplace, and we firmly believe this combination will better enable Sensory Science to continue its mission of providing award-winning digital products. This merger will bring together complementary products, strategies, and people, adding significant value to both companies and ultimately to our shareholders,” said Roger Hackett, Sensory Science’s chairman and chief executive officer. “We’re joining a growing company on the forefront of emerging technologies that will provide the resources necessary for us to compete more effectively.”
“The acquisition of Sensory Science is in line with our new focus and further solidifies our position as a leader in the digital media and consumer device markets,” said Ken Potashner, CEO and Chairman, SONICblue. “This move expands our distribution channels into the high-end retail and special markets, strengthens our technology portfolio and broadens our product line to include state of the art video and software products. We’re pleased to add the people and the products of Sensory Science to SONICblue.”
In connection with the merger, SONICblue has agreed to loan Sensory Science $3 million to provide working capital to fund operations until the merger has closed. A portion of the funds will be directed to the company’s technology division, iCache, Inc., to support the continued development of the company’s media appliance initiative.
The merger will be tax-free to Sensory Science shareholders and will be accounted for as a purchase transaction. The agreement is subject to certain closing conditions, including customary regulatory approvals and the approval of Sensory Science shareholders. The deal is expected to close in approximately 100 days.
from FF 6/27/00 newsletter: we knew of edig's involvement w/ ibm microdrive, we subsequently have now learned of edig's involvement w/ dataplay, so what about iomega's clik?
Flash Memory
Much of our development over the last several years has focused on portable products using Flash memory. MicroOSTM, our patented, proprietary Flash file management system, is extremely well suited for use in portable products that store data on removable or embedded Flash memory. This year's Flash memory market is estimated to be worth $10 billion, according to Alan Niebel, Managing Director of market research firm Web-Feet Research, Inc., more than double last year's total of $4.6 billion. It will swell again in 2001 to $15 billion.
Flash memory is so popular, in fact, that short-term shortages have arisen. To meet these shortages, Flash manufacturers are investing billions to increase manufacturing capacity to help meet demand. Product designers are also seeking alternatives to Flash, utilizing small-form-factor rotating media such as Microdrive, DataPlay, and Clik!, that can fill the same niche. Our MicroOS file management system is capable of supporting any ATA/IDE/ATAPI-compatible memory including rotating media. After building Microdrive compatibility into our portable Internet music player offerings, we continue working to make our portable product designs compatible with other rotating storage technologies that we believe can be successfully integrated into new products. We believe that Microdrive and other mechanical storage media are the best suited for large-capacity downloads such as video until Flash memory capacities increase.
sensory science rave:mp 2300
The newly released rave:mp 2300 digital media player is an Iomega Clik!™ drive offering an incredible advantage no other MP3 player can offer - inexpensive memory.
For an estimated $99.99 (U.S.) for a 10-pack, each Clik!™ disk holds 40 megabytes of data! That means you can expand your music collection without limit...for pocket change!
The rave:mp 2300 does even more. Like the other rave:mp models, the 2300 records voice messages with its built-in microphone, but its power doesn't stop there. This unit also allows you to download MS Outlook names, phone numbers, e-mail addresses, - directly to your Clik!™ disks. Now your digital office files can travel with you!
Whether you're skating, running, or even on the commute home, you can count on skip-free sound with the rave:mp 2300's built-in memory buffer which is far more robust than any available portable CD or Mini-Disc player.
Fast, affordable, portable, USB, firmware upgradeable... this just may be the best MP3 player yet created. Another experience from Sensory Science.
80MB of memory with use of the two included clik! disks. Unlimited expandability with the use of more cliks!
Supports Microsoft Windows 95, 98, NT & 2000
Plays 75 minutes of Internet music or 40MB of data on a single Clik!™
USB interface for easy connection to PC and fast downloads (350 Kbytes/second)
Record 2 1/2 hours of voice messages on a single Clik!™ with the built-in microphone
Download MS Outlook names, phone numbers, and email addresses to your MP3s Clik!™ disks
12 hours of continuous play with a single charge of the rechargeable lithium ion battery
5 equalizer modes: normal, jazz, rock, classical & pop
6 play modes: normal, repeat, repeat all, shuffle, AB repeat
Audio software for managing, playing and encoding digital audio files
techno babble
80MB of memory with the use of the two included clik! disks. Unlimited expandability with more cliks!
Built-in Iomega 40MB Clik!™ drive
Supports MP3 and Microsoft WMA4, AAC formats
Backlit graphic type LCD (128 x 64 DOT)
12 hours of continuous play with a single charge of the rechargeable lithium ion battery
Built-in microphone
Max output: earphones: 10mW x2
Frequency range:20Hz - 20Khz
Distortion: 0.01 - 0.1%
S/N ratio: -90dB
Weighs 204g (7.2 oz) including battery
Dimensions are 2.83"(wide) x 4.76"(tall) x.87 (thick)
your PC
Microsoft Windows 95 SR2.1, 98, NT & 2000
Pentium 200MHz or faster
32Mb RAM
CD-ROM drive (8x or faster recommended)
40Mb free hard disk space
USB port
upgrade your MP3
Upgradeable firmware provides future compatibility for new music formats and the SDMI compliancy standard
clik! cool - flash fool
up to 1MB per second read/write
Faster than FLASH!
40MB disks for as low as $10
Much less expensive than FLASH!
cliks! are cheap enough to give to a friend
Don't try that with a FLASH!
Built-in memory buffer to eliminate skips
More robust than CD OR Mini-Disk
Drive letter funcionality for easy transferring of files to or from home, school or office
Removable drive letter D: or E:
clik!™ disks are serialized and fully support the SDMI compliancy standard
included stuff
Sennheiser headphones
USB cable
Users manual
Installation CD
rave:digital media manager software
media player / jukebox software
CD ripper software
FREE demo tunes
Company Developing Media Appliance For The Digital Living Room
Sensory Science has been working with a number of major technology partners to develop a Linux-based Media Appliance capable of managing many of the home entertainment functions currently handled by multiple products in the living room. The Media Appliance, with its innovative hardware, software and firmware, will seamlessly provide an integrated version of audio/video components with Internet connectivity. The company has been working on this project for more than eight months, and demonstration of the product concept is scheduled to begin this month. Market introduction is slated for the first half of 2001.
The Media Appliance, as envisioned by Sensory Science, is a scalable, extensible and upgradeable product that can address the needs of a wide range of users. While it is designed to be sold directly to consumers through traditional retail outlets, it has also been designed to serve as the basis for a variety of digital living room entertainment products and applications making it potentially attractive to service providers, content owners and others within the rapidly growing broadband industry.
http://www.sensoryscience.com/corporate/ViewPR.asp?Code=1069
Sensory Science To Demonstrate Media Appliance Concept At Intel Developer Forum Conference
SCOTTSDALE, Ariz. - August 17, 2000 - Sensory Science Corporation (AMEX: VCR) today announced it will be demonstrating its new Linux-based media appliance concept at the Intel Developer Forum Conference, August 22 through 24 at the San Jose Convention Center, San Jose, California, at Booth #1224.
The concept model based on Intel architecture will show some of the media appliance's planned integrated capabilities including HDTV, DVD, PVR (hard disc drive audio/video recording), CD, AnyPoint™ home networking capability, and innovative user interface. The company will also be presenting elements of its software and hardware concepts in two of the technical tracks at the Forum. One presentation is part of the technical track entitled, "Developing Software For The e-Home," and the other presentation is part of the technical track entitled "Applied Computing: New Platforms In The Living Room."
For more information on Sensory Science's media appliance concept, visit http://www.mediaappliance.net
For more information about the Intel Developer
Intel is working with other media appliance manufacturers, such as Toshiba on ways to ensure content protection for media appliances. http://developer.intel.com/ial/home/digentertain/media.htm#
click on "curious minds"
The family room is going digital and Intel plans to be there. PC and consumer electronics manufacturers are integrating new digital features and functions into consumer devices. New media appliances that combine the power of the PC with the convenience of consumer electronics devices are being developed to bring you better and more personalized digital experiences.
What Media Appliances Can Give You
Understanding Media Appliance Business Trends
Developing Media Appliance Technologies
Press Releases and Articles
What Media Appliances Can Give You
PC Power with Consumer Electronics Simplicity
An Intel® architecture-based media appliance allows consumer electronics (CE) and PC manufacturers to enhance their products by combining the power of the PC with the simplicity of traditional CE devices.
A Single Box Replaces Those Attached to Your TV Today
Intel wants to pave the way for an evolutionary, reprogrammable device that combines multiple types of content in a simple, effective manner – one box will replace three or four that may currently be attached to your TV (VCR, DVD player, satellite connection, and game player).
More Flexibility and Features
Intel envisions that this media appliance will be easy-to-use with an integrated user interface. With Intel architecture-based media appliances you can:
Personalize for the content you want
Customize for the features you want
Upgrade to avoid obsolescence
All this will ensure a better entertainment experience! Possible features are:
DVD player
Internet video and music, including electronic music distribution
Audio jukebox
Hard disk–based personal video recorder, like TiVo* or ReplayTV*
Video phone
Family and group interactive games
Understanding Media Appliance Business Trends
The market segment for media appliances is quickly growing. Consider these trends:
The worldwide information appliance market segment will grow from 11 million units in 1999 to almost 90 million units in 2004. (Source: IDC, 2000)
A recent survey conducted by the Polk-Verity Database Marketing Services, an independent market research firm, found that 65 percent of American consumers are aware of DVD technology and want it.
(Source: The Oregonian, 2000)
The number of U.S. households with a personal video recorder (PVR) is expected to exceed 25 million in 2005.
(Source: Forrester Research, 2000)
DVD is the fastest selling consumer electronics device in history; other digital formats continue to evolve. (Source: The Oregonian, 2000)
NetTV sales are expected to increase from 6 million in 1999 to more than 19 million in 2002, driven by service providers who shift to digital and interactive services. (Source: IDC, 2000)
Developing Media Appliance Technologies
Industry Groups
Intel Architecture Labs (IAL) collaborates with several industry groups to develop an infrastructure of open and interoperable specifications and technologies. For more information about the underlying technologies and infrastructure used with media appliances, check these sites:
4C Entity (participants: IBM, Intel, Matsushita, Toshiba)
Digital Transmission Licensing Administrator (DTLA)
DVD Forum
Home Audio Visual Interoperability (HAVI)
Home Phoneline Networking Alliance (HPNA)
Moving Picture Experts Group (MPEG)
Secure Digital Music Initiative (SDMI)
Universal Plug and Play (UPnP) Forum
USB Implementers Forum (USB-IF)
Related Intel Technologies
Intel's Web appliance product family lets service providers deliver managed Internet/telephony services to the home via an Intel end-to-end product for ISPs, telecommunications companies (telcos), and other service providers to strengthen subscriber relationships, build revenues and reduce support costs. Check out some of Intel's Web appliances. Read more here about the Intel® Dot.Station Web appliance.
Press Releases and Articles
Read Intel's announcement from the Consumer Electronics Show 2000 regarding plans to deliver Web appliances. The first Intel-branded Web appliance products will integrate Internet access with telephony features such as call management and unified messaging. Read more here about the Intel® Dot.Station Web appliance.
To learn more about media appliances, read these articles:
Personal TV Recorders Break New Ground,
June 5, 2000, The Oregonian, John Snell.
Honey, I Shrunk the VCR,
June 2, 2000, The Oregonian, Wayne Thompson.
It's the End of TV As We Know It,
January 7, 2000, Wired News, John Gartner.
All Eyes on iTV at CES,
January 6, 2000, Wired News, John Gartner.
ReplayTV Worth a Second Look,
November 26, 1999, Wired News, John Gartner.
http://developer.intel.com/ial/home/digentertain/media.htm
Upgrade Your Home Theater
By Darshan Somashekar - 08/28/00
Print Article - Email Article - Post Your Comments
Extreme DiGital Entertainment Media Appliance Concept - Sensory Science Corporation 7835 East McClain Drive Scottsdale, AZ 85260 - www.sensoryscience.com
My living room, like many others, is cluttered with tons of electronic junk. Our old, never used since 1990 cassette deck still sits collecting dust in the center of our entertainment center. The VHS, getting more obselete as the minutes pass, sits atop of it. And on top of those machines, several more generic plastic black boxes are stacked, each performing some obscure duty. If there was only a way to combine them all...
Previewed at the Intel Developer Forum Conference, the EDGE (which stands for Extreme DiGital Entertainment) may be a new step in entertainment center and home theater convergence. It's a new Intel and Linux-based media appliance concept that promises to be the upgradeable centerpiece of living rooms everywhere.
Using an Intel processor and the Linux operating system, the EDGE will be able to be fully reprogrammed using different CODECs and GUIs, meaning that any new type of encoding will be able to be added to the EDGE's database of functions. Instead of having dedicated hardware performing specific tasks, like a sound system used solely to pump out Dolby Digital beats, the EDGE will store the coding in software, making the replacement of old software modules with new ones an easy process. So in case a new version of Dolby Digital comes out, the EDGE will be able to upgrade to it, without you having to buy another whole sound system.
Not only will the EDGE provide upgradeable support, it will also be equipped with modem and ethernet connections, making it a candidate for receiving broadband HDTV, satellite, and cable video feeds.
Applications for the EDGE will range from DVD players, to MP3 players, to personal video recorders, to a game console, to Internet access, and even radio broadcasts. Although not produced yet, the EDGE may be coming soon.
Intel Media Appliance- Set Top Box- is this what intel wants to bundle w/ the JB?
Intel Media Appliance- Set Top Box
Hardware at home IAL is busy on the hardware front, as well.
The Media Appliance is the labs' attempt to create an all-in-one set-top box. A prototype demonstrated for ZDNet News showed capabilities including that of a cable receiver, video recorder, DVD player, music jukebox and video game console. It also sported an enhanced program guide.
"On the outside, it may look like a DVD player, but it does much more," said Paul Greer, marketing manager for IAL's content protection capability.
The device should give a whole new meaning to "channel surfing." Using it, a consumer would be able to switch between watching TV, surfing the Web, recording a program and listening to a CD. Additional features could be added to the device through software updates.
The device would include a Pentium or a StrongARM chip as well as a hard drive and remote control, which doubles as a mouse. Although Intel is a strong ally with Microsoft Corp. (Nasdaq: MSFT), this box could be powered by the Linux operating system -- Intel execs said the machine was designed to be "OS agnostic."
Intel officials would not even hint about a possible introduction date or pricing for the Media Appliance. The concept seems cooked, however. Intel would likely create, through one of its product groups, a hardware specification for the device using its own chips and an application stack, and then let other companies license and build the product.
IAL is also researching a number of new appliances including a voice-activated television guide, code-named Ganymede. Another appliance concept, shown mounted next to a bathroom sink, would help consumers monitor health-related issues. Keeping track of medications might be one application.
When it comes to expanding home networking and linking these different devices together, the IAL is working with standards such as Universal Plug and Play (UPnP). Intel recently announced plans to release to open source a UPnP development kit for the Linux operating system. The development kit will allow companies that use the Linux OS in their electronic devices to tap into UPnP networks. As such, a Linux-based Internet appliance could communicate with a PC or any number of other devices, including printers. Intel expects that the major Linux distributors will include UPnP support in the future. UPnP support may also find its way into white goods, such as refrigerators and washers.
What's next? IAL continues to investigate new applications for Intel chips and technology -- the eHome will not always dominate such a large portion of its effort. But what's the next big push for its researchers after the eHome strategy comes full circle?
"We don't know," Ryan said.
So IAL is casting a wide net. One area of future focus could be microelectronic machines. Those are solid-state devices that replace jobs that a machine with moving parts would normally do, such as airbag controllers for automobiles.
"We have hundreds of pure research efforts (to choose to bring into the labs) ... about 200 academic research grants," Ryan said.
And as Intel sees it, any one of those could become the next big thing.