World Wrestling Entertainment (NYSE: WWE)
http://www.hulu.com/plus/wwe1 WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE programming is broadcast in more than 150 countries and 30 languages and reaches more than 650 million homes worldwide. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, Miami, London, Mumbai, Shanghai, Singapore, Munich and Tokyo.
Live and Televised Entertainment
All WWE broadcast programming is rated TV-PG. Each week, nearly 15 million fans in the U.S. tune-in to watch WWE Superstars, Divas and Legends perform on "Monday Night Raw," "Friday Night SmackDown," "WWE Saturday Morning Slam" and "WWE Main Event," with millions more watching internationally.
Each year, more than 8,000 hours of WWE’s television programming can be seen in more than 150 countries and 30 languages on our broadcast partners such as BSkyB, Sky Italia, Ten Sports, TV Azteca, Foxtel and Sky Deutschland.
WWE's pay-per-view productions consistently rank among the highest selling live event programs in the industry. WrestleMania 29, held Sunday, April 7, 2013 at MetLife Stadium in East Rutherford, New Jersey once again exceed 1 million global pay-per-view buys and was the highest grossing event in WWE history, with global gross sales in excess of $72 million including the live event.
The company’s video archives contain more than 100,000 hours of programming, which is broken down and shown through WWE Classic On Demand, a subscription video on demand service.
WWE licensed products, created by our more than 130 licensees worldwide, are available at all major retailers, including Walmart, Kmart, Toys “R” Us, Target, GameStop, Tesco and Ackermans.
The Official WWE App is currently available on the iOS, Android and Windows 8 platforms. This application features exclusive information, breaking news, show content and results. There are currently more than 8 million worldwide downloads in 220 countries.
WWE currently has local language websites in 23 countries including China, France, Germany, India, Japan, Poland, Portugal, Spain, the Middle East and Russia.
A slate of original made for mobile content is currently being delivered to 20 countries spanning more than 42 carriers worldwide.
WWE has eclipsed 250 million fans through its global social media networks, making it one of the most followed brands in the world.
The first-ever 24/7 streaming network, will launch live in the U.S. on Monday, February 24, featuring all 12 WWE live pay-per-view events – including WrestleMania® – valued at more than $600 per year for $9.99 per month with a 6-month commitment. WWE Network will also include groundbreaking original programming, reality shows, documentaries, classic matches and more than 1,500 hours of video on demand at launch.
Established in 2002 and re-branded in 2008, WWE Studios creates a diversified mix of filmed entertainment by means of strategic production, financing, distribution and acquisition partnerships. WWE Studios produces a diverse slate of feature films for theatrical and direct to home release through distribution partnerships with global entertainment companies. WWE Studios’ movies can be seen in theaters and are available for purchase or rental through major retail and distribution channels.
Sales & Sponsorships
Considered one of the best values in entertainment, WWE has partnered with such blue-chip companies as Mattel, Post Foods, Frito-Lay, General Mills, Army National Guard, Kraft Foods, MilkPEP, Nestle and Colgate. Sponsorships span across WWE platforms from television to print to digital media. WWE offers fully integrated, cross platform campaigns that efficiently reach our millions of fans.
Corporate Social Responsibility
WWE is committed to leveraging the power of its brand and platforms to help address important social issues worldwide including diversity and inclusion, education, military support and providing hope to those in need. Through partnerships with The Creative Coalition, Ad Council, Special Olympics USA Games, Special Olympics Connecticut, YALSA, Pearson Foundation, Susan G. Komen, USO, Hire Heroes USA and Make-A-Wish, WWE supports programs and initiatives that positively impact children and families around the world.
WWE Financial Information
WWE Corporate Page - http://corporate.wwe.com/index.jsp
WWE Financial Filings - http://yahoo.brand.edgar-online.com/default.aspx?cik=1091907
Vincent K. McMahon
Vince McMahon, Chairman of the Board of World Wrestling Entertainment, Inc. (WWE), is a third generation promoter who has made WWE into the global phenomenon it is today. As a pioneer in the television syndication business, a recognized television personality throughout the world, a visionary promoter and a fearless marketer, he continues to make his presence known as a leader within the broadcast and entertainment industries.
In 1972, McMahon joined his father’s company, Capitol Wrestling Corporation, on a full-time basis. By 1979, the company had syndicated programming to 30 television stations. In 1982, he purchased the Capitol Wrestling Corporation from his father and decided to take what had been a regional operation and turn it into a national venture.
McMahon soon became a pioneer in the cable television industry by leveraging the new technologies of pay-per-view and close-circuit television for the first WrestleMania. Now, not only had he built a brand that people would watch in syndication, he had built the WWE into a brand that people would pay to watch. WrestleMania III in 1987 attracted 93,173 fans to the Pontiac Silverdome, setting an indoor attendance record that still stands. In April 2001, more than a million fans purchased WrestleMania X-7, the most watched non-boxing event in pay-per-view history. WrestleMania has achieved the one million buys level three more times since then. In fiscal year 2004, more than 5.6 million households purchased WWE pay-per-view events, making the company the largest pay-per-view provider in the world.
For nearly 1,000 consecutive weeks, WWE programming has aired in the United States without a rerun. Today, WWE produces a total of nine hours of new television programming 52 weeks a year, and its programming can be seen in more than 100 countries and heard in 17 languages. Monday Night RAW on Spike TV consistently is the most-watched regularly scheduled year-round prime time program on ad supported cable television, and has helped propel Spike TV into a Top 10 cable network. Since its premier in 1999, WWE SmackDown! on UPN has consistently been that network’s top-rated program. This season, SmackDown! is the most watched program on UPN among total viewers as well as all key male demographics. WWE SmackDown! is one of the top 10 primetime broadcast television programs in 2005 among Males 6-11, Males 9-14, and Males 12-17. SmackDown! is also one of the top English language broadcast television programs among Hispanics.
As the television audience has grown exponentially, so has the live event audience. In fiscal year 2004, WWE performed 330 live events in the United States, Canada, Europe, Asia, Australia, and South Africa before more than 1.6 million people, and has significantly expanded its global brand presence.
Under McMahon’s leadership, the company continues to grow. In October 1999, the company undertook a successful initial public offering. Today, the company trades on the New York Stock Exchange under the symbol WWE. WWE recently started WWE Films, which will produce and fully finance two to four motion pictures a year, and is making inroads in the On-Demand digital television platform with a new subscription video on demand product, WWE 24/7.