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Sorry that was intended as a question*
"They gonna Halt this one to death?"
3rd Halt.. lol.. they gonna dump this one to death
,,,,,,,Hope I bought enough cheapies
Versus Systems To Partner With Resolve To Bring Generative AI And Gamification To Customer Payments And Credit Managemen
$VS: BOOoommmmmmmmmmmm .......... taps $0.72
Looking goodddddddddddddddddd
Wuz my name ?????????????
GO $VS
$VS: Here we go........ now 0.52
Lets rolllllllllllllllllllllllllllll
Wanna see some big moves here
GO $VS
PPS dive below $1 again. Another public offering.
VS
Slime molds
U.S. Patent Office Grants New Patent Claims for Versus Systems' Streaming Media Rewards Platform
Source: GlobeNewswire Inc.
Versus Systems Inc. (“Versus” or the “Company”) (NASDAQ: VS) announces that, pursuant to a Versus filing made in 2019, the U.S. Patent and Trademark Office (USPTO) has now allowed 20 new claims associated with a new patent titled "MANAGING IN-CONTENT CHALLENGES FOR MULTI-PLAYER GAMES." The USPTO has now issued U.S. Patent No. 11,376,498 to Versus to cover games and challenges that produce real world rewards inside of apps and streaming media.
Versus’ new patented claims protect several methods for managing first and second-screen games inside of apps, television broadcasts, and streaming media, with a focus on how to provide different digital and physical prizes to different players based on their performance in the games and eligibility criteria such as age and location. This IP could allow content creators and distributors new ways to help audiences earn rewards while watching and interacting with their favorite shows, including live sports, game-streams, and reality TV. This technology has the potential to dramatically increase the potential number of participants in sweepstakes, tournaments, and rewards-based competitions. Versus will be using its patented technologies in-venue, at NFL, NHL, NBA, NCAA, and other sporting events and, beginning in Q4 of this year, in Over-The-Top (OTT) television and streaming media.
Versus’ growing patent portfolio now includes multiple granted US and international patents, with dozens of claims around the management of prizing in games, dynamic regulatory compliance, single and multiplayer prizing, competitive balance, and rewards in streaming media.
In addition to these new claims granted by the USPTO and their other issued patents, Versus continues to actively develop and file patent claims for new technologies focused on prizing and rewards inside interactive media, securing intellectual property protection accordingly, both in the United States and other Patent Cooperation Treaty countries.
“Versus is very proud of its growing patent portfolio around in-game rewards. We are creating innovative, unique technologies for both content creators and audiences,” said Matthew Pierce, Founder and CEO of Versus Systems. “The streaming media landscape is changing so fast - from Disney to Amazon to Discovery to the evolving college football landscape, fans should expect a better experience than traditional TV commercials. Content, even branded, sponsored, and ad-supported content, should be more personal, more contextual, and more rewarding. Audiences should be able to earn rewards and prizes that they care about while watching their favorite content. These patents help with that. Our whole portfolio does. We want to make things more fun, and we’re eager to use this patented technology to do that.”
About Versus Systems
Versus Systems Inc. is an engagement and rewards company that makes all content, from live events, to games, shows, and apps more fun to watch and play. Versus adds interactive elements: polling, trivia, predictive, and casual games, to existing entertainment - whether in-venue or online - making the content more contextual, personal, and rewarding. Versus works with world class sports teams, leagues, venues, entertainment companies, and other content creators to make engaging, rewarding experiences for fans all over the world. For more information, please visit www.versussystems.com or visit the official Versus Systems YouTube channel.
Disclaimer for Forward-Looking Information
This news release contains certain forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995. All statements, other than statements of historical fact, are forward looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as "expects", or "does not expect", "is expected", "anticipates" or "does not anticipate", "plans", "budget", "scheduled", "forecasts", "estimates", "believes" or "intends" or variations of such words and phrases or stating that certain actions, events or results "may" or "could", "would", "might" or "will" be taken to occur or be achieved) are not statements of historical fact and may be forward looking statements. These forward-looking statements are based on reasonable assumptions and estimates of management of the Company at the time such statements were made. Actual future results may differ materially as forward-looking statements involve known and unknown risks, uncertainties and other factors which may cause the actual results, performance or achievements of the Company to materially differ from any future results, performance or achievements expressed or implied by such forward-looking statements. Although the forward-looking statements contained in this news release are based upon what management of the Company believes, or believed at the time, to be reasonable assumptions, the Company cannot assure shareholders that actual results will be consistent with such forward-looking statements, as there may be other factors that cause results not to be as anticipated, estimated or intended. Accordingly, readers should not place undue reliance on forward-looking statements and information. There can be no assurance that forward-looking information, or the material factors or assumptions used to develop such forward-looking information, will prove to be accurate. The Company does not undertake any obligations to release publicly any revisions for updating any voluntary forward-looking statements, except as required by applicable law.
Investor Contact:
Cody Slach and Sophie Pearson
Gateway Investor Relations
949-574-3860
IR@versussystems.com
or
press@versussystems.com
Primary Logo
Keep running ! Don't let investors think negatives!!
Checked out some good videos from Matthew Pierce on 8020 Connect. I'm keeping my eye on this one !!
Versus Systems Expands Functionality of Dynamic Regulatory Compliance to allow Prizing in all 50 States
System update expands State by State prizing with Versus' Dynamic Regulatory Compliance engine increasing audience size and reach by 10% in advance of launch into EU and Asia
Prizing in 50
Vancouver, BC - Versus Systems, Inc. ("Versus" or the "Company") (CSE:VS) (OTCQB:VRSSF) (FRANKFURT:BMVA) adds new functionality to its patented Dynamic Regulatory Compliance engine to support additional regions in the United States, increasing audience for brands and content partners.
"Navigating the legal and regulatory aspects of rewards and prizing is a pain point for both content creators and brands," said Matthew Pierce, Versus Systems' CEO. "Versus Systems' prizing platform has always focused on global, regional, and local compliance at every step - and now Versus can place prizes in all 50 states, using the same technology that will soon expand into Europe and Asia - allowing our partners to expand their prizing campaigns, connecting with more players."
This expansion resulted in an overnight 10% increase in audience for content partners, an important milestone for Versus Systems' growth in 2019. "Our partners saw immediate lift from this expansion," said Pierce, "we were able to hit targeted growth for their Q4 goals early in the quarter, an important metric that tracks against Versus' value proposition."
Brands can now connect in-game with players nationwide in the US, before global expansions that are planned for Q4 and throughout 2020.
To join Versus' investor group, please visit http://connects.systems/versusgroup.
Versus Systems Powers Rewards for League of Legends on OMEN
OMEN Command Center users can now win real world rewards
when playing League of Legends
Vancouver, British Columbia, October 15, 2019 - Versus Systems Inc. ("Versus" or the
“Company”) (CSE: VS) (OTCQB: VRSSF) (FRANKFURT: BMVA) are pleased to
announce that OMEN Rewards, powered by Versus proprietary Winfinite engine, is now
offering rewards for in-game achievements in League of Legends by Riot Games.
OMEN Rewards, powered by Winfinite, is now offering real-world prizes for in-game
achievements in League of Legends games that are played from the OMEN Command
Center. Prizes are now available for eligible players across the United States.
League of Legends by Riot Games is the biggest PC game in the world, with 8 million peak
concurrent players daily, and hundreds of millions of players across the globe. League is
currently celebrating their 10th year as one of the most successful, and most-played PC
games ever made. League is also one of the most successful e-sports titles ever, with over
200 million people watching the 2018 League of Legends World Championships.
Versus Systems signs mutual investment agreement with Animoca Brands to drive in-game
revenue and player engagement
Versus signs Agreement with Animoca
Versus to partner with the company behind Crazy Defense
Heroes, The Sandbox, and F1 Delta Time
Vancouver, British Columbia, August 15, 2019 - Versus Systems Inc. ("Versus" or the
“Company”) (CSE: VS) (OTCQB: VRSSF) (FRANKFURT: BMVA) is pleased to announce
that it has entered into a mutual investment agreement (the “Agreement”) with Animoca
Brands Corporation Limited (ASX: AB1, “Animoca Brands).
Under the Agreement, Animoca Brands and Versus will transfer to each other common
shares of their companies’ stocks equal in value to US$0.5 million. Pricing of the Versus
shares issued to Animoca Brands will be based on the 21-day volume weighted average
price (VWAP) on the approval date. Pricing of the Animoca Brands shares issued to Versus
will be based on the 21-day volume weighted average price on the approval date. All shares
will be subject to an escrow period of 24 months.
Animoca Brands develops and publishes a broad portfolio of mobile products including
games such as The Sandbox, Crazy Kings, and Crazy Defense Heroes as well as products
based on popular intellectual properties such as Formula 1®, Garfield, Snoopy, Thomas & Friends™, Ever After High, and Doraemon. Animoca Brands leverages gamification,
blockchain, and artificial intelligence technologies to enhance their games and content.
Versus Systems Powers HP’s Real-World Rewards System
Versus Systems announces its patented WINFINITE technology will power OMEN Rewards within OMEN Command Center allowing PC gamers to play for real-world prizes
Versus Systems Partners with HP
Los Angeles, CA, August 21, 2019 - Versus Systems Inc. ("Versus Systems" or the “Company”) (CSE: VS) (OTCQB: VRSSF) (FRANKFURT: BMVA) today announced its patented WINFINITE technology is powering OMEN Rewards, a real-world prizing platform built into OMEN Command Center and available for download by any Win10 PC via the Windows Store. OMEN Rewards will allow everyone running the OMEN Command Center app to play their favorite games for real-world prizes, gift cards, trips and experiences. The OMEN Rewards Beta is now available in the United States with plans to expand to other regions in the future.
OMEN Rewards is the result of a multi-year collaboration between HP and Versus Systems, a Los Angeles-based technology company that has integrated its patented WINFINITE platform into HP’s OMEN Command Center.
“Challenges and the achievements that go with them have been a part of gaming as far back
as getting a top-score at the arcade in the 70s,” said Matthew Pierce, Founder and CEO of
Versus Systems. “Through our WINFINITE technology, we are thrilled to be working with
HP to provide gamers with all kinds of fun and interesting ways to earn amazing prizes while
playing some of their favorite games.”
Versus Systems to Launch Rewards Inside Augmented Reality Game from Ludare Games Group in October
Location-based rewards available from Versus Systems inside AR
experience from Ludare Games Group
Vancouver, British Columbia, October 3, 2019 - Versus Systems Inc. ("Versus" or the
“Company”) (CSE: VS) (OTCQB: VRSSF) (FRANKFURT: BMVA) is pleased to announce
that their proprietary Winfinite prizing platform will be included in an October 2019 release
from Ludare Games Group. The game takes advantage of a location-based augmented
reality engine to provide players on iOS and Android devices with experiences based on their
personal surroundings when they play……….
Versus & Ludare Games
Versus Systems Introduces Utomik as a Prize Provider in Versus’s In-Game Rewards Platform
Versus Systems Introduces Utomik as a Prize Provider in Versus’s In-Game Rewards Platform
Utomik – a PC gaming subscription platform with over 1,000 titles - to offer prizes within
the Versus in-game rewards system
Versus Systems Introduces Utomik
Vancouver, British Columbia – (September 30, 2019) Versus Systems Inc. (CSE:VS) (CSE: VS)
(OTCQB: VRSSF) (FSE: BMVA) (“Versus” or the “Company”) today announces that Utomik,
a PC gaming subscription platform that offers instant access to a varied collection of over
1,000 gaming titles from AAA classics, to retro, indie, and family-friendly titles, on its
patented Versus rewards platform. Effective immediately, Versus players will have the chance
to win a voucher for a 3-month subscription, redeemable at utomik.com.
The prizes from Utomik are now available in Versus-enabled platforms on PC and in the
Windows Store. Players can play their favorite games for real-world prizes, gift cards, trips
and experiences. The campaign with Utomik will run through October 31, 2019.
“Our goal is always to help as many people as possible to discover as many great games as they
can and working with Versus Systems and OMEN Rewards is the perfect opportunity for us
to do that. We are looking forward to welcoming this new audience to the Utomik
community,” said Doki Tops, CEO of Utomik.
“Utomik is a great service for gamers - with titles from some of the world’s best publishers,
players can play anything from AAA to indie. It’s a perfect prize for Winfinite,” said
Matthew Pierce, CEO of Versus Systems.
Gaming and eSports to Top $300 Billion Annually, but Investors are Missing the Boat
$300 Billion Annually
Versus Systems Expands into China/Asia-Pacific Markets
Versus to grow user base inside the annual $71 billion Asia-Pacific gaming market
Vancouver, British Columbia, September 18, 2019 – Founder Matthew Pierce and Chairman Keyvan Peymani of Versus Systems Inc. ("Versus" or the “Company”) (CSE: VS) (OTCQB: VRSSF) (FRANKFURT: BMVA) were in Hong Kong last week to meet with potential content and advertising partners focused on Chinese and other Asian markets. As a result of successful meetings, Versus is planning to deploy their patented Winfinte platform alongside a number of partners in the region, bringing real-world prizes to hundreds of millions of potential customers.
Asia-Pacific is both the largest, and the fastest growing, gaming market in the world according to Statista, with more than double the annual revenues of the next largest region (North America, $33B). China alone accounts for hundreds of millions of players driving tens of billions of dollars in in-game and in-app purchases annually.
“The Winfinite platform allows both local brands and global prize providers the opportunity to give players a personalized, rewarding experience in their gameplay,” said Matthew Pierce, Founder and CEO of Versus. “What we are able to do here is the same thing we seek to do everywhere – make interactive media more fun by giving players a chance to earn both local rewards from regional prize providers, and also global rewards from brands that want to reach the most engaged audiences in the world.
Winfinite is currently available in a number of mobile games, and inside the HP Omen series of desktop and laptop computers.”
Going to be good, with billionaire Paul Vlasic on board.
Mr. Paul A. Vlasic, also known as Pickles, serves as a Vice-President and Manager at Vlasic Investments, L.L.C. Mr. Vlasic is a Founding Partner at RSVP Capital. He co-founded RSVP Capital in 2007. In addition to his activities at RSVP, Mr. Vlasic serves as the Chief Executive Officer and Chairman of uRefer and as a Manager at Vlasic Investments (VILLCo). He also actively invests in new startups. He is a veteran entrepreneur who has led several companies in the technology space. He founded Amplifinity, LLC and served as its Chief Executive Officer since 2009. Mr. Vlasic served as the Chairman of O/E Automation and Head of Operations at O/E Systems. He began his career at Reynolds Metals Company, working in their sales organization. He has been Chairman of the Board of Directors at Amplifinity, LLC since 2009. He serves as Ex-Officio Trustee of Henry Ford Health System, Inc. Mr. Vlasic serves on multiple boards within the Henry Ford Health System, The Henry Ford Foundation, and the University of Michigan College of Engineering's Center for Entrepreneurship. He is a graduate of Rollins College and earned his M.B.A. with Distinction from the University of Michigan Ross School of Business.
Additional info, some of it repeated.
Paul Vlasic possesses a unique blend of deep private-equity investment and venture capital experience combined with over two decades of leadership in start-ups, operations, and finance. A skilled visionary entrepreneur, Paul has been involved in the creation and success of multiple companies ranging from market research to healthcare, and to this day continues to have a role in each one. He is a founding partner of RSVP Capital, an early-stage venture firm focused on technology-based accelerators, green energy and the health and sustainable living sectors. He is also the previous CEO and current Chairman of Amplifinity, a market research company focused on managing customer advocacy programs to drive word-of-mouth advertising and increase revenue, loyalty and profitability specifically for enterprises. He is an active member of the Investment Committee for the Illinois Innovation Accelerator, a $10 million for-profit early-stage investment fund created to provide seed-stage investing and the first external professional capital raised by companies.
Paul’s ownership perspective and unique insight are honed from his membership and management of the family’s investment group, Vlasic Investments (VILLCo). He has been an active participant in VILLCo’s growth, focusing on asset allocation and operational entities such as private equity, venture capital, mezzanine and specialty finance. For nearly ten years, Paul played key executive roles in the leadership of O/E Systems & O/E Enterprise Solutions, a $190 million provider of IT consulting, integrated solutions and leased assets. He led the transformation and repositioning of the firm’s services business to achieve continued success in the new information technology market.
Practical by nature, Paul has earned a reputation as an adroit and thoughtful decision-maker. His keen management approach and passion for watching companies and their people grow and prosper lend a spirit of excitement to all his endeavors. Paul holds an M.B.A. with Distinction from the University of Michigan, Ann Arbor, and is active in numerous Boards and community activities.
Devil’s Third Online – System Integration In January 2017, the Company announced that the Versus proprietary prizing platform will be integrated into Valhalla Games Studios International Ltd.'s Devil's Third Online (“DTO”), currently in development as a free-to-play (F2P) launch for PC.
Through its wholly owned subsidiary, VN, Valhalla Games Studios will release an MMO (massively multiplayer online) version of Devil's Third on the PC, Devil's Third Online, utilizing an in-game-purchase revenue model. DTO is a large-scale game that features a permanent world that can support thousands of players interacting with each other in real time.
Versus Systems, Inc. Partners With Rockstar Energy, Inc. to Expand Video Game Prizing and Promotions Engine
VS Partners With Rockstar Energy
March 01, 2017 03:01 ET
Versus Systems, Inc. Partners With Rockstar Energy, Inc. to Expand Video Game Prizing and Promotions Engine
Player Rewards to Include Apparel, Energy Drinks, and More
VANCOUVER, BRITISH COLUMBIA--(Marketwired - March 1, 2017) - Versus Systems, Inc. (CSE:VS)(CSE:VS.CN)(OTCQB:VRSSF)(FRANKFURT:BMVA) today announced a partnership with Rockstar, Inc., manufacturers of Rockstar Energy Drink, to expand the Versus in-game prize offerings for video gamers. Players will compete in-game for exclusive access to Rockstar events, apparel, and branded products.
"Rockstar is a perfect partner for the Versus engine," said Matthew Pierce, CEO, Versus Systems. "Events, apparel, gear, and the iconic Rockstar Energy Drink - these are ideal rewards for so many gamers in so many games. We can't wait to start offering Rockstar prizing, and the Rockstar lifestyle, inside all Versus-enabled games."
"Versus has built a robust engine that makes it easy for us to reward gamers for their in-game performance," said Jason May, EVP of Marketing, Rockstar, Inc. "Versus allows gamers select a prize, like the latest Rockstar apparel designs, to compete for in-game. Winners can look forward to more than leaderboard dominance - real prizes will actually show up on their doorstep. Rockstar supports gaming - Versus gives us a new, really cool way to reward players!"
VersusSystems allows game developers and publishers to provide their players with a steady stream of fresh content in the form of cool prizes that players can pre-select before they compete in-game. Prizes including gear, apparel, concert tickets, energy drinks, DLC, and cash - all from brands gamers care about like Rockstar, Han Cholo, Tier 1 Games, and others. Versus wants every gamer at home to feel like an eSports phenomenon playing for real prizes. See how Versus works here:
VERSUS SYSTEMS PREPARES TO PLAY MATCHMAKER BETWEEN MAJOR BRANDS, VIDEO GAMERS WORLDWIDE
….."The billion-dollar question is how to introduce a level of commercial marketing into the gaming environment such that it makes a positive impression on behalf of a brand, as the last thing you’d want to do is turn gamers off by being intrusive or annoying.
Versus Systems (CSE:VS) is confident it has the answer, and it revolves around encouraging both avid and casual gamers to opt into an environment where products and brands are featured in a way such that players become eager to interact."
blog.thecse.com/2017/04/26/versus-systems-prepares-play-matchmaker-major-brands-video-gamers-worldwide/
Versus Systems, Inc. Launches Closed Beta Program
VANCOUVER, B.C., June 02, 2017 (GLOBE NEWSWIRE) -- Versus Systems, Inc. (the “Company” or “Versus”) (CSE:VS) (OTCQB:VRSSF) (FRA:BMVA) today opened Phase I of the company’s closed beta program to users who register through https://www.versussystems.com/join-beta. Players everywhere have a chance to compete for real-world prizes from brands including Tier 1, Han Cholo and more.
“It’s an important step in bringing our technology to market – letting real players play for real prizes. We’ve already had a great response from brand partners and it’s been cool to watch players react to in-game rewards on our platform,” said Matthew Pierce, CEO of Versus Systems……………………"
Beta Launch
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