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Analyst still Turtle Beach bull after pullback
Feb. 21, 2019 2:46 PM ET|About: Turtle Beach Corporation (HEAR)|By: Brandy Betz, SA News Editor
D.A. Davidson reiterates its January bullish stance on Turtle Beach (NASDAQ:HEAR) as shares dropped for the fourth day in a row.
Analyst Tom Forte says Turtle Beach could be seeing better performance than recent video-game data from NPD Group suggests.
The NPD data showed a 12% Y/Y January spending drop on video games, hardware, and accessories. Forte says the data could be skewed by January 2019 having four weeks compared to the five last year and, after adjustments, would indicate a +10% spend growth.
Rating remains at Buy with a $26 PT.
Turtle Beach shares are down 1.1% to $15.62.
https://seekingalpha.com/news/3435791-analyst-still-turtle-beach-bull-pullback
13D
SG VTB beneficially owns 1,497,803 Issuer Common Shares, which amount includes 810,229 Issuer Common Shares and warrants exercisable for an aggregate of 687,574 Issuer Common Shares, and retains sole dispositive power over such shares. Such shares constitute approximately 10.5% of the outstanding Issuer Common Shares on a beneficial ownership basis. Kenneth A. Fox is the sole manager of SG VTB. Due to his relationship to SG VTB, Mr. Fox may be deemed to have voting and investment power with respect to the Issuer Common Shares that SG VTB beneficially owns. As such, Mr. Fox may be deemed to have beneficial ownership over such Issuer Common Shares. Mr. Fox, however, disclaims beneficial ownership of such Issuer Common Shares.
SG VTB Holdings, LLC strikes again
Common Stock 2/14/2019 S 111100 D $18.26 (1) 1001293 D
Common Stock 2/15/2019 S 137825 D $17.72 (2) 863468 D
Common Stock 2/19/2019 S 53239 D $17.07 (3) 810229 D
Fortnite caused a boom in Turtle Beach gaming headset sales...can you HEAR this?
Apex Legends is the First Game to Top Fortnite 10 Days in a Row on Twitch
Https://www.githyp.com/apex-legends-is-the-first-game-to-top-fortnite-10-days-in-a-row-on-twitch/
I am hoping we hear about the increased sales from the new game in early march with increased projections.
it's running. Lets see who wins. Longs or Shorts
13G AWM INVESTMENT COMPANY, INC. 7.2%
increased shares from 519,543 on 9/30/18 to 1,069,543*
aka Marxe
Everything You Need To Know About Apex Legends
https://blog.turtlebeach.com/everything-you-need-to-know-about-apex-legends/
https://www.githyp.com/apex-legends-167845/
304k current viewers
#1 rank
Fortnite is #3 with 100k current viewers at the time of this post
Fortnite users popped turtle beach sales...wonder what this one will do
Turtle Beach is going to stay in an upward trend that will surprise most analysts
"As the company laps the success of "Fortnite," D.A. Davidson now estimates a 10-percent decline in sales, lowered from its previous estimates for flat sales. "
MWAHAHAHA...we will see. The next "new fortnite" is here and punching hard and fast. EA looking good and will be interesting to see if Turtle Beach picks up higher sales from yet another battle royale game before full quarterly earnings and ups their estimates for next quarter because of it.
Turtle Beach's Q4 Pre-Announcement Confirms Positive Gaming Data, Says Bullish DA Davidson
Gaming headset manufacturer Turtle Beach Corp
HEAR 0.82%
pre-announced its Q4 results Thursday that include above-consensus sales, adjusted EBITDA and EPS.
The Analyst
D.A. Davidson analyst Tom Forte reiterated a Buy rating on Turtle Beach and lowered the price target from $30 to $26.
The Thesis
The positive pre-announcement is seen as a culmination of the following, Forte said in a Friday note:
Positive data points from NPD Group that said seven of the top 10 headsets sold in the North American market were from Turtle Beach.
Strong comps reported by GameStop Corp.
GME 1.05%
for the holiday period.
Commentary on the strength of "Fortnite" by Electronic Arts Inc.
EA 15.87%
With the emerging trend being social gaming, the analyst said he is encouraged by the implications for Turtle Beach.
Fortnite has expanded the gaming category to include younger consumers and females, and therefore when the refresh cycle materializes, it will be coming off a materially larger base, Forte said.
As the company laps the success of "Fortnite," D.A. Davidson now estimates a 10-percent decline in sales, lowered from its previous estimates for flat sales.
https://www.benzinga.com/analyst-ratings/analyst-color/19/02/13130760/turtle-beachs-q4-pre-announcement-confirms-positive-gam
Apex legends reaches 10 million players in3 days. The next fortnite. Hmm
Press Release: Turtle Beach Reports Selected Preliminary 2018 Results
7:00 am ET February 7, 2019 (Dow Jones) Print
Turtle Beach Reports Selected Preliminary 2018 Results
- Expects Results to Exceed Guidance Range for Sales, EPS and Adjusted EBITDA -
- Continued Gains in Fourth Quarter Market Share -
PR Newswire
SAN DIEGO, Calif., Feb. 7, 2019
SAN DIEGO, Calif., Feb. 7, 2019 /PRNewswire/ -- Turtle Beach Corporation (Nasdaq: HEAR), the leading gaming headset and audio accessory company, is providing selected preliminary fourth quarter and full year 2018 results.
Based on preliminary unaudited information, Turtle Beach expects to report fourth quarter 2018 sales between $109 million and $111 million, an increase of at least 37% compared to $79.7 million reported in the fourth quarter of 2017 and above prior guidance of approximately $94 million. For the full year 2018, sales are expected to be between $285 million and $287 million, up at least 90% compared to $149.1 million in 2017 and above prior guidance of approximately $270 million.
"Driving our sales results was another strong quarter of great product performance and market share expansion," said Juergen Stark, CEO, Turtle Beach. "According to NPD, our North America market share increased steadily throughout 2018, ending at 46.1% for the year compared to 42.4% in 2017. Our share was 47.6% for the fourth quarter of 2018 compared to 45.5% in 2017 and 47.6% for the month of December 2018, compared to 46.0% in December 2017 in North America. In fact, for the month of December, according to NPD, the top seven headsets in the North America market were from Turtle Beach.(1) We believe these market share increases are the result of our innovative, high-quality products, strong brand, and excellent retail partnerships."
In addition to the better-than-expected sales, the company expects to show significant leverage of operating costs. Fourth quarter gross margin is expected to exceed 38% compared to 37.6% last year. For the full year, gross margin is expected to be approximately 38% compared to 34.2% in 2017 and above our prior guidance of approximately 37%.
Preliminary diluted earnings per share for the fourth quarter are expected to be between $1.27 and $1.34, compared to last year's fourth quarter diluted earnings per share of $1.15, and well above the prior guidance of $1.02. For the full year 2018, preliminary diluted earnings per share are expected to be between $2.88 and $2.95, compared to a net loss of ($0.26) per diluted share in 2017, and well above prior guidance of $2.55 per diluted share. Actual reported earnings per share for both periods are subject to increase from any further release of valuation allowances.
Adjusted EBITDA in the fourth quarter is expected to be between $23 million and $25 million, up at least 33% compared to last year's fourth quarter of $17.2 million. This compares to prior adjusted EBITDA guidance of approximately $21 million. Adjusted EBITDA for the full year 2018 is expected to be between $56 million and $58 million, compared to $11.6 million in 2017 and prior guidance of approximately $54 million. Adjusted EBITDA for the fourth quarter and full year 2018 includes charges of approximately $1.5 million and $1.6 million, respectively, for the early repayment of the outstanding subordinated notes and the term loans.
Commenting on the preliminary 2018 results, Mr. Stark added, "Starting with the loan renegotiation and retirement of the Series B preferred stock early in the year and then with the strong market, our share gains, and excellent execution throughout the year, we've had a truly transformational year, nicely capped off by paying down, ahead of schedule, all the remaining long-term debt in December."
Turtle Beach expects to report fourth quarter and full year 2018 results and introduce its 2019 outlook in mid-March 2019.
(1) Source: The NPD Group/Retail Tracking Service/Video Games/Dollars/U.S and Canada/Jan -Dec 2018 and Dec 2018 update.
Industry article. Turtle not mentioned.
Breaking Down The Incredible Rise Of Esports
https://www.benzinga.com/general/education/19/01/13008304/breaking-down-the-incredible-rise-of-esports
Video games have expanded beyond the console, and esports are one of the fastest-growing spectator sports in the world. The massive size of the global esports audience has provided plenty of opportunities for companies and investors to capitalize on the craze.
By The Numbers
NJgames.org recently compiled numbers that tell the story of the rise of esports.
The total number of esports viewers has more than tripled from 124 million in 2012 to 335 million in 2017, according to NJ Games. The number could surpass 550 million by 2021, the firm said. While those unfamiliar with esports may assume that only gamers watch, at least 40 percent of spectators haven’t even played the video games they watch.
"This sole fact already makes esports a spectator sport just like football, baseball or basketball," NJ Games said.
The most recent major esports tournament had a prize pool of more than $25 million; considering the revenue the business is generating, $25 million is just a drop in the bucket.
In 2018, esports generated $906 million in total revenue, including $360 million in team sponsorship deals.
The Rise Of Streaming
Part of the rise in popularity of professional esports has been a surge in gaming streamers on Alphabet, Inc
GOOG 1.59%
GOOGL 1.62%
's YouTube platform and Amazon.com, Inc.
AMZN 0.95%
's platform Twitch.
So far in 2019, Twitch has averaged 1.25 million concurrent viewers, up 17 percent from 2018 levels. In 2018, Twitch logged 560 billion total minutes of viewership on its platform, up 58 percent from 2017 levels.
Amazon purchased Twitch for $940 million in 2014. Its value has since grown to an estimated $3.79 billion.
How To Play It
Not surprisingly, video game companies and traditional sports leagues have gotten in on the esports craze. Publisher Take-Two Interactive Software, Inc.
TTWO 2.18%
has a deal with the NBA, and Electronic Arts Inc.
EA 0.27%
has partnerships with the NFL and ESPN.
Activision Blizzard, Inc.
ATVI 1.12%
created an entire Activision Blizzard Esports Leagues division last year, hiring three traditional sports and entertainment executives to run the show.
For investors looking to get in on the esports boom, these three publishers are likely the best pure-play angle unless Amazon or Google decide to spin-off their streaming businesses.
Other potential esports winners include Riot Games owner Tencent Holdings
TCEHY 2.86%
and gaming semiconductor stocks such as NVIDIA Corporation
NVDA 1.46%
and Advanced Micro Devices, Inc.
AMD 5.18%
. The ETF MANAGERS TR/ETFMG VIDEO GAME TE
GAMR 1.82%
invests exclusively in stocks with exposure to the video game industry.
the consensus is that VINIK FAMILY INVESTMENTS took a big loss on that based on the 13G filing in September and now.
VINIK FAMILY INVESTMENTS - out
They had 886,982 on 9/19/2018
This stock should be trading over $20 a share right now give her a time this year she could hit $30 a share
SG VTB Holdings sold into today's rally
Day's Range 15.49 - 17.98
closed at 16.76 at 4pm
499600 D $16.5
S 400 D $17.56
The price shown is a weighted average sale price for shares sold in multiple transactions; the sale prices ranged from $16.55 to $17.48 per share
The price shown is a weighted average sale price for shares sold in multiple transactions; the sale prices ranged from $17.55 to $17.58 per share
leaving 1,112,393
They also have warrants for unconverted shares
*TURTLE BEACH SHARES A BUY ON GAMESTOP COMMENTS: DA DAVIDSON $HEAR $GME
GME "....
The primary contributor to the difference between the increase in comparable store sales and the decrease in total company sales is the shift in the company's fiscal calendar for the 53 week in fiscal 2017 and the timing of the Call of Duty launch.
Rob Lloyd, chief operating officer and chief financial officer, said, "As we anticipated coming into the holiday season, we were able to leverage our position as a leader in the video game industry to drive positive comps on top of what was a strong holiday period in 2017. Our comp performance was driven by strong sales in accessories, collectibles and digital which more than offset the decline in pre-owned sales and new video game hardware sales."
....."
Bears Have A Point, But Turtle Beach Still Looks Too Cheap Here
https://seekingalpha.com/article/4234235-bears-point-turtle-beach-still-looks-cheap
Summary
HEAR shares skyrocketed in 2018, as Fortnite led to a massive increase in demand for gaming headsets.
The stock has pulled back over 50% from its highs - and remains heavily shorted as bears see a one-time bump that will fade in 2019.
Bears might be right - but at this point, HEAR is incorporating much of that risk.
The options market offers a particularly attractive bullish position on HEAR.
Gaming headset maker Turtle Beach (HEAR) was one of the more interesting stock market stories of 2018. The company started the year seemingly at death's door. HEAR stock traded well under $1. The company had a market capitalization in the ~$25 million range for most of the first quarter.
Revenue was heading in the wrong direction, with sales falling 14% in 2017. Turtle Beach was showing some growth in Adjusted EBITDA, but mostly from cutting $10 million-plus annual losses in its unprofitable HyperSound business. Turtle Beach had to execute a reverse stock split in April to get its share price back above $1. The company closed 2017 with net debt of about $65 million and a leverage ratio near 6x (even excluding preferred stock). Even granting that year-end revolver balances are seasonally high (inventory and accounts receivable usually aren't converted to cash until Q1), even solvency didn't seem guaranteed.
And then Fortnite took off. The game's "battle royale" mode stoked enormous demand for gaming headsets. The market exploded, and Turtle Beach, as the market leader, saw its revenue follow:
Turtle Beach Revenue & Adjusted EBITDA Growth, Q1-Q3 2018
Quarter Revenue Growth Adjusted EBITDA Growth
Q1 +185% NM (+$5.3M vs -$6.2M)
Q2 +218% NM (+$9.8M vs -$2.8M)
Q3 +107% +433%
YTD +154% NM (+$32.7M vs -$5.7M)
HEAR shares soared. At one point, on a split-adjusted basis, the stock had gained over 2,000%. Even with a sharp pullback from August highs, Turtle Beach shares still rose 688% in 2018. But the gains brought in short-sellers as well:
Chart HEAR Percent of Shares Outstanding Short data by YCharts
And the bear/short case here makes some sense. There isn't going to be a Fortnite that hits every year. 2018 revenue and profits are potentially unsustainable - yet at the highs, HEAR was trading in the range of 10x EBITDA guidance, a multiple that suggested continued growth. This is a company that historically was barely profitable: total EBITDA from 2013 to 2016 was under $9 million. Bears argued (and argue) that once the one-time demand from Fortnite fades, and Turtle Beach has to lap much tougher comparisons in 2019, growth likely will turn negative - and HEAR stock will follow.
But at $15, the short case is much weaker - and the bull case starts to look intriguing. A sub-5x multiple to 2018 EBITDA guidance prices in something close to peak earnings this year. Historical profitability in the headset business is better than it looks. Fortnite no longer is the only 'battle royale' game in town. And Turtle Beach has retired the preferred stock and significantly cleaned up its balance sheet.
Looking closely at the valuation, even a huge drop in profitability is getting close to priced in. And because of the huge short interest, the options market provides an interesting trade through which a bullish position can either provide 50%+ returns - or result in owning HEAR at a price close to that supported by pre-Fortnite numbers.
Back to 2017
The core of the short case here is that 2018 results essentially are a one-off. Even management has admitted a huge boost from Fortnite: On the Q2 conference call, CEO Juergen Stark estimated a roughly $20 million per quarter benefit from new gamers brought in by battle royale games. That ~$80 million benefit suggests, on its own, revenue growth of about 54% this year. Industry figures cited by HEAR mean the boost could be even higher. On that call, Stark cited estimates that the headset market in the U.S. and Canada was up 78% in Q1 and 97% in Q2.
Obviously, that kind of market growth isn't sustainable. And it's that tailwind that is driving Turtle Beach's huge numbers through the first nine months of the year. Meanwhile, guidance for Q4, with the company in the Q3 release targeting revenue growth of just 18% year over year, seems to imply that the tailwind already is moderating significantly.
So the qualitative short case here is that results are going to return to 2017 levels relatively soon. Fortnite has brought in new gamers and new headset customers, but it won't do so every year. It's even possible that 2019 results could be worse than 2017, if demand pulled forward leaves a bit of a vacuum, and fixed-cost deleverage sends margins falling further. However the exact numbers play out in 2019 and beyond, the argument would then be that at some point, Turtle Beach is going to be what it was. And that could send it back toward the ~$25 million market cap at which it traded - a still-significant decline from the current ~$250 million figure. (Turtle Beach guided for 16.5 million fully diluted shares in Q4 in its most recent presentation, so the actual figure is higher than might be reported on public data sites.)
But at $15, even if Turtle Beach does go back to where it was, the downside isn't nearly as large as it might seem. The biggest reason why is the balance sheet. Again, Turtle Beach had as much as $60 million-plus in debt plus a $20 million-plus liability in the preferred stock. In April, it retired the preferred stock in exchange for common stock and warrants. And in December, the company announced it had paid off its term loan and subordinated debt - which totaled over $30 million at the end of 2017.
There still is an unspecified revolver balance - but again, that revolver spikes in Q4. At the end of Q1 2018, the facility had just $2.6 million in borrowings, according to the 10-Q. And so it seems quite possible that, 12 months later, Turtle Beach will end Q1 2019 with net cash on the balance sheet, given what should be stronger cash conversion from larger Q4 sales.
That alone is an enormous change from a valuation standpoint. HEAR's enterprise value was in the range of $75 million at least at the lows last year (depending on how an investor treated the preferred and the revolver); that EV now all accrues to the equity. And so if an investor argues that 2018 is a pure outlier - that Turtle Beach in 2019 and beyond will look much the same as it did in 2017 and before - the stock still should be much higher simply due to the balance sheet improvements. That same ~$75 million-plus enterprise value, with a clean (or maybe cash-positive) balance sheet, suggests HEAR in a worst-case full reversal still is worth closer to $5. And, actually, there's an argument that the bear-case valuation for HEAR is even higher.
Will 2018 Kill 2019 And 2020?
What's interesting about 2017 results is that something similar actually happened before. In 2012, Turtle Beach generated revenue of $207 million and Adjusted EBITDA of $47.4 million, according to the proxy statement accompanying its reverse merger with Parametric Sound.
That fact might seem to strengthen the bear case:
Turtle Beach EBITDA Source: Author from HEAR filings; 2018 figure is company guidance
Profits promptly fell off a cliff for the next several years. If that repeats - perhaps because big years pull forward demand from subsequent periods - even a sub-5x EV/EBITDA and ~6x P/E multiples are going to be too high.
But there is a case that - to use the reputedly most dangerous words in investing - this time might be different. For one, last time Turtle Beach seems to have badly misread its market. In the spring or summer of 2013 (the exact date isn't clear), Turtle Beach gave Craig-Hallum its financial projections for a fairness opinion. The company at the time (p. 74 of the proxy) projected Adjusted EBITDA of $40.6 million in 2013, down only 17%, followed by explosive growth: $56.7 million, $82.8 million, and $100.4 million in 2014, 2015, and 2016, respectively.
2013 guidance would be pulled down repeatedly, with Stark later blaming delays from Microsoft (MSFT) in supplying the needed adapters and software for the Xbox One. But it also seems likely (we have minimal commentary, as Turtle Beach wasn't public until early 2014) that the company's overly optimistic projections of market growth impacted spend. (Headcount has come down from 2014 levels, though it's not clear how much of that is on the headset side.)
And while consolidated numbers look worse, the news in the headset business wasn't quite as bad as the chart above suggests. 2014 Adjusted EBITDA was just $2 million - but according to the 10-K that included a ~$10 million investment behind HyperSound (Parametric's legacy technology). The headset business generated about $12 million, despite "significant gains in market share" from headsets released directly by Microsoft and Sony (SNE).
2015 was worse: The headset business generated just ~$2.4 million in profit, which was more than offset by HyperSound's loss of $13.8 million. HEAR's 10-K cited increased promotional credits to move inventory on 'old-gen' consoles, and strong dollar pressure overseas. In 2016, however, with the old-gen headwind gone, gross margins expanded sharply (540 bps) and headset Adjusted EBITDA bounced back to $14 million-plus. The figure dropped to $12.6 million in 2017, as HyperSound is restructured (just a $1 million loss) and revenue falls amid inventory tightening at key customers.
Backing out HyperSound, the headset business outside of 2012 and 2018 looks far more stable (2012 and 2013 figures are Turtle Beach only, as the merger closed in January 2014):
Turtle Beach Adjusted EBITDA Source: Author from HEAR filings; 2018 figure is company guidance
If we toss 2015, the Headset business generated $12 million to $14 million-plus each year. And it was a reasonably stable business in terms of sell-through as well, with revenue movements driven by inventory movements at retailers. Best Buy (BBY) and GameStop (GME) are two of the top three customers (Walmart (WMT) is the other); each accounts for 13-16% of revenue, per the 10-K. Both retailers have tightened inventory of late, which affected HEAR revenue, but Turtle Beach's sell-through remained rather stable over the last few years:
Turtle Beach sales
Source: Turtle Beach Q4 2017 earnings slides
Peer comparisons are tough: There aren't a lot of independent hardware plays left out there, and larger comps like GoPro (GPRO) and Fitbit (FIT) are EBITDA-negative. But a ~stable debt-free business should reasonably merit at least a 6-8x multiple. An average of ~$13 million in EBITDA suggests a share price in the range of $5-7. Stretch a bit and assume the company decides to sell out to someone like Logitech (LOGI): with synergies and cash on the balance sheet come 2019, HEAR maybe gets to $10 at an ~8-9x acquisition multiple.
That sounds like a pretty good bear case at $15. But, again, this is a case of trying to find the floor; of trying to determine what HEAR is worth if 2018 really is driven just by Fortnite and the headset business is going to revert back to its norms. In that model, the uber-bear case still is something like $5 and fair value is probably closer to $8.
The Bull Case
Again, there's no argument that Fortnite has been a huge help to 2018 numbers. It is quite possible - in fact, it's likely - that 2019 numbers come down. Right now, consensus estimates project a 9.4% decline in revenue next year, albeit at a wide range. The most bullish analyst (of four) estimates ~2% growth; the most cautious a 22% decline. All four see EPS (with an even wider range: $0.90-$2.25) declining, with a higher tax rate one headwind as HEAR exhausts its deferred tax assets this year (as discussed on the Q3 call).
But HEAR at $15 is pricing in a decline, which it wasn't at $30+. And a decline in 2019 doesn't mean earnings and sales have permanently peaked - nor does it suggest that Turtle Beach's performance immediately returns to 2013-2017 levels.
For one, this is a better business than perhaps some realize. In 2017, it had 42% dollar share in console headsets, according to data cited in the 10-K. That figure should be even higher in 2018, given that Turtle Beach outgrew the torrid market in the first half (though it's possible share has eroded in Q4). The headset business here isn't a flash in the pan or some upstart betting on unproven technology. It's the leader in consoles, and has been for this entire decade (dollar share figures from previous 10-K's were consistently over 40%).
Secondly, the market strength seen in 2018 isn't going to stop just because Fortnite is lapped. Here's how CEO Stark put it on the Q3 call:
Clearly, battle royale is not a fad; it’s a new different type of multiplayer experience applicable to a variety of games new and old. If more consumers are driven into the genre, it’s a positive for Turtle Beach, regardless of which games consumers play. It’s important to remind the investment community that we don’t sell Fortnite, we sell gaming headsets. Our business is not driven by what specific games people play; it’s driven by people playing with headsets.
So, if the new Call of Duty: Black Ops, Red Dead and Battlefield launches do well, that’s great for our business. And given that the majority of the core gaming headset market is driven by replacement and upgrading, this large influx of new gamers brought into the mix by titles like Fortnite and PUBG, moving on to games like Call of Duty: Black Ops, Red Dead Redemption and Fallout 76 this fall and eventually to other new games coming in 2019 should drive a significant increase in the size of the core gaming headset market going forward.
Fortnite itself may be a fad (though a $1.25 billion capital raise for developer Epic in late October suggests otherwise). But the 'battle royale' trend it started now is being copied by Activision Blizzard (ATVI), Take-Two Interactive (TTWO), Electronic Arts (EA), and other publishers. eGaming continues to grow, adding another potential catalyst to demand. Even if the demand seen in 2018 can't be replicated, the headset market is going to be larger in 2019 and 2022 than it was in 2014 and 2017.
And so 2019 results can fall year-over-year against 2018 - and, again, I believe that's a likely outcome, even pre-tax. But the console market should be growing again from that lower base. Turtle Beach itself should have an easier time capitalizing on the market as well, with lower inventory disruption at key customers and no console shifts to deal with. (Competition obviously is an enormous risk, but so far so good on that front.)
There are additional growth catalysts as well. On the Q3 call, Stark estimated the refresh cycle at about 20-24 months (though with a wide range; some gamers keep headsets for years, others break them regularly), which means the 2018 cohort could help sales in 2020-2021. Turtle Beach is moving into the PC market with its Atlas brand. That market is roughly ~half that of the console category, per Stark, and the company only is targeting 10-20% market share. Still, even that 10% figure adds over 10% to current revenue (assuming ~40% market share in consoles) and likely a bit more to profits given fixed-cost leverage and incremental margins.
What is interesting about HEAR at $15 - and notably different from $30 - is that bears can be right about 2019 and the stock still can be too cheap. To what extent that is the case depends on how, exactly, an investor runs the numbers. But the huge short interest has created an interesting opportunity to take advantage of all but the most bearish scenarios.
Valuation
It's tough to model revenue and profits going forward for a number of reasons. Market share matters, and in the Q4 2017 release, Turtle Beach originally guided for ~$157 million in revenue and $12 million in Adjusted EBITDA. The projections now are ~$270 million and ~$54 million. Backing out an additional $2.8 million in air freight costs in Q2 to meet demand, that suggests incremental EBITDA margins are about 40%.
Assuming the reverse is true (that Turtle Beach loses 40 cents of EBITDA for every lost dollar in revenue), we can create a *very* rough model of 2019 EBITDA depending on assumed revenue declines:
Revenue Scenario EBITDA
flat $54 million
-10% $43 million
-20% $32 million
-30% $22 million
-40% $11 million
If sales do fall, say, 20%, next year, HEAR still trades at about 8x 2019 EBITDA. (We'll model zero net cash here at the moment; given the debt paydown, that may be conservative, particularly by the end of next year.) Assuming the growth in the console headset market is real - thanks to new battle royale releases and eGaming - and some valuation for the opportunity in PC, that's not a bad multiple to pay. With capex at ~$3 million a year, and assuming a normalized 25% tax rate, that figure still suggests ~$1.30 in EPS and a current ~12x P/E multiple, with normalized free cash flow in the same range.
The bear case for HEAR - and particularly the short case for the stock - is starting to price in not only a 2019 decline, but from there either a stagnant headset market or substantial market share losses. In short, it's pricing in something close to a repeat of 2013-2014. But - again - this time should be different. Retailers, perhaps GME aside, are in a better position with cleaner inventory. Management is aware of the one-time boost: as noted, Stark himself has estimated the benefit from new gamers. He's also repeatedly pointed out that the company has met demand this year without adding substantial resources (which in turn would weigh on margins if/when that demand recedes).
The deceleration in growth in Q4 - just 18% against the 100%+ in the first nine months - seems to support the idea that the business has peaked and heading toward a southward turn once tougher comparisons arrive in Q1. But as Stark pointed out after Q3, the benefit from new gamers has been largely stable - but in the seasonally stronger fourth quarter, it's spread over a much larger base. Q1 2017 revenue was under $15 million; $20 million of Fortnite-stoked demand alone created 100%+ growth. Q4 sales were $80 million; that same ~$20 million adds just 25% to sales.
Admittedly, those numbers suggest a decline in the quarter outside of new gamers. But, again, a decline is priced in here - and it's certainly possible the Fortnite tailwind is fading. There are other, if smaller, catalysts to category growth on the way that aren't being considered in the focus on Q4 guidance.
So from here, $15 seems like a fair price to pay for HEAR - and perhaps even compelling for investors bullish on the eGaming/gaming trend. Bears can be right about 2019 - and wrong on the share price. Certainly, the short case seems much more difficult here.
Yet it persists - and combined with the low float, that creates some intriguing potential bullish positions in the options market. HEAR has decent liquidity for a stock its size (particularly for individual investors and even smaller funds) - and the premiums are quite attractive. The January 2020 expiration in particular offers some attractive opportunities:
HEAR options
Source: Nasdaq.com
At the bid, the January 2020 15 put offers a 55% return. Downside entails owning HEAR below $10. That's a reasonable ~8x the EBITDA modeled above even in the case of a 30% revenue decline in 2019. Even the 5 put returns almost 14% and requires HEAR's market capitalization to drop to about $73 million - in the range of 0.4x a bearish revenue model and ~1.4x 2018 EBITDA.
There are other possibilities at different expirations as well: For instance, the July 15 put, bid at $3.80 has open interest of 446 contracts and returns 34%. Investors can choose their own (or given the proper understanding, look to complex strategies; please be advised that those strategies can be much higher risk).
But HEAR has gotten to the point where the bear case looks increasingly priced in. There's a reasonable thesis that a) 2019 results are going to show a year-over-year decline and b) HEAR already is trading at low, and attractive, multiples to those lower numbers. Given high premiums, investors who believe that thesis can either gain very attractive returns - or own the stock at an effective price that all but incorporates the bear case.
Disclosure: I am/we are long HEAR. I wrote this article myself, and it expresses my own opinions. I am not receiving compensation for it (other than from Seeking Alpha). I have no business relationship with any company whose stock is mentioned in this article.
SG VTB Holdings continues to dump this stock on the open market.
They are down to 1,612,393 or .099% fully diluted 16.2m or 11% of basic shares 14.01m
180,876 reported sold 1/15 to 1/17
289,923 reported sold 12/11 to 12/13
300,000 reported sold 10/30 to 11/1
he has to get below 810,000 the 5% so he can stop posting.
although he still might.
This last filing is a lot lower than prior months. Better to get it over with. At is rate it will take 6 months at 300k. Longer if he reduces his sales. Maybe $15 is the lowest he will go.
---------
SG VTB beneficially owns 2,299,967 Issuer Common Shares, which amount includes 1,612,393 Issuer Common Shares and warrants exercisable for an aggregate of 687,574 Issuer Common Shares, and retains sole dispositive power over such shares. Such shares constitute approximately 15.4% of the outstanding Issuer Common Shares on a beneficial ownership basis. Kenneth A. Fox is the sole manager of SG VTB. Due to his relationship to SG VTB, Mr. Fox may be deemed to have voting and investment power with respect to the Issuer Common Shares that SG VTB beneficially owns. As such, Mr. Fox may be deemed to have beneficial ownership over such Issuer Common Shares. Mr. Fox, however, disclaims beneficial ownership of such Issuer Common Shares.
Hope so... Lookin for another entry point- hope I'm not too late!
Shorties will have to cover when buyback begins if I see the future correctly.
Jmho
'Fortnite' Creator Turns $3B Profit In 2018: The Stocks That Benefit
4:04 pm ET December 31, 2018 (Benzinga) Print
The performance of the blockbuster hit “Fortnite” in 2018 is one of the biggest stories in gaming in recent memory. “Fortnite” broke all kinds of records, and while game developer Epic Games is a private company, there were plenty of public companies that benefited from the craze.
“Fortnite” singlehandedly grossed a $3-billion profit for game developer Epic Games in 2018 and reportedly now has 200 million players. Unfortunately, Epic is a private company, but investors who want to profit from the popularity of “Fortnite” have options.
Fortnite Investments
The most direct public “Fortnite” winner is China’s TENCENT HOLDING/ADR (OTC: TCEHY), which owns a 40-percent stake in Epic.
In addition to Tencent, toy company Funko Inc. (NASDAQ: FNKO) landed a deal with Epic in July to produce “Fortnite”-branded toys and collectibles. The news sent the stock surging, and Funko shares finished the year up 93 percent.
Indirect Plays
Headphone maker Turtle Beach Corp (NASDAQ: HEAR) was likely the biggest public “Fortnite” winner of 2018.
The game's battle royale-style play relies heavily on positional audio, and high-quality Turtle Beach headphones can give players a major advantage. Turtle Beach’s incredible 690-percent 2018 gain is a reflection of not only “Fortnite’s” success, but of the continuing wave of popular battle royale-style games that include “PUBG,” “Call Of Duty: Black Ops 4,” and Tencent’s “Ring of Elysium.”
It seems as though 2019 will be another huge year for battle royale games, suggesting NVIDIA Corporation (NASDAQ: NVDA) and its high-end gaming graphics cards could continue to be a long-term winner. Nvidia stock took a breather in 2018 after a huge run-up in recent years.
Publisher Activision Blizzard, Inc. (NASDAQ: ATVI), which added the battle royale-style “Blackout” mode to the latest installment of its “Call of Duty” franchise, will likely continue to cash in on the trend in 2019 and beyond. If the early success of “Call Of Duty: Black Ops 4” is any indication, “Fortnite” may have paved the path for Activision Blizzard to follow for years to come.
Mentioned by the Maxim analyst this morning on CNBC
near the end, time 4:30 mark
https://www.cnbc.com/video/2018/12/31/maxim-analyst-expects-tech-rally-in-2019.html
in essence, they gave sales stats on 12/19
https://investorshub.advfn.com/boards/read_msg.aspx?message_id=145550658
"Our sales, profits and cash flow generation have continued to exceed our expectations," said Juergen Stark, CEO, Turtle Beach Corporation. "Continued outstanding sales and profit momentum, as underscored by our 51% revenue share of the U.S. console headset market in November as per NPD1
Been swing trading this but I really wanna go long... Anyone know when we get some holiday #s? Is there gonna be anything that could give this thing lift-off before the quarterly?
Sweet bounce yesterday, all around... I hope this keeps going north as the Christmas #s come out
Maxim Group Sticks to Their Buy Rating for Turtle Beach Corp (HEAR)
By Jason Carr
[Turtle Beach Corp (NASDAQ: HEAR)] In a report released today, Nehal Chokshi from Maxim Group reiterated a Buy rating on Turtle Beach Corp (HEAR – Research Report), with a price target of $28. The company’s shares closed yesterday at $15.03.
Chokshi wrote:
“Up to $10M of share repurchases via restructured revolver, which indicates that debtors are seeing strong data from Turtle Beach.”
http://www.analystratings.com/articles/maxim-group-sticks-to-their-buy-rating-for-turtle-beach-corp-hear/
news just in
Summary of Changes
Remaining $12.5 million term loan balance has been repaid;
Remaining $10.7 million subordinated debt balance has been repaid;
Long-term obligations, excluding our revolver, have been reduced from $52.6 million at the beginning of the year to zero;
BofA Revolver has been extended to March 5, 2024;
Increased advance rates on inventory and accounts receivable will drive greater availability on the revolver;
Covenants on the revolver have been simplified, and now only require a fixed charge ratio of 1:0x or greater (measured quarterly); and
Funds from the revolver can be used to repurchase up to $10.0 million of common stock over the term of the agreement without prior lender approval.
"Our sales, profits and cash flow generation have continued to exceed our expectations," said Juergen Stark, CEO, Turtle Beach Corporation. "Continued outstanding sales and profit momentum, as underscored by our 51% revenue share of the U.S. console headset market in November as per NPD1, has allowed us once again to negotiate better debt terms and to further strengthen our balance sheet. We have eliminated all debt except for the revolver, reduced our annual interest costs by well over $1 million, and secured a revolving facility that gives us greater flexibility to grow our business and drive shareholder value."
The amended BofA Revolver now has a remaining term of longer than five years, and provides up to $80 million in borrowings. The only covenant on the BofA Revolver is the maintenance of a quarterly fixed charge coverage ratio of 1:0x or higher upon a triggering event.
In addition, the BofA Revolver has higher advance rates on both inventory and accounts receivable, which has the effect of increasing the funds availability, allowing the company to rely solely on the BofA Revolver to support its business. Finally, the new terms allow the company to use the revolver to repurchase up to $10.0 million of its common stock over the term of the BofA Revolver without first securing approval from the lenders, and to repurchase higher amounts with approval, should the company decide to do so in the future.
Upon closing the BofA Revolver, the company repaid in full the remaining $12.5 million on its term loan, and the remaining $10.7 million on its subordinated debt. As a result of these repayments, the company's only outstanding debt is its asset-backed revolver. "We were delighted to work with Bank of America on these latest moves to strengthen our balance sheet," said John Hanson, Turtle Beach's CFO. "Excluding our revolver, our combined long-term obligations at the beginning of 2018 were over $52 million, including term loans, subordinated debt and the Series B preferred stock. We have been able to completely eliminate these obligations through internally generated cash flow, additional borrowings under the BofA Revolver, and the issuance of less than $9.0 million in common stock earlier this year."
Today we go up and break the trend, I'm betting. Up nicely premarket...
All my opinion, of course!
Well, those who bought are glad they did! GLTA
DA Davidson this morning reiterates Buy following Oct NPD data.
Says "buy the headset and the stock" $30 price target
As i can best understand the concerns of the bears and the shorts, these are the following reasons:
1) HEAR's earnings look like they will be more fully taxed as apparently they are reaching the end of their NOLs on the huge earnings this year.
2) With the guidance for Q4 of only around $1.02 EPS, that will be a tough comparison with last year's Q4. (My own opinion is that HEAR mgmt is purposely being very conservative, just as they were with Q2 and Q3 EPS and look how fantastically they performed, in an impressive "under-promise, over-deliver" mode.)
3) Because mgmt won't give guidance for Q1 or even ballpark estimates for FY2019, the bears and shorts are concerned that this year was just a flash-in-the-pan, one-off good year because of Fortnite and PUBG and it won't possibly repeat in 2019 or 2020 (etc.)
Agree, no reason for that sell off. IMO. $20s tomorrow.....
Smart move......financials were excellent......I really wonder what the huge short interest here is up to.....
Small float, so some volatility is expected......as we get rid of the sell the news crowd, we should be just fine, imho.
volume spike alert on the wires. might have been with Nov $25 options trading +2400 with last .88
Some interesting trading here before earnings are announced......the shorties better begin covering, or its all over for them, imho.....last part of our trading day should be interesting, I bet ya..,.,;
You’re welcome......I joined you last week with a Yacht-load of Nov. 16, $20 call options.....looking forward to our earnings blast tomorrow night very much.
TY sir! Bought some in the mid 17's on the last dip late last week.
They will be after close on Tuesday, with a conference call slated for 2:00 pm Eastern time.
Ride the Turtle !!
I agree......the continued huge short here should help fuel a nice run after earnings.....,anything purchased in this price range should bring excellent returns for us savvy Turtles......:
The Company has great Management and stellar products......and most Analysts like us......how nice.
value do you or any body know if earnings are before or after market hours tomorrow? Thanks.
Loaded up long under $20. Gaming is getting bigger and the reviews for Turtle Beach headphones are excellent. Company is paying down its debt and will be debt free in 2019. With the low float, and bull raids, I expect good short covering and a $26-$28 price in a flash.
Such PTs (price targets) are usually thought to range as far out as 1 year.
this $42 price target, is this taking place in the next few months?
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