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More Never seen before Pictures from SL Vstarr Island
The mall is closed
This island looks great, The bridge looks like it will be done in saturday, as they added many different things to the island and bridge.
New pictures from Vstarr Island
They are working as we speak still
more pictures coming soon
The Mall has been shut down as per request of one of our customers. we'll be opening it again soon once we achieve sufficient branding consistency with their major branding efforts"
"The mall is off limits for everyone"
to bad its gone now :X never got to try it
did you get who designed the build??
Chris stop smilling so much you might hurt yourself
Way to go man prove them all wrong, and the ones that stayed with you will now be very very happy
Nice! Thanks for posting those Bud.
New pictures from the SL Vstarr island
I only had 3 minutes in there so i did the best i could LOL
The sim will be done by friday night looks great and this builder has done a A+ job in my book
Working on the bridge now
BUD
ADCS... either the VStarr site is being updated or they got rid of the stock streamer all together.. The complaining worked I guess. : )
i got 4 million at 8 thats all they would give me at 8
avg is now 7.3 million at .0012
Crazy for buying?
ARE YOU CRAZY!!!!??????
hey Bud, they don't like me either. : )
I'm getting alot of pm's asking me if i sold and the people i know have sold with me the stock ADCS. I can not post on ADCS board anymore because they don't like me :{
The answer is no way would i sell I will buy more and more.
Thats a FACT
ACE board is BACK!
http://investorshub.advfn.com/boards/board.asp?board_id=12661
Want to thank Matt and the other admins for being open minded and willing to ignore how frustrated I was at what I perceived to be double standards. The ACE board is back, for discussing ACE and stocks listed on ACE, including VSTARR!!!
a) you can shop there, you can buy an inworld money called L$ with USD, use those L$ to buy virtual products: clothes, hair, shoes, guitars, you name it, for your avatar. You can buy land in SL, buildings (homes, offices etc), cars, boats, planes, etc. all content created by the residents of SL. Many people earn their livings from their content creation or other businesses in SL.
b) Walmart would only get into this if there were very strong merchandizing opportunities here. The virtual rock star dress you buy at Walmart SL for an SL performance as a contest entrant, you may at some point be able to go buy an identical version at a RL Walmart.
I've been following this stock for awhile and I am not a member of SL, but I do own ADCS shares. All this talk about advertising and contests in a cyber world seems fun and all, but who wants to enter a cyber world ~SL~ and see a Wal Mart or a mall that I can't SHOP at?
Now, if I can ENTER a Wal Mart on SL and shop, place items in my basket and check out...have them delivered to my local store free of shipping charges, just like they do on the walmart online website, THAT would interest me. Anyway, just sharing. GLTA
ADCS-Would be nice to get a PR about the party last night. I'll bet that would get this booger going good!
There's some kind of link between IHub and ADCS...that's why .....z
Don't hold your breath....I think their mind is made up...like my mother used to say 'Don't confuse me with the facts'....lol...z
Yeah, I'd be happy to sit down with them and lead them through everything. I and my team are used to helping noobs acclimate to SL, lol thats what we did with Chris and Sarah last fall, now look at them!
I guess IHub is too old a dog to learn new tricks...too bad..et z
ADCS.. WOOOHOOO! What a party last night! RANDY TRAVIS WOW!!! In all honesty I was expecting a no name persons video.... Good show guys!
Lets see a PR today.
They took down the Vstarr Board also!!.WTF is going on????
This is about as close to a dictatorship as you can get..I have been with Ihub since 2003 and i am not very happy with them at the moment!
Well ACE is a stock on its own exchange, so it should have its own board too. Its evident some sneaky stuffs going on if they're going to delete boards that have absolutely nothing to do with ADCS.
I believe boards for actual stock exchanges are a no no...but boards for stocks are OK. I think. I'm considering the ACE exchange as a 'foreign' exchange, and have started a board for VStarr the 'company', in the foreign stocks section of IHub: http://investorshub.advfn.com/boards/board.asp?board_id=12650
z
Apparently the ACE board has been taken down without any notice to myself from the admins. This seems like blatant manipulation given its happening shortly before the VStarr party tonite.
Clone Band and not the real U2 they are miming U2
Gone now. Season/Episode ended and the sims are closed just like IAL
Ya, I upgraded my graphics card from a geforce 5200 to a 7600, now maxed for the agp slot and the power capacity of my machine. Next step is a new machine. The 7600 allowed me to use a lot of the new shaders and other features. Windlight is great for photorealistic sky and sun, reflections etc.
Hey there IntLibber, the Photographic possibilities seem
endless in SL. I am always looking for ways to improve my
work. The technical benefits that you have described will add
more manual features to my virtual camera. Thanks again for
your input and I'm looking forward to seeing you In World.
Hi Scully, if you want to improve the rendering for photos, go to the edit menu, to preferences, to the graphics tab, and hit the 'advanced' or I think its 'custom' button. Then you can boost all the settings as much as your graphics card allows to improve the looks for photos.
Remember to turn them down again to move around, cause when you max out the graphic settings it really reduces your frame rate badly.
If you want to 'cam' around to get better viewing angles for shots, hold your ctrl alt buttons down and move your mouse around, this will pan your cam around. Returning to normal just releast the buttons and hit one of your arrow buttons.
CSI: NY Second Life Virtual Experience [Zuiker]
U2 in SL Virtual Concert in Second Life
The nature walks are both calming and breathtaking:
Second Life Apple Store - VIDEO
Sweden: Second Life course at the Royal Institute of Technology
http://www.eurogates.nl/en_european_news_education/id/902/
Students at KTH, the Royal Institute of Technology, have done everything from lighting up the Ice Hotel to creating architecture in the virtual world of Second Life.
One course in the track, entitled “Unreal central perspective,” looked at the representation of architecture in Second Life, a 3D virtual world. The 3D tools used by Second Life developers are similar to those used by architects, and Lindstrand wanted to explore the relationship between computer gaming and architecture, as well as between design tools and production.
In Second Life, architectural design is not constrained by the physical constraints of the material environment. This allows students to stretch their thinking about the possibilities of architecture, as well as to try to critically imagine their own future. “In Second Life, as an architect, you can build almost anything. And that’s challenging – and thrilling – to think about,” says Lindstrand.
The Second Life course at KTH served as a springboard for several students to launch their own architecture firm, studio un/real, founded by Michael Matèrn from Sweden and Daiki Kobayashi from Japan. Since completing the course, they have received commissions for several other projects integrating new media and architecture. This includes Virtu-Real, an installation at the Swedish embassy in the United States, which was part of a larger exhibition on innovation and technology.
Second house of Sweden in Second Life
In May 2007, the Swedish Institute launched the Second House of Sweden as one of the first virtual embassies in Second Life. In January this year, Matèrn and Kobayashi, together with fellow classmates Kristin Gausdal from Norway and Markus Wagner from Sweden, traveled to Washington D.C. to build the installation at the House of Sweden. Virtu-Real linked the real embassy with the Second House of Sweden through the use of video streaming and voice technology – blurring the boundaries between the real and the virtual.
Visitors to the embassy entered a room where they saw a video screen projecting a simultaneous exhibition from Second Life. At the same time, Second Life residents, in the form of avatars, could see “real life” visitors. Video streams between the virtual and real worlds created the spatial experience of actually being in Second Life, and vice versa. Visitors to the embassy could look – not only into – but actually through the virtual room and back into real life. A giant red telephone also allowed visitors to speak with the avatars in the virtual world.
studio un/real sets up the Virtu-Real installation at the House of Sweden. Photo: Stefan Geens
Second Life. Royal university of Techonology opened Second House of Sweden.
“The Virtu-Real concept is basically about trying to merge second life and real life in a spatial way. When you physically move in real life, you also move in relation to the virtual world, thus creating a new kind of spatial interface,” explains Matèrn.
“We use Second Life in a different way than many other people who might use it as a communication tool. We use it as a tool to explore space and to do architectural experiments,” says Gausdal.
How Second Life Affects Real Life
Monday, May. 12, 2008 By KRISTINA DELL
http://www.time.com/time/health/article/0,8599,1739601,00.html
About a year ago in my first visit to Second Life, the popular online virtual world, I spent half an hour trying to make my avatar, or online character, look like a hotter version of myself — which isn't easy when you don't know how to use the tools. When I finally made it onto Money Island to mingle, a stranger approached me and said, "Hello there, Devon." I froze. Then I tried to run. I was desperately searching for the teleport tool when my sister walked into the room, peered over my shoulder at the computer screen and said, "Why'd you make your avatar ugly?" I logged off.
I didn't realize how instructive my sister's question was until recently, when I discovered research being done at Stanford University's Virtual Human Interaction Lab (VHIL). Jeremy Bailenson, head of the lab and an assistant professor of communication at Stanford, studies the way self-perception affects behavior. No surprise that what we think about ourselves affects the confidence with which we approach the world. What is a surprise is that this applies in the virtual world too. With my plain=Jane avatar and my inexperience in Second Life, I did what most people would want to do in an uncomfortable social situation: run away.
What's more, Bailenson's research suggests that the qualities you acquire online — whether it's confidence or insecurity — can spill over and change your conduct in the real world, often without your awareness. Bailenson has found that even 90 seconds spent chatting it up with avatars is enough to elicit behavioral changes offline — at least in the short term. "When we cloak ourselves in avatars, it subtly alters the manner in which we behave," says Bailenson. "It's about self-perception and self-confidence." But researchers are still trying to figure out the psychological mechanisms at work, and which way the effect flows: "Do you consciously wear your power suit to feel confident, or is it that you're in this suit and you're feeling up, but you're unaware of the reason?" says Bailenson.
Bailenson's findings have a lot more real-world meaning than you'd think, if only because so many people are spending so much time in the unreal world. Some 13 million people have visited Second Life at least once, with about 450,000 residents online in a given week. Even more popular is the online game World of Warcraft, which has 10 million active subscribers who pay to participate. People spend on average about 20 hours a week in alternate worlds like these, and at VHIL, whose high-tech virtual world is entered by way of a $24,000 helmet, Bailenson and his Ph.D. students are trying to figure out how these increasingly common virtual experiences bleed into reality. "I've been doing this for years and people have been laughing at me," says Bailenson. "All of a sudden, I have people calling and asking about what I do."
In one experiment, published in Human Communication Research last year, researchers assessed how an avatar's attractiveness affected human behavior, both online and off. Thirty-two volunteers were randomly assigned an attractive or unattractive avatar (attractiveness was rated by undergrads in a survey beforehand) and instructed to look at them in a virtual mirror for 90 seconds. Then they were asked to interact with other avatars, controlled by the experimenters, in a classroom-like setting. Overall, subjects using good-looking avatars tended to display more confidence, friendliness and extroversion, just as in the real world: they approached avatar strangers within three feet, and in conversations tended to disclose more personal details. Ugly-duckling avatars, meanwhile, stayed five and a half feet away from strangers and were more tight-lipped.
Lead researcher Nick Yee, a former Stanford graduate student who now works for the nearby Palo Alto Research Center, replicated his study, then appended a second part: an hour after their forays online, the same volunteers were told they were participating in an unrelated study about online romance. They were instructed to pick two potential dates out of nine photos in an online-dating pool. People who had used attractive avatars seemed to hang on to some of the self-assurance that came from being handsome, choosing better-looking dates than those who had homely avatars. "They thought they had a shot," says Bailenson.
If feeling pretty builds confidence, what does height do for you? To find out, Yee recruited 50 volunteers, randomly assigned them to short or tall avatars, then instructed them to divide a virtual pool of $100 with another participant — one player would suggest how to split the pot, and the other could accept or reject the offer, with each person getting nothing if offers were rejected. People with tall avatars (three or four inches taller than the stranger avatar) negotiated more aggressively than the short ones, while short avatars were twice as likely as the tall ones to accept an unfair split — $25 versus $75.
Again, the behavior held up in real life. When Yee had the subjects shed their avatars and negotiate face-to-face, sitting down, people who had inhabited tall avatars bargained more aggressively, suggesting unfair splits more often. And participants who had had short avatars accepted less-than-even money more often than the tall ones. How tall the people were themselves became less important, if only temporarily, than the height of their online alter egos.
Virtual behavior may even affect real-world health. Stanford graduate student Jesse Fox randomly assigned avatars to 75 volunteers and divided them into three groups: one group watched their look-alike avatars run on treadmills for about five and a half minutes; another group saw their virtual counterparts lounge around; and a third watched avatars who did not look like them, but were of the same age and sex, run on treadmills. A day later, Fox found that participants who watched avatars of their own likeness exercising had themselves exercised an hour more in the intervening 24-hour period than people in the other two groups. (It's worth noting that the volunteers were all Stanford undergraduates, who were likely more active and fitter to start than the average adult.) "What I'm hoping to find out by picking apart these mechanisms is what motivates people and why this works," says Fox. "If you are energized by seeing yourself run, maybe you can put an avatar on the bottom of your computer screen for five minutes and it would persuade you to go to the gym."
The possibilities are — virtually — endless. Inhabit buffed-up versions of yourself to lose weight, cuter versions of yourself to gain confidence, or older versions to start putting money away for the future (that last one is being studied at Stanford now). "The most stunning part is how subtle the manipulations are and how difficult they are to detect," says Bailenson, "but how much it affects real life later on."
Of course, the effect could potentially work both ways — for good or for bad. "In a therapy setting, we could use these virtual environments to get people to become more confident," says Yee. "But they can also be used in advertising and as propaganda."
Before I entered Second Life again I upgraded my avatar to much cuter dimensions. This time I found myself conversing with people instead of logging off. I was more outgoing. Next, I'm considering giving my avatar a cottage by the sea and a job doing charitable work. Maybe some of the positive vibes will rub off into my real life. I'll let you know how it works out.
interesting digging soup...
will follow up w you soon...
Watch this video >>> WARNER BROTHERS RECORDS
http://216.73.118.22/SL/WEB/SecondLife2/wbr.php
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