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IPAD/Apple loves Octane X/RNDR
https://finance.yahoo.com/news/octane-x-app-launches-m1-140000618.html?guccounter=1
Ipad app released today. Onboarding the ipad user onto the rendernetwork
Through George Gilder, speaking of the genius Jules Urbach. Always wanted to be part of his vision. Otoy was on my list. RNDR is his tool.
— Steve Schiets ⭕️ (@SchietsSteve) December 26, 2022
John Carmack has left Meta. Good friends with Jules. Maybe he will join OTOY/RNDR
Just bought more. Almost at 100K
RNDR is such a great solution for massive rendering jobs but also many other use cases.
Added another 10K and ignore all of the negativity surrounding FTX and others. I'm not scared to buy and hold RNDR on my ledger.
I do Steve: I bought a couple thousands back in 2017... I love the tech but was waiting for more clarity on how the token could be worth something...
They are starting to talk about a new token for investors: we will see.
I saw Jules in person at an investor conference maybe 15 years ago when his company was really small... but he was already involved with big names in the VC world. He is another visionary.
Stay well,
AR.
I glad you liked it Roc.
I haven’t seen the whole video yet but Jules Urbach is the real deal.
Hi Steve,
Did you see the quality of the AI assisted rendered scenes ?!? Mindboggling!!
Stay well.
AR.
Jules Urbach:
Disney , WBD are investors in otoy, support us on Render and we have theatrically released 2022 movies rendered on the system today from the big 5 studios on tier 2 - haven’t gotten all clear to share specifics , which we could
From the ceo Jules Urbach
now that Apple officially unveiled our app at the event today I can stay begin to talk openly about the features and workflow for how this will be integrates with Render - and this will be discussed in more detail at BP
but at a high level the app has minimal interface to be useful to the broadest audience - and a whole new set of neural rendering services I previewed in March and powered by Render will make this easily and perhaps essential for artists on this device and next year on iPhone and more
The apple connection. OTOY/RNDR will be a monster. But is still very small today. Give it time. Apple loves Octane, imo
just doubled my position @ .3977. only holding 10k Most of my holding in ADA
Bought 11300 more tokens for the longterm. Stack at 73500 now
Actually a little of both. A core holding with some set aside to play any spikes.
Still have my position. Building to 100k
Building or trading?
Paul, this company has a very good CEO. OTOY exist for a very long time. The team builds the tools to the metaverse. The render token has the ability to make every iphone into a small datacenter.
Im dont get it all but i know one thing. Apple is interested in OTOY.
I buy and wait. It’s just the beginning. Could take a while
I was going to this board to ask you SteveSchiets how do you view the situation now, but I see you are buying extra tokens.
My orders are from some months ago: I bought around 5 dollar, 3 dollar and 2 dollar. Something like that.
It makes so much sense for Jules Urbach to boldly go where no one has gone before.
Very happy with my position. Working hard to get to 100k tokens
I bought more tokens today (5000) to my total of 46176 RNDR tokens. Goal is 100K by my bank doesn't like cryptos, and they are blocking my purchases.
Insane cheap if only my bank would allow me to buy cryptos
Big growth for RNDR
https://medium.com/render-token/behind-the-network-a48078658166
You really need time to fully grasp the significance of what kind of product is being developed.
CEO Jules Urbach is working very close with Apple. Very very close, imo. OTOY gained access to the bios of the Apple GPU of every IOS device. That alone should get everyone excited. This is more then just launching an app on IOS, imo.
Millions of ios GPU’s can be added to the render network. Doing real-time rendering.
Start counting 10 years from now and grasp the trilliondollar opportunity.
https://twitter.com/otoy?s=21&t=HKD3-H5hr-LjTlEOsVg-1g
Next week GTC Nvidia. CEO Jules will speak on that conference
This is a longerterm token. Building it will take time. Jules will speak at the Nvidia conference this month. No need to rush this. Still got my 40k tokens
Why continued downtrend hardly any volume.
This is now available on coinbase. Much easier for the masses to now purchase.
RNDR will become a monster
Still holding all my tokens.
Study on the metaverse by JP Morgan
https://www.jpmorgan.com/content/dam/jpm/treasury-services/documents/opportunities-in-the-metaverse.pdf
Paul, im not a moderator. I did apply just now and will update the info page
Maybe these resources can be added to the 'info page' of this message board:
* https://medium.com/render-token/the-next-phase-of-the-render-network-building-the-open-metaverse-with-multicoin-capital-f34368458ee9
* Knowledge base: https://know.rendertoken.com/
* 'Ultimate' Twitter thread:
The Render Network decentralizes graphics rendering tasks. Learn how it works and you’ll earn up to $3 in $RNDR via @coinbase.
— The Render Network (@rendernetwork) February 10, 2022
👉 https://t.co/KdN53cVNrd
Spread the word & retweet. Let's #RenderTheMetaverse together!
For a real deep dive, check this ULTIMATE thread.
👇
1/18 pic.twitter.com/uEciKkVVRT
OTOY Render Network - Critical Rendering Infrastructure of Metaverse
Render Network $RNDR will democratize and scale the rendering infrastructure needed with the proliferation of metaverse in the virtual reality (VR) and augmented reality (AR) world.
Jerry
14 hr ago
1
Blurring of Reality
We are on the cusp of transformation of our views of reality as actual reality and virtual reality gets blurred even more with the advancement, proliferation and adoption of virtual reality and augmented reality technologies.
This is evident with the continuous improvement of videos and graphics rendering technology over the decades (from left to right, top to bottom - Space Invaders (1978), Pole Position (1982), Donkey Kong (1994), Runscape (2001), Half Life 2 (2004), Resident Evil 5 (2009), Assassin’s Creed Unity (2014), God of War (2018) and Metaverse, VR and VR (2021). In fact, Oculus and other VR headsets were one of the best selling 2021 Christmas presents as measured by # of Oculus and other VR apps downloaded +2-3 weeks around the holidays.
With the advent of Metaverse (desktop-powered, VR-headset and AR-handset powered), the need for scalable and efficient rendering process is required.
Rendering is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program, which often times requires deep computational power to calculate the “rendering equation” which in essence is the relationship of the 2D and/or 3D object or wireframe in relation to the light surrounding. Below is an example of the “rendering equation.”
Introduction to rendering | Rendering | Computer animation | Khan Academy
Industrial Design Rendering: Lighting & Composition in Keyshot
The Rendering Equation Explained – Tech from the Front Line
Tangentially, most “metaverse” is actually focused on the desktop-powered community which is logical given the flat learning curve and the commoditized and proliferated nature of desktops. I do believe there is a place for both desktop and console/headset or handset powered device to power the metaverse of the future, similarly to how there is a place for both the existence of PC and gaming console.
Metaverse in 2021 is high probable in the ‘crazy idea’ to ‘frenzy’ creation part of the S-curve move from creation to deployment. We are experiencing the early infancy of the boom of Metaverse-based content creation. Right now, most of these metaverse content are created by the host system (i.e. Oculus Marketplace, Decentraland, The Sandbox) and to a lesser extent the metaverse infrastructure companies (i.e. Nvidia Omniverse, Unity Software) and as such, the interoperability between these systems are lacking. We will save the interoperability of these metaverse assets between different systems for a future piece.
Chart Design Inspiration From A16Z – Inspired Slides
Creation and Deployment of Metaverse Content
The scale up of metaverse content creation and deployment over the next few years will require a substantial amount of rendering capacity and capability. Imagine the possibilities in a world where physically correct rendering tasks are completed quickly and efficiently in a blockchain based peer-to-peer network with no error or delay and with securely protected property rights - this is where OTOY’s Render Network comes into play. Render Network is in essence a distributed GPU rendering on the blockchain. Such a blockchain based rendering network can facilitate efficient, reliable, and remunerative rendering of time-stamped tasks on a peer-to-peer basis.
History of OTOY and OctaneRender
Jules Urbach founded OTOY in 2009 with the intention to democratize the ease of access to rendering technology to all the entry and professional creators who does not have the capital or means of access to the Hollywood-like visual effects studios.
“Urbach envisioned a future where anyone could have an easy pathway to cloud-based, real time, 5 photorealistic, and physically correct rendering software for just a few hundred dollars.”
In fact, Urbach’s deep passion for his vision was so pronounced that he patented a token-based billing model for server-side rendering service, several years ahead of the proliferation and adoption of blockchain, token and Web3 technologies.
Today, OTOY’s OctaneRender is the world’s first and fastest GPU-accelerated, physically correct renderer. OctaneRender is revolutionary in that it uses the graphics card on your computer to render photorealistic images extremely quickly--images that previously took hours and sometimes days to render. With Octane’s parallel compute capabilities, you can create stunning works in a fraction of the time and at a fraction of the cost. As a result, there are millions of users of OctaneRender today.
OTOY’s advisory board includes Dr. Eric Schmidt (executive chairman of Google’s new parent company, Alphabet), Samuel J. Palmisano (former chairman, CEO and president of IBM), Ariel Emanuel (co-CEO, WME | IMG) and noted economist George Gilder. Major shareholders include Autodesk and Yuri Milner.
Render Network
OTOY team decided to take their mission of “making holographic and immersive content a mass market proposition for consumers, artists and publishers alike” further by providing a peer-to-peer ecosystem for rendering called Render Network. Render Network is build on top of a current blockchain protocol (Ethereum) to help render opportunities with people who have idle GPUs to process the renders.
The distributed P2P rendering model is efficient because the million of users that are using current OctaneRender can readily be ramped onto Render Network given the inefficiencies that currently tolls the system. As a monthly or annual subscriber of OctaneRender today - most do not have 100% utilization of their cloud-based GPU subscription and if the right incentive structure is set in place, there is an opportunity to not only ensure current users are maximizing their financial and GPU resource utilization but it also ensures that the whole ecosystem will become more efficiency.
By utilizing the Render Token network ecosystem, developers could choose to monetize their idle GPUs by performing renders in exchange for Render Tokens, which could then be converted into crypto or fiat currency.
How Render Network Works
Structurally, the concept is highly similar to Helium, in that these utility tokens provides the incentive structure for miners and in this case, GPU contributors, to contribute to the ecosystem.
Request User requests rendering task and contributes $RNDR to Render Network.
The render task is calculated and they get quoted a price for the task in $RNDR - they “pay” and the tokens and the render details get attached to the smart contract. The task is sent across the network and is matched to a Rendering Processing User.
. The Rendering Processing User then process the tasks utilizing their GPU to
and once complete, sends the completed task back through the Render Network.
Once completed and reconciled, the tokens are transferred from Request User
to the Rendering Processing User via the smart contract.
Mapping the Value of a Render Token
One Render Token $RNDR will be initially mapped to 256 seconds of work at 256 OctaneBench, a benchmarking unit created by OTOY to reflect the processing power of various GPUs in a rig. The Rendering Processing User can adjust the metric of speed and time needed to complete their render task. They could do 32 seconds of work at 2048 OctaneBench or 64 seconds of work at 1024 OctaneBench. These are basically units of measurements of input and output that will be memorialized on the smart contracts and are used to more efficiently match Render task and computational power.
The price of a render and/or rendering request will be based off-chain by analyzing supply of GPUs available and the demand of rendering work, thereby, to more effectively match supply and demand.
There are also mechanisms in place to prevent adverse rendering actors in the system by applying a grading or credit score-like mechanism, starting every Rendering Process Use with the same, fixed score when they join the ecosystem (on a scale of 0-100) and incrementally adding or substracting points based on the the satisfaction and completion of the rendering tasks.
What is a bit unclear today is the lack of clarity on how adversarial actors are defined and the different levels of adversarial actions that will warrant A,B, and C action in the ecosystem. Also, a bit more clarity on how the off-chain analyses of supply and demand of GPUs would be helpful.
Render Network and The Metaverse
Render Network $RNDR has a strong potential to utilize idle GPU’s, one of the most efficient rendering hardware today, sitting in all the artists, developers and rendering professionals computational power, to power the creation and rendering of 2-dimensional and 3-dimenional images and videos.
And with the millions of users and professionals that are already active on OTOY’s OctaneRender technology and ecosystem today, the core community is already there and I believe with the strong introduction of a solid incentive structure will drive a decent level of initial adoption of Render Network. Render Network $RNDR has a strong potential to play a critical role in the scaling of metaverse content creation and distribution process, notwithstanding the fact that Metaverse will get more complicated over the coming years in PC, headsets (i.e. Oculus) and mobile.
Instead of a fixed metaverse of interaction, meaning there is a predefined square footage or areas of interaction, I believe with the advent of AI and subsequently, neural rendering, Metaverse will get exponentially more complicated, maybe to the point where users will spent a considerable amount of time in them because there is no ending or no end-point to the Metaverse world. All in all, there is going to be a substantial growth in demand for rendering capacity as this world, or arguably, the further blurring of the actual reality and virtual reality world will drive incremental demand for decentralized rendering capacity.
Who Will Own The Metaverse? - Matrise
For those who don't know (I had to look it up): GTC22 = GPU technology conference 2022. It is planned for March 20-24.
My good friend @richardkerris and the #NVidia #omniverse team are creating amazing #Metaverse tech. My #GTC22 talk will include a deep dive on how #Solana+ $RNDR + Omniverse interoperate & where that fits into our core mission: establishing a truly open & decentralized #Metaverse https://t.co/6zE6r3PRbi
— Jules Urbach (@JulesUrbach) January 4, 2022
Elon Musk knows about Render
Now that the Webb telescope has been launched, they will have to spend more on rendering haha
— Elon Musk (@elonmusk) December 27, 2021
These firms bought into Render Token. Must read (reading now...)
Rendering the Metaverse
BY KYLE SAMANI
https://multicoin.capital/2021/12/21/rendering-the-metaverse/
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