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Re: Trueheart post# 1525

Tuesday, 09/19/2017 2:19:12 PM

Tuesday, September 19, 2017 2:19:12 PM

Post# of 1716

200 MILLION in CHINA from that ONE GAME alone:

Thanks to the new partnership, Nintendo will be bringing one China's most popular games, Honor of Kings, to the Switch as Arena of Battle. The mobile MOBA Honor of Kings is, as Bloomberg reports, Tencent's most profitable game, making up for more than 50 percent of the company's smartphone revenue and bringing in more than 3 billion yuan ($400 million USD) this April. Current reports put the game's player count at 200 million.



MOREOVER,...

However, if successful, Wall Street Journal adds, citing people familiar with the partnership, this could lead to the Switch hitting Chinese markets, as well as Nintendo's mobile games making an appearance there.

"This is very positive in the longer term in getting Chinese publishers supporting the Switch," Macquarie Capital Securities analyst David Gibson told the outlet, adding he expects the Switch to be sold in China by March 2019.


http://www.rollingstone.com/glixel/news/nintendo-eyes-china-with-tencent-partnership-wsj-w504209

So 200,000,000 (Two-hundred MILLION) direct game users, Chinese game publishers & entry into the Chinese market...


China Just Became the Games Industry Capital of the World
Global revenue passes $100 billion for the first time fueled by smartphone use

Revenue from computer games exceeded $100 billion globally in a single year for the first time, while China has overtaken the U.S. as the "gamer capital of the world" in terms of market size, according to a report published by London-based venture capital firm Atomico.

The 600 million gamers in China generated $24.6 billion of the industry's $101.1 billion global market value over 2016, just ahead of the U.S.’s $24.1 billion. In 2015, the global games industry was worth $91.8 billion according to data from research house Newzoo. A notable contributor to the growth has been Apple's mobile app store in China. In 2016, China accounted for 31 percent of the total $18 billion generated by games on iOS, compared with just 3 percent of the $2.4 billion total in 2012.
....


https://www.bloomberg.com/news/articles/2017-06-01/china-just-became-the-games-industry-capital-of-the-world


The world spends US$109 billion on video games, and the Chinese are the biggest players
Mainland market predicted to be worth US$27.5 billion this year, making it the world’s leader
http://www.scmp.com/tech/apps-gaming/article/2099180/china-driving-global-video-games-market-record-us109b-2017



Imagine the licensing revenues NTDOY management has promised shareholders to mine going forward, for this over 100 year old company with tons of beloved characters, patents, games, IP, etc.. & now making its way into China.....This is a BIG DEAL!!



$NTDOY





$NTDOY