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Re: wrioter post# 113

Wednesday, 09/13/2017 8:12:57 PM

Wednesday, September 13, 2017 8:12:57 PM

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$SPVNF Expects Record Revenues in Q3 As Windows 10 Mixed Reality Headsets Start to Ship

Multiple Tier One PC OEM Partners Now Ramping Windows 10 MR Production



http://www.marketwired.com/press-release/spectra7-expects-record-revenues-q3-as-windows-10-mixed-reality-headsets-start-ship-tsx-sev-2232578.htm

SAN JOSE, CA--(Marketwired - September 06, 2017) - Spectra7 Microsystems Inc. (TSX: SEV) ("Spectra7" or the "Company"), a leading provider of high-performance analog semiconductor products for broadband connectivity markets, today announced that it expects to achieve record quarterly revenue for the three-month period ending September 30, 2017, in large part due to the strong growth in demand from the first two major PC OEMs ramping production of their headsets for the Microsoft Windows 10 mixed reality (MR) platform. Additional PC OEMs are in the early stages of production with volume expected to begin in the fourth quarter of 2017.

"With a broadening universe of business, entertainment, and gaming applications driving the mixed/virtual reality (MR/VR) market, required data rates continue to increase rapidly. Spectra7 has become the supplier of choice to enable our MR/VR customers to deliver a seamless experience in this growing market," said Spectra7 CEO Raouf Halim.
Microsoft and its OEM partners are putting significant resources behind their mixed reality initiative, and Microsoft asserted at June's COMPUTEX tradeshow in Taipei that it expected 80 million mixed reality devices to be sold by 2020.

To date, all of the Windows 10 PC OEM headsets are tethered solutions and have selected Spectra7's active copper cable (ACC) technology to ensure the best user experience.

"Spectra7 believes tethered headsets will remain the preferred mainstream MR/VR connectivity solution for the foreseeable future," said Dr. Andrew Kim, CTO of Spectra7. "We believe wireless solutions will see limited acceptance due to the practical realities of bandwidth needs increasing beyond the capabilities of current wireless technologies. Today's MR/VR devices, for example, require at least 18Gbps display data, more than double the capacity of any wireless standard. This, coupled with the need for low power, low weight, low cost, as well as low latency, and overcoming the line of sight issues of 60GHz connectivity, add up to a big challenge for wireless solutions. It is difficult for wireless solutions to compete with the performance and cost of tethered solutions when all factors are considered."

$SPVNF

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