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Tuesday, 07/25/2017 1:44:51 AM

Tuesday, July 25, 2017 1:44:51 AM

Post# of 82623
I got this email from RockStar tonight

Good Gaming, Inc.(OTC PINK: GMER) is a leading competitive online

Tournament gaming and social network platform
targeting over 250 million eSports players and participants
worldwide who want to communicate with each other, develop
strategies and compete at novice, competitive and professional
levels.

Depending on a Gamer's level of skill, players have the ability to win tournaments which include prize money, gifts and raffles. Good Gaming recently confirmed its partnership with one of the world's leading games publishers and is launching a series of tournaments in 2017.

Market Outlook

In April, Newzoo released the latest quarterly update of its Global Games Market Report.

It shows that 2.2 billion gamers across the globe are expected to generate USD108.9 bn in game revenues in 2017.

This represents an increase of USD7.8 bn, or 7.8%, from the year before. Digital game revenues will account for USD94.4 bn or 87%
of the global market.

The industry produced an estimated USD493 million in revenue—a growth of 51.7% from 2015—and that number is projected to surpass USD1 billion by 2019, per Newzoo projections.

The coming year will see the Esports Economy grow to USD696 mn,
a year-on-year growth of 41.3%.

Brands are expected to spend USD517 mn, broken down into
USD155 mn on advertising, USD266 mn on sponsorship, and a
further USD95 mn on media rights.

Brand investment will double by 2020, pushing the total market to USD1.5 bn.

Consumer spending this year on tickets and merchandise
will amount to USD64 mn.

Another USD116 mn is invested by game publishers into the
esports industry through partnership deals with white-label
organizers.

Mobile is the most lucrative segment, with smartphone
and tablet gaming growing 19% year on year to USD46.1 bn,
claiming 42% of the market.

Recent reports have indicated significant growth in Asia and Asia-Pacific countries for eSport gaming with Southeast Asia
boasting the fastest growing eSport enthusiasts in the world.

Current estimates put eSport gaming's compounded annual growth (CAGR) in Asian countries at approximately 36.1%. With a current audience of just over 10 million gaming enthusiasts in 2017 that number is expected to climb to 19.8 million by 2020.

There you have it folks, start your research on GMER now. Remember to use sound money management and trading discipline. Never risk more than you can afford to lose and ALWAYS book a profit when you can.


Sincerely,
OTC Rockstar

Dear Reader: Sadly, there is no magic formula to getting rich. Success in the stock market can only come from the best prospects for price appreciation and can only be achieved through proper and rigorous research and analysis. The opinions in this e-newsletter are just that, opinions of the authors.

Information contained herein, while believed to be correct, is not guaranteed as accurate. Almost all the stocks I discuss in my newsletter I have been paid to talk about since that is the way this site makes money.

I will always include any compensation I have or expect to receive if that happens to make a difference to you. Investing in stocks (especially penny stocks) involves high risks and you can lose all of money, so do not invest with money you cannot afford to lose.





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