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Saturday, 05/06/2017 3:09:18 PM

Saturday, May 06, 2017 3:09:18 PM

Post# of 1029
Discussions with potential publisher/developer partners have contemplated a revenue-sharing model that will allow Versus to receive approximately 2%, on average, of the top-line buy-in amount for matches where real money is the prize, 10%, on average, of the top-line buy-in amount for matches where CPG is the prize, and approximately 20%, on average, of the top-line buy-in amount for matches where DLC is the prize.

The Versus publisher/developer dashboard, the primary way that publisher/developer partners will interact with the Versus system, will allow such partners to “turn on” or “turn off” features, game types, and regions as the technology, business, and legal/regulatory environments evolve. For example, a publisher may choose to release only DLC prize tournaments in the United States initially before turning on real money gaming in the United States, or turning on DLC matches in Canada or the United Kingdom. They can also turn off features and regions selectively if business demands require it. That said, publishers and developers will not be allowed to “turn on” real money gaming in any region where that prize type is not legal.
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