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Thursday, January 05, 2017 10:07:51 AM

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ZNGA: INCREASING USE OF SMARTPHONES MAKES IT EASIER FOR SOCIAL GAMING MARKET PLAYERS TO REACH CUSTOMERS








01-05-2017 12:34 PM CET - IT, NEW MEDIA & SOFTWARE




INCREASING USE OF SMARTPHONES MAKES IT EASIER FOR SOCIAL GAMING MARKET PLAYERS TO REACH CUSTOMERS
PRESS RELEASE FROM: TMR

THE GLOBAL SOCIAL GAMING MARKET IS PRIMARILY DOMINATED BY ZYNGA INC. THE EARLY ENTRY OF ZYNGA INC. INTO THE THEN-NASCENT AND RISKY SOCIAL GAMING MARKET HAS PAID OFF IN THE YEARS SINCE THEN,
with social media becoming one of the most easily accessible modes of mass marketing. Electronic Arts Inc., one of the major game developers in the world, is another major player in the global social gaming market.

According to a lead analyst at Transparency Market Research, “The market for social gaming is thriving on its lower cost as compared to console- or PC-based video games. Unlike the latter, which have to be bought separately and installed on one’s own machine, social gaming can be built into the architecture of existing social media websites. As the massive popularity of Facebook-based games shows, this has made all the difference for the global social gaming market.”

The primarily ad-based revenue generation system of social gaming has also benefitted the global social gaming market, as it has resulted in online games being available to play for free. This is a major driver for the social gaming market in developing regions, where the presence of social media is growing but the disposable income of the consumers remains much lower than that in developed countries.

Download Complete Social Gaming Analytical Brochure: www.transparencymarketresearch.com/sample/sample.php?flag...

Increasing Use of Smartphones Makes it Easier for Social Gaming Market Players to Reach Customers

THE INCREASING DEMAND FOR SMARTPHONES IS ANOTHER MAJOR DRIVER FOR THE GLOBAL SOCIAL GAMING MARKET. DUE TO THE CONSISTENT AND RAPID TECHNOLOGICAL ADVANCEMENTS IN THE TELECOM SECTOR, THE ONLINE FUNCTIONALITY OF SMARTPHONES IS BEING ENHANCED ON A REGULAR BASIS. THIS HAS ALLOWED MAKERS OF ONLINE GAMES TO DEVELOP THEIR OWN PRODUCT PORTFOLIO AND ADD INNOVATIVE FEATURES.

On the other hand, the restrictions on the usage of social media websites in workplaces are a major restraint on the global social gaming market.

In terms of the key demographics for the global social gaming market, users in the age group of 19-25 emerged as the key consumers in 2012. By gender, women held the majority in the global social gaming with a 54% share.

Apart from advertising, the in-game sale of virtual goods and lead generation offers are the other two major sources of revenue for the global social gaming market. THE VIRTUAL GOODS SEGMENT IS EXPECTED TO EXHIBIT A ROBUST GROWTH IN DEMAND OVER THE COMING YEARS, WITH THE SEGMENT EXPECTED TO EXHIBIT A 15.2% CAGR FROM 2013 TO 2019.

ASIA PACIFIC SET TO DOMINATE GLOBAL SOCIAL GAMING MARKET


By geography, the Asia Pacific social gaming market emerged with the largest share in 2012. The increasing GDP of developing Southeast Asian countries such as Indonesia, Thailand, and Malaysia, and the robust economic performance of regional giants such as India and China have led to an increasing demand for social gaming. The booming smartphone sales in Asia Pacific are also a key contributing factor towards the dominant share of Asia Pacific in the global social gaming market.

According to a market study recently released by Transparency Market Research (TMR), titled ‘Social Gaming Market - Global Industry Analysis, SIZE, SHARE, GROWTH, TRENDS AND FORECAST, 2013 - 2019,’ THE GLOBAL SOCIAL GAMING MARKET WAS VALUED AT US$5.4 BN IN 2012. Exhibiting a robust 16.10% CAGR from 2013 to 2019, THE MARKET IS EXPECTED TO RISE TO A VALUATION OF US$17.4 BN.


About Us

Transparency Market Research (TMR) is a market intelligence company, providing global business information reports and services. Our exclusive blend of quantitative forecasting and trends analysis provides forward-looking insight for thousands of decision makers. TMR’s experienced team of analysts, researchers, and consultants, use proprietary data sources and various tools and techniques to gather, and analyze information. Our business offerings represent the latest and the most reliable information indispensable for businesses to sustain a competitive edge.

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Source:
www.openpr.com/news/406431/Increasing-Use-of-Smartphones-Makes-it-Easier-for-Social-Gaming-Market-Players-to-Reach-Customers.html








YOUR 2017 GAMBLING GUIDE FOR FACEBOOK & SOCIAL MEDIA

Our team takes you through the world of social casinos and gambling
Yes, you could cruise over to your nearest casino and gamble there. You could play a game of poker at a buddy’s house. You could even whip out your smartphone and place a few bets on an online casino app.
Instead you can just play free slot machines, scratch and win lottery tickets, blackjack, and even poker on social media sites. And let’s face it, social media is the one application you never turn off.
We’re here to give you a comprehensive guide on social gambling both online and through casino apps so you will understand it better, and get to know the operators and games you can expect to find.

First, let’s address the most obvious question…
Or just jump to the best one!


WHAT IS SOCIAL GAMBLING?
SOCIAL GAMBLING IS GAMBLING ON SOCIAL MEDIA. LATELY, MORE AND MORE GAMBLING OPERATORS HAVE BEEN LAUNCHING SOCIAL MEDIA GAMES ON FACEBOOK, GOOGLE+, BEBO, AND EVEN MYSPACE IN ORDER TO REACH MORE PLAYERS. UP UNTIL THE SOCIAL MEDIA GAMING GIANT ZYNGA LAUNCHED REAL MONEY POKER ON FACEBOOK TO THEIR U.K. PLAYERS IN EARLY 2014, all of the social gambling apps on social media were free.
Why Social Casinos?
• Play for Free
• Play in Browser
• Play everywhere
• Win Real Prizes
Facebook is the most popular social media platform for online games, so we will focus on social gambling on Facebook.
Out of all of the people who gamble on social media, 61% of them do it on Facebook. (17% do it on Google+, 15% do it on MySpace, and only 7% do it on Bebo).

According to Facebook’s guidelines, real money gambling on Facebook is only allowed in specific countries with prior authorization from Facebook. Since only a handful of countries actually meet the criteria, it’s likely that the free games and apps are here to stay and will dominate the social gambling market.
Some of the most popular social gambling games and casino apps on Facebook include free slots, free Texas Hold’em poker, and free blackjack. You can play by yourself, with your friends, or with strangers.
Social gaming is a $2.7 billion industry, which is saying a lot because an overwhelming majority of the casino games available on Facebook are free casino games that do not require real cash to play. The gambling operators make their money by offering their players in-game benefits, currencies, and virtual goods that can be bought with real money or Facebook credits, which are acquired with cold hard cash as well.
Social casinos pull in millions and millions of Facebook users on a daily basis. About 20% of those users (or hundreds of thousands of players in other words) have paid real cash for in-game goods, benefits, and currencies. The market for social gambling is booming, and it’s only getting bigger and bigger, as more and more big names in the gambling industry are joining in on the fun.

Some stats on social gaming

14% of social gamblers spend at least an hour every day playing at work.

The average age of a social gambler is 39.

46% of the social gamblers are women, while 54% are men.


The top four reasons for social gaming are: stress relief, mental stimulation, social interaction, and relaxation.
Pros
Cons
• It’s free! Casino players often have a difficult time looking for free casino games to play with their friends. Social gambling allows you to enjoy free poker, blackjack, lottery games, and slots. Free gaming allows you to brush up on your gambling skills, as well. This brings us to our next point...
• You can play against your friends. When you’re at a regular online casino, you’d usually have a hard time locating your friends, let alone getting to play at the same table as them. On Facebook, you can just hit up your friends whenever you’re in the mood to play a game and then start playing with them in a jiffy. You can also compare your results with your friends.
• It’s a great way to practice gambling online or to learn a new game without having to spend any money.
• You get to brag! When you win big at a social casino, you can easily share the great news with your Facebook friends simply by clicking the “Share” button.
• There are lots of different games to try. Many of the online slot machines you would find on Facebook have been created by independent developers, and most of those games would not be found in any brick-and-mortar casino.
• You can review the same social gambling apps with your friends right on the social media platform you are using.
What are some of the big names in the social casino business as of now?
The top four big names that have gotten into the social casino business are:
Slotomania


With 5.4 million monthly active users, Slotomania offers slots, slots, and more slots! There is also a mobile platform that enables you to download the Slotomania app on your smartphone or tablet and play Slotomania games on it. Just visit slotomania.com to download the mobile casino app.
At Slotomania, slot machines are a-plenty. After you sign up at Slotomania, free coins will be given to you and you can choose your favorite slots to play right away on Facebook.


Some Slotomania games
If you want to explore Slotomania some more, you can visit www.slotomania.com.
Zynga


Zynga is probably the most well-known gaming company on Facebook, not just for its Hit It Rich! slots app, but mainly for its wildly popular Facebook game: FarmVille. When Zynga Poker (one of its Facebook games) was launched, social gambling immediately blew up in popularity and brought a lot of money to the social gambling industry in a short period of time.
Zynga offers four different casino games that are available on Facebook:
• Hit It Rich!: This Facebook app, which can be accessed via a smartphone or a tablet, allows you to play free slot machines of many different themes.
• Wizard of Oz Slots: You can enjoy this classic movie, not by watching it, but by playing a series of machines that come in levels. You can unfold the story by unlocking new machines and enjoying huge payouts, free spins, and mega wilds.
• Zynga Poker: This is a free online Texas Hold ‘Em poker game available on Facebook. You can play cash n’ go games or tournaments.
• Zynga Poker Classic: This one is just like Zynga Poker, except that it comes in a classic poker design.


Other Zynga games
In early 2014, Zynga released a real money poker app on Facebook called ZyngaPlusPoker. It was available exclusively to U.K. players only. They did it in hopes of boosting traffic, but it did not attract as much traffic as Zynga had anticipated. Since the results were disappointing, Zynga has since decided to shut it down.



DoubleDown Casino


DoubleDown Casino is a social gambling casino that attracts nearly 5 million active users each month on Facebook. They offer a whole slew of options: free slots, free bingo, free poker, free video poker, and free blackjack, all on Facebook. Not only that, but you can also download their mobile app and do some gambling on your mobile device (smartphone or tablet). Everything is free at DoubleDown Casino.
Promo codes are offered there, though. It is only because you can purchase virtual currency and in-game digital items (also known as “virtual goods”) in order to boost your chances of winning. You can visit the DoubleDown Casino Facebook page and then purchase those things there. However, it would be a good idea to do a Google search on promo codes for DoubleDown casino first to see if you can score some great deals on the in-game purchases.


Some Double Down games
If you’re looking for DoubleDown casino codes, a good place to begin would be a website that is wholly dedicated to Facebook games, like ILoveFBGames.com. They have a long list of active Double Down casino promo codes you can try.
Not only that, but also CodeShareOnline.com has some great Double Down Casino codes that will get you 1 million free chips for new players only on Facebook. DoubleDown Casino promo code lists are everywhere. All it takes is a simple Google search to find reliable codes for DoubleDown Casino.
Big Fish Casino


You can open up Big Fish Casino online and choose one of your favorite Big Fish games to play on Facebook. At Big Fish Casino, craps, slots, blackjack, and roulette are the games you can choose when you want to try your luck with gambling at the casino. Big Fish Casino offers many attractive perks, including 100,000 free bonus chips upon sign up, free spins, bonus games, huge jackpots, free daily games, and Big Fish promo codes.
While it is true that BigFish offers free chips, free games, and no real money withdrawals, they still accept real money from players who want to purchase extra chips and in-game virtual goods. That’s why promo codes for Big Fish Casino exist.
If you are in search for a promo code for Big Fish Casino, you are in luck because there are so many different places you can look for one. For starters, you can check out a website that offers any kind of promo code. Big Fish Casino is featured at appquests.com, a website that offers different kinds of coupon codes: 30,000 free chips, 35,000 free chips, or 25,000 free chips, for instance.


Some Big Fish games
You can even find a Big Fish Casino coupon code (as well as participate in contests and giveaways) right on their Facebook fan page: https://www.facebook.com/bigfishcasino

Source:
https://www.casino.org/social/











ZNGA: TO CALCULATE $ VALUE,MASSIVE TREASURE TROVE$ OF,INTELLECTUAL,PROPERTIE$ & GROWING


ZYNGA PATENTS GRANTED
Zynga patent applications that are pending before the United States Patent and Trademark Office (USPTO).
• Gamelets
Patent number: 9533217
Abstract: According to a method for enabling online game play in a content stream, a website logon is received from a user of a computing device and an associated profile is retrieved. The content stream associated with the profile is displayed in a GUI presented by the computing device. The content stream includes a view of an online game. The view associated with the game is updated in response to a game move. The game move results from input from the user and the view associated with the game continues to be displayed in the content stream.
Type: Grant
Filed: November 29, 2012
Date of Patent: January 3, 2017
Assignee: Zynga Inc.
Inventors: Samir Naik, Austin Sung, Richard Phan


•Custom reward for viral help in game
Patent number: 9533229
Abstract: Methods, systems, and computer programs are presented for executing a game. One method includes an operation for detecting a petition for help from a first player to a second player to obtain a first game asset for the first player. The petition is sent to the second player notifying the second player that a game asset needed by the second player would be awarded to the second player for helping the first player. Further, the method includes operations for detecting that the second player has performed a game operation to help the first player based on the petition, and for determining a second game asset that the second player needs for making progress in the game in response to the game operation to help. After the determination, the second game asset is awarded to the second player.
Type: Grant
Filed: June 29, 2012
Date of Patent: January 3, 2017
Assignee: Zynga Inc.
Inventors: Edan Nahari, Ian Guthridge


•Low-friction synchronous interaction in multiplayer online game
Patent number: 9522335
Abstract: Methods, systems, and computer programs are presented for executing an online game. One method includes an operation for executing a first game board for a first user and a second game board for a second user. The first game board is created when the first user plays the game for the first time and the second game board is created when the second user plays the game for the first time. The method further includes operations for detecting a visit by the second user to the first game board, and for detecting a request by the second user to place a game asset in the first game board. The game asset is installed in the first game board when the first user approves the request, and the second user obtains one or more game rewards when the first user interacts with the game asset while playing the online game.
Type: Grant
Filed: May 29, 2015
Date of Patent: December 20, 2016
Assignee: Zynga Inc.
Inventors: Kartik Ayyar, Revant Kappor, Kevin Dressel, Chris Antimary


•Combining games suited for synchronous play with games suited for asynchronous play
Patent number: 9517413
Abstract: A method of combining games suited for synchronous play with games suited for asynchronous play is disclosed. It is identified that a first player and a second player are playing a primary game. The primary game has been determined to require the first player and the second player to be online simultaneously while they are playing the primary game. The first player and a third player are provided with an option to play a secondary game simultaneously with the first game. The secondary game is adapted such that it is determined that the secondary game does not require the first player and the third player to be online simultaneously while they are playing the secondary game.
Type: Grant
Filed: June 1, 2012
Date of Patent: December 13, 2016
Assignee: Zynga Inc.
Inventors: Justin Wickett, Shane Ishmael Sareli, Michael Kane, Justin Potter Driemeyer, Lamberto Alvaro









(PRIOR ZNGA PATENT ENTRIES OF NOTABLE MENTION)



[color=green]Zynga Patents Previously Granted

SYSTEM AND METHOD FOR MODIFYING A GAME STATE OF A PLAYER OF A SOCIAL GAME
PATENT NUMBER: 9501203

Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for modifying a game state of a player of a social game are presented. A first location of a first virtual object and a second location of a second virtual object in a virtual world of a social game are identified, where the first virtual object is associated with a first social contact of a player of the social game and the second virtual object is associated with a second social contact of the player of the social game. A location adjacency metric for the first virtual object and the second virtual object is determined using the first location and the second location. A social adjacency metric for the first virtual object and the second virtual object is determined. A game state for the player is modified using the location adjacency metric and the social adjacency metric.
Type: Grant
Filed: June 16, 2011
Date of Patent: November 22, 2016
Assignee: Zynga Inc.
Inventor: William Henry Kelly Mooney



VIRAL PROGRESSIVE JACKPOT
PATENT NUMBER: 9495835

Abstract: Methods, systems, and computer programs are presented for executing a computer game. One method includes an operation for setting an initial value to the jackpot of a first player. The jackpot of the first player is increased based on each bet by the first player in the computer game. Additionally, the jackpot of the first player is increased based on each bet made by friends of the first player in the computer game. The friends of the first player have a social connection with the first player, and the jackpot of the first player is independent from bets in the computer game of players that are not friends of the first player. The method further includes an operation for resetting the jackpot of the first player to the initial value when the first player or when any friend of the first player wins the jackpot.
Type: Grant
Filed: May 30, 2012
Date of Patent: November 15, 2016
Assignee: Zynga Inc.
Inventors: John Frederic Constable, Jon-Paul Emile Dumont, Michael J. Engle, Cor Robert Despota, James Chia-Ming Liu, Michael Anthony Fox


APPARATUSES, METHODS AND SYSTEMS FOR AN ENGAGEMENT-TRACKING GAME MODIFIER
PATENT NUMBER: 9486708

Abstract: The APPARATUSES, METHODS AND SYSTEMS FOR AN ONLINE BEHAVIOR MONITOR (“OBM”) transform user social-gaming behavioral pattern data via various OBM components into online social-gaming experience customizations. In one embodiment, the OBM may generate individual social-gaming activity timelines for a group of users within a geographical region using user online gaming pattern and social activity data. The OBM may calculate individual time-varying activity level graphs for the users, as well as an aggregate activity level graph. The OBM may identify an activity trough in the aggregate activity level graph, and an event in the geographical region corresponding to the activity level trough. Based on keywords corresponding to the event, the OBM may obtain product results from a product database.
Type: Grant
Filed: May 18, 2011
Date of Patent: November 8, 2016
Assignee: Zynga Inc.
Inventors: Justin Driemeyer, Kevin Hagan, Matthew Ocko, Nick Tornow



CONFLICT RESOLUTION IN ASYNCHRONOUS MULTIPLAYER GAMES
PATENT NUMBER: 9480916

Abstract: A method and system to host a computer-implemented multiplayer game includes functionality to identify and resolve conflicts resulting from asynchronous game play. Client system game state information that changes responsive to in-game actions performed on a client system is intermittently synchronized with authoritative game state information, during which the in-game actions may be validated. Actions that fail a prerequisite check based on the authoritative game state information are analyzed in automated fashion to determine whether they are redundant actions that fail the prerequisite check owing to their having been performed with respect to outdated client system game state information. One or more remedial actions are performed for respective redundant actions, e.g., by allowing the redundant action and modifying the game state, by restoring spent resources to affected players, or by disallowing both the redundant action and an associated preempting action.
Type: Grant
Filed: December 17, 2015
Date of Patent: November 1, 2016
Assignee: Zynga Inc.
Inventors: Scott G. Miller, Nimai Malle


FRIEND IMAGE DISPLAY IN MULTIUSER ONLINE GAMES
PATENT NUMBER: 9474959

Abstract: This disclosure generally relates to systems and methods to provide an in-game friend object in a game instance of a multiplayer online game uniquely associated with a host player. The friend object has a unique association with a player who is a guest player with respect to the host player's game instance. A state of the friend object is automatically altered, for example deteriorating at random intervals, and can be restored subject to performance of a maintenance object by the guest player, performance of the maintenance action being limited only to the guest player. The friend object may be a display object, such as a picture frame, that displays an image associated with the guest player.
Type: Grant
Filed: March 30, 2012
Date of Patent: October 25, 2016
Assignee: Zynga Inc.
Inventors: Matt Danner, Jerome Collins, Travis Brady, Shannon O'Hara


Source:

http://patents.justia.com/company/zynga?list=patents






(as·sign·ee
??si'ne/
nounLaw
noun: assignee; plural noun: assignees

1.
a person to whom a right is legally transferred.


04/20/2016

ZYNGA Inc. patents:

patent applications related to Zynga Inc. Zynga Inc is listed as an Agent/Assignee. Note: Zynga Inc may have other listings under different names/spellings. We're not affiliated with Zynga Inc, we're just tracking patents.


(Copyright properties not include.)


ARCHIVE: New 2016 2015 2014 2013 2012 2011 2010 2009 | Company Directory "Z" | Zynga Inc-related inventors



Search recent Press Releases: Zynga Inc-related press releases
Count Application # Date Zynga Inc patents (updated weekly) - BOOKMARK this page
1 20160101357 04/14/16 new patent Conflict resolution in asynchronous multiplayer games
2 20160101362 04/14/16 new patent Friend recommendation system
3 20160103826 04/14/16 new patent Localization framework for dynamic text
4 20160098161 04/07/16 Systems and methods for replenishment of virtual objects based on device orientation
5 20160098265 04/07/16 Apparatuses, methods and systems for a social networking application updater
6 20160093169 03/31/16 Assigning a secure room to a player in online poker game
7 20160067599 03/10/16 Online game with mechanic for combining visual display parameters
8 20160067601 03/10/16 Sequencing and locations of selected virtual objects to trigger targeted game actions
9 20160067605 03/10/16 Systems and methods for indicating positions of selected symbols in a target sequence
10 20160067610 03/10/16 Determining hardness quotients for level definition files based on player skill level
11 20160067613 03/10/16 Experimentation and optimization service
12 20160067615 03/10/16 Systems and methods for determining game level attributes based on player skill level prior to game play in the level
13 20160059129 03/03/16 Delivery of projections for rendering
14 20160062521 03/03/16 Notifying users of options to participate in meta games
15 20160045830 02/18/16 Adaptive task assignment for online games that uses player profiles
16 20160048250 02/18/16 Online asynchronous game with player-matching mechanic
17 20160048307 02/18/16 Systems and methods dynamic localization of a client device
18 20160042000 02/11/16 Rules-based engine for cross-promotion platform
19 20160042590 02/11/16 Slots game with improving bonus-winning odds
20 20160036847 02/04/16 Methods and systems for automated network scanning in dynamic virtualized environments
21 20160023111 01/28/16 In-browser emulation of multiple technologies to create consistent visualization experience
22 20160026343 01/28/16 Systems and methods for modifying input detection areas
23 20160016081 01/21/16 Location-based achievements framework
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27 20150370551 12/24/15 Dynamic update of applications as code is checked-in



Source:
stks.freshpatents.com/Zynga-Inc-nm1.php







(copyright properties not include.)

ARCHIVE: New 2015 2014 2013 2012 2011 2010 2009 | Company Directory "Z" | Zynga Inc-related inventors


Search recent Press Releases: Zynga Inc-related press releases
Count Application # Date Zynga Inc patents (updated weekly) - BOOKMARK this page

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11 20150302682 10/22/15 Methods to determine luck profile of a user
12 20150290539 10/15/15 Approximated diffuse lighting for a moving object
13 20150283464 10/08/15 Notifying users of actions in cross-platform environments
14 20150288784 10/08/15 Sending and receiving configurable buckets of communications
15 20150283463 10/08/15 Systems and methods of dynamically selecting contacts and promoting products
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17 20150273338 10/01/15 Methods and systems for backward compatability using a unified stock keeping identifier
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19 20150251096 09/10/15 Apparatus, method and computer readable storage medium for collecting doobers in an electronic game
20 20150246287 09/03/15 Changing a virtual world based on real-world locations of players
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62 20140364236 12/11/14 System and trapping enemy units in a game
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65 20140323214 10/30/14 Systems and methods present a game variant
66 20140323225 10/30/14 Systems and methods for segment-based customization for notifications for users
67 20140323226 10/30/14 Systems and methods to send game invitations
68 20140315639 10/23/14 Providing social network content in games
69 20140295925 10/02/14 Level-balancing an online progression game
70 20140274341 09/18/14 Real money gambling payouts that depend on online social activity
71 20140274375 09/18/14 Systems and methods of following game-related content based on keywords
72 20140274376 09/18/14 Systems and methods of providing parental controls for game content
73 20140274408 09/18/14 Methods and systems for provisioning a game container within a cloud computing system
74 20140274409 09/18/14 Guild-dependent variation of player capabilities in a computer-implemented game
75 20140274410 09/18/14 Smart ping system
76 20140278844 09/18/14 Systems and methods relating to offline gameplay
77 20140253568 09/11/14 Methods and a distributed object renderer
78 20140256434 09/11/14 Asset transfers between interactive social games
79 20140247982 09/04/14 Generation of intermediate images for texture compression
80 20140248948 09/04/14 Sequential selection of multiple objects
81 20140243072 08/28/14 Providing offers for sales of combinations of virtual items at discounted prices
82 20140243101 08/28/14 Game supply delivery systems and methods
83 20140244761 08/28/14 Cross social network data aggregation
84 20140235312 08/21/14 Slots-fueled adventure
85 20140221092 08/07/14 Method and system for rendering virtual in-game environments
86 20140221101 08/07/14 Consolidating businesses in a gamespace for an online game
87 20140213358 07/31/14 Gaming platform providing a multi-move game operation
88 20140213372 07/31/14 Systems and methods for providing game gestures
89 20140194207 07/10/14 Game system providing custom game stories
90 20140187328 07/03/14 Asynchronous interactive game play
91 20140187333 07/03/14 Finding friends for multiuser online games
92 20140189676 07/03/14 Dynamic update of applications as code is checked-in
93 20140177838 06/26/14 Method and the secure storage of audio signals
94 20140179438 06/26/14 Apparatus and method with physical location check-in that triggers a status change in a virtual game
95 20140155141 06/05/14 Systems and methods to determine a game payment
96 20140155160 06/05/14 Gaming system providing a destructible game object mechanic
97 20140157246 06/05/14 Building cross-platform asynchronous games
98 20140148233 05/29/14 Methods and managing network linked gambling video games
99 20140126814 05/08/14 Image compression with alpha channel data
100 20140128153 05/08/14 Apparatuses, methods and systems for a trackable virtual currencies platform
101 20140121007 05/01/14 Playing a social game with automatic players
102 20140121027 05/01/14 Integration of multiple games
103 20140106858 04/17/14 Winning in a game an asset for another game
104 20140100020 04/10/14 Methods, apparatus, and systems for rewarding players of an online game
105 20140087886 03/27/14 Automated apparent responses
106 20140066176 03/06/14 Methods and systems for generating tailored game challenges
107 20140057725 02/27/14 Updating virtual worlds based on interactions between real-world items
108 20140051511 02/20/14 Gaming system for updating a presentation of a virtual game environment
109 20140051521 02/20/14 Secure, parallel, and independent script execution
110 20140045592 02/13/14 Delivery of projections for rendering
111 20140038726 02/06/14 Integration of multiple games
112 20140040987 02/06/14 Network application security utilizing network-provided identities
113 20140031132 01/30/14 Contextual in-game messaging system
114 20140024449 01/23/14 Graphic user interface for cooking game
115 20140024450 01/23/14 System and methods to display icons based on messaging activity
116 20140024460 01/23/14 Regular visitor to friend board in viral game
117 20140024461 01/23/14 Replacing players on a collaborative game task in an online game
118 20140024462 01/23/14 Rewarding participating players on a collaborative game task in an online game
119 20140019528 01/16/14 Validation of device activity via logic sharing
120 20140004953 01/02/14 Social network data analysis to generate suggestion metrics for online gaming
121 20140004954 01/02/14 Social network data analysis to provide news for online gaming
122 20140004955 01/02/14 Custom reward for viral help in game
123 20140004959 01/02/14 Sharing photos of a game board within an online game
124 20140006505 01/02/14 Social network data analysis to generate incentives for online gaming
125 20130344965 12/26/13 Apparatuses, methods and systems for an online game manager
126 20130344966 12/26/13 Method and system for providing video game content
127 20130339473 12/19/13 Real time analytics via stream processing
128 20130324224 12/05/13 Methods and managing network linked gambling video games
129 20130324225 12/05/13 Low-friction synchronous interaction in multiplayer online game
130 20130324233 12/05/13 Viral progressive jackpot
131 20130324240 12/05/13 Systems and methods of icon optimization in game user interface
132 20130324259 12/05/13 Rules-based engine for cross-promotion platform
133 20130324260 12/05/13 Cross-promotion api
134 20130324261 12/05/13 Real-time data services api
135 20130296039 11/07/13 Gaming platform utilizing a fraud detection platform
136 20130288757 10/31/13 Dynamic quests in game
137 20130260867 10/03/13 Transitioning between game and non-game features
138 20130252727 09/26/13 Apparatuses, methods and systems for providing access to a game area of an online game using a multi-level in-game currency platform
139 20130244792 09/19/13 Game environment utilizing a lock free memory system
140 20130231179 09/05/13 Leveraging social graphs with game play auto-neighboring
141 20130231181 09/05/13 Feed surfacing
142 20130231182 09/05/13 Systems and methods of reciprocation of game asset gifting
143 20130232199 09/05/13 Sharing an application configuration among social networks
144 20130225287 08/29/13 Synchronous and asynchronous game modes
145 20130217489 08/22/13 System and method to represent a resource object in a virtual environment
146 20130212396 08/15/13 Methods and systems for state synchronization over a non-reliable network using signature processing
147 20130190087 07/25/13 Three dimensional operations in an isometric projection
148 20130178281 07/11/13 Low-friction synchronous interaction in multiplayer online game
149 20130172083 07/04/13 Apparatus, method and computer readable storage medium for collecting doobers in an electronic game
150 20130165217 06/27/13 System and using a game to interact with television programs
151 20130165234 06/27/13 Method and system for matchmaking connections within a gaming social network
152 20130152043 06/13/13 Methods and systems for generating test information from a source code
153 20130144596 06/06/13 Localization framework for dynamic text
154 20130130762 05/23/13 Specialty within online game
155 20130123018 05/16/13 Integration of multiple games
156 20130116046 05/09/13 Method and system for rendering virtual in-game environments
157 20130088491 04/11/13 2d animation from a 3d mesh
158 20130091577 04/11/13 Methods and systems for automated network scanning in dynamic virtualized environments
159 20130079143 03/28/13 Expanding the gaming social network with unrelated players
160 20130059634 03/07/13 Apparatus, method and computer readable storage medium for guiding game play via a show me button
161 20130059662 03/07/13 Semi-synchronous multi-participant application updates
162 20130059663 03/07/13 Sharing items between multiple game participants
163 20130059664 03/07/13 Semi-synchronous multi-participant application updates
164 20130035158 02/07/13 Low-friction response in a social game
165 20130036064 02/07/13 Detached economy in online game
166 20130029760 01/31/13 Combining games based on levels of interactivity of the games
167 20130029766 01/31/13 Contextual in-game messaging system
168 20130005438 01/03/13 Socially-mediated flash sales
169 20130005466 01/03/13 Updating virtual worlds based on interactions between real-world items
170 20130005473 01/03/13 Clan wars
171 20120329560 12/27/12 Game supply delivery systems and methods
172 20120289339 11/15/12 System and placing players of a multiplayer game in a virtual world
173 20120264520 10/18/12 System and providing branded virtual objects in a virtual environment
174 20120226738 09/06/12 Simultaneous download of application file portions
175 20120077596 03/29/12 Apparatuses, methods and systems for a live online game tester
176 20120078394 03/29/12 Apparatuses, methods and systems for a virtual security camera
177 20120078395 03/29/12 Apparatuses, methods and systems for a virtual security camera
178 20120077580 03/29/12 Dynamic asset and obstacle generation in online games
179 20120071236 03/22/12 Apparatuses, methods and systems for a live online game tester
180 20120040743 02/16/12 Game-based incentives for location-based actions
181 20120030123 02/02/12 Customer service request evaluator
182 20120015715 01/19/12 Virtual playing chips in a multiuser online game network
183 20120015733 01/19/12 Game mechanics for gifting
184 20120015734 01/19/12 Interacting toys
185 20120015714 01/19/12 Apparatuses, methods and systems for a multi-level in-game currency platform
186 20120016796 01/19/12 Apparatuses, methods and systems for a trackable virtual currencies platform





Source:

stks.freshpatents.com/Zynga-Inc-nm1.php




Source:
http://patents.justia.com/company/zynga?list=patents