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Thursday, 12/01/2016 10:10:42 AM

Thursday, December 01, 2016 10:10:42 AM

Post# of 10371
ZNGA: TO CALCULATE $ VALUE,MASSIVE TREASURE TROVE$ OF,INTELLECTUAL,PROPERTIE$ & GROWING









...FOLDERS REVEALS THAT MAIETTI TOOK OVER 14,000 FILES AND APPROXIMATELY 26 GB OF EXTREMELY SENSITIVE, HIGHLY CONFIDENTIAL ZYNGA INFORMATION...




ZYNGA SUES 2 FORMER EMPLOYEES OVER ALLEGED MASSIVE DATA HEIST
Before returning work laptop, employee searched: “How to erase my hard drive.“
CYRUS FARIVAR - 11/29/2016, 6:40 PM



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Scopely
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Further Reading
How Zynga went from social gaming powerhouse to has-been
On Tuesday, Zynga sued two of its former employees. The company claims they stole confidential information and took it to their new employer, rival social gaming startup, Scopely.
Massimo Maietti and Ehud Barlach worked as higher-up employees for the San Francisco-based Zynga until they left in July and September, respectively. Scopely, which makes Dice with Buddies, Wheel of Fortune Free Play, and others, is also named as a co-defendant in the case.
According to Zynga’s 28-page civil complaint, Maietti was the creative director on “one of Zynga’s most ambitious soon-to-be released games, which goes by the code name ‘Project Mars.’” Barlach, for his part, was the general manager of Hit It Rich! Slots.

Neither Scopely, Maietti, nor Barlach immediately responded to Ars’ request for comment.
Both men are accused of taking a vast quantity of private data with them and successfully recruited former colleagues to join them at Scopely, which Zynga claimed was a violation of their employment contracts. (Scopely has several Zynga alumni, including Roy Rosenthal, the company’s general counsel. Rosenthal also did not respond to Ars.)
In recent months, as Zynga became increasingly aware that “key talent” was leaving the company, it commissioned a “forensic examination” of former employee’s computers, going back to Maietti.

As Zynga alleges:
On July 4, 2016—during the Independence Day holiday and just one day before he gave notice of his resignation of employment from Zynga–Maietti’s Internet history shows that Maietti used the Google Chrome browser on his Zynga-issued laptop to access a Zynga-owned Google Drive account. His browser history shows that he proceeded to download 10 Google Drive folders that he had permission to access, but only as necessary to perform his duties for Zynga. The Google Chrome browser “zipped” those ten files and downloaded them to his File Downloads folder. Once downloaded, forensic analysis shows that Maietti copied nine of those folders to a connected external USB device. The external USB device was disconnected from the computer, and Maietti then placed the .zip files in the Trash, while they remained on the USB device. On July 7, 2016, over 20,000 files and folders were located within the Trash but were subsequently deleted in a failed attempt by Maietti to cover his tracks.
The lawsuit goes on to explain that those zipped files “have identical names to those in Zynga’s Google Drive account” and consist of “extremely sensitive, highly confidential Zynga information,” including “wholesale copying of the Project Mars folder.”
Those documents also allegedly included “hundreds of detailed design specifications,” “unreleased game design documents,” and “financial-related information."
For his part, while he was still at Zynga, Barlach is accused of engaging in similar data copying and even telling a Scopely recruiter whom to target at Zynga.
In response, Scopely recruiter Christina Dunbar responded to Barlach by text: “Thanks!! I was saving that for your first day! LOL I would be happy to hear about anyone you think I should be trying to speak with. Obviously I know you have that clause about not taking people so I am always careful. smile
Scopely ended up hiring Derek Heck, a product manager at Wizard of Oz Slots and Willy Wonka Slots. The lawsuit also claims that Heck even “deleted more than 24,000 files and folders in the last month of his employment with Zynga, and referenced articles entitled ‘How to erase my hard drive and start over’ and ‘How to Erase a Computer Hard Drive - How To Articles.’”
Zynga settled a similar case filed against a former employee in 2013, but the new case against Scopely seems to be far larger in scale.
Steph Hess, vice president of communications for Zynga, declined to respond to Ars’ questions on the record and simply referred us to the lawsuit itself.

Source:
http://arstechnica.com/tech-policy/2016/11/zynga-sues-2-former-employees-over-alleged-massive-data-heist/




"The nine zipped folders taken by Maietti have identical names to those in Zynga's Google Drive account, but Maietti appended the date those files were stolen to the name of each folder. An analysis of the corresponding Google Drive folders reveals that Maietti took over 14,000 files and approximately 26 GB of extremely sensitive, highly confidential Zynga information....

Source:

http://www.gamesindustry.biz/articles/2016-11-30-zynga-sues-two-former-employees-of-data-theft






ON A DIFFERENT SUBJECT, SEE LISTED BELOW SOME ZNGA OWNED INTELLECTUAL PROPERTIES:








[color=green]Zynga Patents Granted

SYSTEM AND METHOD FOR MODIFYING A GAME STATE OF A PLAYER OF A SOCIAL GAME
PATENT NUMBER: 9501203


Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for modifying a game state of a player of a social game are presented. A first location of a first virtual object and a second location of a second virtual object in a virtual world of a social game are identified, where the first virtual object is associated with a first social contact of a player of the social game and the second virtual object is associated with a second social contact of the player of the social game. A location adjacency metric for the first virtual object and the second virtual object is determined using the first location and the second location. A social adjacency metric for the first virtual object and the second virtual object is determined. A game state for the player is modified using the location adjacency metric and the social adjacency metric.
Type: Grant
Filed: June 16, 2011
Date of Patent: November 22, 2016
Assignee: Zynga Inc.

Inventor: William Henry Kelly Mooney



VIRAL PROGRESSIVE JACKPOT
PATENT NUMBER: 9495835


Abstract: Methods, systems, and computer programs are presented for executing a computer game. One method includes an operation for setting an initial value to the jackpot of a first player. The jackpot of the first player is increased based on each bet by the first player in the computer game. Additionally, the jackpot of the first player is increased based on each bet made by friends of the first player in the computer game. The friends of the first player have a social connection with the first player, and the jackpot of the first player is independent from bets in the computer game of players that are not friends of the first player. The method further includes an operation for resetting the jackpot of the first player to the initial value when the first player or when any friend of the first player wins the jackpot.
Type: Grant
Filed: May 30, 2012
Date of Patent: November 15, 2016
Assignee: Zynga Inc.

Inventors: John Frederic Constable, Jon-Paul Emile Dumont, Michael J. Engle, Cor Robert Despota, James Chia-Ming Liu, Michael Anthony Fox


APPARATUSES, METHODS AND SYSTEMS FOR AN ENGAGEMENT-TRACKING GAME MODIFIER
PATENT NUMBER: 9486708

Abstract: The APPARATUSES, METHODS AND SYSTEMS FOR AN ONLINE BEHAVIOR MONITOR (“OBM”) transform user social-gaming behavioral pattern data via various OBM components into online social-gaming experience customizations. In one embodiment, the OBM may generate individual social-gaming activity timelines for a group of users within a geographical region using user online gaming pattern and social activity data. The OBM may calculate individual time-varying activity level graphs for the users, as well as an aggregate activity level graph. The OBM may identify an activity trough in the aggregate activity level graph, and an event in the geographical region corresponding to the activity level trough. Based on keywords corresponding to the event, the OBM may obtain product results from a product database.
Type: Grant
Filed: May 18, 2011
Date of Patent: November 8, 2016
Assignee: Zynga Inc.

Inventors: Justin Driemeyer, Kevin Hagan, Matthew Ocko, Nick Tornow



CONFLICT RESOLUTION IN ASYNCHRONOUS MULTIPLAYER GAMES
PATENT NUMBER: 9480916

Abstract: A method and system to host a computer-implemented multiplayer game includes functionality to identify and resolve conflicts resulting from asynchronous game play. Client system game state information that changes responsive to in-game actions performed on a client system is intermittently synchronized with authoritative game state information, during which the in-game actions may be validated. Actions that fail a prerequisite check based on the authoritative game state information are analyzed in automated fashion to determine whether they are redundant actions that fail the prerequisite check owing to their having been performed with respect to outdated client system game state information. One or more remedial actions are performed for respective redundant actions, e.g., by allowing the redundant action and modifying the game state, by restoring spent resources to affected players, or by disallowing both the redundant action and an associated preempting action.
Type: Grant
Filed: December 17, 2015
Date of Patent: November 1, 2016
Assignee: Zynga Inc.

Inventors: Scott G. Miller, Nimai Malle


FRIEND IMAGE DISPLAY IN MULTIUSER ONLINE GAMES
PATENT NUMBER: 9474959


Abstract: This disclosure generally relates to systems and methods to provide an in-game friend object in a game instance of a multiplayer online game uniquely associated with a host player. The friend object has a unique association with a player who is a guest player with respect to the host player's game instance. A state of the friend object is automatically altered, for example deteriorating at random intervals, and can be restored subject to performance of a maintenance object by the guest player, performance of the maintenance action being limited only to the guest player. The friend object may be a display object, such as a picture frame, that displays an image associated with the guest player.
Type: Grant
Filed: March 30, 2012
Date of Patent: October 25, 2016
Assignee: Zynga Inc.

Inventors: Matt Danner, Jerome Collins, Travis Brady, Shannon O'Hara


Source:

http://patents.justia.com/company/zynga?list=patents













(PRIOR ENTRIES OF NOTABLE MENTION)


(as·sign·ee
??si'ne/
nounLaw
noun: assignee; plural noun: assignees

1.
a person to whom a right is legally transferred.


04/20/2016

ZYNGA Inc. patents:

Recent patent applications related to Zynga Inc. Zynga Inc is listed as an Agent/Assignee. Note: Zynga Inc may have other listings under different names/spellings. We're not affiliated with Zynga Inc, we're just tracking patents.


(Copyright properties not include.)


ARCHIVE: New 2016 2015 2014 2013 2012 2011 2010 2009 | Company Directory "Z" | Zynga Inc-related inventors



Search recent Press Releases: Zynga Inc-related press releases
Count Application # Date Zynga Inc patents (updated weekly) - BOOKMARK this page
1 20160101357 04/14/16 new patent Conflict resolution in asynchronous multiplayer games
2 20160101362 04/14/16 new patent Friend recommendation system
3 20160103826 04/14/16 new patent Localization framework for dynamic text
4 20160098161 04/07/16 Systems and methods for replenishment of virtual objects based on device orientation
5 20160098265 04/07/16 Apparatuses, methods and systems for a social networking application updater
6 20160093169 03/31/16 Assigning a secure room to a player in online poker game
7 20160067599 03/10/16 Online game with mechanic for combining visual display parameters
8 20160067601 03/10/16 Sequencing and locations of selected virtual objects to trigger targeted game actions
9 20160067605 03/10/16 Systems and methods for indicating positions of selected symbols in a target sequence
10 20160067610 03/10/16 Determining hardness quotients for level definition files based on player skill level
11 20160067613 03/10/16 Experimentation and optimization service
12 20160067615 03/10/16 Systems and methods for determining game level attributes based on player skill level prior to game play in the level
13 20160059129 03/03/16 Delivery of projections for rendering
14 20160062521 03/03/16 Notifying users of options to participate in meta games
15 20160045830 02/18/16 Adaptive task assignment for online games that uses player profiles
16 20160048250 02/18/16 Online asynchronous game with player-matching mechanic
17 20160048307 02/18/16 Systems and methods dynamic localization of a client device
18 20160042000 02/11/16 Rules-based engine for cross-promotion platform
19 20160042590 02/11/16 Slots game with improving bonus-winning odds
20 20160036847 02/04/16 Methods and systems for automated network scanning in dynamic virtualized environments
21 20160023111 01/28/16 In-browser emulation of multiple technologies to create consistent visualization experience
22 20160026343 01/28/16 Systems and methods for modifying input detection areas
23 20160016081 01/21/16 Location-based achievements framework
24 20160019743 01/21/16 Methods and systems for magnifying selection windows in roulette games and accessing custom wagering profiles
25 20160019744 01/21/16 Providing cinematic animation and visualized payoff in a roulette game
26 20160019752 01/21/16 Poker communities
27 20150370551 12/24/15 Dynamic update of applications as code is checked-in



Source:
stks.freshpatents.com/Zynga-Inc-nm1.php







POST #9602



ZNGA: TO,CALCULATE,VALUE,ZYNGA‘S,GROWING,TREASURE,TROVE$,INTELLECTUAL,PROPERTIE$


Zynga Inc patents:

Recent patent applications related to Zynga Inc. Zynga Inc is listed as an Agent/Assignee. Note: Zynga Inc may have other listings under different names/spellings. We're not affiliated with Zynga Inc, we're just tracking patents.

(copyright properties not include.)

ARCHIVE: New 2015 2014 2013 2012 2011 2010 2009 | Company Directory "Z" | Zynga Inc-related inventors


Search recent Press Releases: Zynga Inc-related press releases
Count Application # Date Zynga Inc patents (updated weekly) - BOOKMARK this page

1 20150364008 12/17/15 Multi-hand bet with escalating payouts
2 20150364013 12/17/15 Money card in poker game
3 20150336002 11/26/15 Apparatus, method and computer readable storage medium for guiding game play via a show me button
4 20150332042 11/19/15 Methods and systems for enabling, tracking, and correlating anonymous user activity
5 20150334102 11/19/15 Network application security utilizing network-provided identities
6 20150325087 11/12/15 Side betting in blackjack game
7 20150317823 11/05/15 Rendering based on multiple projections
8 20150297987 10/22/15 Methods for using touch-screens to simulate balancing and manipulation of curved object during gameplay
9 20150298007 10/22/15 Systems and methods of automatic game creation
10 20150298008 10/22/15 Systems and methods of incentivizing game play
11 20150302682 10/22/15 Methods to determine luck profile of a user
12 20150290539 10/15/15 Approximated diffuse lighting for a moving object
13 20150283464 10/08/15 Notifying users of actions in cross-platform environments
14 20150288784 10/08/15 Sending and receiving configurable buckets of communications
15 20150283463 10/08/15 Systems and methods of dynamically selecting contacts and promoting products
16 20150273323 10/01/15 Systems and methods to provide kinetic disasters
17 20150273338 10/01/15 Methods and systems for backward compatability using a unified stock keeping identifier
18 20150258433 09/17/15 Low-friction synchronous interaction in multiplayer online game
19 20150251096 09/10/15 Apparatus, method and computer readable storage medium for collecting doobers in an electronic game
20 20150246287 09/03/15 Changing a virtual world based on real-world locations of players
21 20150231501 08/20/15 Systems and methods of managing game objects using multiple inputs
22 20150227296 08/13/15 System and method to communicate information to a user
23 20150229928 08/13/15 Image compression with alpha channel data
24 20150217197 08/06/15 Three dimensional operations in an isometric projection
25 20150221179 08/06/15 Identification of side pot participants in poker game
26 20150209667 07/30/15 Application failure management in computer- implemented online games
27 20150199078 07/16/15 Game pause state optimization for embedded applications
28 20150193333 07/09/15 Methods and systems for generating test information from a source code
29 20150186949 07/02/15 Systems and methods for providing targeted advertisements
30 20150174484 06/25/15 Gaming system for updating a presentation of a virtual game environment
31 20150174491 06/25/15 Updating virtual trading card characteristics
32 20150177931 06/25/15 Sequential selection of multiple objects
33 20150179022 06/25/15 Bad beat insurance
34 20150157948 06/11/15 Active social network
35 20150161763 06/11/15 2d animation from a 3d mesh
36 20150154789 06/04/15 Generation of intermediate images for texture compression
37 20150148127 05/28/15 Systems and methods for matching players of a game
38 20150141153 05/21/15 Push messaging architecture for online games
39 20150135161 05/14/15 Injecting features into an application
40 20150112782 04/23/15 Methods and systems for unified vault and rewards within real money applications
41 20150112783 04/23/15 Methods and systems for cross-platform promotion with real money applications
42 20150099566 04/09/15 Systems and methods to control movement based on a race event
43 20150099588 04/09/15 Systems and methods of distributing game network features
44 20150094127 04/02/15 Swipe-direction gesture control for video games using glass input devices
45 20150094150 04/02/15 Operation of a browser-incompatible application within a browser
46 20150080128 03/19/15 Content management system
47 20150080131 03/19/15 Systems and methods to present location-based leaderboards
48 20150072780 03/12/15 Embedding of games into third party websites
49 20150065241 03/05/15 Gaming facilitating item grouping and group actions
50 20150065243 03/05/15 Zoom contextuals
51 20150045104 02/12/15 Challenging players in online game to compete in modular game
52 20150045105 02/12/15 Slots game with improving bonus-winning odds
53 20150046247 02/12/15 Methods and systems for computer application incentivization based on reduced advertisement
54 20150038219 02/05/15 Nested online games for real money gambling
55 20150031447 01/29/15 Methods for processing online gaming using electronic devices
56 20150018079 01/15/15 Socially-mediated flash sales
57 20150018081 01/15/15 System and facilitating casino team play
58 20150011320 01/08/15 Apparatuses, methods and systems for a live online game tester
59 20150005070 01/01/15 Accessing a virtual media object within viewable location on gameboard
60 20140378232 12/25/14 Social network data analysis to generate incentives for online gaming
61 20140370974 12/18/14 Leveraging optional game features to remove in-game assets from a virtual economy
62 20140364236 12/11/14 System and trapping enemy units in a game
63 20140357345 12/04/14 Interacting with sponsored content to earn rewards
64 20140358260 12/04/14 Dynamically variable advertising incentive rewards in online games
65 20140323214 10/30/14 Systems and methods present a game variant
66 20140323225 10/30/14 Systems and methods for segment-based customization for notifications for users
67 20140323226 10/30/14 Systems and methods to send game invitations
68 20140315639 10/23/14 Providing social network content in games
69 20140295925 10/02/14 Level-balancing an online progression game
70 20140274341 09/18/14 Real money gambling payouts that depend on online social activity
71 20140274375 09/18/14 Systems and methods of following game-related content based on keywords
72 20140274376 09/18/14 Systems and methods of providing parental controls for game content
73 20140274408 09/18/14 Methods and systems for provisioning a game container within a cloud computing system
74 20140274409 09/18/14 Guild-dependent variation of player capabilities in a computer-implemented game
75 20140274410 09/18/14 Smart ping system
76 20140278844 09/18/14 Systems and methods relating to offline gameplay
77 20140253568 09/11/14 Methods and a distributed object renderer
78 20140256434 09/11/14 Asset transfers between interactive social games
79 20140247982 09/04/14 Generation of intermediate images for texture compression
80 20140248948 09/04/14 Sequential selection of multiple objects
81 20140243072 08/28/14 Providing offers for sales of combinations of virtual items at discounted prices
82 20140243101 08/28/14 Game supply delivery systems and methods
83 20140244761 08/28/14 Cross social network data aggregation
84 20140235312 08/21/14 Slots-fueled adventure
85 20140221092 08/07/14 Method and system for rendering virtual in-game environments
86 20140221101 08/07/14 Consolidating businesses in a gamespace for an online game
87 20140213358 07/31/14 Gaming platform providing a multi-move game operation
88 20140213372 07/31/14 Systems and methods for providing game gestures
89 20140194207 07/10/14 Game system providing custom game stories
90 20140187328 07/03/14 Asynchronous interactive game play
91 20140187333 07/03/14 Finding friends for multiuser online games
92 20140189676 07/03/14 Dynamic update of applications as code is checked-in
93 20140177838 06/26/14 Method and the secure storage of audio signals
94 20140179438 06/26/14 Apparatus and method with physical location check-in that triggers a status change in a virtual game
95 20140155141 06/05/14 Systems and methods to determine a game payment
96 20140155160 06/05/14 Gaming system providing a destructible game object mechanic
97 20140157246 06/05/14 Building cross-platform asynchronous games
98 20140148233 05/29/14 Methods and managing network linked gambling video games
99 20140126814 05/08/14 Image compression with alpha channel data
100 20140128153 05/08/14 Apparatuses, methods and systems for a trackable virtual currencies platform
101 20140121007 05/01/14 Playing a social game with automatic players
102 20140121027 05/01/14 Integration of multiple games
103 20140106858 04/17/14 Winning in a game an asset for another game
104 20140100020 04/10/14 Methods, apparatus, and systems for rewarding players of an online game
105 20140087886 03/27/14 Automated apparent responses
106 20140066176 03/06/14 Methods and systems for generating tailored game challenges
107 20140057725 02/27/14 Updating virtual worlds based on interactions between real-world items
108 20140051511 02/20/14 Gaming system for updating a presentation of a virtual game environment
109 20140051521 02/20/14 Secure, parallel, and independent script execution
110 20140045592 02/13/14 Delivery of projections for rendering
111 20140038726 02/06/14 Integration of multiple games
112 20140040987 02/06/14 Network application security utilizing network-provided identities
113 20140031132 01/30/14 Contextual in-game messaging system
114 20140024449 01/23/14 Graphic user interface for cooking game
115 20140024450 01/23/14 System and methods to display icons based on messaging activity
116 20140024460 01/23/14 Regular visitor to friend board in viral game
117 20140024461 01/23/14 Replacing players on a collaborative game task in an online game
118 20140024462 01/23/14 Rewarding participating players on a collaborative game task in an online game
119 20140019528 01/16/14 Validation of device activity via logic sharing
120 20140004953 01/02/14 Social network data analysis to generate suggestion metrics for online gaming
121 20140004954 01/02/14 Social network data analysis to provide news for online gaming
122 20140004955 01/02/14 Custom reward for viral help in game
123 20140004959 01/02/14 Sharing photos of a game board within an online game
124 20140006505 01/02/14 Social network data analysis to generate incentives for online gaming
125 20130344965 12/26/13 Apparatuses, methods and systems for an online game manager
126 20130344966 12/26/13 Method and system for providing video game content
127 20130339473 12/19/13 Real time analytics via stream processing
128 20130324224 12/05/13 Methods and managing network linked gambling video games
129 20130324225 12/05/13 Low-friction synchronous interaction in multiplayer online game
130 20130324233 12/05/13 Viral progressive jackpot
131 20130324240 12/05/13 Systems and methods of icon optimization in game user interface
132 20130324259 12/05/13 Rules-based engine for cross-promotion platform
133 20130324260 12/05/13 Cross-promotion api
134 20130324261 12/05/13 Real-time data services api
135 20130296039 11/07/13 Gaming platform utilizing a fraud detection platform
136 20130288757 10/31/13 Dynamic quests in game
137 20130260867 10/03/13 Transitioning between game and non-game features
138 20130252727 09/26/13 Apparatuses, methods and systems for providing access to a game area of an online game using a multi-level in-game currency platform
139 20130244792 09/19/13 Game environment utilizing a lock free memory system
140 20130231179 09/05/13 Leveraging social graphs with game play auto-neighboring
141 20130231181 09/05/13 Feed surfacing
142 20130231182 09/05/13 Systems and methods of reciprocation of game asset gifting
143 20130232199 09/05/13 Sharing an application configuration among social networks
144 20130225287 08/29/13 Synchronous and asynchronous game modes
145 20130217489 08/22/13 System and method to represent a resource object in a virtual environment
146 20130212396 08/15/13 Methods and systems for state synchronization over a non-reliable network using signature processing
147 20130190087 07/25/13 Three dimensional operations in an isometric projection
148 20130178281 07/11/13 Low-friction synchronous interaction in multiplayer online game
149 20130172083 07/04/13 Apparatus, method and computer readable storage medium for collecting doobers in an electronic game
150 20130165217 06/27/13 System and using a game to interact with television programs
151 20130165234 06/27/13 Method and system for matchmaking connections within a gaming social network
152 20130152043 06/13/13 Methods and systems for generating test information from a source code
153 20130144596 06/06/13 Localization framework for dynamic text
154 20130130762 05/23/13 Specialty within online game
155 20130123018 05/16/13 Integration of multiple games
156 20130116046 05/09/13 Method and system for rendering virtual in-game environments
157 20130088491 04/11/13 2d animation from a 3d mesh
158 20130091577 04/11/13 Methods and systems for automated network scanning in dynamic virtualized environments
159 20130079143 03/28/13 Expanding the gaming social network with unrelated players
160 20130059634 03/07/13 Apparatus, method and computer readable storage medium for guiding game play via a show me button
161 20130059662 03/07/13 Semi-synchronous multi-participant application updates
162 20130059663 03/07/13 Sharing items between multiple game participants
163 20130059664 03/07/13 Semi-synchronous multi-participant application updates
164 20130035158 02/07/13 Low-friction response in a social game
165 20130036064 02/07/13 Detached economy in online game
166 20130029760 01/31/13 Combining games based on levels of interactivity of the games
167 20130029766 01/31/13 Contextual in-game messaging system
168 20130005438 01/03/13 Socially-mediated flash sales
169 20130005466 01/03/13 Updating virtual worlds based on interactions between real-world items
170 20130005473 01/03/13 Clan wars
171 20120329560 12/27/12 Game supply delivery systems and methods
172 20120289339 11/15/12 System and placing players of a multiplayer game in a virtual world
173 20120264520 10/18/12 System and providing branded virtual objects in a virtual environment
174 20120226738 09/06/12 Simultaneous download of application file portions
175 20120077596 03/29/12 Apparatuses, methods and systems for a live online game tester
176 20120078394 03/29/12 Apparatuses, methods and systems for a virtual security camera
177 20120078395 03/29/12 Apparatuses, methods and systems for a virtual security camera
178 20120077580 03/29/12 Dynamic asset and obstacle generation in online games
179 20120071236 03/22/12 Apparatuses, methods and systems for a live online game tester
180 20120040743 02/16/12 Game-based incentives for location-based actions
181 20120030123 02/02/12 Customer service request evaluator
182 20120015715 01/19/12 Virtual playing chips in a multiuser online game network
183 20120015733 01/19/12 Game mechanics for gifting
184 20120015734 01/19/12 Interacting toys
185 20120015714 01/19/12 Apparatuses, methods and systems for a multi-level in-game currency platform
186 20120016796 01/19/12 Apparatuses, methods and systems for a trackable virtual currencies platform





Source:

stks.freshpatents.com/Zynga-Inc-nm1.php