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Re: 3dknerd post# 22920

Thursday, 09/15/2016 6:59:09 PM

Thursday, September 15, 2016 6:59:09 PM

Post# of 46686
You don't seem to understand the difference between the amount of data required in handling a 3d avatar vs. a 2d avatar, the data difference is magnitudes greater. These avatars are much more than sprites, the had thousands of polygons textures mapped on wireframe models with large amounts of animation data for articulation.

In addition the patents are not about reducing clutter rather selectively filtering avatars out of the field of view of specific users based on various criteria to reduce processing load and enhance user enjoyments at high frame rates based on different processors and internet speeds.

This was not a commonly understood and a novel inventive concept for VR back in 1995.