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Re: 247MarketAddict post# 199

Friday, 07/08/2016 10:42:42 AM

Friday, July 08, 2016 10:42:42 AM

Post# of 3096
By working directly with third-party mobile game developers, SPYR is limiting its risk. Using this strategy, the company does not incur any large- scale development costs or have to invest great amounts of time developing games.
Instead, SPYR can make “milestone” payments as the project progresses if they're happy with the work they see. Then SPYR can recoup that money as the first revenues from the published game are realized.
Because Pocket Starships has already been developed, SPYR avoids the expense of funding an idea through the long development process and the risk of not knowing what the final product will look like, or how it will perform.
With this development and publishing strategy, SPYR is working with experienced teams of developers. Working with Lars Koschin, for instance, is a real privilege for SPYR. He is a successful MMO management specialist and entrepreneur. He also sits on SPYR's advisory board, which is the same position he enjoyed at Wargaming, the producer of the award-winning “World of Tanks” -- one of the most successful MMO games ever.
And then there are the founders of Super+ Games, who SPYR worked with to develop and publish Retro Shot. The founders have almost 30 years of combined experience in the industry, and they have been involved in the development of more than 70 games.