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Re: 247MarketAddict post# 197

Friday, 07/08/2016 10:40:55 AM

Friday, July 08, 2016 10:40:55 AM

Post# of 3099
In 2015, “World of Tanks” earned $446 million in revenues, and over the past three years alone, “World of Tanks” has generated more than $1.3 billion in revenue. The revenue figures below are in millions with the top grossing games in both categories earning well over $1 billion last year:
Digital PC
1. “League of Legends” (Tencent/Riot Games, $1,628) 2. “Crossfire” (SmileGate, $1,110)
3. “Dungeon Fighter Online” (Neople, $1,052)
4. “World of Warcraft” (Activision, $814)
5. “World of Tanks” (Wargaming.net, $446)
Mobile
1. “Clash of Clans” (Supercell, $1,345)
2. “Game of War: Fire Age” (Machine Zone, $799)
3. “Puzzle & Dragons” (Gungho Online Ent. Inc., $729) 4. “Candy Crush Saga” (King Digital, $682)
5. “MonsterStrike” (Mixi, $674)
Another unique advantage that Pocket Starships enjoys over other games is that it is designed in such a way that it’s ideally
positioned to enter the growing electronic
sports or “eSports” market in 2016.
eSports is a thriving world within the games industry that is exploding in popularity worldwide. ESPN and FOX Sports are broadcasting it, Yahoo has an app for it, and Turner Broadcasting, the parent company of
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??SPYR, Inc. July 5, 2016 11
CNN, TNT and TBS, host it. Even Bud Light is getting involved in eSports. Yes, the same Bud Light that is a huge sponsor of the NFL and the NBA is now taking an interest in becoming the first beer brand in the space as advertisers and sponsors vie for their place in the burgeoning industry.
This competitive video gaming known as eSports is growing at an alarming rate. In its report on the growth of the eSports audience, Newzoo estimates that there are currently about 1.1 billion people around the world who are
aware of what eSports is and that number is expected to grow by 400 million people in three short years to more than 1.5 billion people by 2019.
eSports is a world where video games are played competitively for an audience of
millions – both online, on sites like Twitch www.twitch.tv, and/or in front of tens of thousands of fans in arenas. These games are called MOBA’s or Multiplayer Online Battle Arena games and include familiar titles like; World or Warcraft, Call of Duty and League of Legends.
There are professional teams in this eSports world and increasingly big salaries and prizes as more and more sponsors pile into the market.
Conceptually, Pocket Starships is right at home in the eSports arena. The game's real-time space battles, where players join one of two factions and fight for interstellar dominance, can be perfectly molded into a tournament format. SPYR announced that an update to Pocket Starships, which would allow for tournament modes and position the game for entry into eSports,
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SPYR, Inc. July 5, 2016 12 is in the early stages, and the company is very excited about the prospects
for Pocket Starships in eSports.
While eSports has been steadily growing over the last several years for console and PC-based games, the marriage between mobile games and eSports (Mobile eSports) is a largely untapped market. The only mobile game that has really made a splash so far in the eSports world is Super Evil Megacorp’s “Vainglory.”
In a May 7, 2015, article published by The Guardian, Kristian Segerstrale of Super Evil Megacorp explained that the eSports opportunity for mobile games can be 5 times bigger than PC-only games like “League of Legends” because of both the sheer number of mobile devices out there and the immediacy of downloading a mobile game.
The beauty of Pocket Starships is that as a truly cross-platform game, after SPYR’s eSports upgrade to the game, tournaments could be held with players simultaneously playing each other on mobile devices and PCs.