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Re: JB3729 post# 10346

Thursday, 08/21/2014 4:00:54 PM

Thursday, August 21, 2014 4:00:54 PM

Post# of 48136
Hi JB, I was referring to features that would allow for customizing the application user experience (UX) to go beyond gestures and voice recognition input.

For example, Photoshop may work very well with a desktop, but if you are working with an app-virtualized copy of Photoshop on lets say a smaller form-factor like a mobile device, it would be extremely difficult to use features from the app that would require precision control of a mouse or pen tablet vs touch screen gestures. Nor may it be a feature that is necessary if a the same user is only using the device "on-the-go". So one would typically try to find a way develop make it easier to accomplish the said functionality if warranted or remove the functionality all together.

Another example is Excel. Would a user on a mobile device create pivot tables and complex calculated columns or would that be a task that is more suitable to another form factor device like a tablet or laptop? In fact, when Sphere 3D virtualized that app to the XBOX One controller screen, they demonstrated that you could in fact have it be installed on it. Which was pretty cool, but then I bet people thought about why you would ever want to do this in the real world. And that is because an XBOX One controller is a horrible interface to working with Excel spreadsheets.

So back to Glassware, if the extent of modifying the application UX is limited to pinch/zoom and voice to text, they have a long way to go.

PowWow's UX customization features may or may not be the same as Glassware, but if they are limited to simple gestures as well, then they have a long way to go too. It's too bad there isn't a demo available or white paper I could go over that's available. I may have to email them and risk being spammed to death for sales calls :)
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