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Wednesday, 04/30/2014 11:57:24 AM

Wednesday, April 30, 2014 11:57:24 AM

Post# of 139607
CMGO~ 45M Share Buyback Approved ~~

For Sticky~~
http://online.wsj.com/article/PR-CO-20140430-916038.html

The Wall Street Journal
( CMGO ) CMG Holdings Group Announces Approval of Stock Buyback



CHICAGO, IL / ACCESSWIRE / April 30, 2014 / The Board of Directors of CMG Holdings Group, Inc. (OTCBB: CMGO) announces today the approval of a share buyback of up to 45 million shares of it's common stock. The purchases will be made at the discretion of the company through open market repurchases and or privately negotiated transactions.

Chairman and CEO Glenn Laken said, "We are very excited by the prospects for the company going forward and have decided to implement this buy back based on our view that the price of the stock does not accurately reflect the value of the company and its' increasingly positive prospects. We believe that this program is a very important step in increasing shareholder value". The repurchase will be made with cash on hand.

Full details of the stock repurchase program may be found in CMG's Current Report on Form 8K dated April 30, 2014.

About CMG Holdings Group, Inc.

CMG Holdings, Inc., through its subsidiaries, XA, The Experiential Agency, Inc. and Good Gaming, Inc., operates in the experiential marketing and gaming businesses. XA is a marketing communications company focused on the operation of organizations in the alternative advertising, digital media, experiential and interactive marketing, and entertainment. XA was formed by a core group of executives who have held senior level positions with several of the largest companies in the entertainment and marketing management industry and delivers customized marketing solutions that optimize profitability by concentrating resources in the marketing communications and entertainment industry. XA operates in the sectors of experiential marketing, event marketing, commercial rights, and talent management.Good Gaming is an online gaming portal with a business objective of assisting eSports gamers to hone and elevate their skills so as to enable them to compete at a higher level in amateur through professional gaming tournaments. Good Gaming plans to provide its targeted market with access to its proprietary membership based eSports web platform and to provide a service with a monthly membership fee to its target market comprised of 16-25 year old, single, high school/college level adults with disposable income and more than 10 hours of invested game play weekly.