InvestorsHub Logo
Followers 556
Posts 17586
Boards Moderated 4
Alias Born 01/02/2005

Re: None

Friday, 05/16/2008 8:56:21 PM

Friday, May 16, 2008 8:56:21 PM

Post# of 3010
Artificial Life, Inc. Releases the First Official "Tokio Hotel" Mobile Game
Fans can now accompany the band on a virtual tour on their mobile phone

Hong Kong, January 8, 2008 - Hong Kong based Artificial Life, Inc. (OTC BB: ALIF), a leading provider of award-winning mobile 3G technology and applications, announced today the worldwide launch of the "Tokio Hotel - the official mobile game".

Being the first Tokio Hotel game released in history, the game is based on the band's European tour in London, Paris, Amsterdam, Moscow and Berlin. Playing the game, the fans have the opportunity to join the band "on the road" and to accompany Bill, Tom, Georg and Gustav during their many stops on the concert tour. Players can become a member of their crew during the tour through Europe. As a chauffeur of a convertible, players have to help the Band to get to their London concert in time. During the Paris concert, players have to protect the stage-diving band members and rescue fainting fans. In the Amsterdam concert, players have to manage the band members' outfits. In the Moscow concert, players have to play the drums for Gustav, while in the Berlin concert, players have to manage the press and reach out to the fans. At several security checkpoints, players need to prove their knowledge about the band. Passing all challenges will enroll the players to become the Band's most valuable crew members.

"We never leave our home without a mobile phone. During our tour, our phone is often our companion for passing time. Now we even have our own mobile game, we are very excited about it!" said Bill Kaulitz, the lead singer from Tokio Hotel.

Artificial Life also announces that the game goes live with selected telecom operators and mobile resellers in several European countries such as Germany, France, Holland, Austria, Kroatia and the UK, and is available for download and purchase in the Company's m-commerce portal:www.botme.com


About Artificial Life, Inc.
Artificial Life, Inc. (OTC BB: ALIF) is a public US corporation headquartered in Hong Kong with offices in Berlin (EMEA headquarters) and Tokyo. We are a leading global full service provider of award winning mobile technology, mobile TV, content, games and business applications (see also our Company's homepage: www.artificial-life.com and our m-commerce website www.botme.com).

Ingame video of the game:


Contact
Artificial Life, Inc.
Ada Fong
Tel: (+852) 3102 2800
e-mail: ir@artificial-life.com

Forward-Looking Statements:
This press release contains "forward-looking statements" within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. Such forward-looking statements include, without limitation, statements regarding our future results of operations, financial condition and business prospects. In some cases, you can identify forward-looking statements by terminology such as "may," "will," "should," "expect," "intend," "plan," "anticipate," "believe," "estimate," "predict," "potential," "continue," or the negative of these terms or other comparable terminology. Although such statements are based on our own information and information from other sources we believe to be reliable, you should not place undue reliance on them. These statements involve risks and uncertainties, and actual market trends or our actual results of operations, financial condition or business prospects may differ materially from those expressed or implied in these forward looking statements for a variety of reasons. Potential risks and uncertainties include, but are not limited to, our ability to obtain additional funding to operate and grow our business; the unproven potential of our mobile gaming business model; changing consumer preferences and uncertainty of market acceptance of our products; timely adoption and availability of 3G mobile technology; market acceptance for use of mobile handheld devices to play the interactive games; unpredictable mobile game development schedules; our reliance on a relatively small number of brands; our ability to license brands from others; our dependence upon resellers and telecommunication carriers and operators to distribute our products; our ability to successfully develop, introduce, and sell new or enhanced products in a timely manner; and the timing of new product announcements or introductions by us or by our competitors. For additional discussion of these risks and uncertainties and other factors, please see the documents we file from time to time with the Securities and Exchange Commission, including our Annual Report on Form 10-KSB filed on April 3, 2007. We assume no obligation to update any forward-looking statements, which apply only as of the date of this press release.

http://www.artificial-life.com/alife/index.php?cat=news&getpg=press_20080108_en_de&t=en