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MYGG registration revoked. *** Insiders must have known of todays revocation order because the usually illiquid stock (since the SEC Suspension) ran from .003 to a high of .008 on 285,000 shares.
https://www.sec.gov/litigation/opinions/2021/34-91573.pdf
MYGG SEC Suspension for severely delinquent Financials:
https://www.sec.gov/litigation/suspensions/2020/34-87962.pdf
Order:
https://www.sec.gov/litigation/suspensions/2020/34-87962-o.pdf
Admin. Proceeding:
https://www.sec.gov/litigation/admin/2020/34-87961.pdf
$MYGG: Highs continuing now to $0.0125
No Let up in sight.
GO $MYGG
Surprising no one else is Catching on here.
3yr HIGHS here.
GO $MYGG
$MYGG: Sudden runner.... late day crosses $0.01
Whatta move ..... look at her go.
GO $MYGG
10Q released today, mentioned Enigma™ #SECURITY application will be available for commercial download within 10 months and is compatible with $AAPL #iOS, #Android & #Blackberry OS #smartphone. 3rd party testing of the application has been completed. -wolv-
We see similar travesties and blatant crimes all over the OTC.
Regards, Protangonist.
Thanks Renee at one time it had potential! But it's been busted ever since Danny Hammett got railroaded out of the co. by the toxic financier CFO.
MYGG is severely delinquent in filing the company's Financials. The stock is at risk of an SEC Suspension and subsequent stock registration revocation.
https://www.sec.gov/cgi-bin/browse-edgar?company=MyGo+Games+Holding&owner=exclude&action=getcompany
GO MYGG, Who is Bart van Velzen? Bart van Velzen, ABOUT
Full-time investor, trading for my own account. The author of an article with no basis in reality! LOL
http://seekingalpha.com/author/bart-van-velzen
Interesting article about MyGO:
the Titanic Ten
In this article, I'll argue shares in all of these companies, referred to them as the Titanic Ten for the remainder of this article, are in fact worthless.
Yet, in 2014, the inner circle of debt holders seemed to have temporarily lost control of the company when MYGG, through a share exchange, bought another gaming development company called Great Outdoors. In this transaction, the owner of Great Outdoors, Daniel Hammett, obtained a 71% majority in MYGG and became the new CEO.
There was one problem though. Hammett wasn't an insider: he has a strong background in the gaming industry, having worked at, among others, Activision (NASDAQ:ATVI) and Vivendi Universal. Hammett must have quickly realized there was something terribly wrong with the balance sheet of the company he had just become CEO of.
In July 2014, MYGG filed a 10-Q with the SEC that contained the following remarkable paragraph:
Source: 10-Q SEC filing MyGo Games Holding
Hammett appears to have tried to cut the ties between MYGG and Kathleen Delaney by openly disputing the amounts owed. He must have realized MYGG would be doomed to fail, unless the toxic convertible debt would be renegotiated.
Two months later, Hammett was gone, after he was accused by the company of breaching MYGG's Code of Business and Ethical Conduct. In October, Hammett reached a settlement with MYGG with regards to his departure, which included returning his stake.
Hammett was quickly replaced by Jonathan Pina. With Pina being named the new CEO, everything seems to have gone back to normal at MYGG. Pina has, as we've learnt to expect, no relevant working experience in the gaming industry, and previously served as the CEO of FTTN, another Titanic Ten Company. Not surprisingly MYGG never did a follow up on its dispute of the amount it owed to KMDA and other counterparties. It's also no surprise those toxic debts are still present today on MYGG's balance sheet.
WOW, Interactive Chart Analytics http://shortanalytics.com/getshortchart.php?tsymbol=mygg
MYGG WILL SURVIVE, IMHO! My thoughts... CELLAR BOXING SERIES is a MUST READ for all new investors!!!
Cellar Boxing Part 1
There’s a form of the securities fraud known as naked short selling that is becoming very popular and lucrative to the Market Makers that practice it. It is known as “Cellar boxing” and it has to do with the fact that the NASD and the SEC had to arbitrarily set a minimum level at which a stock can trade. This level was set at $.0001 or one-one hundredth of a penny. This level is appropriately referred to as “the cellar”. This $.0001 level can be used as a "backstop" for all kinds of market maker and naked short selling manipulations.
“Cellar boxing” has been one of the security frauds du jour since 1999 when the market went to a “decimalization” basis. In the pre-decimalization days the minimum market spread for most stocks was set at 1/8th of a dollar and the market makers were guaranteed a healthy “spread”. Since decimalization came into effect, those one-eighth of a dollar spreads now are often only a penny as you can see in Microsoft’s quote throughout the day. Where did the unscrupulous MMs go to make up for all of this lost income? They headed "south" to the OTCBB and Pink Sheets where the protective effects from naked short selling like Rule 10-a, and NASD Rules 3350, 3360, and 3370 are nonexistent.
The unique aspect of needing an arbitrary “cellar” level is that the lowest possible incremental gain above this cellar level represents a 100% spread available to MMs making a market in these securities. When compared to the typical spread in Microsoft of perhaps four-tenths of 1%, this is pretty tempting territory. In fact, when the market is no bid to $.0001 offer there is theoretically an infinite spread.
In order to participate in “cellar boxing”, the MMs first need to pummel the price per share down to these levels. The lower they can force the share price, the larger are the percentage spreads to feed off of. This is easily done via garden variety naked short selling. In fact if the MM is large enough and has enough visibility of buy and sell orders as well as order flow, he can simultaneously be acting as the conduit for the sale of nonexistent shares through Canadian co-conspiring broker/dealers and their associates with his right hand at the same time that his left hand is naked short selling into every buy order that appears through its own proprietary accounts. The key here is to be a dominant enough of a MM to have visibility of these buy orders. This is referred to as "broker/dealer internalization" or naked short selling via "desking" which refers to the market makers trading desk. While the right hand is busy flooding the victim company's market with "counterfeit" shares that can be sold at any instant in time the left hand is nullifying any upward pressure in share price by neutralizing the demand for the securities. The net effect becomes no demonstrable demand for shares and a huge oversupply of shares which induces a downward spiral in share price.
In fact, until the "beefed up" version of Rule 3370 (Affirmative determination in writing of "borrowability" by settlement date) becomes effective, U.S. MMs have been "legally" processing naked short sale orders out of Canada and other offshore locations even though they and the clearing firms involved knew by history that these shares were in no way going to be delivered. The question that then begs to be asked is how "the system" can allow these obviously bogus sell orders to clear and settle. To find the answer to this one need look no further than to Addendum "C" to the Rules and Regulations of the NSCC subdivision of the DTCC. This gaping loophole allows the DTCC, which is basically the 11,000 b/ds and banks that we refer to as "Wall Street”, to borrow shares from those investors naive enough to hold these shares in "street name" at their brokerage firm. This amounts to about 95% of us. Theoretically, this “borrow” was designed to allow trades to clear and settle that involved LEGITIMATE 1 OR 2 DAY delays in delivery. This "borrow" is done unbeknownst to the investor that purchased the shares in question and amounts to probably the largest "conflict of interest" known to mankind. The question becomes would these investors knowingly loan, without compensation, their shares to those whose intent is to bankrupt their investment if they knew that the loan process was the key mechanism needed for the naked short sellers to effect their goal? Another question that arises is should the investor's b/d who just earned a commission and therefore owes its client a fiduciary duty of care, be acting as the intermediary in this loan process keeping in mind that this b/d is being paid the cash value of the shares being loaned as a means of collateralizing the loan, all unbeknownst to his client the purchaser.
Cellar Boxing Part 2
An interesting phenomenon occurs at these "cellar" levels. Since NASD Rule 3370 allows MMs to legally naked short sell into markets characterized by a plethora of buy orders at a time when few sell orders are in existence, a MM can theoretically "legally" sit at the $.0001 level and sell nonexistent shares all day long because at no bid and $.0001 ask there is obviously a huge disparity between buy orders and sell orders. What tends to happen is that every time the share price tries to get off of the cellar floor and onto the first step of the stairway at $.0001 there is somebody there to step on the hands of the victim corporation's market.
Once a given micro cap corporation is “boxed in the cellar” it doesn’t have a whole lot of options to climb its way out of the cellar. One obvious option would be for it to reverse split its way out of the cellar but history has shown that these are counter-productive as the market capitalization typically gets hammered and the post split share price level starts heading back to its original pre-split level.
Another option would be to organize a sustained buying effort and muscle your way out of the cellar but typically there will, as if by magic, be a naked short sell order there to meet each and every buy order. Sometimes the shareholder base can muster up enough buying pressure to put the market at $.0001 bid and $.0002 offer for a limited amount of time. Later the market makers will typically pound the $.0001 bids with a blitzkrieg of selling to wipe out all of the bids and the market goes back to no bid and $.0001 offer. When the weak-kneed shareholders see this a few times they usually make up their mind to sell their shares the next time that a $.0001 bid appears and to get the heck out of Dodge. This phenomenon is referred to as “shaking the tree” for weak-kneed investors and it is very effective.
At times the market will go to $.0001 bid and $.0003 offer. This sets up a juicy 200% spread for the MMs and tends to dissuade any buyers from reaching up to the "lofty" level of $.0003. If a $.0002 bid should appear from a MM not "playing ball" with the unscrupulous MMs, it will be hit so quickly that Level 2 will never reveal the existence of the bid. The $.0001 bid at $.0003 offer market sets up a "stalemate" wherein market makers can leisurely enjoy the huge spreads while the victim company slowly dilutes itself to death by paying the monthly bills with "real" shares sold at incredibly low levels. Since all of these development-stage corporations have to pay their monthly bills, time becomes on the side of the naked short sellers.
At times it almost seems that the unscrupulous market makers are not actively trying to kill the victim corporation but instead want to milk the situation for as long of a period of time as possible and let the corporation die a slow death by dilution. The reality is that it is extremely easy to strip away 99% of a victim company’s share price or market cap and to keep the victim corporation “boxed“ in the cellar, but it really is difficult to kill a corporation especially after management and the shareholder base have figured out the game that is being played at their expense.
As the weeks and months go by the market makers make a fortune with these huge percentage spreads but the net aggregate naked short positions become astronomical from all of this activity. This leads to some apprehension amongst the co-conspiring MMs. The predicament they find themselves in is that they can’t even stop naked short selling into every buy order that appears because if they do the share price will gap and this will put tremendous pressures on net capital reserves for the MMs and margin maintenance requirements for the co-conspiring hedge funds and others operating out of the more than 13,000 naked short selling margin accounts set up in Canada. And of course covering the naked short position is out of the question since they can’t even stop the day-to-day naked short selling in the first place and you can't be covering at the same time you continue to naked short sell.
Cellar Boxing Part 3
What typically happens in these situations is that the victim company has to massively dilute its share structure from the constant paying of the monthly burn rate with money received from the selling of “real” shares at artificially low levels. Then the goal of the naked short sellers is to point out to the investors, usually via paid “Internet bashers”, that with the, let’s say, 50 billion shares currently issued and outstanding, that this lousy company is not worth the $5 million market cap it is trading at, especially if it is just a shell company whose primary business plan was wiped out by the naked short sellers’ tortuous interference earlier on.
The truth of the matter is that the single biggest asset of these victim companies often becomes the astronomically large aggregate naked short position that has accumulated throughout the initial “bear raid” and also during the “cellar boxing” phase. The goal of the victim company now becomes to avoid the 3 main goals of the naked short sellers, namely: bankruptcy, a reverse split, or the forced signing of a death spiral convertible debenture out of desperation.
As long as the victim company can continue to pay the monthly burn rate, then the game plan becomes to make some of the strategic moves that hundreds of victim companies have been forced into doing which includes name changes, CUSIP # changes, cancel/reissue procedures, dividend distributions, amending of by-laws and Articles of Corporation, etc. Nevada domiciled companies usually cancel all of their shares in the system, both real and fake, and force shareholders and their b/ds to PROVE the ownership of the old “real” shares before they get a new “real” share.
Many also file their civil suits at this time also. This indirect forcing of hundreds of U.S. micro cap corporations to go through all of these extraneous hoops and hurdles as a means to survive, whether it be due to regulatory apathy or lack of resources, is probably one of the biggest black eyes the U.S. financial systems have ever sustained.
In a perfect world it would be the regulators that periodically audit the “C” and “D” sub-accounts at the DTCC, the proprietary accounts of the MMs, clearing firms, and Canadian b/ds, and force the buy-in of counterfeit shares, many of which are hiding behind altered CUSIP #s, that are detected above the Rule 11830 guidelines for allowable “failed deliveries” of one half of 1% of the shares issued. U.S. micro cap corporations should not have to periodically “purge” their share structure of counterfeit electronic book entries but if the regulators will not do it then management has a fiduciary duty to do it.
A lot of management teams become overwhelmed with grief and guilt in regards to the huge increase in the number of shares issued and outstanding that have accumulated during their “watch”. The truth however is that as long as management made the proper corporate governance moves throughout this ordeal then a huge number of resultant shares issued and outstanding is unavoidable and often indicative of an astronomically high naked short position and is nothing to be ashamed of.
These massive naked short positions need to be looked upon as huge assets that need to be developed. Hopefully the regulators will come to grips with the reality of naked short selling and tactics like "Cellar boxing" and quickly address this fraud that has decimated thousands of U.S. micro cap corporations and the tens of millions of U.S. investors therein.
Thanks for the post. You are a voice of reason
Ignoring the content of his message and instead attacking his motives?
Must Read article on MYGG: http://seekingalpha.com/article/3488956-the-titanic-ten-exposing-10-related-otc-stocks
After Danny was asked to leave this company stumbled and then crashed.
Doesn't appear that the gaming industry is too profitable for mygo.
Up on only 10,000 Volume! GO MYGG $$$$$$$
Damn first sub-penny print ever for MYGG. The main fear of course is the dreaded R/S and dilution. Hopefully these guys can get the price higher and do some financing deals before that happens- I do believe we're undervalued here at only $640K market cap.
Well when someone sells, there is always a buyer and nice to see it green.
I know I don't. Small buy. Seems like mostly sells today.
Decent volume today and MYGG is up, somebody know something??
I've been a supporter for mygg from the beginning but 30k shares at .0105 doesn't convince me yet that this is going up. Nothing has been presented to the public convincing otherwise.
This company is tanking. Nothing but sells and no news to keep it from heading South. What a disappointment to say the least.
I was impressed with my first conversation with Jon Pina but since then (early winter) my faith has rapidly declined. This company has shown no life or even a hint at surviving. IMO
We have not heard anything since the last PR in April.
MyGO Games Announces Initiatives with Realtree and Members of the Robertson Family from A&E’s Duck Dynasty
April 29, 2015 07:45 AM Eastern Daylight Time
AUSTIN, Texas--(BUSINESS WIRE)--MyGO Games Holding Co. (OTCQB: MYGG) announces several new initiatives, including: expansion of the GO Hunting franchise with Realtree; inclusion of Duck & Dressing on Trendabl; and recognition of Buck Commander’s “Name the Game” winner.
GO Hunting Franchise Expands With Realtree
MYGG has submitted its latest game – Realtree’s Archery Challenge – for review. Realtree, the world’s leading camouflage designer, marketer, and licensor with over 2,000 licensees, has been an MYGG partner for several months in GO Hunting: Archery Edition (available for free in the Apple App Store and Google Play Store). After seeing MYGG’s quality of work, Realtree sought to expand the GO Hunting franchise to Realtree’s 1,600,000 Facebook like-ers, over 500,000 social media followers, and thousands of daily unique Realtree.com visitors.
The latest installment in the GO Hunting franchise – Realtree’s Archery Challenge – is an archery target shooting game expected to be available soon at Realtree.com, the Apple App Store and the Google Play store. Stay tuned for Realtree’s official launch announcement.
Duck & Dressing Moving Onto Trendabl
Duck & Dressing – the fashion boutique in Monroe, Louisiana, owned by Korie and Rebecca Robertson, the mother-daughter team from A&E’s Duck Dynasty – is coming to Trendabl.
Trendabl is a web and app based platform (available for free at trendabl.com, in the Apple App Store and Google Play Store) that connects like-minded, fashion-conscious individuals with clothing, accessories and art from merchants located around the world. Trendabl is well-known in the fashion app world and is becoming a large part of MYGG’s next generation of eCom games that facilitate the in-game sale of virtual and real-world products.
Buck Commander Names Its Upcoming Mobile Game
MYGG and Buck Commander are excited to announce the official name of Buck Commander’s upcoming mobile hunting game – Buck Commander Adventures. The official name was chosen by popular vote from a strong field of submissions.
Buck Commander Adventures is expected to be MYGG’s first eCom game release. From the preparation in the weeks before the day of harvest, to the post-shot tracking of a trophy, and everything in between, Buck Commander Adventures intends to deliver the total hunting experience in the palm of your hand.
This and IENT were total let downs and very costly. Never again. Nothing to do with this but sit on it and maybe one day it will have a bounce to breakeven but will need volume to get out.
Moving on, Volume: 4,000 GO MYGG $$$$$$$
Does seem to be exhausted at best.
Very competitive market place.
jmo
The Go Hunting game is available for Windows and can be downloaded from the Go Hunting site.
http://mygogames.com/all-game-list/go-hunting/
PC Minimum System Requirements:
OS: Windows Vista or later
CPU: 1.7 GHz
RAM: 1 GB
Graphics Card: AMD Radeon 5470 /Nvidia GeForce 310
DirectX: DirectX 9c or better
HDD: 1 GB free space required
Keyboard / Mouse
thanks -I clicked on and or tried to install some on my PC but they all required a mobile device-arent these available for PC's?
odd society went from the small tv's of the 50's-60's to the even smaller mobile devices even as tv's get bigger-do they only play these games on mobile devices-why would somebody rather play these on a 4"device rather than a much superior PC display?
some installs were as much as 100 million and in app purchases range from .99 to 100 dollars on the ones i viewed-not the micro transactions or sub 1 dollar game purchases envisioned by the 10q
MYGG games can be downloaded from the Google Play store.
https://play.google.com/store/search?q=go%20hunting%20archery%20edition&c=apps&hl=en
https://play.google.com/store/search?q=go%20hunting%20shooting%20sports&c=apps&hl=en
And from the Apple Store.
https://itunes.apple.com/us/app/go-hunting-archery-edition/id907249622?mt=8
https://itunes.apple.com/us/app/go-hunting-shooting-sports/id908394148?mt=8
not sure what trendabls? is yet
very little advertising brand revenue yet
little actual sale online sale of games for sub 1 dollar/game
does anybody know how virtual currency from playing the games is converted to actual sales/currency? since i dont play these games i've forever wondered that and we have more explanation now of the revenue model but i dont see how the conversion works
where can these games be accessed online other than their website- they talk about insufficient funds to market the games
these big players who have proven their ability to play corporate internal games beyond measure are receiving large stock based compensation for doing what now that the internal restructuring is done?
income increase has been very incremental-ca 3000/qtr increase
due to lack of marketing 10q indicates
the one bright spot is all issued convertibles in the lists that i can see are convertible at 5c without the usual draconian concessions -usually convertibles are convertible at a small % of current stock price but that hasnt been done by MYGG here as per the 10q
-which logically indicates so far that convertible recipients are satisfied pps will rise above 5c at some point
How We Intend to Generate Revenue
We have pay-to-play and free-to-play games in our portfolio of gaming applications. As a result, we generate revenue through various channels and mechanisms, namely: game sales; brand-partnerships & advertising; virtual currency and virtual item sales; and brand-partner product sales.
Game Sales
Pay-To-Play. For our pay-to-play games, we generate revenue through the sale of the games to MyGO Gamers. Generally, the cost of the games is less than $1.00, and we recognize revenue from the sale of the game at the time of purchase, however as the Company improves its tracking and analytics capabilities, the Company will transition to recognizing revenue ratably over the estimated average period MyGO Gamers typically play the purchased game (see Revenue Recognition), which is estimated to range from three to 24 months, depending on the title. Upgraded editions or new level packages can be developed and sold to augment a legacy title that proves popular to continue monetization.
Free-to-Play. For our free-to-play games, we operate our games as free downloadable games. We generate revenue primarily from the in-game sale of virtual currency and items to our MyGO Gamers and in-game advertising to our brand-partners.
Brand-Partnerships & Advertising
We generate a portion of our revenue from brand-partners who want to be featured in our games. The revenue generated is part fixed and part variable; however, at this time, all revenue from brand-partnerships & advertising is a small overall contributor to our total revenue.
The fixed component of brand-partner revenue is paid upon signing of an initial agreement with a brand-partner. As part of the agreement, the brand-partner will pay a fixed amount to remain featured in the game; the revenue is recognized ratably over the term of the agreement.
The variable component of brand-partner revenue results from the sale of Brand-Partner Product Sales (see below).
Virtual Currency & Virtual Items
In our games developed by MGG, we incorporate a virtual currency - GO Bucks - that can only be redeemed for virtual items within the game and cannot be withdrawn. At this time, virtual currency purchased in one of our games cannot be used in another of our games. Revenue from the sale of our virtual currency is recognized at the time of purchase; however as the Company improves its tracking and analytics capabilities, the Company will transition to recognize revenue when the MyGO Gamer purchases an item with the virtual currency.
Our MyGO Gamers can purchase virtual items, which enhance and expand their game experience. These virtual items include items such as extra lives and skill-enhancing boosters, as well as the ability to unlock additional game content. Our micro-transaction model includes multiple opportunities throughout gameplay for our MyGO Gamers to buy virtual items. A typical "consumable" virtual item is used immediately. We offer "durable" virtual items in some of our games. A MyGO Gamer can use these items over extended periods of gameplay, and they typically have a higher purchase price. Nearly all virtual items are purchased with GO Bucks. The majority of our sales of virtual items are consumable in nature, with durable goods making up a relatively small percentage of the total mix.
10-Q: MYGO GAMES HOLDING CO. http://www.marketwatch.com/story/10-q-mygo-games-holding-co-2015-07-21
I think this company is dying if not dead. Ever since Danny left the pps has tanked and never recovered. Pina has been disappointing and never came through with his game plan. IMO
Finally something happening.
Larysa Switlyk is a real-life example of how to chase your dreams. After taking just four years to complet[url][/url][tag]insert-text-here[/tag]e her bachelor’s and master’s degrees in accounting, Larysa tried her hand at the city-girl lifestyle. Clearly, she was not called to the office life of a CPA, and Larysa took off for the great outdoors. Growing up with three brothers ensured she was a competitive tomboy, but she didn’t shoot her first rifle until she booked a hunt in New Zealand. It was that trip, and Larysa’s amazing natural talent, that set her on a course for greatness. MyGO Games is excited to partner with Larysa. She brings her expertise, skill, and incredible energy to the MyGO Games team. Download GO Hunting: Archery Edition
It appears thee will be no interest in this company until they show some positive numbers. The sponsors, relationships, etc. are fine but they need to turn them into profits and positive cash flow. Until, then, I think we are stuck
If you look at the trades for MYGG you can clearly see the manipulation. And if people are willing to buy MYGG at .026 why would someone be selling shares at .0165?
Time & Sales
Price Size Mkt Time
$0.0236 10,000 OTO 09:48:50
$0.0237 5,000 OTO 09:30:06
$0.0237 500 OTO 05/05
$0.0165 650 OTO 05/05
$0.0238 5,000 OTO 05/04
$0.0165 1,000 OTO 05/04
$0.0165 2,425 OTO 05/04
$0.0165 28,960 OTO 05/04
$0.0165 1,600 OTO 05/04
$0.0166 15,000 OTO 05/04
$0.0165 1,000 OTO 05/04
$0.016 1,000 OTO 05/04
$0.0155 900 OTO 05/04
$0.0208 140 OTO 05/04
$0.0103 11 OTO 05/01
$0.0103 11 OTO 05/01
I'm surprised at the large gap between the ask and bid. Someone is trying to get shareholders to sell.
Really starting to wonder where all the MYGG share price manipulation is coming from. A $10.725 trade takes it down 30%? 650 shares X .0165 = $10.725. Add in brokerage fees and this makes no sense.
Thanks for posting that great picture and I added it to the I-Box.
MyGO Games Announces Initiatives with Realtree and Members of the Robertson Family from A&E's Duck Dynasty http://www.businesswire.com/news/home/20150429005274/en/MyGO-Games-Announces-Initiatives-Realtree-Members-Robertson#.VUUEHpNyUo0
There was a lot of new info in that PR including the Realtree deal. Looks like MYGG is working with them to enhance their game.
http://www.realtree.com/free-online-hunting-games/bowhunting-target-challenge
MYGG has submitted its latest game – Realtree’s Archery Challenge – for review. Realtree, the world’s leading camouflage designer, marketer, and licensor with over 2,000 licensees, has been an MYGG partner for several months in GO Hunting: Archery Edition (available for free in the Apple App Store and Google Play Store).
After seeing MYGG’s quality of work, Realtree sought to expand the GO Hunting franchise to Realtree’s 1,600,000 Facebook like-ers, over 500,000 social media followers, and thousands of daily unique Realtree.com visitors.
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CEO Jonathan Pina and Willie Robertson at the Vegas Shot Show.
Choose from hundreds of bow, quiver, and accessory setups from your favorite brands! From shooting targets, wild game to aliens and zombies, the playing combinations are astounding.
GO with your recurve, compound or crossbow and step up to the challenge of multiple bowsports; including 3D Shoots, Big Game, and Wild Arcade shooting events, all set in spectacular outdoor locations.
GO Hunting: Archery Edition allows users to experience the thrill of the hunt virtually anywhere with amazing quality and a range of features:
- An assortment of sights, rests, arrows and more provide hundreds of bow setups!
- The only game with equipment accurately modeled from the bestselling brands you know and love!
- A variety of environments, weather conditions, camera angles and target types provide incredible depth of play.
- Highly detailed 3D art and scenery make the most of your Android device!
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As MYGG expands operations to support growth projections, the team eagerly anticipates the launch of its series of games at the end of the second quarter of this year. The online versions of “GO” Hunting, Archery and Shooting Sports editions will be released at the end of this month, with the Android and iOS versions scheduled for release by the end of June.
https://www.facebook.com/media/set/?set=a.633718920031217.1073741829.626823730720736&type=1
GO Games Sponsors
Management Team
![]() G. Jonathan PimaCEO, CFO, Director | Mr. Pina brings a wide range of finance, transaction and reporting experience. Mr. Pina has advised public and private companies of various sizes through strategic transactions and reorganizations. Prior to joining the Company, Mr. Pina was the Managing Partner and co-founder of Pimuro Capital Partners, a boutique financial advisory firm serving small-cap companies. Prior to founding Pimuro, Mr. Pina led the Energy group at a boutique investment bank in Houston, Texas. Mr. Pina started his career in finance at Randall & Dewey (now, Jefferies' Energy Investment Banking Group). Mr. Pina received his Bachelor of Arts degree from Rice University and his Master of Business Administration degree from the Jesse H. Jones Graduate School of Management at Rice University. Mr. Pina was selected as the 2008 Emerging Businessman of the year by the Houston Hispanic Chamber of Commerce. Mr. Pina is not related by blood or marriage to any of the Company’s directors or executive officers or any persons nominated by the Company to become directors or executive officers. The Company has not engaged in any transaction in which Mr. Pina or a person related to Mr. Pina had a direct or indirect material interest. To the Company’s knowledge, there is no arrangement or understanding between any of our officers or directors and Mr. Pina pursuant to which he was selected to serve as a director. |
![]() Frank Lucero, Senior Vice President, Global Studios | Frank is a 20+ year industry veteran who has been employed at many AAA game studios, including 2k Games, Zenimax Online, Sega, EA / Origin Systems, Midway, and Ubisoft. Frank originally began his career as a programmer, and has worked in a wide variety of production positions, giving him a well-rounded view of product development from the inside out. He has worked on such top selling titles/franchises such as The Elder Scrolls, Sonic the Hedgehog, Wing Commander / Privateer, Ready to Rumble, NFL Blitz, Spy Hunter, MLB Slugfest, Shadowbane and many others. Frank has extensive online and mobile experience. |
![]() Jared Twing - Technical Director | Programming for over 15 years, Jared's experience includes everything from Video Games to Government Contracting for the likes of the US Army Corp of Engineers and NASA. When he isn't slaying bugs or playing with the latest technologies, he spends time with his wife and son. He is an avid gamer, from card games to video games and everything in between. |
Allen Rutledge QA Lead | Allen began his gaming career at Kings Isle Entertainment doing QA and scripting on their award winning flag ship Wizard 101. After departing Kings Isle he gained experience at studios such as Pole to Win and Sony before tackling products such as Bioshock Infinite, Civilization 5, and Borderlands 2 at Aspyr Media. He now manages QA needs for MyGoGames and assists with programming tasks. Mr. Rutledge lives in Austin. |
Andrew Vought Customer Service/Social Media | Andrew brings over 6 years of customer service experience in various fields, including most recently at Blizzard Entertainment. He has a passion for games of all kinds, and regularly plays video, pen-and-paper, board and card games. Andrew likes theatre, renaissance faires, cats, and music, and at any given time has some song stuck in his head. He currently heads up Customer Support for my GO games and manages its social media as well. |
![]() Henry Gordon -Director | On September 3, 2014, the Company appointed Henry Gordon as a director of the Board of Directors. In accordance with the Board of Directors staggered board policy, Mr. Gordon was slotted to a directorship in Class One of the Board which is up to re-election at the next annual meeting of stockholders. Henry Gordon has been an Investment Banking professional with a focus on Asian markets for the past 18 Years. He has worked in Sydney, Hong Kong, London and Singapore. Mr Gordon is currently CEO of BTIG Singapore. Prior to that he was Executive Director of Lehman Brothers, also in Singapore. Between 2003 and 2008, Mr Gordon traded Asian Equity at Hedge fund Peloton Partners in London and was also a director at both BNP Paribas and Credit Suisse. Mr Gordon started his career at Goldman Sachs JBWere in Sydney in 1996. Mr Gordon has been an active investor in early stage technology focused companies and brings with him a very strong understanding of the Asian markets and investor base. He lives in Singapore with his wife and three children. |
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Investment Highlights
Markets
In order to serve the needs of an ever-expanding gaming industry, MYGG has implemented three distinct, cooperative game development divisions to design, market and monetize titles across three separate categories: healthcare, education and fun.
Healthcare Games
The booming global wellness market represents a tremendous opportunity in mobile gaming. MYGG’s healthcare game division is focused on the development, marketing and monetization of games designed to improve patients’ quality of life. These range from games that collect biometric feedback and help improve hand eye coordination to games crafted to connect patients with similar ailments through social platforms.
Educational Games
Educational, training and corporate games focus on interactive games designed with a purpose. MYGG goes beyond simple gamification of lessons by developing titles capable of helping users learn a new language, improve time management skills or internalize important safety training.
Fun Games
Every hit gaming title has to be an enjoyable experience in order to connect with consumers. This division is dedicated to building titles that challenges players while engaging them in an interactive forum. From fantastic fantasy worlds to simple diversions, MYGG is working to deliver the excitement of old-school arcades and modern consoles to social and mobile platforms worldwide.
Games
Bluff Wars
Think you can DECEIVE your friends? Play Bluff Wars, the #1 ADULT PARTY GAME, today! It’s hysterical. It’s absurd. It’s pure deception! In this game of wits and trickery, you earn points for guessing the correct answer, as well as bluffing opponents into believing your made-up answer.
Phantasmic
Phantasmic is an auto-running game that allows the player to progress more throughout levels depending on skills. This game is two-dimensional with a shadowy-”steampunk” style.
Creature Taverns
Creature Tavern is a strategy and time management video game with all of the fun and nerve-wracking excitement of classic mobile console games like Diner Dash. Players will take on the challenge of serving surly and exotic monsters, trolls and goblins in a medieval tavern, taking care to earn as much money as possible as the characters circulate in and out of the watering hole.
Growth Strategy
MYGG is continuously identifying and acting on trends in the gaming market. The company’s particular focus is currently on planning its strategy to exploit the trend toward biometrics — the electronic measurement of unique human characteristics such as fingerprints, irises and more.
The industry is in the very early stages of a biometric gaming revolution, and Obscene Interactive plans to be well-positioned to share in extraordinary growth.
Biometric applications for medically themed games are plentiful, and MyGoGames plans to add a twist to this application by providing fun and interactive apps for the global health industry.
But medicine is just the tip of the iceberg.
The company is also in talks with potential partners that are developing social games that use biometrics to detect lies, horror games that can ramp up intensity based on a player’s fear response and more.
Obscene Interactive is currently investing in the future of gaming by building a robust portfolio of mobile games and applications. As global demand for engaging new gaming content grows, the company is seeking out new acquisitions of developers using emerging technologies such as cloud computing, discrete product placement and micro-transactions to capitalize on the explosion in console, smartphone and tablet usage across the globe.
Partners
Creating the next generation of fun and intuitive digital games is no small task – but MYGG continues to launch new games.
That’s why the company has enlisted the aid of partners who are just as passionate about social and mobile gaming as it is. If you are interested in becoming part of MYGG's expanding list of innovative and proactive partnerships to develop, market and/or distribute social and mobile games, please contact MYGO Games directly.
Through its joint venture with Texas-based gaming company Source Street LLC, MyGo Games has co-founded Novalon Technologies LLC under the brand name Novalon Games. Novalon is a dedicated, in-house game development and consulting firm tasked with turning MYGG's dreams into reality – one touchscreen at a time.
Through MYGG's most recent funding strategy with Bluff Wars Android version, Obscene Interactive is just as excited about expanding the partnership with FangTooth. FangTooth Studios is a new game development company with a focus on unique social experiences. Founded by two graduates of the top-rated Wolff Center for Entrepreneurship in Houston, and joined by a team of highly experienced and professional programmers, the company is committed to bringing quality and innovation to mobile platforms.
Industry Forecast
A series of new reports from DFC Intelligence forecasts that the global market for video games is expected to $82 billion in 2017 from $67 billion in 2012. This forecast includes revenue from dedicated console hardware and software (both physical and online), dedicated portable hardware and software, PC games and games for mobile devices such as mobile phones, tablets, music players and other devices that can play games as a secondary feature.
PC game revenue continues to increase at a solid pace and is expected to pass $25 billion in 2017, up from about $20 billion forecasted for 2012.
Meanwhile mobile gaming is expected to be the fastest-growing video games sector over the next five years, with revenues increasing to $14.4 billion in 2017 from $8.8 billion in 2012 by a CAGR of 10 percent as an increasing number of consumers turn to smartphones for entertainment.
My Go Games |
MYGG is fully reporting. Filings can be viewed here.
http://www.sec.gov/cgi-bin/browse-edgar?action=getcompany&filenum=000-55080&owner=include&count=40
Preferred Stock, $0.0001 par value; 10,000,000 shares authorized; no shares issued and outstanding at February 28, 2014
Common Stock, $0.0001 par value; 500,000,000 shares authorized;
Float - 24,686,535
Item 8.01 Other Events
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