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GIGM - GigaMedia Preliminary 3Q13 Results: Revenues Up; Cost Cutting Continues
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GLTA
Bob
GIGM next china flyer. I called DHRM yesterday to move on their board, went up 60% today. I think GIGM flies today or tomorrow....cmon $1.00 for cloud play worth $2.25-$2.50 book value with almost $1.50 cash per share...tons of revenues and turning a profit.
Should be an interesting week with earnings on Thursday.. GO GIGM!! GLTA
~ $GIGM ~ Daily Par Sar Buy Signal ~ Criteria alert triggered during a recent trading session!
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GIGM - GigaMedia Announces Fourth-Quarter and Full-Year 2012 Results
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Bob
GIGM - GigaMedia to Report Fourth-Quarter and Full-Year 2012 Financial Results on April 11
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Bob
GIGM - GigaMedia Announces Preliminary 4Q Results and 1Q Outlook; Updates Cloud Business Progress
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Bob
GIGM-This one going to be more than fun :)
IMO of course
GIGM-“Wireless Gaming: A Global Strategic Business Report”
http://www.strategyr.com/Wireless_Gaming_Market_Report.asp
Major players in the global marketplace include Blockdot, Inc., DeNA Co., Ltd., Electronic Arts, Inc., Gameloft SA, GAMEVIL, GREE International, Inc., Glu Mobile, Inc., GigaMedia Limited, HandyGames™, I-play, Itsmy® Games, Jump Games, Kuju Entertainment Ltd., MocoSpace, NAMCO BANDAI Games Inc., Nexon America, Inc., Player X, RockYou®, Inc., Santaro Interactive Entertainment Company, SendMe Inc., Snackable Media, Sohu.com, Inc., Sony Computer Entertainment, Inc., Sony Online Entertainment LLC, Tylted, and Zapak Digital Entertainment Ltd., among others.
As stated by the new market research report on Wireless Gaming, Europe represents the largest regional market worldwide. The region is also the fastest growing market with revenues waxing at a CAGR of about 9.0% over the analysis period. Downloadable wireless gaming represents the largest as well as the fastest growing product segment with revenues growing at a CAGR of about 11% over the analysis period.
Global market for Wireless Gaming is projected to reach US$23.8 billion by the year 2018, primarily driven by proliferation of Wireless Devices such as Hand-held Gaming Devices and mobile phones including smartphones.
GIGM-Launched Cloud and Online Games sites
Follow the leader here IMO-CEO Inside buy
http://gigacloud.com.tw/
http://www.gigamedia.com.tw/Online%20Games.html
U.S. Auditers :) So no haults
http://www.gigamedia.com.tw/index.htm
http://investorshub.advfn.com/boards/read_msg.aspx?message_id=84877369&txt2find=gigm
Apparently online gambling sites are about to rebound? I'll keep an eye on this one for fun.
GIGM? Looks undervalued and a big insider buy... When can we see some action on this one??
GigaMedia Limited (GIGM)
GIGM – a little further digging and one begins to see the fantastic potential here!
GIGM -Large Inside Buy be CEO
December 27, 2012 6-K Filing Regarding Purchase of GigaMedia Shares by CEO Collin Hwang
The company has been informed by its Chief Executive Officer Collin Hwang that he purchased a total of 961,200 shares of GigaMedia stock at an average price of $0.96 during the week of December 17, 2012. The purchases were made during an open window period and in full compliance with all company and legal guidelines. Mr. Hwang indicated his decision to purchase shares reflects his firm belief that the company’s shares are undervalued.
(GIGM) possible Entry point Here?
GIGM - GigaMedia Demonstrates New Cloud Platform
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GLTA
Bob
http://www.reimarufiles.com/2012/10/23/nickelodeon-gigamedia-funtown-announce-technical-test-spongebob-town-mmog/
http://www.spongebobtown.com/events.html
http://www.facebook.com/SpongeBobTown#!/photo.php?fbid=129916637166286&set=a.116184725206144.22288.108025609355389&type=1&theater
Cash up to 2/share
GIGM cloud is now the future
GIGM Reported a profit of $5.9 million (11 cents per diluted share) in the quarter. GigaMedia Limited had a net loss of $7.8 million or a loss 15 cents per share in the year-earlier quarter.
http://wallstcheatsheet.com/stocks/gigamedia-earnings-positive-cash-flow-for-first-time-in-10-quarters.html/
GIGM really heading towards Cloud, as evidenced by new CEO, replacing Stringer whom IMO role was to restore credibility to company and prove it was in a true turnaround and not just another China(Taiwan actually) fraud
"GigaMedia" announced today that its board of directors has elected Collin Hwang as its new chief executive officer upon the departure of John Stringer, who has resigned as an officer and a director.
Mr. Hwang was recently appointed to GigaMedia's board after serving as a consultant for the company and has been instrumental in the creation of GigaMedia's new cloud services business, which he began to develop in 2011. He brings to GigaMedia extensive experience in strategic planning and business development with international technology and investment companies and a strong history of developing solutions for corporate growth. Mr. Hwang currently serves as chairman of Datadot Technology Asia & Taiwan, a joint venture in Shanghai and Taipei with Australian-listed Datadot Technology Limited, a world-leading provider of identification technologies. He is also chairman of Taipei-based Cita Investment and Technology Development Co. Ltd., which invests in real estate, equities and business ventures across Asia, and chairman of Cita Aircargo Service Co. Ltd. in Taipei, one of the largest perishables logistics providers in SE Asia.
"Third-quarter results show that we have made strong progress this year in both financial performance and strategic positioning, and with my mission complete in turning around and reshaping a challenged company I am handing over the helm to Collin," stated John Stringer. "Collin's proven experience in developing technology businesses in Asia is a great asset for GigaMedia; he has the skills and the track record to help grow Giga and I know he will do an incredible job."
"I am honored to be appointed and excited to lead Giga forward," stated GigaMedia Chief Executive Officer Collin Hwang. "John had the courage to transform the company to respond to technology and industry shifts and I have worked hard with him this year to reinvent Giga."
"I greatly appreciate all he has done to reinvigorate and strengthen the company," stated CEO Collin Hwang. "With a solid balance sheet and improving financial performance, we are well-positioned to generate strong returns and sustained growth in shareholder value."
"The board is confident that Collin's excellent track record in technology, strategic development, and business execution makes him the right leader for GigaMedia at this time," stated GigaMedia Chairman of the Board Mo-Na Chien. "The board believes in the strength of GigaMedia's business and assets, and looks forward to working with Collin to accelerate the substantial advances GigaMedia has made operationally since John joined in January of this year."
"On behalf of the entire board, I would like to thank John for his dedicated service and many strong contributions to GigaMedia," stated Chairman Mo-Na Chien. "He has been a driving force in the turnaround of the company and we wish him the best."
Mr. Hwang's appointment as CEO is effective immediately.
http://finance.yahoo.com/news/collin-hwang-appointed-ceo-gigamedia-213000081.html
GIGM announced today that its board of directors has elected Collin Hwang as its new chief executive officer upon the departure of John Stringer, who has resigned as an officer and a director. Mr. Hwang currently serves as chairman of Datadot Technology Asia & Taiwan, a joint venture in Shanghai and Taipei with Australian-listed Datadot Technology Limited, a world-leading provider of identification technologies. He is also chairman of Taipei-based Cita Investment and Technology Development Co. Ltd., which invests in real estate, equities and business ventures across Asia, and chairman of Cita Aircargo Service Co. Ltd. in Taipei, one of the largest perishables logistics providers in SE Asia
In the third quarter, Giga generated positive cash flow for the first time in 10 quarters," stated GigaMedia Chief Financial Officer Dirk Chen. "Grow lean initiatives are generating cost savings and increased efficiencies, driving our turnaround."
"Looking ahead, we are focused on moving beyond optimization/streamlining to a new phase in our turnaround -- growth," stated CFO Dirk Chen. "To grow new Giga, we are positioning ourselves to benefit from strong market forces."
"We are transitioning our online games business to capture ongoing rapid market growth in Web games fueled by the popularity of social networks and mobile and portable computing devices in Asia," stated CFO Dirk Chen. "We are also launching GigaCloud, an important new business that will be an early mover in addressing enormous need for affordable, mobile, seamless cloud communications solutions among the millions of SMEs in Asia."
Third Quarter Highlights
Net income of $5.9 million, including gains from sales of marketable securities and investments.
Cash inflow from operations of approximately $550 thousand.
Cash, cash equivalents, restricted cash and marketable securities-current increased approximately $3.5 million sequentially to approximately $98.4 million.
Short-term debt decreased approximately $1.7 million sequentially to approximately $7.7 million.
GigaMedia unveiled GigaCloud, a new cloud computing business focused on providing SMEs in Greater China with critical communications services and IT solutions that increase flexibility, efficiency and competitiveness, with initial product launch set for late Q1 2013.
Implemented workforce reductions in FunTown to improve efficiencies.
Continued to dispose of non-core game studio interests as part of divestment plans to better manage cash and increase focus.
Balance Sheet
Total Cash (mrq): 93.03M (at 98M now)
Total Cash Per Share (mrq): 1.83 (1.95 now)
Total Debt (mrq): 9.35M
Total Debt/Equity (mrq): 6.46
Current Ratio (mrq): 3.40
Book Value Per Share (mrq): 2.89
Nickelodeon and GigaMedia FunTown Announce First Technical Test of Spongebob Town MMOG
Published on October 23, 2012 by Chad in MMO, News
Nickelodeon, one of the world’s leading entertainment brands for kids, and GigaMedia FunTown, a NASDAQ listed major provider of online entertainment in Asia, is set to launch the global first look of SpongeBob Town on October 25. SpongeBob Town is the first Massively Multiplayer Online Game (MMOG) based on Nickelodeon’s award-winning TV property, SpongeBob SquarePants.
The first beta test for SpongeBob Town runs from October 25 to 27 and game servers will be up for a limited time only, from 12:00 to 10:00 pm every day. Gamers and fans alike are encouraged to visit and “Like” the game’s Facebook page over at www.facebook.com/spongebobtown for instructions on how to get one of the 2,000 beta test accounts and to receive latest updates.
GigaMedia FunTown will release further announcements on the status of the game and players can expect more exciting developments this yearend, and in the first quarter of 2013. The game is expected to be fully launched by next year for players in China, Korea, Japan and Southeast Asia. Other markets will come soon thereafter.
Nickelodeon and GigaMedia FunTown aim to build upon the success of the highly popular SpongeBob SquarePants cartoon series and amp up the show’s fun factor by rolling out SpongeBob Town, a game that can be enjoyed by people of all ages. Combining the expertise of Nickelodeon and GigaMedia FunTown, the game will bring together dedicated gaming fans and cartoon enthusiasts, blurring the line between the two to create a fresh, new gaming community.
SpongeBob Town features the vibrant cast of SpongeBob SquarePants where gamers play as characters including SpongeBob SquarePants, Patrick Star and Squidward Tentacles. Players begin their grand underwater adventure at Bikini Bottom, home to the show’s characters. The casual game offers an expansive quest-based experience and customization elements where players can develop their characters, build farms and invite friends to visit them at their homes to show off their progress and achievements.
Mini-games are available in the town’s lobby where special rewards can be unlocked. In the item-based car racing game, Bikini Drift, players get to design their own cars and take it out to race for the best rankings underwater. SpongeBob Town presents various gameplay modes all in a single game hub with a social lobby that ties it all together to deliver a truly immersive world of fun and challenges.
The game is developed with Unity 3D engine, which has enjoyed worldwide success with other games. It supports a wide range of platforms and applications to deliver an unparalleled gaming experience in the comfort of the user’s web browser. SpongeBob Town will feature more game modes in the future, with each mode able to stand alone as a full-fledged game.
SpongeBOB is back for Gigamedia, Huge Revenue Driver
http://www.reimarufiles.com/2012/10/23/nickelodeon-gigamedia-funtown-announce-technical-test-spongebob-town-mmog/
Nickelodeon and GigaMedia FunTown Announce First Technical Test of Spongebob Town MMOG
Published on October 23, 2012 by Chad in MMO, News
Nickelodeon, one of the world’s leading entertainment brands for kids, and GigaMedia FunTown, a NASDAQ listed major provider of online entertainment in Asia, is set to launch the global first look of SpongeBob Town on October 25. SpongeBob Town is the first Massively Multiplayer Online Game (MMOG) based on Nickelodeon’s award-winning TV property, SpongeBob SquarePants.
The first beta test for SpongeBob Town runs from October 25 to 27 and game servers will be up for a limited time only, from 12:00 to 10:00 pm every day. Gamers and fans alike are encouraged to visit and “Like” the game’s Facebook page over at www.facebook.com/spongebobtown for instructions on how to get one of the 2,000 beta test accounts and to receive latest updates.
GigaMedia FunTown will release further announcements on the status of the game and players can expect more exciting developments this yearend, and in the first quarter of 2013. The game is expected to be fully launched by next year for players in China, Korea, Japan and Southeast Asia. Other markets will come soon thereafter.
Nickelodeon and GigaMedia FunTown aim to build upon the success of the highly popular SpongeBob SquarePants cartoon series and amp up the show’s fun factor by rolling out SpongeBob Town, a game that can be enjoyed by people of all ages. Combining the expertise of Nickelodeon and GigaMedia FunTown, the game will bring together dedicated gaming fans and cartoon enthusiasts, blurring the line between the two to create a fresh, new gaming community.
SpongeBob Town features the vibrant cast of SpongeBob SquarePants where gamers play as characters including SpongeBob SquarePants, Patrick Star and Squidward Tentacles. Players begin their grand underwater adventure at Bikini Bottom, home to the show’s characters. The casual game offers an expansive quest-based experience and customization elements where players can develop their characters, build farms and invite friends to visit them at their homes to show off their progress and achievements.
Mini-games are available in the town’s lobby where special rewards can be unlocked. In the item-based car racing game, Bikini Drift, players get to design their own cars and take it out to race for the best rankings underwater. SpongeBob Town presents various gameplay modes all in a single game hub with a social lobby that ties it all together to deliver a truly immersive world of fun and challenges.
The game is developed with Unity 3D engine, which has enjoyed worldwide success with other games. It supports a wide range of platforms and applications to deliver an unparalleled gaming experience in the comfort of the user’s web browser. SpongeBob Town will feature more game modes in the future, with each mode able to stand alone as a full-fledged game.
GIGM - GigaMedia Announces Third-Quarter 2012 Financial Results
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GLTA
Bob
GIGM - GigaMedia to Report Third-Quarter 2012 Financial Results on November 26
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GLTA
Bob
GIGM - GigaMedia: New Chairman and New Director for Board
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Bob
GIGM - GigaMedia Preliminary 3Q Results: Net Income of $5.9 Million; Positive Cash Flow from Operations
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GLTA
Bob
GIGM - GigaMedia Adds President; Sees Games Business Pick-up in 4Q
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Bob
GIGM - GigaMedia's New Cloud Business to Launch in March 2013 -- Platform Reimagines and Simplifies Business for Fast-Moving Asian
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GLTA
Bob
GIGM - GigaMedia Expects to Meet or Exceed 3Q Guidance
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Bob
GIGM - GigaMedia Announces Second-Quarter 2012 Financial Results
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Bob
GIGM - GigaMedia Turnaround Continues: Positive Operating Income in Online Games Business and Stronger Cash Position in 3Q12
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Bob
GIGM - GigaMedia: Preliminary 2Q 2012 Results in Line with Guidance; 2Q Investor Call Rescheduled to August 23 to Include New Business
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Bob
GIGM - GigaMedia: New Growth Plans for Online Games
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Bob
GIGM - GigaMedia to Report Second-Quarter 2012 Financial Results on August 16
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Bob
GIGM - GigaMedia Announces First-Quarter 2012 Financial Results
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Bob
GIGM - GigaMedia to Report First-Quarter 2012 Financial Results on May 17
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GLTA
Bob
chart and momo will tell me!
have no expectations (or do you know sthg ´bout upcoming news, PR or new laws?);
And when do you suspect that is?
will be back before next leg up happens
Hello? Anyone still here? This board is pretty dead.
GIGM..Q4 EPS ($1.01) vs (15c) EPS -573% Y/Y
Thursday , March 22, 2012 18:39ET
QUARTER RESULTS
GigaMedia Limited (GIGM) reported Q4 results ended December 2011. Q4 Revenues were $7.40M; -16.85% vs yr-ago. Q4 EPS was ($1.01); -573.33% vs yr-ago.
YEAR-END RESULTSQ4 RESULTS Reported Year-Ago Y/Y Chg Estimate SURPRISE
---------- ------------ ------------ ---------- ------------ ----------
Revenues: $7.40M $8.90M -16.85% N/A N/A
---------- ------------ ------------ ---------- ------------ ----------
EPS: ($1.01) (15c) -573.33% N/A N/A
---------- ------------ ------------ ---------- ------------ ----------
ORIGINAL EARNINGS RELEASE: http://www.knobias.com/story.htm?eid=3.1.83353a6bc28eb4c41c7d9561be5aa40c4025b0ed6d612465ac17e5f2d41b0b03FY RESULTS Reported Year-Ago Y/Y Chg Estimate SURPRISE
---------- ------------ ------------ ---------- ------------ ----------
Revenues: $34.40M $64.70M -46.83% N/A N/A
---------- ------------ ------------ ---------- ------------ ----------
EPS: ($1.32) 4c -3,400.00% N/A N/A
---------- ------------ ------------ ---------- ------------ ----------
XL lowers the curtain on ArcheAge CBT4, releases stats
by Jef Reahard on Mar 12th 2012 10:30AM
ArcheAge's fourth Korean closed beta test is officially in the books, and XLGAMES has released a few noteworthy numbers from the three-month event. The test began on December 8th (that's a whopping 95 days ago if you're counting at home) and saw the creation of 173 guilds, the building of 3,400 houses, and the planting of 2,200,000 trees.
Players also bought (and sold) 130,000 livestock, 750,000 pine trees, and 660,000 strawberries, according to Korean news site ThisIsGame. CBT4 featured over 40 patches that introduced several new systems to the ArcheAge client, among them siege warfare, the family system, the pirate system, and aquaculture.
"We deeply appreciate the testers who participated [in] the long test of [an] incomplete game," said XL's Yong-Gon Kim. "Later schedule[s] [will] be announced as soon as we finish reviewing the test." Western fans are hoping these upcoming announcements will include some sort of English-speaking beta but thus far XL has been silent on the matter
Gigamedia has a strategic partnership with and investment in hot game development studio XLGames Inc. ("XLGames").
XL Games is founded by gaming legend Jake Song, renowned as the creator
of The Kingdom of the Winds -- one of the world's first MMORPGs, and
Lineage -- the most popular online game franchise in history. The company enjoys a senior management team with deep industry experience and outstanding talent, and plans to develop games that will define leadership of the next generation of online games.
"Jake Song and his team are superstars -- some of the world's greatest game developers," stated GigaMedia President Thomas Hui. "We are thrilled to partner with such a tremendously talented team and look forward to working closely with them on their new MMORPG, which should rock the world."
"GigaMedia is an unrivaled gateway to Asia -- a great partner and platform for us to showcase world-class, epic entertainment," stated Chief Executive Officer Jake Song of XLGames. "With GigaMedia's game expertise and huge pan- Asian platform, we look forward to a highly successful partnership."
The partnership strengthened GigaMedia's rapidly growing pan-Asian
entertainment platform, a one-stop solution for game developers and
entertainment providers addressing over 68 million registered users in the region's huge and lucrative market.
GIGM - GigaMedia to Report Fourth-Quarter and Full-Year 2011 Financial Results on March 22
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GLTA
Bob
yup, i'm stilling holding some of those 1.27 shares, so if it does hold will look to add to current position.
KIP-Im watching too see if gigm holds 20 day--bounced today--if it does again Im adding as march should be update of new business plan and what the will do with about 1.70 cash/share on hand
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About GigaMedia Limited:
GigaMedia Limited, (Singapore registration number: 199905474H) – (NASDAQ:GIGM), is a major provider of online entertainment software and services. GigaMedia develops and licenses software for online gaming. GigaMedia also operates online games businesses including FunTown, a leading Asian casual games operator and the world's largest online MahJong game site in terms of revenue, and T2CN, a leading online sports game operator in China. More information on GigaMedia can be obtained from http://www.gigamedia.com.tw .
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