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Wednesday, 09/13/2017 9:32:40 PM

Wednesday, September 13, 2017 9:32:40 PM

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ZNGA: $4.02 HIGH TODAY, PATENTS & IN LOCKSTEP w/ APPLE'S NEW AR VR CAPABLE PHONES







ZNGA: $4.02 HIGH TODAY
Source:
http://www.nasdaq.com/symbol/znga



ZNGA'S TREASURE TROVE OF PATENTS INCLUDE AR VR , IN LOCKSTEP WITH APPLE'S NEW 8, 8+ and X, AR VR CAPABLE PHONES

with prices ranging from $699 to $999

Source:

www.telegraph.co.uk/technology/2017/09/13/iphone-x-uk-release-date-price-latest-apple-news-features/






VIRTUAL WORLD, REAL WORLD LOCATION may be (e.g., Starbucks






(PRIOR ENTRIES OF NOTABLE MENTION)


(as·sign·ee
??si'ne/
nounLaw
noun: assignee; plural noun: assignees

1. a person to whom a right is legally transferred.









PATENT NUMBER: 9649566

UPDATING VIRTUAL WORLDS BASED ON INTERACTIONS BETWEEN REAL-WORLD ITEMS



LOCATIONS

AS USED HEREIN, A LOCATION IS A SPECIFIC PHYSICAL PLACE IN THE REAL WORLD. FOR EXAMPLE, LOCATION 115 COULD BE A STORE, RESTAURANT, MALL, BUSINESS OFFICE, BUILDING, PARK, STREET VENUE, LIBRARY, OR THE LIKE. LOCATION 115 CAN HAVE VARIOUS SYSTEMS ASSOCIATED WITH IT, INCLUDING VERIFICATION SYSTEM 118 AND LOCATION NETWORKING SYSTEM 120A.







UPDATING VIRTUAL WORLDS BASED ON INTERACTIONS BETWEEN REAL-WORLD ITEMS
PATENT NUMBER: 9649566

Abstract: A method of updating virtual worlds based on interactions between real-world items is disclosed. An interaction between a first real-world item and a second real-world item is detected. The first real-world item is a real-world item that is associated with a first player of a computer-implemented game and the second real-world item is a real-world item that is associated with a second player of the computer-implemented game. A virtual world of the computer-implemented game is updated based on the detection of the interaction.
Type: Grant
FILED: NOVEMBER 1, 2013
DATE OF PATENT: MAY 16, 2017
ASSIGNEE: ZYNGA INC.
Inventors: Amitt Mahajan, Matthew Adam Ocko


(as•sign•ee
??si'ne/
nounLaw
noun: assignee; plural noun: assignees

1.
a person to whom a right is legally transferred.






UPDATING VIRTUAL WORLDS BASED ON INTERACTIONS BETWEEN REAL-WORLD ITEMS
Nov 1, 2013 - Zynga

A METHOD OF UPDATING VIRTUAL WORLDS BASED ON INTERACTIONS BETWEEN REAL-WORLD ITEMS IS DISCLOSED. AN INTERACTION BETWEEN A FIRST REAL-WORLD ITEM AND A SECOND REAL-WORLD ITEM IS DETECTED. THE FIRST REAL-WORLD ITEM IS A REAL-WORLD ITEM THAT IS ASSOCIATED WITH A FIRST PLAYER OF A COMPUTER-IMPLEMENTED GAME AND THE SECOND REAL-WORLD ITEM IS A REAL-WORLD ITEM THAT IS ASSOCIATED WITH A SECOND PLAYER OF THE COMPUTER-IMPLEMENTED GAME. A VIRTUAL WORLD OF THE COMPUTER-IMPLEMENTED GAME IS UPDATED BASED ON THE DETECTION OF THE INTERACTION...


DESCRIPTION
CROSS-REFERENCE TO RELATED APPLICATIONS


This application is a continuation of U.S. patent application Ser. No. 13/244,814, filed on Sep. 26, 2011, which is a continuation of U.S. patent application Ser. No. 13/174,735, filed Jun. 30, 2011, and issued on Oct. 15, 2013 as U.S. Pat. No. 8,556,719, the benefit of priority of each of which is claimed hereby, and each of which are incorporated herein by reference in its entirety.

TECHNICAL FIELD

The present disclosure generally relates to games and applications and in particular to computer-implemented or processor-implemented online games, such as online role-playing games (RPGs), playable by one or more people from one or more locations...



Many operators of physical (i.e., “real-world”) locations allow users to conduct a variety of actions on their property, such as visiting the location, performing certain tasks or actions at the location, purchasing goods and services at the location, and the like. Goods can include items that are physical and tangible, items that are delivered electronically to the user over the Internet, and items that are delivered through conventional distribution channels (e.g., a common carrier).

As used herein, a user is a player of an online computer game. Additionally, as used herein, an item can include a good or service offered by a location operator. Similarly, as used herein, a purchase (or order) can include buying, renting, or licensing an item from a location operator.
...


. For example, a location may be a chain coffee shop (e.g., Starbucks) that has many physical places (e.g., Moscow, Johannesburg, San Francisco, etc.) Thus, a user may perform a location-based action at a logical Starbucks location by performing the location-based action at any one of the physical places where “real-world” Starbucks shops exist. Verification system 118 can generate, store, and transmit action verification data, which is data comprising information on one or more users and one or more location-based actions associated with the users....

Locations

As used herein, a location is a specific physical place in the real world. For example, location 115 could be a store, restaurant, mall, business office, building, park, street venue, library, or the like. Location 115 can have various systems associated with it, including verification system 118 and location networking system 120a.
...

In some embodiments, the incentive reward can be determined statically, such that the incentive reward offered is the same for all users. For example, user 101 might be offered an incentive reward of $20,000 in virtual poker chips for purchasing a lawnmower at location 115, and this same incentive reward would be offered to all other users....


Source:

patents.justia.com/patent/9649566




LINKING VIRTUAL ITEMS TO REAL-WORLD ITEMS

Patent number: 8556719

ABSTRACT: A METHOD OF LINKING VIRTUAL ITEMS TO REAL-WORLD ITEMS IS DISCLOSED. A REAL-WORLD ITEM IS ASSOCIATED WITH A VIRTUAL ITEM OF A VIRTUAL WORLD OF A COMPUTER-IMPLEMENTED GAME. A LOCATION-BASED ACTION INVOLVING THE REAL-WORLD ITEM IS REFLECTED IN THE VIRTUAL WORLD OF THE COMPUTER IMPLEMENTED GAME.
Filed: June 30, 2011
Date of Patent: October 15, 2013
Assignee: Zynga Inc.
Inventors: Amitt Mahajan, Matthew Adam Ocko







ZNGA: TO,CALCULATE,VALUE,ZYNGA‘S,GROWING,TREASURE,TROVE$,INTELLECTUAL,PROPERTIE$


Zynga Inc patents:

Recent patent applications related to Zynga Inc. Zynga Inc is listed as an Agent/Assignee. Note: Zynga Inc may have other listings under different names/spellings. We're not affiliated with Zynga Inc, we're just tracking patents.

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3 20150336002 11/26/15 Apparatus, method and computer readable storage medium for guiding game play via a show me button
4 20150332042 11/19/15 Methods and systems for enabling, tracking, and correlating anonymous user activity
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6 20150325087 11/12/15 Side betting in blackjack game
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8 20150297987 10/22/15 Methods for using touch-screens to simulate balancing and manipulation of curved object during gameplay
9 20150298007 10/22/15 Systems and methods of automatic game creation
10 20150298008 10/22/15 Systems and methods of incentivizing game play
11 20150302682 10/22/15 Methods to determine luck profile of a user
12 20150290539 10/15/15 Approximated diffuse lighting for a moving object
13 20150283464 10/08/15 Notifying users of actions in cross-platform environments
14 20150288784 10/08/15 Sending and receiving configurable buckets of communications
15 20150283463 10/08/15 Systems and methods of dynamically selecting contacts and promoting products
16 20150273323 10/01/15 Systems and methods to provide kinetic disasters
17 20150273338 10/01/15 Methods and systems for backward compatability using a unified stock keeping identifier
18 20150258433 09/17/15 Low-friction synchronous interaction in multiplayer online game
19 20150251096 09/10/15 Apparatus, method and computer readable storage medium for collecting doobers in an electronic game
20 20150246287 09/03/15 Changing a virtual world based on real-world locations of players
21 20150231501 08/20/15 Systems and methods of managing game objects using multiple inputs
22 20150227296 08/13/15 System and method to communicate information to a user
23 20150229928 08/13/15 Image compression with alpha channel data
24 20150217197 08/06/15 Three dimensional operations in an isometric projection
25 20150221179 08/06/15 Identification of side pot participants in poker game
26 20150209667 07/30/15 Application failure management in computer- implemented online games
27 20150199078 07/16/15 Game pause state optimization for embedded applications
28 20150193333 07/09/15 Methods and systems for generating test information from a source code
29 20150186949 07/02/15 Systems and methods for providing targeted advertisements
30 20150174484 06/25/15 Gaming system for updating a presentation of a virtual game environment
31 20150174491 06/25/15 Updating virtual trading card characteristics
32 20150177931 06/25/15 Sequential selection of multiple objects
33 20150179022 06/25/15 Bad beat insurance
34 20150157948 06/11/15 Active social network
35 20150161763 06/11/15 2d animation from a 3d mesh
36 20150154789 06/04/15 Generation of intermediate images for texture compression
37 20150148127 05/28/15 Systems and methods for matching players of a game
38 20150141153 05/21/15 Push messaging architecture for online games
39 20150135161 05/14/15 Injecting features into an application
40 20150112782 04/23/15 Methods and systems for unified vault and rewards within real money applications
41 20150112783 04/23/15 Methods and systems for cross-platform promotion with real money applications
42 20150099566 04/09/15 Systems and methods to control movement based on a race event
43 20150099588 04/09/15 Systems and methods of distributing game network features
44 20150094127 04/02/15 Swipe-direction gesture control for video games using glass input devices
45 20150094150 04/02/15 Operation of a browser-incompatible application within a browser
46 20150080128 03/19/15 Content management system
47 20150080131 03/19/15 Systems and methods to present location-based leaderboards
48 20150072780 03/12/15 Embedding of games into third party websites
49 20150065241 03/05/15 Gaming facilitating item grouping and group actions
50 20150065243 03/05/15 Zoom contextuals
51 20150045104 02/12/15 Challenging players in online game to compete in modular game
52 20150045105 02/12/15 Slots game with improving bonus-winning odds
53 20150046247 02/12/15 Methods and systems for computer application incentivization based on reduced advertisement
54 20150038219 02/05/15 Nested online games for real money gambling
55 20150031447 01/29/15 Methods for processing online gaming using electronic devices
56 20150018079 01/15/15 Socially-mediated flash sales
57 20150018081 01/15/15 System and facilitating casino team play
58 20150011320 01/08/15 Apparatuses, methods and systems for a live online game tester
59 20150005070 01/01/15 Accessing a virtual media object within viewable location on gameboard
60 20140378232 12/25/14 Social network data analysis to generate incentives for online gaming
61 20140370974 12/18/14 Leveraging optional game features to remove in-game assets from a virtual economy
62 20140364236 12/11/14 System and trapping enemy units in a game
63 20140357345 12/04/14 Interacting with sponsored content to earn rewards
64 20140358260 12/04/14 Dynamically variable advertising incentive rewards in online games
65 20140323214 10/30/14 Systems and methods present a game variant
66 20140323225 10/30/14 Systems and methods for segment-based customization for notifications for users
67 20140323226 10/30/14 Systems and methods to send game invitations
68 20140315639 10/23/14 Providing social network content in games
69 20140295925 10/02/14 Level-balancing an online progression game
70 20140274341 09/18/14 Real money gambling payouts that depend on online social activity
71 20140274375 09/18/14 Systems and methods of following game-related content based on keywords
72 20140274376 09/18/14 Systems and methods of providing parental controls for game content
73 20140274408 09/18/14 Methods and systems for provisioning a game container within a cloud computing system
74 20140274409 09/18/14 Guild-dependent variation of player capabilities in a computer-implemented game
75 20140274410 09/18/14 Smart ping system
76 20140278844 09/18/14 Systems and methods relating to offline gameplay
77 20140253568 09/11/14 Methods and a distributed object renderer
78 20140256434 09/11/14 Asset transfers between interactive social games
79 20140247982 09/04/14 Generation of intermediate images for texture compression
80 20140248948 09/04/14 Sequential selection of multiple objects
81 20140243072 08/28/14 Providing offers for sales of combinations of virtual items at discounted prices
82 20140243101 08/28/14 Game supply delivery systems and methods
83 20140244761 08/28/14 Cross social network data aggregation
84 20140235312 08/21/14 Slots-fueled adventure
85 20140221092 08/07/14 Method and system for rendering virtual in-game environments
86 20140221101 08/07/14 Consolidating businesses in a gamespace for an online game
87 20140213358 07/31/14 Gaming platform providing a multi-move game operation
88 20140213372 07/31/14 Systems and methods for providing game gestures
89 20140194207 07/10/14 Game system providing custom game stories
90 20140187328 07/03/14 Asynchronous interactive game play
91 20140187333 07/03/14 Finding friends for multiuser online games
92 20140189676 07/03/14 Dynamic update of applications as code is checked-in
93 20140177838 06/26/14 Method and the secure storage of audio signals
94 20140179438 06/26/14 Apparatus and method with physical location check-in that triggers a status change in a virtual game
95 20140155141 06/05/14 Systems and methods to determine a game payment
96 20140155160 06/05/14 Gaming system providing a destructible game object mechanic
97 20140157246 06/05/14 Building cross-platform asynchronous games
98 20140148233 05/29/14 Methods and managing network linked gambling video games
99 20140126814 05/08/14 Image compression with alpha channel data
100 20140128153 05/08/14 Apparatuses, methods and systems for a trackable virtual currencies platform
101 20140121007 05/01/14 Playing a social game with automatic players
102 20140121027 05/01/14 Integration of multiple games
103 20140106858 04/17/14 Winning in a game an asset for another game
104 20140100020 04/10/14 Methods, apparatus, and systems for rewarding players of an online game
105 20140087886 03/27/14 Automated apparent responses
106 20140066176 03/06/14 Methods and systems for generating tailored game challenges
107 20140057725 02/27/14 Updating virtual worlds based on interactions between real-world items
108 20140051511 02/20/14 Gaming system for updating a presentation of a virtual game environment
109 20140051521 02/20/14 Secure, parallel, and independent script execution
110 20140045592 02/13/14 Delivery of projections for rendering
111 20140038726 02/06/14 Integration of multiple games
112 20140040987 02/06/14 Network application security utilizing network-provided identities
113 20140031132 01/30/14 Contextual in-game messaging system
114 20140024449 01/23/14 Graphic user interface for cooking game
115 20140024450 01/23/14 System and methods to display icons based on messaging activity
116 20140024460 01/23/14 Regular visitor to friend board in viral game
117 20140024461 01/23/14 Replacing players on a collaborative game task in an online game
118 20140024462 01/23/14 Rewarding participating players on a collaborative game task in an online game
119 20140019528 01/16/14 Validation of device activity via logic sharing
120 20140004953 01/02/14 Social network data analysis to generate suggestion metrics for online gaming
121 20140004954 01/02/14 Social network data analysis to provide news for online gaming
122 20140004955 01/02/14 Custom reward for viral help in game
123 20140004959 01/02/14 Sharing photos of a game board within an online game
124 20140006505 01/02/14 Social network data analysis to generate incentives for online gaming
125 20130344965 12/26/13 Apparatuses, methods and systems for an online game manager
126 20130344966 12/26/13 Method and system for providing video game content
127 20130339473 12/19/13 Real time analytics via stream processing
128 20130324224 12/05/13 Methods and managing network linked gambling video games
129 20130324225 12/05/13 Low-friction synchronous interaction in multiplayer online game
130 20130324233 12/05/13 Viral progressive jackpot
131 20130324240 12/05/13 Systems and methods of icon optimization in game user interface
132 20130324259 12/05/13 Rules-based engine for cross-promotion platform
133 20130324260 12/05/13 Cross-promotion api
134 20130324261 12/05/13 Real-time data services api
135 20130296039 11/07/13 Gaming platform utilizing a fraud detection platform
136 20130288757 10/31/13 Dynamic quests in game
137 20130260867 10/03/13 Transitioning between game and non-game features
138 20130252727 09/26/13 Apparatuses, methods and systems for providing access to a game area of an online game using a multi-level in-game currency platform
139 20130244792 09/19/13 Game environment utilizing a lock free memory system
140 20130231179 09/05/13 Leveraging social graphs with game play auto-neighboring
141 20130231181 09/05/13 Feed surfacing
142 20130231182 09/05/13 Systems and methods of reciprocation of game asset gifting
143 20130232199 09/05/13 Sharing an application configuration among social networks
144 20130225287 08/29/13 Synchronous and asynchronous game modes
145 20130217489 08/22/13 System and method to represent a resource object in a virtual environment
146 20130212396 08/15/13 Methods and systems for state synchronization over a non-reliable network using signature processing
147 20130190087 07/25/13 Three dimensional operations in an isometric projection
148 20130178281 07/11/13 Low-friction synchronous interaction in multiplayer online game
149 20130172083 07/04/13 Apparatus, method and computer readable storage medium for collecting doobers in an electronic game
150 20130165217 06/27/13 System and using a game to interact with television programs
151 20130165234 06/27/13 Method and system for matchmaking connections within a gaming social network
152 20130152043 06/13/13 Methods and systems for generating test information from a source code
153 20130144596 06/06/13 Localization framework for dynamic text
154 20130130762 05/23/13 Specialty within online game
155 20130123018 05/16/13 Integration of multiple games
156 20130116046 05/09/13 Method and system for rendering virtual in-game environments
157 20130088491 04/11/13 2d animation from a 3d mesh
158 20130091577 04/11/13 Methods and systems for automated network scanning in dynamic virtualized environments
159 20130079143 03/28/13 Expanding the gaming social network with unrelated players
160 20130059634 03/07/13 Apparatus, method and computer readable storage medium for guiding game play via a show me button
161 20130059662 03/07/13 Semi-synchronous multi-participant application updates
162 20130059663 03/07/13 Sharing items between multiple game participants
163 20130059664 03/07/13 Semi-synchronous multi-participant application updates
164 20130035158 02/07/13 Low-friction response in a social game
165 20130036064 02/07/13 Detached economy in online game
166 20130029760 01/31/13 Combining games based on levels of interactivity of the games
167 20130029766 01/31/13 Contextual in-game messaging system
168 20130005438 01/03/13 Socially-mediated flash sales
169 20130005466 01/03/13 Updating virtual worlds based on interactions between real-world items
170 20130005473 01/03/13 Clan wars
171 20120329560 12/27/12 Game supply delivery systems and methods
172 20120289339 11/15/12 System and placing players of a multiplayer game in a virtual world
173 20120264520 10/18/12 System and providing branded virtual objects in a virtual environment
174 20120226738 09/06/12 Simultaneous download of application file portions
175 20120077596 03/29/12 Apparatuses, methods and systems for a live online game tester
176 20120078394 03/29/12 Apparatuses, methods and systems for a virtual security camera
177 20120078395 03/29/12 Apparatuses, methods and systems for a virtual security camera
178 20120077580 03/29/12 Dynamic asset and obstacle generation in online games
179 20120071236 03/22/12 Apparatuses, methods and systems for a live online game tester
180 20120040743 02/16/12 Game-based incentives for location-based actions
181 20120030123 02/02/12 Customer service request evaluator
182 20120015715 01/19/12 Virtual playing chips in a multiuser online game network
183 20120015733 01/19/12 Game mechanics for gifting
184 20120015734 01/19/12 Interacting toys
185 20120015714 01/19/12 Apparatuses, methods and systems for a multi-level in-game currency platform
186 20120016796 01/19/12 Apparatuses, methods and systems for a trackable virtual currencies platform



Source:
stks.freshpatents.com/Zynga-Inc-nm1.php





Frank Gibeau, Zynga Inc. - CEO and Director 33
--------------------------------------------------------------------------------
...AS A COMPANY, ZYNGA IS VERY MUCH FOCUSED ON HOW THOSE DEVELOP. WE BELIEVE THAT, THAT CAN BE A VERY EXCITING PART OF THE MOBILE GAMING ECOSYSTEM...





Frank Gibeau, Zynga Inc. - CEO and Director 38
--------------------------------------------------------------------------------
YES, ON THE AR FRONT, IT'S STILL VERY EARLY DAYS FOR THAT TECHNOLOGY AND THERE'S SOME ANNOUNCEMENTS POTENTIALLY COMING FROM HARDWARE MANUFACTURERS THAT COULD BE PRETTY EXCITING. WE ARE ABSOLUTELY WATCHING THOSE DEVELOPMENTS AND THINKING OF WAYS TO MAKE SURE THAT THEY CAN INTEGRATE IN OUR GAMES...



Source:

https://finance.yahoo.com/news/edited-transcript-znga-earnings-conference-060721219.html