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Re: Jenklibarn post# 1373

Thursday, 04/06/2017 7:06:58 PM

Thursday, April 06, 2017 7:06:58 PM

Post# of 16897
What opinions did I refute? And your "fact" on the public alpha is wrong and you even contradicted yourself.

Your exact words: "They have two testing one is public one is local. You are talking about the local one"

And now your changing it to "after their closed alpha they'll make a public one."

Which is it? They do or don't have a public alpha?

I'm also not sure where I made a vulgar statement?

Meanwhile you've accused me of not researching enough, and not being able to read lol.

And "You refuted my opinions and not my facts (which means they are right and are facts indeed)" literally doesn't make any sense. Are you trying to say your opinions are facts? Are you trying to define facts by using facts in the definition? Are you trying to say something entirely different? Not sure, maybe I cant read lol.

The "fact" your first post states your coming from oil & gas, and the "fact" that tfvr merged with a failed oil & gas makes me assume your connected, invested, or work at tfvr.

Plus your post seem like your trying to advertise for tfvr. You stated "Don't forget they are using SSD", but what does that even mean? Does the cloud storage, databases, game servers, or the content pipelines use SSDs? If its the cloud storage, databases, or content pipeline, then that's not anything special. Any respectable cloud storage service has had SSDs for a while. Companies that don't use SSDs can switch whenever they want. I personally switch backed to old spinning drives in Azure when I realized my choke point was bandwidth and not the disk read/write speeds. I'd have to pay a lot more for bandwidth to utilize the full speed of SSDs. If the game servers use SSDs, then that's just dumb and wasteful. Game servers should only talk to the HD on load then keep everything in memory(RAM). Trying to store persistent data on a game server SSD would lead to nightmares trying to add/remove/update servers. AKA scaling. ALL persistent data should be stored in shared DBs or cloud storage so all servers can access the data. Bigger picture: Why is the logic so unoptimized or heavy at this early stage to need SSDs? Or are they just wasting more investor money currently and not utilizing what they're paying for? If the game runs 100% stable and there's no lag, I would prefer to hear that the company is operating on cheap ass floppy disks somehow lol. The cheaper the hardware the better, its less running cost. So trying to say using SSDs is a good thing is just another red flag to me.
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