(This "Intro Box" is NOT maintained by NanoTech Entertainment and is intended solely as a quick information source on ihub. For more detailed, up-to-date information on NanoTech Entertainment, please go the company website.)
Company Summary NanoTech Entertainment is a development company that has been built with industry veterans with a long track record of creating successful products in our industry. Our team is comprised of several senior people who have been in the entertainment industry for over 20 years. Our company is a worldwide operation, with many of our staff working independently. While this is not traditional, we have used this model successfully for many years and in addition, have found it to provide much more productivity than a traditional office environment while maintaining a very low overhead. We have gathered a seasoned and mature team who can work autonomously as well as with each other - the results being the creation and development of world class technology and products.
NanoTech Entertainment is made up of several business units, each focusing on a niche technology market in the entertainment industry
NanoTech Media focuses on the emerging IPTV market with a variety of technology and content published on the Roku platform.
NanoTech Communications focuses on the Mobile space, including developing technology and apps for the iPhone, iPad and Android platforms.
NanoTech Gaming Labs
NanoTech Gaming Labs creates innovative technology and games for the Social, Consumer, Coin-Op and Casino Markets.
NanoTech Gaming Labs Competitive Edge Our greatest strength and competitive edge is the reputation and success of our founders, along with their unique ability to consistently design award winning innovative products. We are also unique in our structure, having manufacturing logistically centered for efficiency and highly efficient team that is able to produce world class products on tight schedules. Additionally, we have solid and long relationships with key distributors worldwide, who are completely in-tune with our core competencies of innovation and engineering.
The coin-op industry has only a few companies that operate as independent development studios, and with game manufacturers looking for new products now more than ever, there is an enormous need for companies such as NanoTech to provide completed games that are manufactured cost effectively, in addition to "modern" technology to help drive those products. NanoTech Entertainment sets itself apart from other companies. The company's MultiPin product is the only product of its kind leaving no competition in the marketplace. NanoTech has solid relationships with the best distributors of pinball products worldwide.
With so many years of experience come invaluable tools for development. The key technologists in NanoTech have developed many development tools that greatly accelerate our development process, setting the company apart from others with its speed and unique designs.
Also with experience comes a network of contacts who have worked with key members of NanoTech. The company has long and thriving relationships with the top distributors and manufactures in the industry. Crafting agreements and closing sales will be remarkably fast due to our successful track record with these companies worldwide
NanoTech Gaming Labs Market Analysis We plan to operate in a business to business model, supplying three segments of the electronic entertainment industry. The coin-op or arcade market is a $150M industry that has not seen growth in recent years due to the popularization of consumer game consoles such as the XBOX, PlayStation and Nintendo Wii. This market has seen a recent resurgence, in a slightly different direction. The focus has shifted from the traditional arcade and younger audience, to the hospitality market, with an emphasis on bars & taverns (referred to as the "street location" market), and the growth of Family Entertainment Centers (FEC's) e.g. Dave & Busters, Chuck E. Cheeses, and a more casual game experience. Companies that continue to succeed in this market have adapted a strategy of building games that have a recurring revenue stream such as high score competitions to build a loyal following of players.
We have several products that are aimed at the consumer video game market, which is a $10.5B industry. Our plan is to offer accessories and games for the PC, XBOX and PlayStation game consoles. There are several commodity manufacturers of accessories such as joysticks, and we don't intend to try and compete with these companies, rather we plan to offer them new and unique products, and license our designs to them for manufacture and distribution.
Finally, we own certain Patent Pending intellectual property that we are going to offer to the casino gaming industry, which is a rapidly growing entertainment segment, with annual sales of over $4B. Just like our plan for the consumer game market, we don't plan to actually manufacture or sell our products and technology, but rather license them to existing players with a stronghold in the market.
PINBALL WIZARD 2 for XBOX & PlayStation Coming Out This Winter Season
Estimated Market Cap
$13,081,547 as of June 13, 2013
Issued & Outstanding Shares
545,064,445 as of June 13, 2013
Free Trading Shares
365,240,872 as of June 13, 2013
179,823,573 as of June 13, 2013
990,000,000 as of June 13, 2013